Mad Bunny

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Mad Bunny

Mad Bunny

Reform
Mad Bunny Option Materials Refine Change Mad Bunny LT
+9-+20 28902.png Mad Bunny [1] (28902) 100x 1000434.png Armor Upgrade Stone (Low) (1000434)
10x 1001074.png Heavy Chain (1001074)
250x 1001076.png Small Sewing Kit (1001076)
250x 1001079.png Monstrous Tentacles (1001079)
3x 1001082.png Monster's Stone (1001082)
250x 1001083.png Maple Leaf (1001083)
-5 460020.png Mad Bunny-LT [1] (460020)
OR
100x 1000435.png Armor Upgrade Stone (Intermediate) (1000435)
20x 1001074.png Heavy Chain (1001074)
500x 1001076.png Small Sewing Kit (1001076)
500x 1001079.png Monstrous Tentacles (1001079)
6x 1001082.png Monster's Stone (1001082)
500x 1001083.png Maple Leaf (1001083)
-1

Item

Item 28902.png Mad Bunny [1] (28902) ItemID: 28902
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A rag doll that Piamette uses for both attack and defense?
It looks so real and alive!
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ATK +5%
MATK +5%
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Reflects 10% of Melee Physical Damage.
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When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.
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Refine Level +7:
ATK +5
MATK +5
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Refine Level +9:
ATK +15
MATK +15
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Refine Level +12:
CRI +10
Protects from skill cast interruption.
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Type: Shield
Defense: 0
Weight: 10
Armor Level: 1
460020.png Mad Bunny-LT [1] (460020)
ItemID: 460020
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A stuffed toy that Piamette conveniently uses for attack and defense?
Apparently it's moving...
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ATK +5%, MATK +5%.
ASPD +3
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For each 2 Refine Levels:
ATK +2%, MATK +2%.
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Refine Level +7:
Increases Attack Speed by 5%.
Decreases Variable Casting Time by 5%.
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Refine Level +9:
Increases Melee and Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
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Refine Level +12:
Skill casting cannot be interrupted.
CRI +15
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[Bonus by Grade]
[Grade D]:
Decreases damage taken from enemies of every element by 10%.
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[Grade C]:
POW +2
SPL +2.
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[Grade B]:
S.MATK +2
P.ATK +2
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[Grade A]:
Decreases After Cast Delay by 5%.
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Type: Shield
Defense: 0
Weight: 10
Armor Level: 2
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Requirement:
Base Level 160
Enchant Items None 1000874.png Enchant Ticket (1000874)

You can obtain the Enchant Ticket here.

Enchants

Enchants
Level 1 Level 2 Level 3
310851.png After Cast Delay Lv.1 (310851)
ItemID: 310851
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Decreases After Cast Delay by 1%.
310852.png After Cast Delay Lv.2 (310852)
ItemID: 310852
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Decreases After Cast Delay by 3%.
310853.png After Cast Delay Lv.3 (310853)
ItemID: 310853
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Decreases After Cast Delay by 5%.
310854.png Attack Speed Lv.1 (310854)
ItemID: 310854
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Increases Attack Speed by 5%.
310855.png Attack Speed Lv.2 (310855)
ItemID: 310855
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Increases Attack Speed by 7%.
310856.png Attack Speed Lv.3 (310856)
ItemID: 310856
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Increases Attack Speed by 10%.
ASPD +1
310857.png Variable Casting (Physical) Lv.1 (310857)
ItemID: 310857
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Decreases Variable Casting Time by 5%.
ATK +3
310858.png Variable Casting (Physical) Lv.2 (310858)
ItemID: 310858
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Decreases Variable Casting Time by 7%.
ATK +5
310859.png Variable Casting (Physical) Lv.3 (310859)
ItemID: 310859
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Decreases Variable Casting Time by 10%.
P.ATK +1
310880.png Variable Casting (Magical) Lv.1 (310880)
ItemID: 310880
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Decreases Variable Casting Time by 5%.
MATK +3
310879.png Variable Casting (Magical) Lv.2 (310879)
ItemID: 310879
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Decreases Variable Casting Time by 7%.
MATK +5
310860.png Variable Casting (Magical) Lv.3 (310860)
ItemID: 310860
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Decreases Variable Casting Time by 10%.
S.MATK +1
310861.png Defense Lv.1 (310861)
ItemID: 310861
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DEF +100
310862.png Defense Lv.2 (310862)
ItemID: 310862
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DEF +150
310863.png Defense Lv.3 (310863)
ItemID: 310863
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DEF +200
Decreases damage taken from all elemental attacks by 5%.
310864.png Physical Lv.1 (310864)
ItemID: 310864
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Increases Melee Physical Damage by 1% .
310865.png Physical Lv.2 (310865)
ItemID: 310865
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Increases Melee Physical Damage by 3%.
310866.png Physical Lv.3 (310866)
ItemID: 310866
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Increases Melee Physical Damage by 5%.
310867.png Ranged Lv.1 (310867)
ItemID: 310867
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Increases Ranged Physical Damage by 1%.
310868.png Ranged Lv.2 (310868)
ItemID: 310868
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Increases Ranged Physical Damage by 3%.
310869.png Ranged Lv.3 (310869)
ItemID: 310869
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Increases Ranged Physical Damage by 5%.
310870.png Magical Lv.1 (310870)
ItemID: 310870
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Increases Magical Damage with every element by 1%.
310871.png Magical Lv.2 (310871)
ItemID: 310871
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Increases Magical Damage with every element by 3%.
310872.png Magical Lv.3 (310872)
ItemID: 310872
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Increases Magical Damage with every element by 5%.
310873.png HP Lv.1 (310873)
ItemID: 310873
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MaxHP +3%
310874.png HP Lv.2 (310874)
ItemID: 310874
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MaxHP +5%.
310875.png HP Lv.3 (310875)
ItemID: 310875
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MaxHP +7%
310876.png Spirit Lv.1 (310876)
ItemID: 310876
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MaxSP +3%
310877.png Spirit Lv.2 (310877)
ItemID: 310877
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MaxSP +5%
310878.png Spirit Lv.3 (310878)
ItemID: 310878
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MaxSP +7%

Upgrade/Reset

Each enchant can be upgraded into better version, or resetted with 100% success rate.

Enchant Enchantment Process
From To Materials Zeny
any Lv.1 enchant same enchant but Lv.2 3 1000874.png Enchant Ticket (1000874)

50 25731.png Zelunium (25731) 50 25729.png Shadowdecon (25729)

0
any Lv.2 enchant same enchant but Lv.3 5 1000874.png Enchant Ticket (1000874)

150 25731.png Zelunium (25731) 150 25729.png Shadowdecon (25729)

0
any enchant of any Lv. empty enchant socket - 500,000