Beginners Guide: Difference between revisions
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====== Obtainable by NPC Labraham: ====== | ====== Obtainable by NPC Labraham: ====== | ||
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#B0C4DE;text-align:center;" | |- style="background-color:#B0C4DE;text-align:center;" | ||
| colspan="2" | Required Level : 100 | | colspan="2" | Required Level : 100 | ||
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| style="width: 75%" |Effect | | style="width: 75%" |Effect | ||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 630015|Paradise Rune Knight Lance}} | ||
| | | | ||
* ATK + 5%, the delay after skill decreases by 3% per level of dragon training. | |||
* If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%. | |||
* If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%. | |||
* If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%. | |||
* Class: Rune Knight | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:600021 |Paradise Rune Knight Two-Handed Sword}} | ||
| | | | ||
* CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%). | |||
* If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%, | |||
* If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%. | |||
* Class: Rune Knight | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 500036|Paradise Royal Guard Sword}} | ||
| | | | ||
* MATK + 5%, variable casting decrease by 1% per level of faith | |||
* If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%. | |||
* If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%. | |||
* If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%. | |||
* Class: Royal Guard | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:530018|Paradise Royal Guard Spear}} | ||
| | | | ||
* ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%). | |||
* If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%. | |||
* If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%. | |||
* If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%. | |||
* Class: Royal Guard | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:520012 |Paradise Mechanic Axe}} | ||
| | | | ||
* ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License. | |||
* If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%. | |||
* Class: Mechanic | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 620012|Paradise Mechanic Two-Handed Axe}} | ||
| | | | ||
* ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level. | |||
* If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%. | |||
* Class: Mechanic | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:590028|Paradise Genetic Mace}} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion. | |||
* If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increases Cart Cannon damage by additional 15%. | |||
* Class: Genetic | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:500037|Paradise Genetic Sword}} | ||
| | | | ||
* ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level. | |||
* If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%. | |||
* Class: Genetic | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:610026|Paradise Guillotine Cross Chakram}} | ||
| | | | ||
* CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level. | |||
* If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%, | |||
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%. | |||
* Class: Guillotine Cross | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:610027|Paradise Guillotine Cross Katar}} | ||
| | | | ||
* ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level. | |||
* If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, Counter Slash damage is increased by 15%. | |||
* Class: Guillotine Cross | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:510038|Paradise Shadow Chaser Dagger}} | ||
| | | | ||
* ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level. | |||
* If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%. | |||
* If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%. | |||
* If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%. | |||
* Class: Shadow Chaser | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:700041|Paradise Shadow Chaser Bow}} | ||
| | | | ||
* ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye. | |||
* If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%. | |||
* Class: Shadow Chaser | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:640023|Paradise Warlock Staff}} | ||
| | | | ||
* MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level. | |||
* If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%. | |||
* If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%, | |||
* If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%. | |||
* Class: Warlock | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 640024|Paradise Warlock Wand}} | ||
| | | | ||
* MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification. | |||
* When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%. | |||
* If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%. | |||
* Class: Warlock | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:540031|Paradise Sorcerer Magic Book}} | ||
| | | | ||
* MATK + 5%, variable casting decrease by 2% per level of Land Protector. | |||
* When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%. | |||
* If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15% | |||
* If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%. | |||
* Class: Sorcerer | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:540032 |Paradise Sorcerer Spell Book}} | ||
| | | | ||
* MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%). | |||
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%. | |||
* If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%. | |||
* Class: Sorcerer | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:590029 | Paradise Arch Bishop Mace}} | ||
| | | | ||
* CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack). | |||
* If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%. | |||
* If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%. | |||
* Class: Arch Bishop | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 550041|Paradise Arch Bishop Wand}} | ||
| | | | ||
* MATK + 180. | |||
* MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation. | |||
* If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%. | |||
* When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase Adoramus damage by additional 15%. | |||
* Class: Arch Bishop | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:560024 |Paradise Sura Knuckle}} | ||
| | | | ||
* ATK + 5%, MHP + 2% increase per 1 Chain Combo level. | |||
* If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%. | |||
* If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%. | |||
* Class: Sura | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:560025 |Paradise Sura Claw}} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits. | |||
* If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%. | |||
* Class: Sura | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:700042 |Paradise Ranger Bow}} | ||
| | | | ||
* ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye. | |||
* If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%. | |||
* If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increases Arrow Storm damage by additional 15%. | |||
* Class: Ranger | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 700043|Paradise Ranger Crossbow}} | ||
| | | | ||
* ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%). | |||
* If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%. | |||
* Class: Ranger | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 580023|Paradise Wanderer Rope}} | ||
| | | | ||
* MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level. | |||
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. | |||
* If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. | |||
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. | |||
* Class: Wanderer | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 580022|Paradise Wanderer Whip}} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson. | |||
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. | |||
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. | |||
* Class: Wanderer | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 570022|Paradise Minstrel Violin }} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson. | |||
* If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%. | |||
* If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%. | |||
* Class: Minstrel | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 570023|Paradise Minstrel Harp}} | ||
| | | | ||
* MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson. | |||
* If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%. | |||
* If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%. | |||
* If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%. | |||
* Class: Minstrel | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:650013 |Paradise Kagerou&Oboro Phys. Drug Shuriken}} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery. | |||
* When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%. | |||
* If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%. | |||
* When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%. | |||
* Class: Kagerou, Oboro | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:650012 |Paradise Kagerou&Oboro Magic. Humma Shuriken}} | ||
| | | | ||
* MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery. | |||
* If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%. | |||
* If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%. | |||
* Class: Kagerou, Oboro | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:830004 |Paradise Rebellion Gatling Gun}} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action. | |||
* If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%. | |||
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%. | |||
* Class: Rebellion | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 800006|Paradise Rebellion Revolver}} | ||
| | | | ||
* ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action. | |||
* If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%. | |||
* If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%. | |||
* If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%. | |||
* Class: Rebellion | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:540034 |Paradise Star Emperor Moon Book }} | ||
| | | | ||
* ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | |||
* If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%. | |||
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%. | |||
* Class: Star Emperor | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 540033|Paradise Star Emperor Solar Book}} | ||
| | | | ||
* ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break. | |||
* If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase. | |||
* If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%. | |||
* If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%. | |||
* Class: Star Emperor | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 640026|Paradise Soul Reaper Soul Stick }} | ||
| | | | ||
* MATK + 5%, variable casting decreases by 1% per level of Happy Break. | |||
* If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%. | |||
* If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%, | |||
* If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%. | |||
* Class: Soul Reaper | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 640025|Paradise Soul Reaper Staff }} | ||
| | | | ||
* MATK + 5%, variable casting decreases by 1% per level of Happy Break. | |||
* If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%. | |||
* If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%, | |||
* If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%. | |||
* Class: Soul Reaper | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 550042|Paradise Summoner Foxtail}} | ||
| | | | ||
* ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck. | |||
* If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%. | |||
* If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, | |||
* If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%. | |||
* Class: Summoner (Doram) | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 550043|Paradise Summoner Foxtail Replica}} | ||
| | | | ||
* MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear. | |||
* If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%. | |||
* If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%, | |||
* If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%. | |||
* Class: Summoner (Doram) | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item:510039 |Paradise Super Novice Advanced Dagger}} | ||
| | | | ||
* ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery. | |||
* If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%. | |||
* If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%, | |||
* If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%. | |||
* Class: Novice | |||
|- | |- | ||
| style="text-align:secenter;" |{{#item: | | | style="text-align:secenter;" |{{#item: 550044|Paradise Super Novice Advanced Wand}} | ||
| | | | ||
* MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level. | |||
* If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%. | |||
* If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%, | |||
* If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%. | |||
* Class: Novice | |||
|} | |} | ||
Revision as of 14:31, 16 May 2021
How to play MuhRo
You have created an account, logged in and created a character, what now?
No problem, as soon as you log in with a new character you are automatically on a field and an NPC is waiting for you. Follow the instructions of the NPC and he will give you an introduction how playing on MuhRo works. You can simply skip this introduction for your other characters. Once you have successfully completed the introduction, you will land directly at the main office, where you can now select a class.
Furthermore, you will receive a fancy starter headgear and a few other items that will make your start easier. You now know how the game works in general. You can find out how to level up and get equipment is explained below.
- Register with Eden Group by talking to Secretary Lime Evenor /navi moc_para01 27/35
- Learn about Paradise Weapons and Armors by talking to Instructor Ur /navi moc_para01 23/35
- Learn about Paradise Shadow Equipment by talking to Instructor Boya /navi moc_para01 25/35
Eden Boards
- In Eden there are various board quests for each level. These board quests give you experience upon successful completion.
- In order to accept the board quests, you must join the Eden Group.
Eden Gear
Information
- All Paradise equipment are character bound and have 0 slots.
- Eden Coins (storageable) are obtained through Eden Group Leveling Quests through Eden Boards.
- Every job has two Advanced Weapons for their two main builds.
Obtainable by NPC Lothaire
Required Level : 10 | |
Name | Effect |
Paradise Sword (500032) |
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Paradise Axe (520010) |
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Paradise Mace (590025) |
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Paradise Dagger (510035) |
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Paradise Bow (700036) |
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Paradise Staff (550032) |
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Paradise Revolver (800004) |
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Paradise Foxtail (550033) |
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Obtainable by NPC Labraham:
Required Level : 45 | |
Name | Effect |
Paradise Knight Lance (630014) |
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Paradise Knight Two-Handed Sword (600020) |
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Paradise Crusader Sword (500033) |
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Paradise Crusader Spear (530017) |
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Paradise Blacksmith Axe (520011) |
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Paradise Blacksmith Two-Handed Axe (620011) |
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Paradise Alchemist Mace (590026) |
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Paradise Alchemist Sword (500034) |
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Paradise Assassin Chakram (610024) |
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Paradise Assassin Katar (610025) |
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Paradise Rogue Dagger (510036) |
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Paradise Rogue Bow (700037) |
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Paradise Wizard Staff (550034) |
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Paradise Wizard Wand (550035) |
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Paradise Sage Magic Book (540027) |
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Paradise Sage Spellbook (540028) |
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Paradise Priest Mace (590027) |
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Paradise Priest Staff (550036) |
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Paradise Monk Knuckles (560022) |
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Paradise Monk Claws (560023) |
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Paradise Hunter Bow (700038) |
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Paradise Hunter Crossbow (700039) |
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Paradise Bard&Dancer Bow (700040) |
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Paradise Bard Violin (570021) |
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Paradise Dancer Rope (580021) |
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Paradise Ninja Cross Petal Shuriken (650011) |
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Paradise Ninja Punishment Shuriken (650010) |
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Paradise Gunslinger Rifle (810003) |
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Paradise Gunslinger Revolver (800005) |
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Paradise Taekwon Martial Arts Book (540029) |
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Paradise Taekwon Power Book (540030) |
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Paradise Soul Linker Dagger (510037) |
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Paradise Soul Linker Staff (550037) |
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Paradise Doram Foxtail (550038) |
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Paradise Doram Foxtail Model (550039) |
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Paradise Super Novice Sword (500035) |
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Paradise Super Novice Staff (550040) |
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Obtainable by NPC Labraham:
Required Level : 100 | |
Name | Effect |
Paradise Rune Knight Lance (630015) |
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Paradise Rune Knight Two-handed Sword (600021) |
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Paradise Royal Guard Sword (500036) |
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Paradise Royal Guard Spear (530018) |
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Paradise Mechanic Axe (520012) |
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Paradise Mechanic Two-Handed Axe (620012) |
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Paradise Genetic Mace (590028) |
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Paradise Genetic Sword (500037) |
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Paradise Guillotine Cross Chakram (610026) |
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Paradise Guillotine Cross Katar (610027) |
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Paradise Shadow Chaser Dagger (510038) |
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Paradise Shadow Chaser Bow (700041) |
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Paradise Warlock Staff (640023) |
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Paradise Warlock Wand (640024) |
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Paradise Sorcerer Magic Book (540031) |
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Paradise Sorcerer Spellbook (540032) |
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Paradise Archbishop Mace (590029) |
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Paradise Archbishop Staff (550041) |
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Paradise Sura Knuckle (560024) |
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Paradise Sura Claws (560025) |
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Paradise Ranger Bow (700042) |
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Paradise Ranger Crossbow (700043) |
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Paradise Wanderer Rope (580023) |
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Paradise Wanderer Whip (580022) |
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Paradise Minstrel Violin (570022) |
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Paradise Minstrel Harp (570023) |
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Paradise Kagerou&Oboro Cross Huuma Shuriken (650013) |
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Paradise Kagerou&Oboro Huuma Shuriken (650012) |
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Paradise Rebellion Gatling Gun (830004) |
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Paradise Rebellion Revolver (800006) |
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Paradise Star Emperor Moon Book (540034) |
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Paradise Star Emperor Sun Book (540033) |
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Paradise Soul Reaper Soul Stick (640026) |
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Paradise Soul Reaper Staff (640025) |
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Paradise Summoner Foxtail (550042) |
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Paradise Summoner Foxtail Model (550043) |
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Paradise Super Novice Dagger (510039) |
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Paradise Super Novice Wand (550044) |
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