Cannon Meat's Class Tierlist: Difference between revisions
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| Tier ||S | | Tier ||S | ||
|- | |- | ||
|Solo Playability || | |Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going | ||
|- | |- | ||
|Party Playability ||S | |Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party | ||
|- | |- | ||
|Tanking Ability (Physical) || | |Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def | ||
|- | |- | ||
|Tanking Ability (Magical) ||D | |Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg | ||
|- | |- | ||
|Physical DPS ||S | |Physical DPS ||S || I tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier | ||
|- | |- | ||
|Magical DPS ||F | |Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D | ||
|- | |- | ||
|Utility ||A | |Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps | ||
|- | |- | ||
|Farming Ability ||S | |Farming Ability ||S || with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances | ||
|- | |- | ||
|Movement || | |Movement ||S || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^ | ||
|- | |- | ||
|Limits ||A | |Limits ||A || All Elements exept ghost melee and range dmg but no magic | ||
|- | |- | ||
|Ranged / Melee / Magic ||S | B | F | |Ranged / Melee / Magic ||S | B | F || Triple laser | mighty smash | | ||
|- | |- | ||
|Difficulty ||B | |Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play. | ||
|- | |- | ||
|Synergy ||S | |Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma | ||
|} | |} | ||
|} | |} |
Revision as of 19:20, 24 July 2023
Overview
- Last Updated: "4.1.2023" by Cannon Meat
- Latest Episode: EP 18
- (Side Note: Not all classes are properly tested and may be in the wrong tier please consider sharing some of your opinions if you have played one for longer)
- Needs to be re-evaluated after skill rework! (please make sure to leave your thoughts in #Tier-List)
- (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
- Detailed player Guides can be found here.
Details
- Tier: Current Meta (S-F)
- Solo Playability: How strong the class is during solo play
- Party Playability: How strong the class is during party play
- Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
- Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
- Physical DPS: How strong the physical damage per second is for the class
- Magical DPS: How strong the magical damage per second is for the class
- Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
- Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
- Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
- Limits: The overall limits of the class (access to damage elements and stuff)
- Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
- Difficulty: The difficulty level to play the class
- Synergy: How many skills does the class have that help others in terms of dmg/survivability.
Classes
MEISTER asdasdjha | |||||||||||||||||||||||||||||||||||||||||
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BIOLO asdasdjha | ||||||||||||||||||||||||||||
Biolo
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DRAGON KNIGHT asdasdjha | ||||||||||||||||||||||||||||
Dragon Knight
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SHADOW CROSS asdasdjha | ||||||||||||||||||||||||||||
Shadow Cross
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INQUISITOR asdasdjha | ||||||||||||||||||||||||||||
Inquisitor
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SPIRIT HANDLER asdasdjha | ||||||||||||||||||||||||||||
Spirit Handler
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IMPERIAL GUARD asdasdjha | ||||||||||||||||||||||||||||
Imperial Guard
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WIND HAWK asdasdjha | ||||||||||||||||||||||||||||
Wind Hawk
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SKY EMPEROR asdasdjha | ||||||||||||||||||||||||||||
Sky Emperor
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NIGHT WATCH asdasdjha | ||||||||||||||||||||||||||||
Night Watch
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TROUBADOUR & TROUVERE asdasdjha | ||||||||||||||||||||||||||||
Troubadure & Trouvere
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ARCH MAGE asdasdjha | ||||||||||||||||||||||||||||
Arch Mage
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ELEMENTAL MASTER asdasdjha | ||||||||||||||||||||||||||||
Elemental Master
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CARDINAL asdasdjha | ||||||||||||||||||||||||||||
Cardinal
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SHINKIRO & SHIRANUI asdasdjha | ||||||||||||||||||||||||||||
Shinkiro & Shiranui
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HYPER NOVICE asdasdjha | ||||||||||||||||||||||||||||
Hyper Novice
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ABYSS CHASER asdasdjha | ||||||||||||||||||||||||||||
Abyss Chaser
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SOUL ASCETIC asdasdjha | ||||||||||||||||||||||||||||
Soul Ascetic
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Changelog
- added synergy and Meister descriptions
- 4.1.2023 Completly changed the List
- 4.1.2023 Changed DPS into Physical & Magical DPS
- 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
- 2,10,22: added scala to the classes