HD World: Difference between revisions
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If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?! | If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?! | ||
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We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools. | We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools. | ||
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We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. | We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. | ||
But see for yourself what result we were able to achieve... | But see for yourself what result we were able to achieve... | ||
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In Aldebaran: | In Aldebaran: | ||
[[File:Vs1.png|none]] | [[File:Vs1.png|none]] | ||
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[[File:Vs3.png|none]] | [[File:Vs3.png|none]] | ||
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If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: | If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: | ||
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* Aldebaran https://imgsli.com/MTAzNTM5 | * Aldebaran https://imgsli.com/MTAzNTM5 | ||
* Amicitia https://imgsli.com/MTAzNTM2 | * Amicitia https://imgsli.com/MTAzNTM2 |
Latest revision as of 10:14, 4 February 2025
If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.
We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...
In Aldebaran:

In our Mainoffice:

In Malaya:

If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
- Aldebaran https://imgsli.com/MTAzNTM5
- Amicitia https://imgsli.com/MTAzNTM2
- Endless Tower https://imgsli.com/MTAzNTI5
- Ice Dungeon https://imgsli.com/MTAzNTI1
- Main Office https://imgsli.com/MTAzNTMz
- Malaya https://imgsli.com/MTAzNTM3
- Niflheim https://imgsli.com/MTAzNTM4
- Oz Dungeon https://imgsli.com/MTAzNTMw
- Yuno https://imgsli.com/MTAzNTM1