Crimson Weapons: Difference between revisions
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!Description | !Description | ||
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| | | {{#item:28705|Crimson Dagger [2]}} | ||
| | | {{#itemDesc:28705}} | ||
|- | |- | ||
| | | {{#item:13454|Crimson Sabre [2]}} | ||
| | | {{#itemDesc:13454}} | ||
|- | |- | ||
| | | {{#item:21015|Crimson Twohand Sword[2]}} | ||
| | | {{#itemDesc:21015}} | ||
|- | |- | ||
| | | {{#item:28106|Crimson Twohand Axe [2]}} | ||
| | | {{#itemDesc:28106}} | ||
|- | |- | ||
| | | {{#item:16040|Crimson Mace [2]}} | ||
| | | {{#itemDesc:16040}} | ||
|- | |- | ||
| | | {{#item:1443|Crimson Spear [2]}} | ||
| | | {{#itemDesc:1443}} | ||
|- | |- | ||
| | | {{#item:1498|Crimson Lance [2]}} | ||
| | | {{#itemDesc:1498}} | ||
|- | |- | ||
| | | {{#item:18130|Crimson Bow}} | ||
| | | {{#itemDesc:18130}} | ||
|- | |- | ||
| | | {{#item:28007|Crimson Katar [2]}} | ||
| | | {{#itemDesc:28007}} | ||
|- | |- | ||
| | | {{#item:1839|Crimson Knuckle [2]}} | ||
| | | {{#itemDesc:1839}} | ||
|- | |- | ||
| | | {{#item:28604|Crimson Bible [2]}} | ||
| | | {{#itemDesc:28604}} | ||
|- | |- | ||
| | | {{#item:1680|Crimson Rod [2]}} | ||
| | | {{#itemDesc:1680}} | ||
|- | |- | ||
| | | {{#item:2025|Crimson Staff [2]}} | ||
| | | {{#itemDesc:2025}} | ||
|- | |- | ||
| | | {{#item:1939|Crimson Violin [2]}} | ||
| | | {{#itemDesc:1939}} | ||
|- | |- | ||
| | | {{#item:1995|Crimson Wire [2]}} | ||
| | | {{#itemDesc:1995}} | ||
|- | |- | ||
| | | {{#item:13327|Crimson Huuma Shuriken [2]}} | ||
| | | {{#itemDesc:13327}} | ||
|- | |- | ||
| | | {{#item:13127|Crimson Revolver [2]}} | ||
| | | {{#itemDesc:13127}} | ||
|} | |} |
Revision as of 09:48, 23 August 2021
Crimson weapons are easy to farm and a good starting weapon for some classes. Also, you can sell them to the NPC for good zeny.
Weapon | Description |
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Dagger that emitting red aura. _______________________ Increases ATK by (Refine*Refine) up to +15 Refine Level. _______________________ Increases MATK by (Refine*Refine)/2 up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Novice, Swordsman, Magician, Archer, Merchant, Thief, Ninja and Soul Linker _______________________ Type: Dagger Position: Right Hand Physical Attack: 55 Weapon Level: 3 Refinable Weight: 55 Required Level: 70 |
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One-handed sword that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Novice, Swordsman, Merchant and Thief classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 85 Weapon Level: 3 Refinable Weight: 85 Required Level: 70 |
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Two-Handed Sword that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv) up to +15 Refine Level. MATK increased by (RefineLv*RefineLv)/2 up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Swordman classes _______________________ Type: 2hSword Position: Right Hand Physical Attack: 170 Weapon Level: 3 Refinable Weight: 170 Required Level: 70 |
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Two-Handed axe that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Swordsman and Merchant _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 200 Weapon Level: 3 Refinable Weight: 200 Required Level: 70 |
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Mace that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Novice, Swordsman, Merchant and Acolyte _______________________ Type: Mace Position: Right Hand Physical Attack: 80 Weapon Level: 3 Refinable Weight: 80 Required Level: 70 |
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One handed spear that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Swordman classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 90 Weapon Level: 3 Refinable Weight: 90 Required Level: 70 |
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A Two-Handed spear that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Swordman classes _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 175 Weapon Level: 3 Refinable Weight: 175 Required Level: 70 |
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Bow that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ Base Level at least 70:Per 10 BaseLevel,ATK +5. _______________________ Class Restrictions: Archer, Thief and Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 120 Weapon Level: 3 Refinable Weight: 120 Required Level: 70 |
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Katar that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Assassin classes _______________________ Type: Katar Position: Right Hand Physical Attack: 130 Weapon Level: 3 Refinable Weight: 130 Required Level: 70 |
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Knuckle that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Priest and Monk classes _______________________ Type: Knuckle Position: Right Hand Physical Attack: 100 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |
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Book that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Priest, Sage and Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 45 Weapon Level: 3 Refinable Weight: 45 Required Level: 70 |
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Rod that emitting red aura. _______________________ INT +4 MATK +70 _______________________ MATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: MATK +5 _______________________ Class Restrictions: Novice, Magician, Acolyte and Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 70 Weapon Level: 3 Refinable Weight: 60 Required Level: 70 |
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Two-Handed staff that emitting red aura. _______________________ INT +5 MATK +150 _______________________ MATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: MATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Wizard and Soul Linker classes _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 150 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |
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Violin that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Bard classes _______________________ Type: Musical Position: Right Hand Physical Attack: 80 Weapon Level: 3 Refinable Weight: 80 Required Level: 70 |
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Whip that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Dancer classes _______________________ Type: Whip Position: Right Hand Physical Attack: 80 Weapon Level: 3 Refinable Weight: 80 Required Level: 70 |
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Huuma shuriken that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ MATK increased by (RefineLv*RefineLv)/2, up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Indestructible in battle _______________________ Class Restrictions: Ninja _______________________ Type: Huuma Position: Right Hand Physical Attack: 100 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |
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Pistol that emitting red aura. _______________________ ATK increased by (RefineLv*RefineLv), up to +15 Refine Level. _______________________ For each 10 Base Level above 70: ATK +5 _______________________ Class Restrictions: Gunslinger _______________________ Type: Revolver Position: Right Hand Physical Attack: 100 Weapon Level: 3 Refinable Weight: 100 Required Level: 70 |