WoE TE: Difference between revisions
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<big style="font-size:170%;"><span style="color:red">Important Note</span></big>: The Blacksmiths will take any Valk Shield/Staff in your Inventory be sure you have only 1 with you when you want to craft it! | <big style="font-size:170%;"><span style="color:red">Important Note</span></big>: The Blacksmiths will take any Valk Shield/Staff in your Inventory, so be sure you have only 1 with you when you want to craft it! | ||
Revision as of 15:28, 10 September 2022
Overview
The training edition of the War of Emperium system is a more restricted version of WoE for Transcendent Classes and below. WoE TE recreates all 5 of the Valkyrie and Luina realm castles called Gloria and Kafragarten. The entrance of WoE TE castle realms are located in Valkyrie (prt_gld 120, 153) and Luina (alde_gld 225, 188)
WoE TE is a scheduled server-activated event enabled during certain periods of time.
Important Note: There may be frequent changes regarding skills and mechanics, depending on player feedback.
Restrictions
The rules of battle are generally the same as the original War of Emperium. All damage formulas and ally statuses are the same. Players must be a Transcendent class or Expanded class. Third class, Expanded Super Novice, Kagerou and Oboro players cannot participate in WoE TE. In addition to the disabled skills of War of Emperium, the following are disabled or have no effect in WoE TE. Disabled buffs/debuffs are also stripped from the player when entering castles.
Skills
- All Third class, Kagerou and Oboro supportive buff/debuff skills are disabled in WoE TE castles.
- The following skills below are also disabled.
Disabled Skills | |||
Leap Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: (Lv6+)None After Cast Delay: None Cool Down: None Description: Leaps to a targeted cell within the skill's range. So long as the targeted cell is accessable, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE maps. Cast Time & Skill Range per Level [Lv 1]: 5 sec, 2 cells [Lv 2]: 4 sec, 4 cells [Lv 3]: 3 sec, 6 cells [Lv 4]: 2 sec, 8 cells [Lv 5]: 1 sec, 10 cells |
Rapid Throw Max Level: 10 Requirement: Makibishi 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s Description: A powerup version of the Ninja skill, Throw Coins. Throws up to 100,000 Zeny that has a chance to inflict random splash damage that ignores defense within a certain range. Only half of the damage is inflicted to Boss monsters. [Lv 1]: 10,000 Zeny, 5,000~10,000 Damage [Lv 2]: 20,000 Zeny, 10,000~20,000 Damage [Lv 3]: 30,000 Zeny, 15,000~30,000 Damage [Lv 4]: 40,000 Zeny, 20,000~40,000 Damage [Lv 5]: 50,000 Zeny, 25,000~50,000 Damage [Lv 6]: 60,000 Zeny, 30,000~60,000 Damage [Lv 7]: 70,000 Zeny, 35,000~70,000 Damage [Lv 8]: 80,000 Zeny, 40,000~80,000 Damage [Lv 9]: 90,000 Zeny, 45,000~90,000 Damage [Lv 10]: 100,000 Zeny, 50,000~100,000 Damage |
Chase Walk (Stealth) Max Level: 5 Requirement: Hiding 5, Tunnel Drive 3 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: None Cool Down: None Description: Enters a special Hiding status in which caster can move without being detected by skills. However, the caster will leave footprints and can be damaged by skills that target the ground. Ineffective against Insect, Demon and Boss monsters. During WoE, this skill will consume 5 times as much SP. [Lv 1]: 70% Movement Speed, 12 SP/10 sec, +1 STR after 10 seconds. [Lv 2]: 75% Movement Speed, 14 SP/10 sec, +2 STR after 10 seconds. [Lv 3]: 80% Movement Speed, 16 SP/10 sec, +4 STR after 10 seconds. [Lv 4]: 85% Movement Speed, 18 SP/10 sec, +8 STR after 10 seconds. [Lv 5]: 90% Movement Speed, 20 SP/10 sec, +16 STR after 10 seconds. |
Shadow Leap Max Level: 5 Requirement: Flip Tatami 1 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: 1s Cool Down: None Description: Shadow Leap can only be performed when the caster is in Hiding status, which can be enabled by the Haze Slasher skill. This skill instantly moves the caster to a targeted cell, ignoring obstacles in the caster's way. [Lv 1]: Leap 6 cells [Lv 2]: Leap 7 cells [Lv 3]: Leap 8 cells [Lv 4]: Leap 9 cells [Lv 5]: Leap 10 cells |
Berserk Max Level: 1 Requirement: Lord Knight Over Job Level 50 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enhance your physical ability to the limits for 300 seconds by using your rage. Upon casting Berserk, restore your HP to 100%, and reduce your SP to 0%. Effects of Berserk while it is active: [1]: Increase your MaxHP by 200%, [2]: Increase Normal attack damage by 200%, [3]: Increased Movement Speed, [4]: Increase ASPD by 30%, [5]: Ignore flinching effect when taking damage, [6]: Increase Scaling ASPD by 15, [7]: Can not use items, [8]: Chat is disabled, [9]: Can not change equipment. [10]: Can not cast skills (except autocasts), [11]: Can not be healed by most sources, [12]: Disable natural HP/SP regeneration, [13]: Lose 5% MaxHP every 10 seconds, [14]: Reduce Flee by 50%, [15]: Reduce DEF/MDEF to 0. |
Marionette Control Max Level: 1 Requirement: Musical Lesson 5, Requirement: Dancing Lesson 5, Improve Concentration 10 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Targeted party member receives a bonus to all Stats equal to half of the Stats of the caster. However, each of the target's Stats cannot exceed 99. This skill is canceled if this party member is more than 7 cells away from the caster. |
Back Slide Requirement: Finish Quest Skill Form: Active Type: Supportive Target: Caster Description: Quickly move 5 cells backwards to position yourself safely away from threats. |
Deluge Max Level: 5 Requirement: Frost Weapon 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in it's range. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration. [Lv 1]: Water Damage +10%, MaxHP +5% [Lv 2]: Water Damage +14%, MaxHP +9% [Lv 3]: Water Damage +17%, MaxHP +12% [Lv 4]: Water Damage +19%, MaxHP +14% [Lv 5]: Water Damage +20%, MaxHP +15% |
Items
- All MVP Cards.
- Maya Purple Card (4198)
- Level 5 Assumptio Scroll (12218)
- Party Assumptio 5 Scroll (14590)
- Siege White Potion (11548)
- Siege Violet Potion (11547)
- Siege Blue Potion (11549)
- Box of Sunlight (12033)
- Savage BBQ (12429)
- Drosera Herb Stew (12433)
- Minor Brisket (12431)
- Warg Blood Cocktail (12430)
- Siroma Icetea (12432)
- Red Herb Activator (100232)
- Blue Herb Activator (100233)
- Golden X (100231)
- The One Potion (50035) (and all Potions contained within)
Equipment
- Glorious equipment and weapons
- WoE equipment
- Bellum weapons
- WoE and WoE2 God Items
- All Advanced Shadow Gear (Blue colored)
- All Paradise Gear (Including Shadow Gear)
- All Trait Shadow Gear
Rental Gear System
Special Rental Equipments are provided for 24-hours period that can only be used in WoE:TE. Common traits are extra damage/resistance against other player and frozen resistance.
Weapon
TE WoE Axe (1319)
TE WoE Book (1591)
TE WoE Bow (18118)
TE WoE Fist (1834)
TE WoE Gatling Gun (13185)
TE WoE Guitar (1932)
TE WoE Grenade Launcher (13187)
TE WoE Huuma Shuriken (13317)
TE WoE Katar (1299)
TE WoE Knife (13083)
TE WoE Pike (1437)
TE WoE Gun (13117)
TE WoE Lance (1495)
TE WoE Mace (16025)
TE WoE Rifle (13184)
TE WoE Rope (1987)
TE WoE Shotgun (13186)
TE WoE Staff (1667)
TE WoE Sword (13439)
TE WoE Two-Handed Axe (1399)
TE WoE Two-Handed Staff (2019)
TE WoE Two-Handed Sword (21006)
Shield
TE WoE Buckler (2178) TE WoE Magic Guard (2180) TE WoE Shield (2179)
Headgear
TE WoE Bone Helm (18733) TE WoE Cap (18732) TE WoE Magic Eyes (18734)
Armor
TE WoE Coat (15062) TE WoE Mink Coat (15064) TE WoE Chain Mail (15063)
Garment
TE WoE Manteau (20703) TE WoE Magic Manteau (20704) TE WoE Muffler (20702)
Shoes
TE WoE Boots (2497) TE WoE Magic Sandals (2498) TE WoE Shoes (2496)
Accessory
TE Defiance Ring (2946) TE Ring of Protection (2944) TE Rage Ring (2945)
Mechanics
GvG Reduction
Type | % |
Melee | 20% |
Ranged | 20% |
Physical Skills | 40% |
Ranged Skills | 40% |
Misc Skills (Fixed Dmg) | 40% |
Resistance
- Size, Race, Class, Long Range Resists are capped at 90%.
Emperium
- Plant protocoll 700 HP
Times
- Castle Region 1: Sundays 13:00 Server Time
- Castle Region 2: Wednesday 18:00 Server Time
- The Gloria and Kafragarten Castles will change their Region every 13 Weeks, so players with different Timezones can visit the other castles as well.
Adjusted SKills
- Some skills may be adjusted in the future (player feedback)
Godlike Crafting Guide
Requirements
- In order to build either Hervor (2181) or Jormungandr (2020) you need to conquer either Gloria 1 or Kafragarten 1. ( Gloria/Kafragarten 2-5 don't have the NPC!)
- The Castle needs a commercial invest of at least 30. (The Invest will drop by 20 points once the quest is started)
- Only Players can enter the Castle with Lvl 99 or below and 2nd class Job or below.
- All of the respective Materials are needed in order to start the Quest:
Hervor (2181) | Jormungandr (2020) |
Velund's Hammer (6595) x2 | Skin of Hraesvelg (6603) x4 |
Velund's Anvil (6596) x1 | Spirit of Hugin (6599) x1 |
Magic Bronze Bullion (6594) x4 | Jormungandr's Rib (6598) x1 |
Velund's Bracelet (6597) x3 | Chisel of Giant (6601) x4 |
Secret of Rune (6602) x1 | Spirit of Munin (6600) x1 |
Muspellium (6605) x1 | Muspellium (6605) x1 |
Essence of Rune (6604) x1 | Essence of Rune (6604) x1 |
Valkyrie Shield [1] (2115) x1 | Wizardry Staff (1473) x1 |
Important Note: The Blacksmiths will take any Valk Shield/Staff in your Inventory, so be sure you have only 1 with you when you want to craft it!
- You can craft the Muspellium (6605) and Essence of Rune (6604) at the same NPC you build the God Item:
Muspellium (6605) | Essence of Rune (6604) |
Oridecon (984) x50 | Mystic Rough Runestone (12736) x100 |
Elunium (985) x50 | Ancient Rough Runestone (12735) x200 |
- They are in the Emperium Room of Kafragarten 1 / Gloria 1
- (te_prtcas01 204, 204)
- (te_aldecas1 226, 34)
- The God Item Parts can be found inside the Treasure Boxes in the following Castles:
Castle Number | Name | Entrance | Dungeon Entrance | Entrance Object | Godly Drop |
Gloria 1 | Gaebolg | (131, 65) | (96, 200) | Podium | Velund's Hammer (6595) |
Gloria 2 | Richard | (240, 126) | (83, 72) | Statue | Velund's Anvil (6596) |
Gloria 3 | Wigner | (153, 139) | (5, 70) | Statue | Magic Bronze Bullion (6594) |
Gloria 4 | Heine | (109, 240) | (56, 281) | Bull's Head | Velund's Bracelet (6597) |
Gloria 5 | Nerious | (210, 240) | (213, 94) | Weapon Shelf | Secret of Rune (6602) |
Kafragarten 1 | Glaris | (49, 81) | (212, 179) | Statue | Skin of Hraesvelg (6603) |
Kafragarten 2 | Defolty | (95, 251) | (194, 139) | Statue | Spirit of Hugin (6599) |
Kafragarten 3 | Sorin | (142, 83) | (199, 177) | Statue | Jormungandr's Rib (6598) |
Kafragarten 4 | Bennit | (241, 242) | (75, 64) | Book | Chisel of Giant (6601) |
Kafragarten 5 | Leilah | (261, 90) | (23, 207) | Fountain | Spirit of Munin (6600) |
Castle Invasion
- Once all the Materials have been gathered the Guild Leader must speak with Blacksmith Kai in Gloria 1 if you want to make a Hervor (2181) or with Blacksmith Cano in Kafragarten 1 if you want to make a Jormungandr (2020)
- (Note only the Guild that owns the castle can initiate the Raid and build the God Item. Other Guilds can enter the castle and help but they can't craft the God Item even if they have the Materials)
- An announce will appear that the castle will be stormed in 10 min.
- After the 10 min have passed all Players will be kicked out of the Castle and the Monsters will spawn within.
- In order to complete the Raid the Guild must defeat all of the Waifu Minibosses.
- In each Level of the Castle will spawn Multiple MVP's, Special "Guardian" Monsters, and Normal Monsters. (The MVP's have Green aura effect!)
- (The MVP's are optional and don't need to be defeated in order to progress but they are very anoying.)
- In order to spawn the Waifu MiniBoss all of their "Guardian" Monsters must be defeated.
- The Normal Monsters will respawn roughly every 5min.
- You can use Guild skills and Flag warp during the Raid to warp directly to Area3, but you have to complete Area 1, 2 and 3 before you can enter the Emperium Room. (The Flag warp might be crowded)
- Below is a list of the Monsters:
- Area 1:
Guardians | Normal Monsters | MVP's | Waifu |
Imp (1837) |
Bloody Knight (1268) |
Dark Lord (1272) |
Aira (2443) |
Kasa (1833) |
Khalitzburg (1132) |
Knight of Windstorm (1251) |
Kuluna (2444) |
Salamander (1831) |
Abysmal Knight (1219) |
Garm (1252) | |
Gajomart (1309) |
Raydric (1163) | ||
High Orc (1213) | |||
Blazer (1367) | |||
Despero of Thanatos (1705) | |||
Odium of Thanatos (1704) | |||
Dolor of Thanatos (1707) | |||
Marionette (1143) | |||
Plasma (1693) | |||
Flame Skull (1869) |
- Area 2:
Guardians | Normal Monsters | MVP's | Waifu |
Naga (1993) |
Bloody Knight (1268) |
Dark Lord (1272) |
Mallina (2445) |
Ferus (1717) |
Khalitzburg (1132) |
Ezella (2446) | |
Hillsrion (1989) |
Abysmal Knight (1219) |
Lune (2447) | |
Plasma (1695) |
Raydric (1163) | ||
Tendrillion (1991) | |||
Assaulter (1315) | |||
Gazeti (1778) | |||
Ice Titan (1777) | |||
Aqua Elemental (2016) | |||
Rhyncho (2020) | |||
Phylla (2021) | |||
Dimik (1671) | |||
Kavac (1656) | |||
Gemini-S58 (1681) | |||
Breeze (1692) |
- Area 3:
Guardians | Normal Monsters | MVP's | Waifu |
Shelter (1701) |
Bloody Knight (1268) |
Morin (2448) | |
Nightmare Terror (1379) |
Khalitzburg (1132) |
Nasarin (2449) | |
Mysteltainn (1203) |
Abysmal Knight (1219) | ||
Ogretooth (1204) |
Raydric (1163) | ||
Executioner (1205) | |||
Kiel (1733) | |||
Centipede (1987) | |||
Ungoliant (1618) | |||
Dark Pinguicula (2015) |
- Emperium Room:
Guardians | Normal Monsters | MVP's | Waifu |
Bloody Knight (1268) |
Dark Lord (1272) |
Aira (2443) | |
Khalitzburg (1132) |
Knight of Windstorm (1251) |
Kuluna (2444) | |
Abysmal Knight (1219) |
Garm (1252) |
Mallina (2445) | |
Raydric (1163) |
Ezella (2446) | ||
Lune (2447) | |||
Morin (2448) | |||
Nasarin (2449) |
- Once all 7 Waifu are defeated a portal to the Emperium Room will Open.
- All 7 Waifu are spawned within the Emperium Room again. Once these 7 are defeated the Raid is over and all other Monsters will die.
- The Guild Leader can now talk to the blacksmith (while holding the required items) and craft the God Item.
Tips
- It is recommended to do this quest with at least 6+ ppl. (It can be done Solo but it may be hard to do so.)
- Using an Alice Card (4253) Shield significantly bolsters your defense against MVP's and Waifu Monsters.
- Also having a Marc Card (4105) and a corresponding Saphien's Armor of Ocean [1] (2347) will help against Garm and Stormy Knight, and a Pasana Card (4099) against Dark Lord.( Land protector will help as well. )
- If you can't kill the MVP try running quickly past them and completly ignore them as much as possible.
- If your party Members can't join up try using Emergency Call to instantly call all guild members to you.
- Or use the "Flag of Assault" to put down a flag so others can warp to the flag multiple times with "Charge shout Beating".( As long as the guild Leader doesn't leave the castle or die, the flag will stay for several minutes.)