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| Tier ||S | | Tier ||S | ||
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|Solo Playability || | |Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going | ||
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|Party Playability ||S | |Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party | ||
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|Tanking Ability (Physical) || | |Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def | ||
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|Tanking Ability (Magical) ||D | |Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg | ||
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|Physical DPS ||S | |Physical DPS ||S || I tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier | ||
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|Magical DPS ||F | |Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D | ||
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|Utility ||A | |Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps | ||
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|Farming Ability ||S | |Farming Ability ||S || with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances | ||
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|Movement || | |Movement ||S || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^ | ||
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|Limits ||A | |Limits ||A || All Elements exept ghost melee and range dmg but no magic | ||
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|Ranged / Melee / Magic ||S | B | F | |Ranged / Melee / Magic ||S | B | F || Triple laser | mighty smash | | ||
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|Difficulty ||B | |Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play. | ||
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|Synergy ||S | |Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma | ||
|} | |} | ||
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