Wolfchev's Laboratory: Difference between revisions
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===<span style="color: #BDB76B;">Instance</span>=== | ===<span style="color: #BDB76B;">Instance</span>=== | ||
#Talk to the '''Researcher''' at <code> | #Talk to the '''Researcher''' at <code>lhz_dun04 151/276</code> and select '''Going into the laboratory''' to generate the instance. | ||
# Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | # Click on the '''Laboratory Entrance''' to enter it and select '''Go inside'''. | ||
#Kill all the Starving Lab animals to proceed. | #Kill all the Starving Lab animals to proceed. | ||
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#Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed. | #Once you defeat it, '''Wolfchev''' will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed. | ||
#You will be rewarded with one of the possible rewards (random chance). | #You will be rewarded with one of the possible rewards (random chance). | ||
===<span style="color: #BDB76B;">Monsters</span>=== | ===<span style="color: #BDB76B;">Monsters</span>=== | ||
Revision as of 18:48, 24 April 2021
Informations
This instance can be accessed without doing all pre-requisite quests!Wolfchev's Laboratory comprises of 4 rooms where you will fight different sets of mobs each time to reach the MVP.
In the first 3 rooms, you will face a large pack of wolves/baby wolves. Kill them all in order to proceed. There is a timer of around 120-140 seconds in the 2nd room so make sure you clear it before the timer is up. (Currently we don't know what will happen if the timer is up but its safe to say you don't want to reach it.)
In the 4th room, the bio labs MVP will spawn and you will need to defeat it before talking to Wolfchev for your rewards.
Base Level 150
You have 4 hours to complete this instance.
Instance
- Talk to the Researcher at
lhz_dun04 151/276
and select Going into the laboratory to generate the instance. - Click on the Laboratory Entrance to enter it and select Go inside.
- Kill all the Starving Lab animals to proceed.
- Look at the Manual Sheet (39, 168) to get directions about the valves. Remember them.
- Talk to the required Valve and do the operations given just before. Once you're done, a portal will open to access the second room.
- Kill all the mobs in this room to open the portal for the third room.
- Repeat the step above to access the final boss room (fourth room).
- A random Bio3 or 4 MVP will then spawn.
- Once you defeat it, Wolfchev will appear at the end of the room (137, 156). You must be within the MVP's range while it is being killed.
- You will be rewarded with one of the possible rewards (random chance).
Monsters
Image | Name | Level | HP | Size/Race/Element |
Possible MvPs from Bio 4 | ||||
Lord Knight Seyren | 160 | 4,680,000 | Medium/Demi-Human/Fire 4 | |
Assassin Cross Eremes | 160 | 4,230,000 | Medium/Demi-Human/Poison 4 | |
Whitesmith Howard | 160 | 6,750,000 | Medium/Demi-Human/Earth 4 | |
High Priest Margaretha | 160 | 4,800,000 | Medium/Demi-Human/Holy 4 | |
Sniper Cecil | 160 | 4,140,000 | Medium/Demi-Human/Wind 4 | |
High Wizard Kathryne | 160 | 4,500,000 | Medium/Demi-Human/Ghost 3 |
MVPs
Image | Name | Level | HP | Size/Race/Element |
Possible MvPs from Bio 4 | ||||
Paladin Randel | 160 | 6,870,000 | Medium/Demi-Human/Holy 4 | |
Creator Flamel | 160 | 4,230,000 | Medium/Demi-Human/Fire 4 | |
Professor Celia | 160 | 3,847,804 | Medium/Demi-Human/Ghost 3 | |
Champion Chen | 160 | 4,249,350 | Medium/Demon/Water 4 | |
Stalker Gertie | 160 | 4,057,279 | Medium/Demon/Poison 4 | |
Clown Alphoccio | 160 | 3,894,278 | Medium/Demi-Human/Wind 4 | |
Gypsy Trentini | 160 | 3,894,278 | Medium/Demi-Human/Wind 4 |
Cards
Name | Slot | Effect |
Lord Knight Seyren | Headgear | MaxHP -50%
Enables use of Level 1 Berserk. |
Assassin Cross Eremes | Garment | Enables use of Level 3 Cloaking. |
Whitesmith Howard | Weapon | Adds a 10% chance of destroying an enemy's weapon and a 7% chance of destroying its Bodygear each time the wearer dealing physical attack. |
High Priest Margaretha | Armor | Randomly autocasts Level 1 Assumptio on the wearer when wearer receiving physical or magical attack. |
Sniper Cecil | Weapon | Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.
Disables HP regen. |
High Wizard Kathryne | Headgear | Increases variable cast time by 100%.
Disables SP regen. Pierces magical defense of Normal monsters. Drains 2,000 SP when the compounded headgear is unequipped. |
Paladin Randel | Armor | Randomly autocasts Level 10 Grand Cross when wearer receiving physical attack.
MaxHP +10% If base INT at least 110: MaxHP +10% |
Creator Flamel | Armor | Randomly autocasts Level 5 Acid Terror on attacker when wearer receiving physical attack.
CRIT +20 If base STR at least 110: CRIT +20 |
Professor Celia | Armor | Randomly autocasts Level 5 Land Protector around the user when the user receives magical attack.
MATK +7% If base DEX at least 110: MATK +7% |
Champion Chen | Armor | Randomly autocasts Level 5 Investigate on attacker when wearer receiving physical attack.
Weapon ATK Power +7% If base AGI at least 110: Weapon ATK Power +7% |
Stalker Gertie | Armor | Randomly autocasts Level 1 Full Strip on attacker when wearer receiving physical attack.
HIT +20 If base LUK at least 110: HIT +20 |
Clown Alphoccio | Armor | When compounded on with musical instrument:
Enables use of Level 10 Poem of Bragi. FLEE +20 If base VIT at least 110: Flee +20 |
Gypsy Trentini | Armor | Enables use of Level 10 Fortune's kiss (When you equipping whip or music instrumentral).
FLEE +20 If base VIT at least 110: Flee +20 |
Rewards
Image | Name | Description |
---|---|---|
Salvage Cape (2582) | Possible to use Cicada Skin Shed Level 1.
Increase cooldown by 30sec of the skill, 2 times more on SP consumption of all skills when equipped. Upon de-equipping SP -1200. | |
Ancient Gold Ornament [1] (18570) | If base Lv. 150, All Stats +2. If Swordman, Merchant, Thief class, ATK + 8%.
If Mage or Acolyte, MATK + 8%, increase 7% of heal amount. If Archer, DEX +3, increase long distance physical attack power 10%. | |
Bloody Cross (16017) |
When dealing melee physical damage, has a chance to autospell Hell Inferno Lv1. Increased refine rate increases the chance of activation. | |
Guillotine Katar [1] (1291) |
Increases damage to Demihuman monsters by 50%. Increases damage of Cross Impact by 30%. Decreases Flee by 30. | |
Chilly Spell Book [2] (1584) |
Increases damage from Diamond Dust and Cold Bolt spells depending on refine level as well as increasing SP consumption. MATK +160. | |
Giant Lance (1490) |
ASPD -10, when you de-equip SP -600. Adds 20 sec on delay for reuse of Clashing Spiral. When pure STR is over 120, adds ATK 300. | |
Ghost Chill (6471)
Possible amount: x10 / x20 |
The darkness of Nifflheim is lumped into this. | |
Will of Warrior (6469)
Possible amount: x10 / x20 |
A collection of biological relics from various warriors | |
Blood Thirst (6470)
Possible amount: x10 / x20 |
Reactionary forces causes the thirst for blood |