Mad Bunny
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Mad Bunny
Mad Bunny
Reform | ||||
Mad Bunny | Option | Materials | Refine Change | Mad Bunny LT |
+9-+20 ![]() |
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100x ![]() 10x ![]() 250x ![]() 250x ![]() 3x ![]() 250x ![]() |
-5 | ![]() |
OR | ||||
![]() |
100x ![]() 20x ![]() 500x ![]() 500x ![]() 6x ![]() 500x ![]() |
-1 |
Item
Item | ![]() It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Armor Position: Left Hand Armor Level: 1 Refinable Weight: 10 |
![]() A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Armor Position: Left Hand Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 160 |
Enchant Items | None | ![]() You can obtain the Enchant Ticket here. |
Enchants
Enchants | ||
Level 1 | Level 2 | Level 3 |
![]() Decreases After Cast Delay by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Decreases After Cast Delay by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 7%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Attack Speed by 10%. ASPD +1 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 5%. ATK +3 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 7%. ATK +5 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. P.ATK +1 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 5%. MATK +3 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 7%. MATK +5 _______________________ Type: Enchant Position: Unknown |
![]() Decreases Variable Casting Time by 10%. S.MATK +1 _______________________ Type: Enchant Position: Unknown |
![]() DEF +100 _______________________ Type: Enchant Position: Unknown |
![]() DEF +150 _______________________ Type: Enchant Position: Unknown |
![]() DEF +200 Decreases damage taken from all elemental attacks by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 1% . _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Melee Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 5%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 3%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Magical Damage with every element by 5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +3% _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +5%. _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +7% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +3% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +5% _______________________ Type: Enchant Position: Unknown |
![]() MaxSP +7% _______________________ Type: Enchant Position: Unknown |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
Enchant | Enchantment Process | ||
From | To | Materials | Zeny |
any Lv.1 enchant | same enchant but Lv.2 | 3 ![]() 50 |
0 |
any Lv.2 enchant | same enchant but Lv.3 | 5 ![]() 150 |
0 |
any enchant of any Lv. | empty enchant socket | - | 500,000 |