Good and Evil Headgears: Difference between revisions

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|All refined +9 ~ +11 Good& Evil Headgears
|All refined +9 ~ +11 Good& Evil Headgears
|14x {{#item:6635}}
|14x {{#item:6635}}
1x {{#item:100821}}
1x {{#item:102075}}
| <span>'''+1'''</span>
| <span>'''+1'''</span>
|-
|-

Revision as of 08:22, 18 June 2023


Coming Soon!

Headgears

Item Materials Refine Change
All refined +9 ~ +11 Good& Evil Headgears 14x 6635.png Blacksmith's Blessing (6635)

1x 102075.png Good and Evil Helm Refine Hammer (102075)

+1
400377.png Crown of Good and Evil (Elemental Master) [1] (400377)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Poison, Water and Earth element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Doom Bible:
For each 3 Refine Levels of Doom Bible:
Increases damage of Venom Swamp by 4%.
Increases damage of Conflagration by 5%.

If Doom Bible's Grade is B or higher:
Increases damage of Venom Swamp by additional 10%.

When equipped with Evil Spell:
Increases damage of Venom Swamp by additional 15%.
Increases damage of Conflagration by additional 20%.
_______________________
When equipped with Blessed Bible:
For each 3 Refine Levels of Blessed Bible:
Increases damage of Diamond Storm by 4%.
Increases damage of Terra Drive by 5%.

If Blessed Bible's Grade is B or higher:
Increases damage of Diamond Storm by additional 10%.

When equipped with Good Spell::
Increases damage of Diamond Storm by additional 15%.
Increases damage of Terra Drive by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3, S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Elemental Master
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400381.png Crown of Good and Evil (Biolo) [1] (400381)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
CRI +5
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Blood Rapier:
For each 3 Refine Levels of Blood Rapier:
Increases damage of Mayhemic Thorns by 4%.
Increases Critical Damage by 10%.

If Blood Rapier's Grade is B or higher:
Increases damage of Mayhemic Thorns by additional 10%.

When equipped with Evil Spell:
Increases damage of Mayhemic Thorns by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
When equipped with Victory Sword:
For each 3 Refine Levels of Victory Sword:
Increases damage of Explosive Powder by 4%.
Increases Melee Physical Damage by 5%.

If Victory Sword's Grade is B or higher:
Increases damage of Explosive Powder by additional 10%.

When equipped with Good Spell::
Increases damage of Explosive Powder by additional 15%.
Increases Melee Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Biolo
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400385.png Crown of Good and Evil (Trouvere & Troubadour) [1] (400385)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases damage of Metallic Fury by 4%.
Increases damage of Sound Blend by 5%.

If Crime Violin or Crime Whip's Grade is B or higher:
Increases damage of Metallic Fury by additional 10%.

When equipped with Evil Spell:
Increases damage of Metallic Fury by additional 15%.
Increases damage of Sound Blend by additional 20%.
_______________________
When equipped with Light Power Harp or Light Power Spark:
For each 3 Refine Levels of Light Power Harp or Light Power Spark:
Increases damage of Rhythm Shooting by 4%.
Increases damage of Rose Blossom by 5%.

If Light Power Harp or Light Power Spark's Grade is B or higher:
Increases damage of Rhythm Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Rhythm Shooting by additional 15%.
Increases damage of Rose Blossom by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Troubadour, Trouvere
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400386.png Crown of Good and Evil (Shinkiro & Shiranui) [1] (400386)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Claw:
For each 3 Refine Levels of Devil Claw:
Increases damage of Darkening Cannon by 4%.
Increases damage of Red Flame Cannon by 5%.

If Devil Claw's Grade is B or higher:
Increases damage of Darkening Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Darkening Cannon by additional 15%.
Increases damage of Red Flame Cannon by additional 20%.
_______________________
When equipped with Huuma Shuriken Brilliance:
For each 3 Refine Levels of Huuma Shuriken Brilliance:
Increases damage of Huuma Shuriken - Construct by 4%.
Increases damage of Huuma Shuriken - Grasp by 5%.

If Huuma Shuriken Brilliance's Grade is B or higher:
Increases damage of Huuma Shuriken - Construct by additional 10%.

When equipped with Good Spell::
Increases damage of Huuma Shuriken - Construct by additional 15%.
Increases damage of Huuma Shuriken - Grasp by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Shinkiro, Shiranui
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400387.png Crown of Good and Evil (Sky Emperor) [1] (400387)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Melee Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Darkness Tablet:
For each 3 Refine Levels of Darkness Tablet:
Increases damage of Midnight Kick by 4%.
Increases damage of Dawn Break by 5%.

If Darkness Tablet's Grade is B or higher:
Increases damage of Midnight Kick by additional 10%.

When equipped with Evil Spell:
Increases damage of Midnight Kick by additional 15%.
Increases damage of Dawn Break by additional 20%.
_______________________
When equipped with Origin of Life:
For each 3 Refine Levels of Origin of Life:
Increases damage of Noon Blast by 4%.
Increases damage of Sunset Blast by 5%.

If Origin of Life's Grade is B or higher:
Increases damage of Noon Blast by additional 10%.

When equipped with Good Spell::
Increases damage of Noon Blast by additional 15%.
Increases damage of Sunset Blast by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Sky Emperor
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400388.png Crown of Good and Evil (Soul Ascetic) [1] (400388)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with every element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Soul Harvest:
For each 3 Refine Levels of Soul Harvest:
Increases damage of Exorcism of Malicious Soul by 4%.
Increases damage of Talisman of Soul Stealing by 5%.

If Soul Harvest's Grade is B or higher:
Increases damage of Exorcism of Malicious Soul by additional 10%.

When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by additional 15%.
Increases damage of Talisman of Soul Stealing by additional 20%.
_______________________
When equipped with Soul Liberator:
For each 3 Refine Levels of Soul Liberator:
Increases damage of Talisman of Four Bearing God by 4%.
Increases damage of Talisman of Red Phoenix by 5%.

If Soul Liberator's Grade is B or higher:
Increases damage of Talisman of Four Bearing God by additional 10%.

When equipped with Good Spell::
Increases damage of Talisman of Four Bearing God by additional 15%.
Increases damage of Talisman of Red Phoenix by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Soul Ascetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400390.png Crown of Good and Evil (Spirit Handler) [1] (400390)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
CRI +5
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Darkness Foxtail Model:
For each 3 Refine Levels of Darkness Foxtail Model:
Increases damage of Hyunrok Cannon by 4%.
Increases damage of Hyunrok Breeze by 5%.

If Darkness Foxtail Model's Grade is B or higher:
Increases damage of Hyunrok Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by additional 15%.
Increases damage of Hyunrok Breeze by additional 20%.
_______________________
When equipped with Lightforce Foxtail Wand:
For each 3 Refine Levels of Lightforce Foxtail Wand:
Increases damage of Chulho Sonic Claw by 4%.
Increases damage of Hogogong Strike by 5%.

If Lightforce Foxtail Wand's Grade is B or higher:
Increases damage of Chulho Sonic Claw by additional 10%.

When equipped with Good Spell::
Increases damage of Chulho Sonic Claw by additional 15%.
Increases damage of Hogogong Strike by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Spirit Handler
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400391.png Crown of Good and Evil (Night Watch - GL) [1] (400391)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Lord Launcher:
For each 3 Refine Levels of Devil Lord Launcher:
Increases damage of Spiral Shooting by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil Lord Launcher's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Evil Spell:
Increases damage of Spiral Shooting by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Justice Bomber:
For each 3 Refine Levels of Justice Bomber:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Justice Bomber's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Good Spell::
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400392.png Crown of Good and Evil (Night Watch - Revolver) [1] (400392)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil's Bullet:
For each 3 Refine Levels of Devil's Bullet:
Increases damage of Only One Bullet by 4%.
Increases Ranged Physical Damage by additional 5%.

If Devil's Bullet's Grade is B or higher:
Increases damage of Only One Bullet by additional 10%.

When equipped with Evil Spell:
Increases damage of Only One Bullet by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Devil Hunter:
For each 3 Refine Levels of Devil Hunter:
Increases damage of Magazine for One by 4%.
Increases Critical Damage by 10%.

If Devil Hunter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Critical Damage by additional 25%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400394.png Crown of Good and Evil (Night Watch - Shotgun) [1] (400394)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Outlaw Cursed Shotgun:
For each 3 Refine Levels of Outlaw Cursed Shotgun:
Increases damage of Wild Fire by 4%.
Increases Ranged Physical Damage by additional 5%.

If Outlaw Cursed Shotgun's Grade is B or higher:
Increases damage of Wild Fire by additional 10%.

When equipped with Evil Spell:
Increases damage of Wild Fire by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
When equipped with Lord of Glory:
For each 3 Refine Levels of Lord of Glory:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lord of Glory's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Good Spell::
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400389.png Crown of Good and Evil (Hyper Novice) [1] (400389)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases Variable Casting Time by 5%.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
ATK +5%, MATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Devil Cursed Sword:
For each 3 Refine Levels of Devil Cursed Sword:
Increases damage of Napalm Vulcan Strike by 4%.
Increases damage of Ground Gravitation by 5%.

If Devil Cursed Sword's Grade is B or higher:
Increases damage of Napalm Vulcan Strike by additional 10%.

When equipped with Evil Spell:
Increases damage of Napalm Vulcan Strike by additional 15%.
Increases damage of Ground Gravitation by additional 20%.
_______________________
When equipped with Guardian Saber:
For each 3 Refine Levels of Guardian Saber:
Increases damage of Shield Chain Rush by 4%.
Increases damage of Spiral Pierce Max by 5%.

If Guardian Saber's Grade is B or higher:
Increases damage of Shield Chain Rush by additional 10%.

When equipped with Good Spell::
Increases damage of Shield Chain Rush by additional 15%.
Increases damage of Spiral Pierce Max by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Hyper Novice
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400395.png Crown of Good and Evil (Night Watch - Rifle) [1] (400395)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
_______________________
Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
When equipped with Screaming Rifle:
For each 3 Refine Levels of Screaming Rifle:
Increases damage of Hasty Fire in the Hole by 4%.
Increases damage of Grenades Dropping by 5%.

If Screaming Rifle's Grade is B or higher:
Increases damage of Hasty Fire in the Hole by additional 10%.

When equipped with Evil Spell:
Increases damage of Hasty Fire in the Hole by additional 15%.
Increases damage of Grenades Dropping by additional 20%.
_______________________
When equipped with Last Dawn:
For each 3 Refine Levels of Last Dawn:
Increases damage of Spiral Shooting by 4%.
Increases damage of Only One Bullet by 5%.

If Last Dawn's Grade is B or higher:
Increases damage of Spiral Shooting by additional 10%.

When equipped with Good Spell::
Increases damage of Spiral Shooting by additional 15%.
Increases damage of Only One Bullet by additional 20%.
_______________________
[Bonus by Grade]
[Grade D]:
MaxHP +5%
_______________________
[Grade C]:
P.ATK +3
S.MATK +3
_______________________
[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
_______________________
[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
_______________________
Class Restrictions:
Night Watch
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215
400393.png Crown of Good and Evil (Night Watch - Gatling Gun) [1] (400393)
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Good and Evil Weapons.
_______________________
For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
_______________________
For each 4 Refine Levels:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +7:
RES +50
_______________________
Refine Level +9:
Decreases After Cast Delay by 5%.
Increases Attack Speed by 5%.
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Refine Level +11:
ATK +5%
Decreases Fixed Casting Time by 0.3 seconds.
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When equipped with RG-5649:
For each 3 Refine Levels of RG-5649:
Increases damage of The Vigilante at Night by 4%.
Increases Ranged Physical Damage by additional 5%.

If RG-5649's Grade is B or higher:
Increases damage of The Vigilante at Night by additional 10%.

When equipped with Evil Spell:
Increases damage of The Vigilante at Night by additional 15%.
Increases Ranged Physical Damage by additional 20%.
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When equipped with Lightning Splatter:
For each 3 Refine Levels of Lightning Splatter:
Increases damage of Magazine for One by 4%.
Increases Ranged Physical Damage by additional 5%.

If Lightning Splatter's Grade is B or higher:
Increases damage of Magazine for One by additional 10%.

When equipped with Good Spell::
Increases damage of Magazine for One by additional 15%.
Increases Ranged Physical Damage by additional 20%.
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[Bonus by Grade]
[Grade D]:
MaxHP +5%
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[Grade C]:
P.ATK +3
S.MATK +3
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[Grade B]:
P.ATK +2
S.MATK +2
POW +2
SPL +2
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[Grade A]:
RES +50
MRES +50
Refine Level +12:
Fixed Casting Time -0.2 seconds.
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Class Restrictions:
Night Watch
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Type: Armor
Position: Head Top
Defense: 10
Armor Level: 2
Refinable / Gradable
Weight: 10
Required Level: 215


Enchantment

All of its enchants are pickable.

Target Items Slot 3 Slot 4 Reset Process
All Good and Evil Headgears 250x 1000257.png Piece of Sin (1000257)
250x 1000263.png Fragment of Good Will (1000263)
3x 1000874.png Enchant Ticket (1000874)
and
3,000,000 zeny
2x 7925.png Powerful Dimensional Essence (7925)
100x 1000257.png Piece of Sin (1000257)
100x 1000263.png Fragment of Good Will (1000263)
and
3,000,000 zeny
50x 1000257.png Piece of Sin (1000257)
50x 1000263.png Fragment of Good Will (1000263)
and
1,000,000 zeny
100% Chance

Slot 3 Enchant

312014.png Good Spell (312014) 312021.png Evil Spell (312021)

Slot 4 Enchant

Enchants Upgrade Options
Materials Level 2 Materials Level 3
29706.png Tenacity Lv1 (29706)
Increases Melee Physical Damage by 4%.
Perfect HIT +1
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Type: Enchant
Position: Unknown
+ 50x 1000257.png Piece of Sin (1000257)
50x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
29707.png Tenacity Lv2 (29707)
Increases Melee Physical Damage by 8%.
Perfect HIT +2
_______________________
Type: Enchant
Position: Unknown
+ 1x 7925.png Powerful Dimensional Essence (7925)
70x 1000257.png Piece of Sin (1000257)
70x 1000263.png Fragment of Good Will (1000263)
1x 1000874.png Enchant Ticket (1000874)
29708.png Tenacity Lv3 (29708)
Increases Melee Physical Damage by 12%.
Perfect HIT +3
_______________________
Type: Enchant
Position: Unknown
29101.png Adamantine Lv1 (29101)
MaxHP +5%
DEF +140
MDEF +20
_______________________
Type: Enchant
Position: Unknown
29102.png Adamantine Lv2 (29102)
MaxHP +10%
DEF +180
MDEF +40
_______________________
Type: Enchant
Position: Unknown
29103.png Adamantine Lv3 (29103)
MaxHP +15%
DEF +220
MDEF +60
_______________________
Type: Enchant
Position: Unknown
29071.png Magic Essence Lv1 (29071)
MATK +4%
Decreases Fixed Casting Time by 0.1 second.
_______________________
Type: Enchant
Position: Unknown
29072.png Magic Essence Lv2 (29072)
MATK +8%
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
Type: Enchant
Position: Unknown
29073.png Magic Essence Lv3 (29073)
MATK +12%
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Type: Enchant
Position: Unknown
29091.png Master Archer Lv1 (29091)
Increases Ranged Physical Damage by 4%.
Increases Attack Speed by 1%.
_______________________
Type: Enchant
Position: Unknown
29092.png Master Archer Lv2 (29092)
Increases Ranged Physical Damage by 8%.
Increases Attack Speed by 2%.
_______________________
Type: Enchant
Position: Unknown
29093.png Master Archer Lv3 (29093)
Increases Ranged Physical Damage by 12%.
Increases Attack Speed by 3%.
_______________________
Type: Enchant
Position: Unknown
29081.png Acute Lv1 (29081)
CRI +3
Increases Critical Damage by 20%.
_______________________
Type: Enchant
Position: Unknown
29082.png Acute Lv2 (29082)
CRI +6
Increases Critical Damage by 35%.
_______________________
Type: Enchant
Position: Unknown
29083.png Acute Lv3 (29083)
CRI +9
Increases Critical Damage by 50%.
_______________________
Type: Enchant
Position: Unknown
29111.png Affection Lv1 (29111)
Increases Healing skills effectiveness by 5%.
MaxSP +3%
_______________________
Type: Enchant
Position: Unknown
29112.png Affection Lv2 (29112)
Increases Healing skills effectiveness by 10%.
MaxSP +6%
_______________________
Type: Enchant
Position: Unknown
29113.png Affection Lv3 (29113)
Increases Healing skills effectiveness by 15%.
MaxSP +9%
_______________________
Type: Enchant
Position: Unknown

For the 4th Slot enchant you can also use the random enchant option: 1x 7925.png Powerful Dimensional Essence (7925) , 25x 1000257.png Piece of Sin (1000257) , 25x 1000263.png Fragment of Good Will (1000263) and 300,000 z.