Mad Bunny
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Mad Bunny
Mad Bunny
Reform | ||||
Mad Bunny | Option | Materials | Refine Change | Mad Bunny LT |
+9-+20 Mad Bunny [1] (28902) | 100x Armor Upgrade Stone (Low) (1000434) 10x Heavy Chain (1001074) 250x Small Sewing Kit (1001076) 250x Monstrous Tentacles (1001079) 3x Monster's Stone (1001082) 250x Maple Leaf (1001083) |
-5 | Mad Bunny-LT [1] (460020) | |
OR | ||||
100x Armor Upgrade Stone (Intermediate) (1000435) 20x Heavy Chain (1001074) 500x Small Sewing Kit (1001076) 500x Monstrous Tentacles (1001079) 6x Monster's Stone (1001082) 500x Maple Leaf (1001083) |
-1 |
Item
Item | Mad Bunny [1] (28902) ItemID: 28902 _______________________ A rag doll that Piamette uses for both attack and defense? It looks so real and alive! _______________________ ATK +5% MATK +5% _______________________ Reflects 10% of Melee Physical Damage. _______________________ When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance. _______________________ Refine Level +7: ATK +5 MATK +5 _______________________ Refine Level +9: ATK +15 MATK +15 _______________________ Refine Level +12: CRI +10 Protects from skill cast interruption. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 1 |
Mad Bunny-LT [1] (460020) ItemID: 460020 _______________________ A stuffed toy that Piamette conveniently uses for attack and defense? Apparently it's moving... _______________________ ATK +5%, MATK +5%. ASPD +3 _______________________ For each 2 Refine Levels: ATK +2%, MATK +2%. _______________________ Refine Level +7: Increases Attack Speed by 5%. Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Increases Melee and Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +12: Skill casting cannot be interrupted. CRI +15 _______________________ [Bonus by Grade] [Grade D]: Decreases damage taken from enemies of every element by 10%. _______________________ [Grade C]: POW +2 SPL +2. _______________________ [Grade B]: S.MATK +2 P.ATK +2 _______________________ [Grade A]: Decreases After Cast Delay by 5%. _______________________ Type: Shield Defense: 0 Weight: 10 Armor Level: 2 _______________________ Requirement: Base Level 160 |
Enchant Items | None | Enchant Ticket (1000874)
You can obtain the Enchant Ticket here. |
Enchants
Enchants | ||
Level 1 | Level 2 | Level 3 |
After Cast Delay Lv.1 (310851) ItemID: 310851 _______________________ Decreases After Cast Delay by 1%. |
After Cast Delay Lv.2 (310852) ItemID: 310852 _______________________ Decreases After Cast Delay by 3%. |
After Cast Delay Lv.3 (310853) ItemID: 310853 _______________________ Decreases After Cast Delay by 5%. |
Attack Speed Lv.1 (310854) ItemID: 310854 _______________________ Increases Attack Speed by 5%. |
Attack Speed Lv.2 (310855) ItemID: 310855 _______________________ Increases Attack Speed by 7%. |
Attack Speed Lv.3 (310856) ItemID: 310856 _______________________ Increases Attack Speed by 10%. ASPD +1 |
Variable Casting (Physical) Lv.1 (310857) ItemID: 310857 _______________________ Decreases Variable Casting Time by 5%. ATK +3 |
Variable Casting (Physical) Lv.2 (310858) ItemID: 310858 _______________________ Decreases Variable Casting Time by 7%. ATK +5 |
Variable Casting (Physical) Lv.3 (310859) ItemID: 310859 _______________________ Decreases Variable Casting Time by 10%. P.ATK +1 |
Variable Casting (Magical) Lv.1 (310880) ItemID: 310880 _______________________ Decreases Variable Casting Time by 5%. MATK +3 |
Variable Casting (Magical) Lv.2 (310879) ItemID: 310879 _______________________ Decreases Variable Casting Time by 7%. MATK +5 |
Variable Casting (Magical) Lv.3 (310860) ItemID: 310860 _______________________ Decreases Variable Casting Time by 10%. S.MATK +1 |
Defense Lv.1 (310861) ItemID: 310861 _______________________ DEF +100 |
Defense Lv.2 (310862) ItemID: 310862 _______________________ DEF +150 |
Defense Lv.3 (310863) ItemID: 310863 _______________________ DEF +200 Decreases damage taken from all elemental attacks by 5%. |
Physical Lv.1 (310864) ItemID: 310864 _______________________ Increases Melee Physical Damage by 1% . |
Physical Lv.2 (310865) ItemID: 310865 _______________________ Increases Melee Physical Damage by 3%. |
Physical Lv.3 (310866) ItemID: 310866 _______________________ Increases Melee Physical Damage by 5%. |
Ranged Lv.1 (310867) ItemID: 310867 _______________________ Increases Ranged Physical Damage by 1%. |
Ranged Lv.2 (310868) ItemID: 310868 _______________________ Increases Ranged Physical Damage by 3%. |
Ranged Lv.3 (310869) ItemID: 310869 _______________________ Increases Ranged Physical Damage by 5%. |
Magical Lv.1 (310870) ItemID: 310870 _______________________ Increases Magical Damage with every element by 1%. |
Magical Lv.2 (310871) ItemID: 310871 _______________________ Increases Magical Damage with every element by 3%. |
Magical Lv.3 (310872) ItemID: 310872 _______________________ Increases Magical Damage with every element by 5%. |
HP Lv.1 (310873) ItemID: 310873 _______________________ MaxHP +3% |
HP Lv.2 (310874) ItemID: 310874 _______________________ MaxHP +5%. |
HP Lv.3 (310875) ItemID: 310875 _______________________ MaxHP +7% |
Spirit Lv.1 (310876) ItemID: 310876 _______________________ MaxSP +3% |
Spirit Lv.2 (310877) ItemID: 310877 _______________________ MaxSP +5% |
Spirit Lv.3 (310878) ItemID: 310878 _______________________ MaxSP +7% |
Upgrade/Reset
Each enchant can be upgraded into better version, or resetted with 100% success rate.
Enchant | Enchantment Process | ||
From | To | Materials | Zeny |
any Lv.1 enchant | same enchant but Lv.2 | 3 Enchant Ticket (1000874)
50 Zelunium (25731) 50 Shadowdecon (25729) |
0 |
any Lv.2 enchant | same enchant but Lv.3 | 5 Enchant Ticket (1000874)
150 Zelunium (25731) 150 Shadowdecon (25729) |
0 |
any enchant of any Lv. | empty enchant socket | - | 500,000 |