Brilliant Light Weapons: Difference between revisions
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Revision as of 11:10, 17 May 2024
Weapons
You can buy those weapons at NPC Govil (tha_t12 122, 88).
Costs:
- 700x Fragment of Good Will (1000263)
- 100x Wicked Orb (1001072)
- 100x Actoplasmic Stone (1001073)
- 100x Black Jewel (1001137)
- 5x Powerful Dimensional Essence (7925)
- 16,000,000 zeny
Item | Hammer | Shop Materials | Item consumed | Refine Change |
All refined +9 ~ +11 Brilliant Light Weapons | 1x Good Weapon Refine Hammer (102072) | 177x Fragment of Good Will (1000263) 10x Hammer of Blacksmith (1005) 25x Oridecon (984) 1x Explosion Card (4267) 1x Magaleta Sorin Card (4685) |
100xhttps://muhro.eu/flux/data/items/icons/1000263.png Fragment of Good Will (1000263) | +1 |
Brilliant Light Weapons: | ||
Holy Light Spear [2] (530045) ItemID: 530045 _______________________ A one-handed spear whose divine power has increased by defeating demons for a long time. _______________________ ATK +5%, POW +2 Increases damage of Overslash by 5%. _______________________ Refine Level +5: Increases damage of Overslash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Overslash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Overslash by additional 5%. Increases Melee Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Spear Attack: 210 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Imperial Guard |
Punish Scepter [2] (590045) ItemID: 590045 _______________________ A scepter said to be used to slay demons with evil energy. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Third Punish by 5%. _______________________ Refine Level +5: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Third Punish by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Third Punish by additional 5%. Increases damage of First Brand by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Mace Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Inquisitor |
Soul Liberator [2] (550094) ItemID: 550094 _______________________ A one-handed staff with the ability to liberate the soul. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Talisman of Four Bearing God by 5%. _______________________ Refine Level +5: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases damage of Talisman of Four Bearing God by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Talisman of Four Bearing God by additional 5%. Increases damage of Talisman of Red Phoenix by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with every element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 70 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Soul Ascetic |
Guardian Saber [2] (500063) ItemID: 500063 _______________________ A sword given to those who protect it. _______________________ ATK +5%, POW +2 Increases damage of Shield Chain Rush by 5%. _______________________ Refine Level +5: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Shield Chain Rush by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Shield Chain Rush by additional 5%. Increases damage of Spiral Pierce Max by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 210 Weight: 110 Weapon Level: 5 _______________________ Requirement: Base Level 215 Hyper Novice |
Devil Hunter [2] (800027) ItemID: 800027 _______________________ A revolver that has killed countless demons. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Critical Damage by 20%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Revolver Attack: 250 Weight: 170 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Saint Bringer [2] (550088) ItemID: 550088 _______________________ A staff for guides on the path of the divine light. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Framen by 5%. _______________________ Refine Level +5: Increases damage of Framen by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Holy element by 5%. _______________________ Refine Level +9: Increases damage of Framen by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Framen by additional 5%. Increases damage of Arbitrium by 20%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Holy element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 60 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Cardinal |
Lightning Splatter [2] (830026) ItemID: 830026 _______________________ A gatling gun used by the Knights of Light. _______________________ ATK +5%, CON +2 Increases damage of Magazine for One by 5%. _______________________ Refine Level +5: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Magazine for One by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Magazine for One by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Gatling Gun Attack: 295 Weight: 300 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Origin of Life [2] (540055) ItemID: 540055 _______________________ A tablet meaning that the beginning of light is the source of recorded life. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Noon Blast by 5%. _______________________ Refine Level +5: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Noon Blast by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Noon Blast by additional 5%. Increases damage of Sunset Blast by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 200 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Sky Emperor |
Lightforce Foxtail Wand [2] (550116) ItemID: 550116 _______________________ A foxtail wand that radiates energy of light. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Chulho Sonic Claw by 5%. _______________________ Refine Level +5: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Chulho Sonic Claw by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Chulho Sonic Claw by additional 5%. Increases damage of Hogogong Strike by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Staff Attack: 330 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Spirit Handler |
Lord of Glory [2] (820021) ItemID: 820021 _______________________ A shotgun with brilliant glory. _______________________ ATK +5%, CON +2 Deals Splash Damage. Increases damage of The Vigilante at Night by 5%. _______________________ Refine Level +5: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of The Vigilante at Night by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of The Vigilante at Night by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Shotgun Attack: 280 Weight: 230 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Huuma Shuriken Brilliance [2] (650034) ItemID: 650034 _______________________ A huuma shuriken that emits light imbued with holy power. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2 Increases damage of Huuma Shuriken - Construct by 5%. _______________________ Refine Level +5: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Huuma Shuriken - Construct by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Huuma Shuriken - Construct by additional 5%. Increases damage of Huuma Shuriken - Grasp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Ranged Damage against enemies of every size +10%. _______________________ [Grade B]: Ranged Damage against enemies of every race +10%. _______________________ [Grade A]: Ranged Damage against enemies of every element +10%. _______________________ Type: Huuma Shuriken Attack: 330 Weight: 260 Weapon Level: 5 _______________________ Requirement: Base Level 215 Shinkiro, Shiranui |
Holy Light Dagger [2] (510092) ItemID: 510092 _______________________ A dagger imbued with holy power used for self-defense. _______________________ ATK +5%, POW +2 Increases damage of Abyss Dagger by 5%. _______________________ Refine Level +5: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Abyss Dagger by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Abyss Dagger by additional 5%. Increases damage of Deft Stab by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Dagger Attack: 205 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 215 Abyss Chaser |
Destiny Staff [2] (640037) ItemID: 640037 _______________________ A two-handed staff with the power to choose fate. _______________________ Indestructible in battle _______________________ MATK +290 MATK +5%, SPL +2 Increases damage of Frozen Slash by 5%. _______________________ Refine Level +5: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water element by 5%. _______________________ Refine Level +9: Increases damage of Frozen Slash by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Frozen Slash by additional 5%. Increases damage of Rain of Crystal by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Staff Attack: 110 Weight: 120 Weapon Level: 5 _______________________ Requirement: Base Level 215 Arch Mage |
Shining Light Katar [2] (610045) ItemID: 610045 _______________________ A katar infused with the power of radiant light to fight the devil. _______________________ ATK +5%, POW +2. Increases damage of Eternal Slash by 5%. _______________________ Refine Level +5: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Eternal Slash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Eternal Slash by additional 5%. Increases damage of Savage Impact by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Katar Attack: 290 Weight: 100 Weapon Level: 5 _______________________ Requirement: Base Level 215 Shadow Cross |
Justice Bomber [2] (840021) ItemID: 840021 _______________________ A grenade launcher of justice that punishes evil. _______________________ ATK +5%, CON +2 Increases damage of Wild Fire by 5%. _______________________ Refine Level +5: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Wild Fire by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Wild Fire by additional 5%. Increases Ranged Physical Damage by additional 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Grenade Launcher Attack: 330 Weight: 260 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Jupiter Spear [2] (630027) ItemID: 630027 _______________________ A holy two-handed spear made after the weapon used by the ancient gods. _______________________ MaxHP +5%, POW +2. Increases damage of Dragonic Breath by 5%. _______________________ Refine Level +5: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Dragonic Breath by additional 10%. _______________________ Refine Level +10: Decreases After Cast Delay by 10%. _______________________ Refine Level +11: Increases damage of Dragonic Breath by additional 5%. Increases damage of Madness Crusher by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Spear Attack: 300 Weight: 500 Weapon Level: 5 _______________________ Requirement: Base Level 215 Dragon Knight |
Light Power Harp [2] (570037) ItemID: 570037 _______________________ An instrument that absorbs light and emits it as music. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Musical Instrument Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Troubadour |
Victory Sword [2] (500066) ItemID: 500066 _______________________ A one-handed sword containing the power of a hero who won the battle. _______________________ ATK +5%, POW +2 Increases damage of Explosive Powder by 5%. _______________________ Refine Level +5: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Explosive Powder by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Explosive Powder by additional 5%. Increases Melee Physical Damage by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 5%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: One-Handed Sword Attack: 210 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Biolo |
Angel Wing Bow [2] (700065) ItemID: 700065 _______________________ A bow made of angel wings. _______________________ Indestructible in battle _______________________ ATK +5%, CON +2 Increases damage of Crescive Bolt by 5%. _______________________ Refine Level +5: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Crescive Bolt by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Crescive Bolt by additional 5%. Increases damage of Gale Storm by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Bow Attack: 290 Weight: 150 Weapon Level: 5 _______________________ Requirement: Base Level 215 Wind Hawk |
Last Dawn [2] (810027) ItemID: 810027 _______________________ A rifle that does not lose its luster until the final battle. _______________________ ATK +5%, CON +2 Increases damage of Spiral Shooting by 5%. _______________________ Refine Level +5: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Spiral Shooting by additional 10%. _______________________ Refine Level +10: CRI +10 _______________________ Refine Level +11: Increases damage of Spiral Shooting by additional 5%. Increases damage of Only One Bullet by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Rifle Attack: 265 Weight: 170 Weapon Level: 5 _______________________ Requirement: Base Level 215 Night Watch |
Blessed Bible [2] (540060) ItemID: 540060 _______________________ A bible blessed by the priests. _______________________ Indestructible in battle _______________________ MATK +220 MATK +5%, SPL +2 Increases damage of Diamond Storm by 5%. _______________________ Refine Level +5: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +7: Increases Magical Damage with Water and Earth element by 5%. _______________________ Refine Level +9: Increases damage of Diamond Storm by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Diamond Storm by additional 5%. Increases damage of Terra Drive by 15%. _______________________ [Bonus by Grade] [Grade D]: Magical Damage with Water and Earth element +10%. _______________________ [Grade C]: Magical Damage against enemies of every size +10%. _______________________ [Grade B]: Magical Damage against enemies of every race +10%. _______________________ [Grade A]: Magical Damage against enemies of every element +10%. _______________________ Type: Book Attack: 60 Weight: 80 Weapon Level: 5 _______________________ Requirement: Base Level 215 Elemental Master |
Light Power Spark [2] (580038) ItemID: 580038 _______________________ A whip that releases the power of light. _______________________ ATK +5%, CON +2 Increases damage of Rythm Shooting by 5%. _______________________ Refine Level +5: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +7: Increases Ranged Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Rythm Shooting by additional 10%. _______________________ Refine Level +10: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Rythm Shooting by additional 5%. Increases damage of Rose Blossom by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Ranged Physical Damage by 10%. _______________________ [Grade C]: Physical Damage against enemies of every size +10%. _______________________ [Grade B]: Physical Damage against enemies of every race +10%. _______________________ [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Whip Attack: 200 Weight: 200 Weapon Level: 5 _______________________ Requirement: Base Level 215 Trouvere |
Divine Buster [2] (620022) ItemID: 620022 _______________________ A two-handed axe with holy power used by the leader of the Holy Knights. _______________________ Indestructible in battle _______________________ ATK +5%, POW +2. Increases damage of Mighty Smash by 5%. _______________________ Refine Level +5: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +7: Increases Melee Physical Damage by 5%. _______________________ Refine Level +9: Increases damage of Mighty Smash by additional 10%. _______________________ Refine Level +10: Increases Attack Speed by 10%. _______________________ Refine Level +11: Increases damage of Mighty Smash by additional 5%. Increases damage of Axe Stomp by 15%. _______________________ [Bonus by Grade] [Grade D]: Increases Melee Physical Damage by 10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. _______________________ Type: Two-Handed Axe Attack: 330 Weight: 660 Weapon Level: 5 _______________________ Requirement: Base Level 215 Meister |
Enchantment
Target Items | Slot 3 | Slot 4 | Reset Process |
All Brilliant Light Weapons | 1x Powerful Dimensional Essence (7925) 250x Fragment of Good Will (1000263) and 3,000,000 zeny |
150x Fragment of Good Will (1000263) and 1,500,000 zeny |
20x Fragment of Good Will (1000263) and 1,000,000 zeny 100% Chance |
Slot 3 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Expert Archer Lv1 (4832) ItemID: 4832 _______________________ Increases Ranged Physical Damage by 2%. |
+ 50x Fragment of Good Will (1000263) |
Expert Archer Lv2 (4833) ItemID: 4833 _______________________ Increases Ranged Physical Damage by 4%. |
+ 55x Fragment of Good Will (1000263) |
Expert Archer Lv3 (4834) ItemID: 4834 _______________________ Increases Ranged Physical Damage by 6%. |
+ 1x Powerful Dimensional Essence (7925) 60x Fragment of Good Will (1000263) |
Expert Archer Lv4 (4835) ItemID: 4835 _______________________ Increases Ranged Physical Damage by 8%. |
+ 1x Powerful Dimensional Essence (7925) 65x Fragment of Good Will (1000263) 1x Enchant Ticket (1000874) |
Expert Archer Lv5 (4836) ItemID: 4836 _______________________ Increases Ranged Physical Damage by 10%. |
Expert Magician Lv1 (311389) ItemID: 311389 _______________________ Increases Magical Damage with every element by 2%. |
Expert Magician Lv2 (311390) ItemID: 311390 _______________________ Increases Magical Damage with every element by 4%. |
Expert Magician Lv3 (311391) ItemID: 311391 _______________________ Increases Magical Damage with every element by 6%. |
Expert Magician Lv4 (311392) ItemID: 311392 _______________________ Increases Magical Damage with every element by 8%. |
Expert Magician Lv5 (311393) ItemID: 311393 _______________________ Increases Magical Damage with every element by 10%. | ||||
Expert Fighter Lv1 (311384) ItemID: 311384 _______________________ Increases Melee Physical Damage by 2%. |
Expert Fighter Lv2 (311385) ItemID: 311385 _______________________ Increases Melee Physical Damage by 4%. |
Expert Fighter Lv3 (311386) ItemID: 311386 _______________________ Increases Melee Physical Damage by 6%. |
Expert Fighter Lv4 (311387) ItemID: 311387 _______________________ Increases Melee Physical Damage by 8%. |
Expert Fighter Lv5 (311388) ItemID: 311388 _______________________ Increases Melee Physical Damage by 10%. |
Slot 4 Enchants
Enchants | Upgrade Options | |||||||
Materials | Level 2 | Materials | Level 3 | Materials | Level 4 | Materials | Level 5 | |
Caster Lv1 (311400) ItemID: 311400 _______________________ Decreases Variable Casting Time by 2%. |
+ 40x Fragment of Good Will (1000263) |
Caster Lv2 (311401) ItemID: 311401 _______________________ Decreases Variable Casting Time by 4%. |
+ 45x Fragment of Good Will (1000263) |
Caster Lv3 (311402) ItemID: 311402 _______________________ Decreases Variable Casting Time by 6%. |
+ 1x Powerful Dimensional Essence (7925) 50x Fragment of Good Will (1000263) |
Caster Lv4 (311403) ItemID: 311403 _______________________ Decreases Variable Casting Time by 8%. |
+ 1x Powerful Dimensional Essence (7925) 55x Fragment of Good Will (1000263) 1x Enchant Ticket (1000874) |
Caster Lv5 (311404) ItemID: 311404 _______________________ Decreases Variable Casting Time by 10%. |
Hit Plus Lv1 (311395) ItemID: 311395 _______________________ HIT +5 Perfect HIT +3% |
Hit Plus Lv2 (311396) ItemID: 311396 _______________________ HIT +10 Perfect HIT +6% |
Hit Plus Lv3 (311397) ItemID: 311397 _______________________ HIT +15 Perfect HIT +9% |
Hit Plus Lv4 (311398) ItemID: 311398 _______________________ HIT +20 Perfect HIT +12% |
Hit Plus Lv5 (311399) ItemID: 311399 _______________________ HIT +25 Perfect HIT +15% | ||||
After Attack Delay Lv1 (4869) ItemID: 4869 _______________________ Decreases After Attack Delay by 4%. |
After Attack Delay Lv2 (4872) ItemID: 4872 _______________________ Decreases After Attack Delay by 6%. |
After Attack Delay Lv3 (4873) ItemID: 4873 _______________________ Decreases After Attack Delay by 8%. |
After Attack Delay Lv4 (4881) ItemID: 4881 _______________________ Decreases After Attack Delay by 10%. |
After Attack Delay Lv5 (311394) ItemID: 311394 _______________________ Increases Attack Speed by 10%. ASPD +1 | ||||
Sharp Lv1 (4818) ItemID: 4818 _______________________ CRI +6 HIT +2 |
Sharp Lv2 (4817) ItemID: 4817 _______________________ CRI +9 HIT +3 |
Sharp Lv3 (4816) ItemID: 4816 _______________________ CRI +12 HIT +4 |
Sharp Lv4 (4843) ItemID: 4843 _______________________ CRI +14 HIT +5 |
Sharp Lv5 (4844) ItemID: 4844 _______________________ CRI +15 HIT +6 |