Cannon Meat's Class Tierlist: Difference between revisions

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| Tier ||S
| Tier ||A
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|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going  
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going  
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|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg
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|Physical DPS ||S || I  tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier  
|Physical DPS ||A || High Single target DPS but no longer in S tier
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|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
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|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps
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|Farming Ability ||S || with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances  
|Farming Ability ||A || with a decent Spark  blaster build you can kill most content mobs you can farm mvp s/instances  
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|Movement ||S || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
|Movement ||A || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
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|Limits ||A || All Elements exept ghost melee and range dmg but no magic
|Limits ||A || All Elements exept ghost melee and range dmg but no magic
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|Ranged / Melee / Magic || S / B / F || Triple laser / mighty smash  
|Ranged / Melee / Magic || A / B / F || Triple laser Spark Blaster / mighty smash  
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|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
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== Biolo ==
== Biolo ==
| Tier ||
| Tier || A
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|Solo Playability ||
|Solo Playability || A
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|Party Playability ||
|Party Playability || B
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|Tanking Ability (Physical) ||
|Tanking Ability (Physical) || B
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|Tanking Ability (Magical) ||
|Tanking Ability (Magical) || B
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|Physical DPS ||
|Physical DPS ||A
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|Magical DPS ||
|Magical DPS || D
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|Utility ||
|Utility || A
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|Farming Ability ||
|Farming Ability || A
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|Movement ||
|Movement || S
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|Limits ||
|Limits || A
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|Ranged / Melee / Magic ||
|Ranged / Melee / Magic ||
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|Difficulty ||
|Difficulty ||
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|Synergy ||
|Synergy || C
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== Dragon Knight ==
== Dragon Knight ==
| Tier ||
| Tier || S
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|Solo Playability ||
|Solo Playability || S
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|Party Playability ||
|Party Playability || S
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|Tanking Ability (Physical) ||
|Tanking Ability (Physical) || A
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|Tanking Ability (Magical) ||
|Tanking Ability (Magical) || A
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|Physical DPS ||
|Physical DPS || S
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|Magical DPS ||
|Magical DPS || D
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|Utility ||
|Utility || S
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|Farming Ability ||
|Farming Ability || S
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|Movement ||
|Movement || C
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|Limits ||
|Limits || A
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|Ranged / Melee / Magic ||
|Ranged / Melee / Magic || S / A / D
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|Difficulty ||
|Difficulty || S
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|Synergy ||
|Synergy || F
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Revision as of 07:53, 21 July 2024

Overview

  • Last Updated: "27.07.2023" by Cannon Meat
  • Latest Episode: EP 19


  • (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
  • Detailed player Guides can be found here.

Details

  • Tier: Current Meta (S-F)
  • Solo Playability: How strong the class is during solo play
  • Party Playability: How strong the class is during party play
  • Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
  • Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
  • Physical DPS: How strong the physical damage per second is for the class
  • Magical DPS: How strong the magical damage per second is for the class
  • Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
  • Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
  • Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
  • Limits: The overall limits of the class (access to damage elements and stuff)
  • Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
  • Difficulty: The difficulty level to play the class
  • Synergy: How many skills does the class have that help others in terms of dmg/survivability.

Classes

MEISTER asdasdjha

Tier A
Solo Playability A Very tanky good dps only vurnable to magic but needs gear to really get going
Party Playability S Due to the high Synergy/DPS/Versatility a meister is welcome in any party
Tanking Ability (Physical) B meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
Tanking Ability (Magical) D meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg
Physical DPS A High Single target DPS but no longer in S tier
Magical DPS F the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
Utility A Neutral barrier/rush quake for dps/bots that help with hp and dps
Farming Ability A with a decent Spark blaster build you can kill most content mobs you can farm mvp s/instances
Movement A With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
Limits A All Elements exept ghost melee and range dmg but no magic
Ranged / Melee / Magic A / B / F Triple laser Spark Blaster / mighty smash
Difficulty B meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
Synergy S rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma

BIOLO asdasdjha

Biolo

Tier A
Solo Playability A
Party Playability B
Tanking Ability (Physical) B
Tanking Ability (Magical) B
Physical DPS A
Magical DPS D
Utility A
Farming Ability A
Movement S
Limits A
Ranged / Melee / Magic
Difficulty
Synergy C

DRAGON KNIGHT asdasdjha

Dragon Knight

Tier S
Solo Playability S
Party Playability S
Tanking Ability (Physical) A
Tanking Ability (Magical) A
Physical DPS S
Magical DPS D
Utility S
Farming Ability S
Movement C
Limits A
Ranged / Melee / Magic S / A / D
Difficulty S
Synergy F

SHADOW CROSS asdasdjha

Shadow Cross

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

INQUISITOR asdasdjha

Inquisitor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SPIRIT HANDLER asdasdjha

Spirit Handler

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

IMPERIAL GUARD asdasdjha

Imperial Guard

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

WIND HAWK asdasdjha

Wind Hawk

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SKY EMPEROR asdasdjha

Sky Emperor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

NIGHT WATCH asdasdjha

Night Watch

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

TROUBADOUR & TROUVERE asdasdjha

Troubadure & Trouvere

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ARCH MAGE asdasdjha

Arch Mage

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ELEMENTAL MASTER asdasdjha

Elemental Master

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

CARDINAL asdasdjha

Cardinal

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SHINKIRO & SHIRANUI asdasdjha

Shinkiro & Shiranui

Tier B
Solo Playability S especially as your first character or your farmer since it requires almost no gear to be able to farm in many places
Party Playability C You provide mediocre damage and have no party utility
Tanking Ability (Physical) B Cicada and Mirror Image are nice utility
Tanking Ability (Magical) F Extremely vulnerable to magic
Physical DPS B
Magical DPS C
Utility D You have distorted crescent which you can use to buff
Farming Ability S "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.
Movement F no movement bonus
Limits A Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic
Ranged / Melee / Magic B / C / C
Difficulty B very easy to get into
Synergy D with disorted crescent you can increase/decrease? :D your partys atk/matk

HYPER NOVICE asdasdjha

Hyper Novice

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ABYSS CHASER asdasdjha

Abyss Chaser

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SOUL ASCETIC asdasdjha

Soul Ascetic

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

Changelog

  • added Shinkiro/Shiranui
  • added synergy and Meister descriptions
  • 4.1.2023 Completly changed the List
  • 4.1.2023 Changed DPS into Physical & Magical DPS
  • 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
  • 2,10,22: added scala to the classes