Good and Evil Headgears: Difference between revisions
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</noinclude> | </noinclude> | ||
=Headgears= | =Headgears= | ||
You can buy those headgears at NPC Govil {{#navi:tha_t12|122|88}}. <br> | You can buy those headgears at NPC Govil {{#navi:tha_t12|122|88}}. <br> |
Revision as of 04:38, 29 June 2023
Headgears
You can buy those headgears at NPC Govil (tha_t12 122, 88).
Item | Materials | Refine Change |
All refined +9 ~ +11 Good& Evil Headgears | 14x ![]() 1x |
+1 |
Headgears: | ||
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with Poison, Water and Earth element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Doom Bible: For each 3 Refine Levels of Doom Bible: Increases damage of Venom Swamp by 4%. Increases damage of Conflagration by 5%. If Doom Bible's Grade is B or higher: Increases damage of Venom Swamp by additional 10%. When equipped with Evil Spell: Increases damage of Venom Swamp by additional 15%. Increases damage of Conflagration by additional 20%. _______________________ When equipped with Blessed Bible: For each 3 Refine Levels of Blessed Bible: Increases damage of Diamond Storm by 4%. Increases damage of Terra Drive by 5%. If Blessed Bible's Grade is B or higher: Increases damage of Diamond Storm by additional 10%. When equipped with Good Spell:: Increases damage of Diamond Storm by additional 15%. Increases damage of Terra Drive by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3, S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Elemental Master _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: CRI +5 Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Blood Rapier: For each 3 Refine Levels of Blood Rapier: Increases damage of Mayhemic Thorns by 4%. Increases Critical Damage by 10%. If Blood Rapier's Grade is B or higher: Increases damage of Mayhemic Thorns by additional 10%. When equipped with Evil Spell: Increases damage of Mayhemic Thorns by additional 15%. Increases Critical Damage by additional 25%. _______________________ When equipped with Victory Sword: For each 3 Refine Levels of Victory Sword: Increases damage of Explosive Powder by 4%. Increases Melee Physical Damage by 5%. If Victory Sword's Grade is B or higher: Increases damage of Explosive Powder by additional 10%. When equipped with Good Spell:: Increases damage of Explosive Powder by additional 15%. Increases Melee Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Biolo _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Crime Violin or Crime Whip: For each 3 Refine Levels of Crime Violin or Crime Whip: Increases damage of Metallic Fury by 4%. Increases damage of Sound Blend by 5%. If Crime Violin or Crime Whip's Grade is B or higher: Increases damage of Metallic Fury by additional 10%. When equipped with Evil Spell: Increases damage of Metallic Fury by additional 15%. Increases damage of Sound Blend by additional 20%. _______________________ When equipped with Light Power Harp or Light Power Spark: For each 3 Refine Levels of Light Power Harp or Light Power Spark: Increases damage of Rhythm Shooting by 4%. Increases damage of Rose Blossom by 5%. If Light Power Harp or Light Power Spark's Grade is B or higher: Increases damage of Rhythm Shooting by additional 10%. When equipped with Good Spell:: Increases damage of Rhythm Shooting by additional 15%. Increases damage of Rose Blossom by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Troubadour, Trouvere _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Claw: For each 3 Refine Levels of Devil Claw: Increases damage of Darkening Cannon by 4%. Increases damage of Red Flame Cannon by 5%. If Devil Claw's Grade is B or higher: Increases damage of Darkening Cannon by additional 10%. When equipped with Evil Spell: Increases damage of Darkening Cannon by additional 15%. Increases damage of Red Flame Cannon by additional 20%. _______________________ When equipped with Huuma Shuriken Brilliance: For each 3 Refine Levels of Huuma Shuriken Brilliance: Increases damage of Huuma Shuriken - Construct by 4%. Increases damage of Huuma Shuriken - Grasp by 5%. If Huuma Shuriken Brilliance's Grade is B or higher: Increases damage of Huuma Shuriken - Construct by additional 10%. When equipped with Good Spell:: Increases damage of Huuma Shuriken - Construct by additional 15%. Increases damage of Huuma Shuriken - Grasp by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Shinkiro, Shiranui _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Melee Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Darkness Tablet: For each 3 Refine Levels of Darkness Tablet: Increases damage of Midnight Kick by 4%. Increases damage of Dawn Break by 5%. If Darkness Tablet's Grade is B or higher: Increases damage of Midnight Kick by additional 10%. When equipped with Evil Spell: Increases damage of Midnight Kick by additional 15%. Increases damage of Dawn Break by additional 20%. _______________________ When equipped with Origin of Life: For each 3 Refine Levels of Origin of Life: Increases damage of Noon Blast by 4%. Increases damage of Sunset Blast by 5%. If Origin of Life's Grade is B or higher: Increases damage of Noon Blast by additional 10%. When equipped with Good Spell:: Increases damage of Noon Blast by additional 15%. Increases damage of Sunset Blast by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Sky Emperor _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Magical Damage with every element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Soul Harvest: For each 3 Refine Levels of Soul Harvest: Increases damage of Exorcism of Malicious Soul by 4%. Increases damage of Talisman of Soul Stealing by 5%. If Soul Harvest's Grade is B or higher: Increases damage of Exorcism of Malicious Soul by additional 10%. When equipped with Evil Spell: Increases damage of Exorcism of Malicious Soul by additional 15%. Increases damage of Talisman of Soul Stealing by additional 20%. _______________________ When equipped with Soul Liberator: For each 3 Refine Levels of Soul Liberator: Increases damage of Talisman of Four Bearing God by 4%. Increases damage of Talisman of Red Phoenix by 5%. If Soul Liberator's Grade is B or higher: Increases damage of Talisman of Four Bearing God by additional 10%. When equipped with Good Spell:: Increases damage of Talisman of Four Bearing God by additional 15%. Increases damage of Talisman of Red Phoenix by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Soul Ascetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with Ghost and Neutral element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. CRI +5 _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Darkness Foxtail Model: For each 3 Refine Levels of Darkness Foxtail Model: Increases damage of Hyunrok Cannon by 4%. Increases damage of Hyunrok Breeze by 5%. If Darkness Foxtail Model's Grade is B or higher: Increases damage of Hyunrok Cannon by additional 10%. When equipped with Evil Spell: Increases damage of Hyunrok Cannon by additional 15%. Increases damage of Hyunrok Breeze by additional 20%. _______________________ When equipped with Lightforce Foxtail Wand: For each 3 Refine Levels of Lightforce Foxtail Wand: Increases damage of Chulho Sonic Claw by 4%. Increases damage of Hogogong Strike by 5%. If Lightforce Foxtail Wand's Grade is B or higher: Increases damage of Chulho Sonic Claw by additional 10%. When equipped with Good Spell:: Increases damage of Chulho Sonic Claw by additional 15%. Increases damage of Hogogong Strike by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Spirit Handler _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Lord Launcher: For each 3 Refine Levels of Devil Lord Launcher: Increases damage of Spiral Shooting by 4%. Increases Ranged Physical Damage by additional 5%. If Devil Lord Launcher's Grade is B or higher: Increases damage of Spiral Shooting by additional 10%. When equipped with Evil Spell: Increases damage of Spiral Shooting by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Justice Bomber: For each 3 Refine Levels of Justice Bomber: Increases damage of Wild Fire by 4%. Increases Ranged Physical Damage by additional 5%. If Justice Bomber's Grade is B or higher: Increases damage of Wild Fire by additional 10%. When equipped with Good Spell:: Increases damage of Wild Fire by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil's Bullet: For each 3 Refine Levels of Devil's Bullet: Increases damage of Only One Bullet by 4%. Increases Ranged Physical Damage by additional 5%. If Devil's Bullet's Grade is B or higher: Increases damage of Only One Bullet by additional 10%. When equipped with Evil Spell: Increases damage of Only One Bullet by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Devil Hunter: For each 3 Refine Levels of Devil Hunter: Increases damage of Magazine for One by 4%. Increases Critical Damage by 10%. If Devil Hunter's Grade is B or higher: Increases damage of Magazine for One by additional 10%. When equipped with Good Spell:: Increases damage of Magazine for One by additional 15%. Increases Critical Damage by additional 25%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Outlaw Cursed Shotgun: For each 3 Refine Levels of Outlaw Cursed Shotgun: Increases damage of Wild Fire by 4%. Increases Ranged Physical Damage by additional 5%. If Outlaw Cursed Shotgun's Grade is B or higher: Increases damage of Wild Fire by additional 10%. When equipped with Evil Spell: Increases damage of Wild Fire by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Lord of Glory: For each 3 Refine Levels of Lord of Glory: Increases damage of The Vigilante at Night by 4%. Increases Ranged Physical Damage by additional 5%. If Lord of Glory's Grade is B or higher: Increases damage of The Vigilante at Night by additional 10%. When equipped with Good Spell:: Increases damage of The Vigilante at Night by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. Increases Magical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. Increases Magical Damage with Ghost and Neutral element by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases Variable Casting Time by 5%. Decreases After Cast Delay by 5%. _______________________ Refine Level +11: ATK +5%, MATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Devil Cursed Sword: For each 3 Refine Levels of Devil Cursed Sword: Increases damage of Napalm Vulcan Strike by 4%. Increases damage of Ground Gravitation by 5%. If Devil Cursed Sword's Grade is B or higher: Increases damage of Napalm Vulcan Strike by additional 10%. When equipped with Evil Spell: Increases damage of Napalm Vulcan Strike by additional 15%. Increases damage of Ground Gravitation by additional 20%. _______________________ When equipped with Guardian Saber: For each 3 Refine Levels of Guardian Saber: Increases damage of Shield Chain Rush by 4%. Increases damage of Spiral Pierce Max by 5%. If Guardian Saber's Grade is B or higher: Increases damage of Shield Chain Rush by additional 10%. When equipped with Good Spell:: Increases damage of Shield Chain Rush by additional 15%. Increases damage of Spiral Pierce Max by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Hyper Novice _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with Screaming Rifle: For each 3 Refine Levels of Screaming Rifle: Increases damage of Hasty Fire in the Hole by 4%. Increases damage of Grenades Dropping by 5%. If Screaming Rifle's Grade is B or higher: Increases damage of Hasty Fire in the Hole by additional 10%. When equipped with Evil Spell: Increases damage of Hasty Fire in the Hole by additional 15%. Increases damage of Grenades Dropping by additional 20%. _______________________ When equipped with Last Dawn: For each 3 Refine Levels of Last Dawn: Increases damage of Spiral Shooting by 4%. Increases damage of Only One Bullet by 5%. If Last Dawn's Grade is B or higher: Increases damage of Spiral Shooting by additional 10%. When equipped with Good Spell:: Increases damage of Spiral Shooting by additional 15%. Increases damage of Only One Bullet by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
![]() A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. _______________________ For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. _______________________ For each 4 Refine Levels: Increases Ranged Physical Damage by 7%. _______________________ Refine Level +7: RES +50 _______________________ Refine Level +9: Decreases After Cast Delay by 5%. Increases Attack Speed by 5%. _______________________ Refine Level +11: ATK +5% Decreases Fixed Casting Time by 0.3 seconds. _______________________ When equipped with RG-5649: For each 3 Refine Levels of RG-5649: Increases damage of The Vigilante at Night by 4%. Increases Ranged Physical Damage by additional 5%. If RG-5649's Grade is B or higher: Increases damage of The Vigilante at Night by additional 10%. When equipped with Evil Spell: Increases damage of The Vigilante at Night by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ When equipped with Lightning Splatter: For each 3 Refine Levels of Lightning Splatter: Increases damage of Magazine for One by 4%. Increases Ranged Physical Damage by additional 5%. If Lightning Splatter's Grade is B or higher: Increases damage of Magazine for One by additional 10%. When equipped with Good Spell:: Increases damage of Magazine for One by additional 15%. Increases Ranged Physical Damage by additional 20%. _______________________ [Bonus by Grade] [Grade D]: MaxHP +5% _______________________ [Grade C]: P.ATK +3 S.MATK +3 _______________________ [Grade B]: P.ATK +2 S.MATK +2 POW +2 SPL +2 _______________________ [Grade A]: RES +50 MRES +50 Refine Level +12: Fixed Casting Time -0.2 seconds. _______________________ Class Restrictions: Night Watch _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 2 Refinable / Gradable Weight: 10 Required Level: 215 |
Enchantment
All of its enchants are pickable.
Target Items | Slot 3 | Slot 4 | Reset Process |
All Good and Evil Headgears | 250x ![]() 250x ![]() 3x ![]() and 3,000,000 zeny |
2x ![]() 100x ![]() 100x ![]() and 3,000,000 zeny |
50x ![]() 50x ![]() and 1,000,000 zeny 100% Chance |
Slot 3 Enchant
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Slot 4 Enchant
Enchants | Upgrade Options | |||
Materials | Level 2 | Materials | Level 3 | |
![]() Increases Melee Physical Damage by 4%. Perfect HIT +1 _______________________ Type: Enchant Position: Unknown |
+ 50x ![]() 50x ![]() 1x ![]() |
![]() Increases Melee Physical Damage by 8%. Perfect HIT +2 _______________________ Type: Enchant Position: Unknown |
+ 1x ![]() 70x ![]() 70x ![]() 1x ![]() |
![]() Increases Melee Physical Damage by 12%. Perfect HIT +3 _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +5% DEF +140 MDEF +20 _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +10% DEF +180 MDEF +40 _______________________ Type: Enchant Position: Unknown |
![]() MaxHP +15% DEF +220 MDEF +60 _______________________ Type: Enchant Position: Unknown | ||
![]() MATK +4% Decreases Fixed Casting Time by 0.1 second. _______________________ Type: Enchant Position: Unknown |
![]() MATK +8% Decreases Fixed Casting Time by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
![]() MATK +12% Decreases Fixed Casting Time by 0.3 seconds. _______________________ Type: Enchant Position: Unknown | ||
![]() Increases Ranged Physical Damage by 4%. Increases Attack Speed by 1%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 8%. Increases Attack Speed by 2%. _______________________ Type: Enchant Position: Unknown |
![]() Increases Ranged Physical Damage by 12%. Increases Attack Speed by 3%. _______________________ Type: Enchant Position: Unknown | ||
![]() CRI +3 Increases Critical Damage by 20%. _______________________ Type: Enchant Position: Unknown |
![]() CRI +6 Increases Critical Damage by 35%. _______________________ Type: Enchant Position: Unknown |
![]() CRI +9 Increases Critical Damage by 50%. _______________________ Type: Enchant Position: Unknown | ||
![]() Increases Healing skills effectiveness by 5%. MaxSP +3% _______________________ Type: Enchant Position: Unknown |
![]() Increases Healing skills effectiveness by 10%. MaxSP +6% _______________________ Type: Enchant Position: Unknown |
![]() Increases Healing skills effectiveness by 15%. MaxSP +9% _______________________ Type: Enchant Position: Unknown |
For the 4th Slot enchant you can also use the random enchant option: 1x Powerful Dimensional Essence (7925) , 25x
Piece of Sin (1000257) , 25x
Fragment of Good Will (1000263) and 300,000 z.