Vicious Mind Weapons: Difference between revisions
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m (Protected "Vicious Mind" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
m (Stasi moved page Vicious Mind to Vicious Mind Weapons) |
(No difference)
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Revision as of 15:26, 19 February 2022
Enchants
Vicious Mind Enchants
Weapon | First Enchant | Second Enchant | Third Enchant |
Vicious Mind Two-Handed Sword [1] (21016)
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Vicious Mind Huuma Shuriken [1] (13328)
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Vicious Mind Two-Handed Axe [1] (28107)
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Vicious Mind Violin [1] (1900)
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Vicious Mind Rod [1] (1600)
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Race/Element Enchants
Enemy element's | Weapon property element's | Enemy race's |
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Max value for X:
- Atk/Matk + 50
- Atk/Matk + 15%
- Aspd + 5
- Increases magical/physical damage on any property monsters/race targets by 20%.
- Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
- Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
- Reduces the global delay of skills by 15%.
- Increases long-ranged damage on targets by 20%.
- Reduces SP cost of skills by 5%.
- Stats + 10
- Increases critical damage on targets by 20%.
- Crit + 15
- Increases the recovery rate of recovery skills by 20%.
- Reduces variable casting time of skills by 20%.