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'''Brinaranea'''
'''Brinaranea'''


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In diesem Raum treffen Sie auf Brinaranea und Frostspinnen.
In this room you will face Brinaranea and Frost Spiders.
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Revision as of 14:35, 7 March 2025

Other languages:

Kategorie:Instanzen

Vorquest (Basislevel 160+)

Diese Quest stellt Ihnen Tamarin vor, einen Abenteurer, der zufällig den Eingang zum Feuerbecken entdeckt hat. Wenn Sie diese Quest abschließen, erhalten Sie Zugang zur Feuerhöhle, die der Zugangspunkt zur Bios-Insel, Morses Höhle und zum Tempel des Dämonengottes ist.

  1. Gehe zum Lumpenhaufen (morroc 137, 238) und wähle Entfernen. Du wirst feststellen, dass sich dort eine Person befindet.
  2. Wähle Schütteln Sie die Lumpen, um ihn aufzuwecken. Er wird um etwas zu essen bitten.
  3. Gib ihm 1 528.png Monster's Feed (528) und er wird aufwachen und sich als Tamarin vorstellen.
  4. Wähle Stellen Sie sich vor. Er wird Ihre Freundlichkeit zu schätzen wissen.
  5. Er wird nach einem Ort zum Waschen fragen. Sagen Sie ihm den Ort und Begleiten Sie ihn schließlich dorthin.
  6. Gehen Sie zum nordwestlichen Portal (oder verwenden Sie den Warper > Dungeons > Pyramiden und verlassen Sie den Dungeon) und gehen Sie zu Tamarin bei (moc_ruins 107, 139)
  7. Er wird seine Geschichte erzählen, wählen Sie Ich höre zu und dann Sagen Sie ihm, dass Sie mitkommen möchten.
  8. Verwenden Sie den Warper > Spezialbereiche > Dimensionszeitlücke. Tamarin liegt direkt südlich von Ihrem Spawnpunkt. (dali 112, 69)
  9. Gehen Sie nach Nordwesten und nehmen Sie den Warp, um in den zweiten Bereich zu gelangen (oder verwenden Sie den Warper > Heldenpfade > Geisterpalast), und gehen Sie dann nach Südosten. Wenden Sie sich auf der zweiten Insel nach Südwesten und sprechen Sie mit dem Sandhügel. (dali02 88, 62) Tamarin wird erscheinen, um mit Ihnen zu sprechen. Wählen Sie Eingeben.
  10. Sie kommen am Feuerbecken an. Sprechen Sie mit Tamarin. Ihr Gespräch wird auf halbem Weg unterbrochen.
  11. Sprechen Sie mit Bargat Tiblack, die neben Ihnen steht, und nehmen Sie ihre Jagdaufgabe an. Sie müssen ihr helfen, 20 Feuerstellen zu töten und 50 Häute brennender Käfer zu sammeln. Wenn Sie eine Feuerstelle töten, erscheinen Feuerkäfer und sie lassen die Häute mit einer Wahrscheinlichkeit von 40 % fallen.
  12. Kehren Sie zu Bargat Tiblack zurück und sie wird Sie bitten, 50 Sonias zu töten und 50 leckere Stängel zu sammeln. Tamarin wird Sie anrufen, bevor Sie das Gespräch beenden.
  13. Sprechen Sie mit Tamarin und er wird seine Hilfe anbieten, die Sonias zu töten. Sie müssen jetzt nur noch 25 von ihnen töten und 25 der Stängel sammeln.
  14. Treffen Sie Tamarin in der Mitte der Karte, wenn Sie fertig sind. (moro_vol 198, 179)Er wird Ihnen einige der Stängel zum Probieren anbieten.
  15. Kehren Sie zu Bargat Tiblack zurück. Er wird etwas über eine Höhle erwähnen und Ihnen sagen, dass Sie Ausbilder Rugen treffen sollen.
  16. Finden Sie Ausbilder Rugen an der südwestlichen Ecke der Karte (moro_vol 105, 71) und wählen Sie Mit ihm sprechen.
  17. Sprechen Sie mit dem Berauschten Patienten unter Rugen, um ihm die Sonia-Stängel zu geben, und kehren Sie zu Ausbilder Rugen zurück.
  18. Gehen Sie zurück zu Bargat Tiblack und Sie werden mit EXP sowie Zugang zur Feuerhöhle belohnt.


Fire Basin Cards

Card Description
27026.png Fire Condor Card (27026) Decreases Variable Casting Time of Fire Ball by 50%.
Increases damage of Fire Ball by 100%.

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27027.png Fire Sandman Card (27027) DEF +50
Decreases Damage taken from Fire elemental attacks by 10%.

_______________________
Type: Card
Compound on: Armor
Weight: 1
27028.png Fire Frilldora Card (27028) Increases Magical Damage against Earth elemental enemies by 3%.
_______________________
Refine Level +7:
Increases Magical Damage against Earth elemental enemies by 5%.
_______________________
Refine Level +9:
Increases Magical Damage against Earth elemental enemies by 7%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27029.png Fire Golem Card (27029) Decreases Damage taken from Fire elemental attacks by 20%.
Increases Physical Damage against Fire elemental enemies by 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
27030.png Fulbuk Card (27030) Random chance to inflict Burning status on the target when dealing physical or magical attack.

_______________________
Type: Card
Compound on: Head Top
Weight: 1

Bios Island

Requirements and Rewards

  • Use the Warper > Instances > Bios Island
  • Base Level 160
  • 1 hour to complete this instance
  • 1 day cooldown
  • Reward is 1 6684.png Token Of Hero (6684) and 1 22537.png Prize Of Hero (22537)

Instance

The instance is divided in 3 parts.

In parts 1 and 2, your objective is to kill every single mob on the map in order to get the warp, on the far right side, to open up.

  1. Enter the Fire Cave by talking to the Warper > Instances > Bios Island.
  2. Talk to the Wandering Old Man (moro_cav 45, 60) to begin the Bios Island quest.
  3. Click on the Yellow Seed (moro_cav 45, 60) which is right to the Wandering Old Man. You can generate and enter the instance from this NPC.
  4. Once you've entered, walk a bit on the east to get a dialogue scene between Vrid and Zeith.
  5. You will be asked to eliminate all the monsters in the first and second floor to proceed. They do a lot of damage so be careful!
  6. Once you reach the final room, you will meet Vrid and Zeith again. After the dialogue, 3 series of mobs will spawn. Kill them all to proceed.
  7. The Reaper Yanku will then spawn. He is relatively easy, just make sure to avoid the Comet attack (you can use spellbreak on this one).
  8. The MVP will drop a Prize of Hero (regular drop) after dying. You can then talk to Vrid to exit the area and be rewarded with a Token of Hero.

Monsters

Monster Level HP Size/Race/Element
First Floor
3010.gif
Corrupt Orc Baby (3010)
158 250,000 Small / Demi-Human / Earth 2
3011.gif
Corrupt Baby Desert Wol (3011)
158 232,890 Small / Brute / Fire 2
3012.gif
Corrupt Familiar (3012)
158 222,550 Small / Fish / Water 2
Second Floor
3013.gif
Corrupt Orc Warrior (3013)
158 300,000 Medium / Demi-Human / Earth 2
3014.gif
Corrupt Desert Wolf (3014)
158 292,450 Medium / Brute / Fire 2
3015.gif
Corrupt Phen (3015)
158 284,110 Medium / Fish / Water 2
Third Floor
3016.gif
Corrupt Orc Zombie (3016)
158 375,000 Medium / Demi-Human / Undead 2
3017.gif
Corrupt Verit (3017)
158 352,715 Medium / Brute / Undead 2
3018.gif
Corrupt Megalodon (3018)
158 347,413 Medium / Fish / Undead 2
3029.gif
Reaper Yanku (3029)
(MVP)
159 50,000,000 Large / Undead / Undead 4

Cards

Card Description
27328.png Birth and Death Card (27328) MaxHP +500
MaxSP +50
Increases damage taken from Angel race by 50%.
_______________________
When equipped with Orb Baby Card:
FLEE +5
Decreases damage taken from Neutral elemental attacks by 5%.
_______________________
When equipped with Baby Desert Wolf Card:
INT +3
MaxSP +100
MATK +5%
_______________________
When equipped with Familiar Card:
ATK +15
Increases Physical Damage against Shadow elemental enemies by 20%.
_______________________
When equipped with Orc Warrior Card:
Increases damage taken from Demi-Human race by 15%.
_______________________
When equipped with Baby Desert Wolf Card:
Increases damage taken from Medium and Large size by 15%.
_______________________
When equipped with Phen Card:
Decreases Variable Casting Time by 25%.
_______________________
When equipped with Orc Zombie Card:
HIT +15
FLEE +15
Increases Critical Damage by 15%.
_______________________
When equipped with Verit Card:
MaxHP +4%
MaxSP +4%
_______________________
When equipped with Megalodon Card:
DEF +100

_______________________
Type: Card
Compound on: Head Top
Weight: 1
27327.png [MVP] Grim Reaper Ankou Card (27327) Receiving physical or magical damage has a chance to curse all enemies in 17x17 cells around the caster
and increase ATK by 25% and MATK by 25% for 10 seconds.
The chance increases with the Refine Level.
Transforms into Grim Reaper Ankou for 5 seconds, when using the First Aid skill.

_______________________
Type: Card
Compound on: Head Top
Weight: 1

Morses Cave

Requirements and Rewards


  • You will be able to access this instance if you've completed Bios Island. It is recommended to bring minimal support classes and the maximum number of damage dealer as it will reduce the chances of having no damage dealer during the split in phase 3.

Instance

To enter this instance, warp to Bios Island in the instance tab.

Talk to Senior Tracker (moro_cav 61, 69) to generate the instance.

Talk to the Red Flower (moro_cav 57, 65) to enter.

The instance is divided into five phases.

  1. You fight 9 Morroc's Ghoul, kill them all to proceed.
  2. Weakened Morroc will spawn. Kill him and move on.
  3. Your party will be randomly split into 2 groups and be rooted in place. If the split is bad, you can have members re-enter the dungeon and get warped randomly again. Both parties must be alive and have killed all the mobs otherwise the instance will end.
  4. All party members will be teleported back into the same ice room and you'll get new waves of monsters to kill.
  5. Your party will face Morroc Necromancer (ghost form). It is fairly weak and easy to kill.
  6. Once killed, he will morph into his FINAL FORM (necromancer form). The MVP itself isn't too hard to deal with, he only spams Frost Joke and Meteor Storm. The hard part is the amount of slaves spawned every 20 seconds which can easily overcome your party if you're not careful. It is recommended to group your party alongside the walls and stick together for this phase.
  7. Morroc Necromancer will drop 2 Prize of Hero upon death.
  8. Talk to the teleportation device to exit the map and speak to Senior Tracker (moro_cav 61, 69) in order to receive your Token of Hero.

Monsters

Monster HP Race Element
3001.gif
Morroc's Ghoul (3001)
295,240 Demon Neutral 3
3003.gif
Morroc's Archer Skeleton (3003)
295,240 Demon Neutral 3
3004.gif
Morroc's Wraith (3004)
100,000 Demon Neutral 3
3005.gif
Morroc's Verit (3005)
442,860 Demon Neutral 3
3002.gif
Morroc's Osiris (3002)
442,860 Demon Neutral 3
3008.gif
Morroc Hidden (3008)
295,240 Demon Neutral 3
2999.gif
Morroc Necromancer (2999)

(MVP)

4,000,000 Human Neutral 3
3000.gif
Morroc Necromancer (3000)
(MVP)
80,000,000 Human Earth 4

Cards

Card Description
27326.png [MVP] Morocc's Minion Card (27326) ATK +100
Increases Attack Speed greatly (Decreases After Attack Delay by 25%).
MaxHP -20%
_______________________
When equipped with Despair God Morocc Card:
MaxHP +50%

_______________________
Type: Card
Compound on: Armor
Weight: 1

Temple of the Demon God

Voraussetzungen und Belohnungen

  • Basislevel 160
  • Bios Island und Morse Cave abgeschlossen
  • Sie haben 1 Stunde Zeit, um diese Instanz abzuschließen
  • 1 Tag Abklingzeit
  • Belohnung: 22567.png Expedition Prize Box (22567)

Instance

Sprechen Sie mit Commander Hibba Agip (moro_vol 108, 88) und Abidal, um die beiden Quests anzunehmen, die zum Starten der Instanz erforderlich sind.

Verwenden Sie den Warper > Instanzen-Bios-Insel > Sprechen Sie mit dem Yggdrasil-Doppelgänger-Baum, um die Instanz zu reservieren und zu betreten.

Gehen Sie in den nördlichen Teil des Raums in die Nähe von Ahat, wo er Sie bemerken wird. Er wird die Gruppe nun in einen neuen Raum teleportieren.

Ahat & Shnaim

Besiege Ahat und Shnaim. Du erhältst die Seele von Ahat und die Seele von Shnaim.

Legen Sie oben in der Mitte des Raums jede Seele in die Kugeln, um die Tür zum zentralen Raum zu öffnen. Treten Sie ein, um mit der Instanz fortzufahren.

Beachten Sie, dass einige Monster über das Element Geist Stufe 3 verfügen. Das bedeutet, dass Ihr Schaden nicht dem neutralen, sondern einem anderen Element entsprechen muss, um ihnen Schaden zuzufügen.

Morroc in seiner Kinderversion wird Sie begrüßen, wenn Sie zu ihm kommen. Loki und Nidhogg werden erscheinen und es wird ein kurzes Gespräch stattfinden. Nach einer Weile wird auf der linken Seite des Raums ein neues Portal erscheinen.

Brinaranea

In diesem Raum treffen Sie auf Brinaranea und Frostspinnen.

Most of the skill being used here either water or wind based, and can also freeze you, so having a way to not freeze and some reduction based on those elements is advised to be used when facing.

OPTIONAL: After killing the MVP, if you're not yet maxed, you can talk with Nidhogg before entering the room and proceed with the rest of the instance. She will give you a reward of 37.5M base exp and 12.5M job exp.

Morroc will once again show his face and after a brief talk a new portal will appear but this time on the right side of the room.

Muspelskoll

In this room you will face Muspelskoll along with Frenzied Kasas and Salamanders.

Almost every skill here is fire based so fire reductions are a must. MDEF based gear may help but be careful with the Fire Pillars since they ignore it at 100%.

To melee damage users: Be careful when you attack since everything besides the MVP can cast Reflect Shield and kill you.

This room is mostly a gear check. If your damage isn't high enough, you won't be able to out damage the heal spam from the MVP.

OPTIONAL: After killing the MVP, if you're not yet maxed, you can talk with Nidhogg before entering the room and proceed with the rest of the instance. She will give you a reward of base exp and job exp.

Morroc will salute your achievement in his glorious adult form but the game hasn't ended. A new portal will appear at the north side of the room where the final fight will start.

Morroc

The final fight has three stages:

Morroc in his kid form a.k.a. Demigod until you reach 50% of HP

Morroc summons Morroc of the Sabbath & Morroc of the Genesis and killing them reduces Demigod's HP to 20%

Morroc in his adult form a.k.a. Despair God Morroc

Besides Earthquake, that both Demigod and Despair God Morroc have, the rest doesn't hurt much. Both phases of Morroc are mostly HP sponges.

Demigod is Holy so physical damage dealers are advised to bring Cursed Waters or ammunition of the same element.

Despair God Morroc is Shadow so physical damage dealers are advised to bring Holy Elemental Converters, asking for Aspersio, or ammunition of the same element.

If you succeed to kill Despair God Morroc, Nidhogg will appear and give a  Squad Prize when you talk to her as a reward for completing the instance.

Monsters

Monster Level HP Size / Race / Element
3105.gif
Demon God's Apostle Aha (3105)
149 5,000,000 Large / Angel / Fire 2
3106.gif
Demon God's Apostle Shn (3106)
149 5,000,000 Medium / Demon / Ghost 3
3088.gif
Frost Spider (3088)
155 155,600 Medium / Plant / Water 1
3091.gif
Brinaranea (3091)
165 81,650,000 Large / Demon / Water 3
3089.gif
Frenzied Kasa (3089)
155 185,000 Large / Demon / Dark 2
3090.gif
Mad Salamander (3090)
155 217,650 Medium / Demon / Dark 2
3092.gif
Muspellskoll (3092)
165 55,620,000 Large / Demon / Fire 3
3098.gif
Morroc of the Genesis (3098)
160 1,450,000 Large / Demon Dark 4
3098.gif
Morroc of the Genesis (3098)
160 3,258,000 Large / Demon / Dark 4
3096.gif
Demigod (3096)
175 80,000,000 Small / Demon / Holy 3
3097.gif
Despair God Morroc (3097)
175 120,000,000 Medium / Demon / Dark 2

Cards

Card Description
27322.png Demon God's Apostle Ahat Card (27322) MaxSP +5%
_______________________
When equipped with Apostle of Morocc Shinaim Card:
MaxSP +5%

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27323.png Apostle of Morocc Shinaim Card (27323) MaxHP +5%
_______________________
When equipped with Demon God's Apostle Ahat Card:
MaxHP +5%

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27324.png Brinaranea Card (27324) Increases Magical Damage with Water element by 15%.
_______________________
When equipped with Muspellskoll Card:
Increases Magical Damage with Water element by aditional 10%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27325.png Muspellskoll Card (27325) Decreases Damage taken from Fire elemental attacks by 30%.
_______________________
When equipped with Brinaranea Card:
Increases Damage against Fire elemental enemies by 10%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
27321.png [MVP] Despair God Morocc Card (27321) Transforms into Despair God Morocc for 5 seconds, when using the First Aid skill.
ATK +10%
MaxHP -50%

Increases Physical Damage against Demi-Human and Angel race by 30%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1

Essences of Evil

Essences of Evil work similarly to cards, meaning they can be put in a piece of equipment that has a slot for a card.

The Wise Old Woman (Decarder NPC) in Main Office will also treat Essences of Evil like any other cards.

Unlike normal cards, Essences of Evil can be put in any piece of equipment.

Item Description
4908.png Demon's Essence STR 1 (4908) An essence of Satan Morocc. Contains part of demon's power.
_______________________
STR +1
ATK +3
INT -1
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4910.png Demon's Essence STR 3 (4910) An essence of Satan Morocc. Contains part of demon's power.
_______________________
STR +4
ATK +12
INT -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4912.png Demon's Essence INT 2 (4912) An essence of Satan Morocc. Contains part of demon's power.
_______________________
INT +2
MATK +6
STR -2
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4913.png Demon's Essence INT 3 (4913) An essence of Satan Morocc. Contains part of demon's power.
_______________________
INT +4
MATK +12
STR -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4915.png Demon's Essence AGI 2 (4915) An essence of Satan Morocc. Contains part of demon's power.
_______________________
AGI +2
FLEE +4
VIT -2
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4916.png Demon's Essence AGI 3 (4916) An essence of Satan Morocc. Contains part of demon's power.
_______________________
AGI +4
FLEE +8
VIT -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4918.png Demon's Essence VIT 2 (4918) An essence of Satan Morocc. Contains part of demon's power.
_______________________
VIT +2
DEF +6
MDEF +4
AGI -2
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4919.png Demon's Essence VIT 3 (4919) An essence of Satan Morocc. Contains part of demon's power.
_______________________
VIT +4
DEF +12
MDEF +8
AGI -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4921.png Demon's Essence DEX 2 (4921) An essence of Satan Morocc. Contains part of demon's power.
_______________________
DEX +2
HIT +4
LUK -2
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4922.png Demon's Essence DEX 3 (4922) An essence of Satan Morocc. Contains part of demon's power.
_______________________
DEX +4
HIT +8
LUK -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4924.png Demon's Essence LUK 2 (4924) An essence of Satan Morocc. Contains part of demon's power.
_______________________
LUK +2
CRI +2
DEX -2
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1
4925.png Demon's Essence LUK 3 (4925) An essence of Satan Morocc. Contains part of demon's power.
_______________________
LUK +4
CRI +4
DEX -4
_______________________
Note: This is a special enchant items and therefore not within the card's slot.

_______________________
Type: Enchant
Position: Head Top
Weight: 1

Prize of Hero

The equipment listed below are attainable only through opening Prizes of Hero. They all require Base Level 160 to be worn, and each of the armor pieces are exclusive to their respective classes. The footgear items are wearable by all classes.

Item Description
15093.png Heroic Plate [1] (15093) Honorable plate given to those who fought Satan Morocc. There is strong power that protects this plate.
_______________________
MaxHP +5%
MaxSP +5%
ATK +10
MATK +10
HIT +10
FLEE +10
MDEF +5
_______________________
Increases damage of Banishing Point by 10%.
_______________________
Increases damage of Storm Blast by 10%.
_______________________
Random chance to auto-cast Level 10 Heal or Level 10 Stormgust when dealing physical damage.
chance is increased with a higher Refine Level.
_______________________
Class Restrictions:
Rune Knight and Royal Guard
_______________________
Type: Armor
Position: Armor
Defense: 120
Armor Level: 1
Refinable
Weight: 400
Required Level: 160
15095.png Heroic Judgement Shawl [1] (15095) Honorable robe given to those who fought Satan Morocc. The robe is enhanced with powers to increase concentration and spirit, occasionally it will release unpredictable attacks.
_______________________
MaxHP +5%
MaxSP +5%
ATK +10
MATK +10
HIT +10
FLEE +10
_______________________
Increases damage of Dragon Combo, Sky Net Blow and Earth Shaker by 10%.
_______________________
Increases damage of Judex and Adoramus by 10%.
_______________________
Random chance to auto-cast Level 1 Lex Aeterna when performing magical attacks.
chance is increased with a higher Refine Level.
_______________________
Random chance to auto-cast Level 10 Kyrie Eleison when performing physical attacks.
chance is increased with a higher Refine Level.
_______________________
Class Restrictions:
Archbishop and Sura
_______________________
Type: Armor
Position: Armor
Defense: 77
Armor Level: 1
Refinable
Weight: 50
Required Level: 160
15094.png Heroic Magic Coat [1] (15094) Honorable magic coat given to those who fought Satan Morocc. The power of this robe changes based on Refine Level.
_______________________
MaxHP +5%
MaxSP +5%
MATK +10
FLEE +10
_______________________
Increases damage of Crimson Rock and Psychic Wave by 10%.
_______________________
If the Refine Level is an odd number, protects from skill cast interruption and the Variable Casting Time is increased by 20%.
If the Refine Level is an even number, MDEF +1 and the Variable Casting Time is reduced by 1% for every 2 Refine Level.
_______________________
Class Restrictions:
Warlock and Sorcerer
_______________________
Type: Armor
Position: Armor
Defense: 50
Armor Level: 1
Refinable
Weight: 80
Required Level: 160
15098.png Heroic Target Suit [1] (15098) Honorable suit given to those who fought Satan Morocc. This clothes makes its wearer to attack faster.
_______________________
All Basic Stats +1
ASPD +1
MaxHP +5%
MaxSP +5%
_______________________
Increases Ranged Physical Damage by 3%.
_______________________
Random chance to auto-cast Level 10 Improve Concentration or Level 10 Double Strafe when dealing physical damage.
auto-cast rate is increased depend on Refine Level.
_______________________
Class Restrictions:
Ranger, Minstrel and Wanderer
_______________________
Type: Armor
Position: Armor
Defense: 60
Armor Level: 1
Refinable
Weight: 20
Required Level: 160
15097.png Heroic Hidden Clothes [1] (15097) Honorable clothes given to those who fought Satan Morocc. This clothes exerts the power of wearer.
_______________________
MaxHP +5%
MaxSP +5%
_______________________
Increases damage of Fatal Manace, Triangle Shot by 10%.
_______________________
Increases damage of Cross Impact and Cross Ripper Slasher by 10%.
_______________________
Random chance to increase Critical by 20, FLEE by 20, physical damage against all classes by 10% and MATK by 10% for 10 seconds when dealing physical damage.
chance is increased depend on Refine Level.
_______________________
Class Restrictions:
Guillotine Cross and Shadow Chaser
_______________________
Type: Armor
Position: Armor
Defense: 70
Armor Level: 1
Refinable
Weight: 20
Required Level: 160
15096.png Heroic Trade Mail [1] (15096) Honorable trade mail given to those who fought Satan Morocc. This mail enhances wearer abilities.
_______________________
MaxHP +5%
MaxSP +5%
ATK +10
MATK +10
MDEF +5
_______________________
Random chance to inflict Stun, Poison, Silence, Curse status on the target when dealing physical damage.
chance is increased depend on Refine Level.
_______________________
Base STR at least 90:
For each 2 Refine Levels:
STR +1
_______________________
Base INT at least 90:
For each 2 Refine Levels:
INT +1
_______________________
Base VIT at least 90:
For each 2 Refine Levels:
VIT +1
_______________________
Base AGI at least 90:
For each 2 Refine Levels:
AGI +1
_______________________
Base DEX at least 90:
For each 2 Refine Levels:
DEX +1
_______________________
Base LUK at least 90:
For each 2 Refine Levels:
LUK +1
_______________________
Class Restrictions:
Mechanic and Genetic
_______________________
Type: Armor
Position: Armor
Defense: 100
Armor Level: 1
Refinable
Weight: 50
Required Level: 160
22035.png Heoric Nepenthes Shoes [1] (22035) This technology will help you to be faster. Made with nepenthes leaves, known for their effect to alleviate muscle tension.
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Decreases Variable Casting Time by 10%.
_______________________
Refine Level +8:
Decreases Variable Casting Time by additional 5%.

For each Refine Level above +8:
Decreases Variable Casting Time by additional 1%. (Upt to +10)
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 3%.

For each Refine Level above +11:
Decreases Variable Casting Time by additional 3%. (Up to +13)

_______________________
Type: Armor
Position: Shoes
Defense: 10
Armor Level: 1
Refinable
Weight: 30
Required Level: 160
22036.png Heroic Silver Fox Leather Boots [1] (22036) A boots made of silver fox fur that able to increase wearer's traction.
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Increases Ranged Physical Damage by 5%.
_______________________
For each Refine Level equal or above +8:
Increases Ranged Physical Damage by additional 1%.
(Up to +13)

_______________________
Type: Armor
Position: Shoes
Defense: 15
Armor Level: 1
Refinable
Weight: 30
Required Level: 160
22037.png Heroic Ungoliant Upgrade Boots [1] (22037) Boots stained with body fluids Ungoliant extract that may improve the capacity to Reduces concentration.
_______________________
Decreases SP Consumption by 5%.
_______________________
For each Refine Level equal or above +8:
Decreases SP Consumption by additional 1%.
(Up to +13)

_______________________
Type: Armor
Position: Shoes
Defense: 10
Armor Level: 1
Refinable
Weight: 30
Required Level: 160

Heroic Ring

The 2981.png Heroic Ring (2981) can be purchased with 30 6684.png Token Of Hero (6684) by the NPC Hero Token Exchanger.
(moro_cav 32, 73)

The 2981.png Heroic Ring (2981) can be enchanted and reset enchantments with 6684.png Token Of Hero (6684) by the NPC Expert Enchanter Byrnes.
(moro_cav 34, 65)

Heroic Ring Enchantment

There are 4 slots available to enchant, Byrnes will ask you what kind of enchant category you want for each slot.
Once chosen, Byrnes will give a random enchant from the desired category.
To reset the enchant, you need to give him 3 6684.png Token Of Hero (6684) .
Be careful since resetting means wiping ALL ENCHANT SLOTS.
Below is the enchant category available for each slot and each respective enchants:

Slot 1 Slot 2 Slot 3 Slot 4
Stats Random Enchant Stats Random Enchant Stats Random Enchant Stats Random Enchant
STR +1~+5 ATK +1%~+5% MAX HP +1%~+5% DEF +3 +6 +9 +12 +15
INT +1~+5 MATK +1%~+5% MAX SP +25 +50 +75 +100 +150 MDEF +1 +2 +3 +4 +5
AGI +1~+5
VIT +1~+5
DEX +1~+5
LUK +1~+5