Cannon Meat's Class Tierlist: Difference between revisions
Jump to navigation
Jump to search
Cannon Meat (talk | contribs) No edit summary |
Cannon Meat (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
* If you think a class should be higher/lower in the tier list feel free to discuss it in the discord channel #Tier-List. | * If you think a class should be higher/lower in the tier list feel free to discuss it in the discord channel #Tier-List. | ||
* Detailed player Guides can be found [[:Category:Class_Guides|here.]] | * Detailed player Guides can be found [[:Category:Class_Guides|here.]] | ||
= Details = | |||
*Tier: Current Meta (S-F) | |||
*Solo Playability: How strong the class is during solo play | |||
*Party Playability: How strong the class is during party play | |||
*Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage | |||
*Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage | |||
*Physical DPS: How strong the physical damage per second is for the class | |||
*Magical DPS: How strong the magical damage per second is for the class | |||
*Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs) | |||
*Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too) | |||
*Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount) | |||
*Limits: The overall limits of the class (access to damage elements and stuff) | |||
*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use) | |||
*Difficulty: The difficulty level to play the class | |||
= Classes: = | = Classes: = | ||
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;" | {| class="mw-collapsible mv-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;" | |- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;" | ||
| [[File:Meister.png|frameless|294x294px|link=Meister]] | | [[File:Meister.png|frameless|294x294px|link=Meister]] |
Revision as of 16:54, 4 January 2023
Overview
- Last Updated: "4.1.2023" by Cannon Meat
- Latest Episode: EP 18
- (Side Note: Not all classes are properly tested and may be in the wrong tier please consider sharing some of your opinions if you have played one for longer)
- Needs to be re-evaluated after skill rework! (please make sure to leave your thoughts in #Tier-List)
- The Following Classes are designated by their " DPS (M = Magic DPS / P = Physical DPS) | Difficulty to play | Versatility | Charakter Limitations "
- on a scala from 1 -10, 1 is bad | 10 is good.
- (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
- If you think a class should be higher/lower in the tier list feel free to discuss it in the discord channel #Tier-List.
- Detailed player Guides can be found here.
Details
- Tier: Current Meta (S-F)
- Solo Playability: How strong the class is during solo play
- Party Playability: How strong the class is during party play
- Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
- Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
- Physical DPS: How strong the physical damage per second is for the class
- Magical DPS: How strong the magical damage per second is for the class
- Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
- Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
- Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
- Limits: The overall limits of the class (access to damage elements and stuff)
- Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
- Difficulty: The difficulty level to play the class
Classes:
MEISTER asdasdjha | ||||||||||||||||||||||||||
Meister
|
BIOLO asdasdjha | ||||||||||||||||||||||||||
Biolo
|
SHADOW CROSS asdasdjha | ||||||||||||||||||||||||||
Shadow Cross
|
INQUISITOR asdasdjha | ||||||||||||||||||||||||||
Inquisitor
|
SPIRIT HANDLER asdasdjha | ||||||||||||||||||||||||||
Spirit Handler
|
IMPERIAL GUARD asdasdjha | ||||||||||||||||||||||||||
Imperial Guard
|
WIND HAWK asdasdjha | ||||||||||||||||||||||||||
Wind Hawk
|
SKY EMPEROR asdasdjha | ||||||||||||||||||||||||||
Sky Emperor
|
NIGHT WATCH asdasdjha | ||||||||||||||||||||||||||
Night Watch
|
TROUBADOUR & TROUVERE asdasdjha | ||||||||||||||||||||||||||
Troubadure & Trouvere
|
ARCH MAGE asdasdjha | ||||||||||||||||||||||||||
Arch Mage
|
ELEMENTAL MASTER asdasdjha | ||||||||||||||||||||||||||
Elemental Master
|
CARDINAL asdasdjha | ||||||||||||||||||||||||||
Cardinal
|
SHINKIRO & SHIRANUI asdasdjha | ||||||||||||||||||||||||||
Shinkiro & Shiranui
|
HYPER NOVICE asdasdjha | ||||||||||||||||||||||||||
Hyper Novice
|
ABYSS CHASER asdasdjha | ||||||||||||||||||||||||||
Abyss Chaser
|
SOUL ASCETIC asdasdjha | ||||||||||||||||||||||||||
Soul Ascetic
|
Changelog
- 4.1.2023 Completly changed the List
- 4.1.2023 Changed DPS into Physical & Magical DPS
- 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
- 2,10,22: added scala to the classes