Illusion Enchantment: Difference between revisions
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* The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}. | * The two stones can be purchased from the '''Illusion Merchant NPC''' {{#navi:prontera|88|113}}. | ||
* Each single stone costs either 2,000,000 zeny or 10 Illusion Stone. | * Each single stone costs either 2,000,000 zeny or 10 Illusion Stone. | ||
* Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with ''' | * Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with '''4 random line enchants'''. | ||
* There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone. | * There is '''no''' chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone. | ||
==== Possible enchants on dropped level 4 weapons: ==== | ==== Possible enchants on dropped level 4 weapons: ==== |
Revision as of 10:50, 2 February 2022
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants | ||||
Melee-type Enchantments | ||||
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Level 3 Weapon Enchants | ||||
Range-type Enchantments | ||||
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Level 3 Weapon Enchants | ||||
Magic-type Enchantments | ||||
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Armor Enchants | |||
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Accessory Enchants | |||
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Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price | Success Chance |
100,00 zeny | 50% |
200,00 zeny | 60% |
300,000 zeny | 70% |
400,000 zeny | 80% |
500,000 zeny | 100% |
5 Illusion Stones | 100% |
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 4 random line enchants.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Possible enchants on dropped level 4 weapons:
Physical Enchants | Magical Enchants |
Line Option 1 | |
ATK + 5 ~ 50 | MATK + 5 ~ 50 |
ATK + 1% ~ 10% | MATK + 1% ~ 10% |
MHP + 100 ~ 5000 | MHP + 100 ~ 5000 |
Physical Damage to Earth Property Monsters + 1% ~ 20% | Magical Damage to Earth Property Monsters + 1% ~ 20% |
Physical Damage to Fire Property Monsters + 1% ~ 20% | Magical Damage to Fire Property Monsters + 1% ~ 20% |
Physical Damage to Ghost Property Monsters + 1% ~ 20% | Magical Damage to Ghost Property Monsters + 1% ~ 20% |
Physical Damage to Holy Property Monsters + 1% ~ 20% | Magical Damage to Holy Property Monsters + 1% ~ 20% |
Physical Damage to Neutral Property Monsters + 1% ~ 20% | Magical Damage to Neutral Property Monsters + 1% ~ 20% |
Physical Damage to Poison Property Monsters + 1% ~ 20% | Magical Damage to Poison Property Monsters + 1% ~ 20% |
Physical Damage to Shadow Property Monsters + 1% ~ 20% | Magical Damage to Shadow Property Monsters + 1% ~ 20% |
Physical Damage to Undead Property Monsters + 1% ~ 20% | Magical Damage to Undead Property Monsters + 1% ~ 20% |
Physical Damage to Water Property Monsters + 1% ~ 20% | Magical Damage to Water Property Monsters + 1% ~ 20% |
Physical Damage to Wind Property Monsters + 1% ~ 20 | Magical Damage to Wind Property Monsters + 1% ~ 20 |
Reduces SP Consumption of Skill by 1% ~ 15% | Reduces SP Consumption of Skill by 1% ~ 15% |
Line Option 2 | |
FLEE + 5 ~ 50 | FLEE + 5 ~ 50 |
Critical Damage + 1% ~ 10% | Heal Recovery + 10% ~ 22% |
Attack Speed + 1% ~ 10% | Reduces SP Consumption of Skills by 1% ~ 15% |
Ranged Physical Damage + 1% ~ 10% | Magical Damage to Angel Monsters + 1% ~ 20% |
Physical Damage to Angel Monsters + 1% ~ 20% | Magical Damage to Brute Monsters + 1% ~ 20% |
Physical Damage to Brute Monsters + 1% ~ 20% | Magical Damage to Demi-Human Monsters + 1% ~ 20% |
Physical Damage to Demi-Human Monsters + 1% ~ 20% | Magical Damage to Demon Monsters + 1% ~ 20% |
Physical Damage to Demon Monsters + 1% ~ 20% | Magical Damage to Dragon Monsters + 1% ~ 20% |
Physical Damage to Dragon Monsters + 1% ~ 20% | Magical Damage to Fish Monsters + 1% ~ 20% |
Physical Damage to Fish Monsters + 1% ~ 20% | Magical Damage to Formless Monsters + 1% ~ 20% |
Physical Damage to Formless Monsters + 1% ~ 20% | Magical Damage to Insect Monsters + 1% ~ 20% |
Physical Damage to Insect Monsters + 1% ~ 20% | Magical Damage to Plant Monsters + 1% ~ 20% |
Physical Damage to Plant Monsters + 1% ~ 20% | Magical Damage to Undead Monsters + 1% ~ 20% |
Physical Damage to Undead Monsters + 1% ~ 20% | After Cast Delay - 1% ~ 10% |
After Cast Delay - 1% ~ 10% | Magical Damage to Large Monsters + 1% ~ 10% |
Physical Damage to Large Monsters + 1% ~ 10% | Magical Damage to Medium Monsters + 1% ~ 10% |
Physical Damage to Medium Monsters + 1% ~ 10% | Magical Damage to Small Monsters + 1% ~ 10% |
Physical Damage to Small Monsters + 1% ~ 10% | |
Line Option 3 | |
Ignore Physical Defense of Angel Monsters + 5% ~ 20% | Ignore Magical Defense of Angel Monsters + 5% ~ 20% |
Ignore Physical Defense of Brute Monsters + 5% ~ 20% | Ignore Magical Defense of Brute Monsters + 5% ~ 20% |
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% |
Ignore Physical Defense of Demon Monsters + 5% ~ 20% | Ignore Magical Defense of Demon Monsters + 5% ~ 20% |
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | Ignore Magical Defense of Dragon Monsters + 5% ~ 20% |
Ignore Physical Defense of Fish Monsters + 5% ~ 20% | Ignore Magical Defense of Fish Monsters + 5% ~ 20% |
Ignore Physical Defense of Formless Monsters + 5% ~ 20% | Ignore Magical Defense of Formless Monsters + 5% ~ 20% |
Ignore Physical Defense of Insect Monsters + 5% ~ 20% | Ignore Magical Defense of Insect Monsters + 5% ~ 20% |
Ignore Physical Defense of Plant Monsters + 5% ~ 20% | Ignore Magical Defense of Plant Monsters + 5% ~ 20% |
Ignore Physical Defense of Undead Monsters + 5% ~ 20% | Ignore Magical Defense of Undead Monsters + 5% ~ 20% |
Line Option 4 | |
Ignore Physical Defense of Boss Monsters + 5% ~ 15% | Ignore Magical Defense of Boss Monsters + 5% ~ 15% |
Ignore Physical Defense of Normal Monsters + 5% ~ 15% | Ignore Magical Defense of Normal Monsters + 5% ~ 15% |
Physical Damage to Boss Monsters + 1% ~ 15% | Magical Damage to Boss Monsters + 1% ~ 15% |
Physical Damage to Normal Monsters + 1% ~ 15% | Magical Damage to Normal Monsters + 1% ~ 15% |