Melee crit paradise dk edition: Difference between revisions

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'''Con''': The small 7x7 AOE of https://muhro.eu/flux/data/skills/icons/5208.png'''Hack and Slasher''' makes your field-farming capabilities much lower than the typical mage.  
'''Con''': The small 7x7 AOE of https://muhro.eu/flux/data/skills/icons/5208.png'''Hack and Slasher''' makes your field-farming capabilities much lower than the typical mage.  


With the pro and con summarised, the best playstyle that best suits a CRIT DK is through '''instances''' and selected dungeons where pathways are narrower. Fortunately, the current end game dungeon, '''Depth 2''', is one of them, and instances are still very profitable in the current meta.  
With the pro and con summarised, the best playstyle that best suits a CRIT DK is through '''instances''' with bosses that offers great pay-outs and selected dungeons where pathways are narrower. Fortunately, the current end game dungeon, '''Depth 2''', is one of them, and instances are still very profitable in the current meta.  


The issue is that MuhRO is a server that closely follows the original kRO system; where field-farming is a big part of the game. It's even more emphasized  here due to typical Cash shop items such as Blacksmith's blessings and Bloody branches being acquired through field farming.
However, Crit DK is a mediocre option for making zeny via field-farming generally where AOE matters most. MuhRO closely follows the original kRO system where field-farming is a big part of the game and even improves upon it by having typical Cash shop items such as https://muhro.eu/data/items/icons/6635.png Blacksmith's blessings and https://muhro.eu/data/items/icons/12103.png Bloody branches being acquirable through field farming. As such, you may find that the starting farm speed of the CRIT DK is slower but it is something you have to accept until you get strong enough to beat powerful instances.


== Pre-game Setup ==
== Pre-game Setup ==
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