Mad Bunny: Difference between revisions
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=== Item === | === Item === | ||
Mad Bunny can be turned into LT version using [[Item Reform - Overview|Item Reform]] | |||
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;background-color:#F0E0E5;" | {| class="wikitable mw-collapsible " style="width: 100%;text-align:center;background-color:#F0E0E5;" | ||
|- | |- | ||
|Item | |Item | ||
|{{#item:28902}}{{#itemDesc:28902}} | |||
| {{#item:460020 }} <br> {{#itemDesc:460020 }} | | {{#item:460020 }} <br> {{#itemDesc:460020 }} | ||
|- | |- | ||
|Enchant Items | |Enchant Items | ||
|None | |||
| {{#item:1000874}} | | {{#item:1000874}} | ||
You can obtain the [[Enchant_Ticket| Enchant Ticket here]]. | You can obtain the [[Enchant_Ticket| Enchant Ticket here]]. | ||
Line 66: | Line 69: | ||
|} | |} | ||
===Upgrade=== | ===Upgrade/Reset=== | ||
Each enchant can be upgraded into better version, or resetted with 100% success rate. | |||
{| class="wikitable mw-collapsible " style="width: 100%;text-align:center;" | {| class="wikitable mw-collapsible " style="width: 100%;text-align:center;" | ||
|- style="background-color:#F0E0E5;" | |- style="background-color:#F0E0E5;" | ||
| colspan="2" |Enchant | | colspan="2" |Enchant | ||
| colspan="2" |Enchantment Process | | colspan="2" |Enchantment Process | ||
|-style="background-color:#F0E0E5;" | |- style="background-color:#F0E0E5;" | ||
|From | |From | ||
|To | |To | ||
Line 77: | Line 81: | ||
|Zeny | |Zeny | ||
|- | |- | ||
| | |any Lv.1 enchant | ||
| | |same enchant but Lv.2 | ||
| | |3 {{#item:1000874}} | ||
| | 50 {{#item:25731}} | ||
50 {{#item:25729}} | |||
|0 | |||
|- | |||
|any Lv.2 enchant | |||
|same enchant but Lv.3 | |||
|5 {{#item:1000874}} | |||
150 {{#item:25731}} | |||
150 {{#item:25729}} | |||
|0 | |||
|- | |- | ||
| | |any enchant of any Lv. | ||
| | |empty enchant socket | ||
| | | - | ||
| | |500,000 | ||
|} | |} |
Revision as of 06:54, 25 October 2023
Mad Bunny
Item
Mad Bunny can be turned into LT version using Item Reform
Item | ![]() It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
![]() A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
Enchant Items | None | ![]() You can obtain the Enchant Ticket here. |
Enchants
Enchants | ||
Level 1 | Level 2 | Level 3 |
![]() Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 7%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 5%. ATK +3 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 7%. ATK +5 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. P.ATK +1 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 5%. MATK +3 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 7%. MATK +5 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. S.MATK +1 _______________________ Type: Enchant Position: Unknown |
![]() DEF +100 _______________________ Type: Enchant Position: Unknown |
![]() DEF +150 _______________________ Type: Enchant Position: Unknown |
![]() DEF +200 Decreases damage taken from all elemental attacks by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 1% . _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +3% _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +7% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +3% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +5% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +7% _______________________ Type: Enchant Position: Unknown |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
Enchant | Enchantment Process | ||
From | To | Materials | Zeny |
any Lv.1 enchant | same enchant but Lv.2 | 3 ![]() 50 |
0 |
any Lv.2 enchant | same enchant but Lv.3 | 5 ![]() 150 |
0 |
any enchant of any Lv. | empty enchant socket | - | 500,000 |