Illusion Enchantment: Difference between revisions
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|Physical Enchants | |Physical Enchants | ||
|Magical Enchants | |Magical Enchants | ||
|- style="background-color:#d5fdf4; text-align: center;" colspan="2" | |||
|- style="background-color:#d5fdf4; text-align: center;" colspan="2" |Line Option 1 | |Line Option 1 | ||
|- | |- | ||
|ATK + 5 ~ 50 | |ATK + 5 ~ 50 | ||
Line 403: | Line 403: | ||
|Reduces SP Consumption of Skill by 1% ~ 15% | |Reduces SP Consumption of Skill by 1% ~ 15% | ||
|Reduces SP Consumption of Skill by 1% ~ 15% | |Reduces SP Consumption of Skill by 1% ~ 15% | ||
|- style="background-color:#d5fdf4; text-align: center;" colspan="2" | |||
|- style="background-color:#d5fdf4; text-align: center;" colspan="2" |Line Option 2 | |Line Option 2 | ||
|- | |- | ||
|FLEE + 5 ~ 50 | |FLEE + 5 ~ 50 | ||
Line 460: | Line 460: | ||
| | | | ||
| | | | ||
|- style="background-color:#d5fdf4; text-align: center;" colspan="2" |Line Option 3 | |- style="background-color:#d5fdf4; text-align: center;" colspan="2" | ||
|Line Option 3 | |||
|- | |- | ||
|Ignore Physical Defense of Angel Monsters + 5% ~ 20% | |Ignore Physical Defense of Angel Monsters + 5% ~ 20% | ||
Line 492: | Line 493: | ||
|Ignore Magical Defense of Undead Monsters + 5% ~ 20% | |Ignore Magical Defense of Undead Monsters + 5% ~ 20% | ||
|- | |- | ||
|- style="background-color:#d5fdf4; text-align: center;" colspan="2" |Line Option 4 | |- style="background-color:#d5fdf4; text-align: center;" colspan="2" | ||
|Line Option 4 | |||
|- | |- | ||
|Ignore Physical Defense of Boss Monsters + 5% ~ 15% | |Ignore Physical Defense of Boss Monsters + 5% ~ 15% |
Revision as of 14:49, 5 August 2021
Enchanting
- The Illusion Enchanter can be found in Prontera at (prontera 91, 115). You will get a short story the first time you speak with her.
- Each item can only be enchanted twice at the cost of 5 Illusion Stones per try. You can only enchant Illusion items.
- Depending on the item type, you will get different enchants.
Level 3 Weapon Enchants | ||||
Melee-type Enchantments | ||||
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Level 3 Weapon Enchants | ||||
Range-type Enchantments | ||||
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Level 3 Weapon Enchants | ||||
Magic-type Enchantments | ||||
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Armor Enchants | |||
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Accessory Enchants | ||
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Resetting Enchants
- The Illusion Enchanter will reset both of your enchants for a cost. Before resetting the enchants, the item must be fully enchanted first.
- Depending on the option you choose, it has a chance of failure which will end up breaking the item. It is recommended to pay the full price to avoid this situation.
Price | Success Chance |
100,00 zeny | 50% |
200,00 zeny | 60% |
300,000 zeny | 70% |
400,000 zeny | 80% |
500,000 zeny | 100% |
5 Illusion Stones | 100% |
Partial Reset
For the price of 30 Illusion Stones or 5,000,000 zeny, you can also choose to reset only one enchant, keeping the other as is.
Illusion Weapon Level 4 Enchants
- Despite the regular Illusion enchanting system having weapon enchants, Illusion level 4 weapons don't share the same options.
- Aside from Illusion Sharpened Legbone of Ghoul [2], every other Illusion Dungeon weapon can be enchanted through Resonance Stone of Dusk (physical) or Resonance Stone of Dawn (magic).
- The two stones can be purchased from the Illusion Merchant NPC (prontera 88, 113).
- Each single stone costs either 2,000,000 zeny or 10 Illusion Stone.
- Using a stone (double click the stone to activate it) will open up an enchanting window that will list every Illusion Level 4 Weapon on your inventory. Confirming the enchant will consume the stone and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
- There is no chance of breaking, damaging, losing refines or cards on your weapon. You can overwrite the enchants on your weapon by using another stone.
Resonance Stone of Dusk - Level 4 Weapon Physical Enchants | |
1st Slot Enchant | 2nd Slot Enchant |
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Resonance Stone of Dawn - Level 4 Weapon Magical Enchants | |
1st Slot Enchant | 2nd Slot Enchant |
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Physical Enchants | Magical Enchants | |
Line Option 1 | ||
ATK + 5 ~ 50 | MATK + 5 ~ 50 | |
ATK + 1% ~ 10% | MATK + 1% ~ 10% | |
MHP + 100 ~ 5000 | MHP + 100 ~ 5000 | |
Physical Damage to Earth Property Monsters + 1% ~ 20% | Magical Damage to Earth Property Monsters + 1% ~ 20% | |
Physical Damage to Fire Property Monsters + 1% ~ 20% | Magical Damage to Fire Property Monsters + 1% ~ 20% | |
Physical Damage to Ghost Property Monsters + 1% ~ 20% | Magical Damage to Ghost Property Monsters + 1% ~ 20% | |
Physical Damage to Holy Property Monsters + 1% ~ 20% | Magical Damage to Holy Property Monsters + 1% ~ 20% | |
Physical Damage to Neutral Property Monsters + 1% ~ 20% | Magical Damage to Neutral Property Monsters + 1% ~ 20% | |
Physical Damage to Poison Property Monsters + 1% ~ 20% | Magical Damage to Poison Property Monsters + 1% ~ 20% | |
Physical Damage to Shadow Property Monsters + 1% ~ 20% | Magical Damage to Shadow Property Monsters + 1% ~ 20% | |
Physical Damage to Undead Property Monsters + 1% ~ 20% | Magical Damage to Undead Property Monsters + 1% ~ 20% | |
Physical Damage to Water Property Monsters + 1% ~ 20% | Magical Damage to Water Property Monsters + 1% ~ 20% | |
Physical Damage to Wind Property Monsters + 1% ~ 20 | Magical Damage to Wind Property Monsters + 1% ~ 20 | |
Reduces SP Consumption of Skill by 1% ~ 15% | Reduces SP Consumption of Skill by 1% ~ 15% | |
Line Option 2 | ||
FLEE + 5 ~ 50 | FLEE + 5 ~ 50 | |
Critical Damage + 1% ~ 10% | Heal Recovery + 10% ~ 22% | |
Attack Speed + 1% ~ 10% | Reduces SP Consumption of Skills by 1% ~ 15% | |
Ranged Physical Damage + 1% ~ 10% | Magical Damage to Angel Monsters + 1% ~ 20% | |
Physical Damage to Angel Monsters + 1% ~ 20% | Magical Damage to Brute Monsters + 1% ~ 20% | |
Physical Damage to Brute Monsters + 1% ~ 20% | Magical Damage to Demi-Human Monsters + 1% ~ 20% | |
Physical Damage to Demi-Human Monsters + 1% ~ 20% | Magical Damage to Demon Monsters + 1% ~ 20% | |
Physical Damage to Demon Monsters + 1% ~ 20% | Magical Damage to Dragon Monsters + 1% ~ 20% | |
Physical Damage to Dragon Monsters + 1% ~ 20% | Magical Damage to Fish Monsters + 1% ~ 20% | |
Physical Damage to Fish Monsters + 1% ~ 20% | Magical Damage to Formless Monsters + 1% ~ 20% | |
Physical Damage to Formless Monsters + 1% ~ 20% | Magical Damage to Insect Monsters + 1% ~ 20% | |
Physical Damage to Insect Monsters + 1% ~ 20% | Magical Damage to Plant Monsters + 1% ~ 20% | |
Physical Damage to Plant Monsters + 1% ~ 20% | Magical Damage to Undead Monsters + 1% ~ 20% | |
Physical Damage to Undead Monsters + 1% ~ 20% | After Cast Delay - 1% ~ 10% | |
After Cast Delay - 1% ~ 10% | Magical Damage to Large Monsters + 1% ~ 10% | |
Physical Damage to Large Monsters + 1% ~ 10% | Magical Damage to Medium Monsters + 1% ~ 10% | |
Physical Damage to Medium Monsters + 1% ~ 10% | Magical Damage to Small Monsters + 1% ~ 10% | |
Physical Damage to Small Monsters + 1% ~ 10% | ||
Line Option 3 | ||
Ignore Physical Defense of Angel Monsters + 5% ~ 20% | Ignore Magical Defense of Angel Monsters + 5% ~ 20% | |
Ignore Physical Defense of Brute Monsters + 5% ~ 20% | Ignore Magical Defense of Brute Monsters + 5% ~ 20% | |
Ignore Physical Defense of Demi-Human Monsters + 5% ~ 20% | Ignore Magical Defense of Demi-Human Monsters + 5% ~ 20% | |
Ignore Physical Defense of Demon Monsters + 5% ~ 20% | Ignore Magical Defense of Demon Monsters + 5% ~ 20% | |
Ignore Physical Defense of Dragon Monsters + 5% ~ 20% | Ignore Magical Defense of Dragon Monsters + 5% ~ 20% | |
Ignore Physical Defense of Fish Monsters + 5% ~ 20% | Ignore Magical Defense of Fish Monsters + 5% ~ 20% | |
Ignore Physical Defense of Formless Monsters + 5% ~ 20% | Ignore Magical Defense of Formless Monsters + 5% ~ 20% | |
Ignore Physical Defense of Insect Monsters + 5% ~ 20% | Ignore Magical Defense of Insect Monsters + 5% ~ 20% | |
Ignore Physical Defense of Plant Monsters + 5% ~ 20% | Ignore Magical Defense of Plant Monsters + 5% ~ 20% | |
Ignore Physical Defense of Undead Monsters + 5% ~ 20% | Ignore Magical Defense of Undead Monsters + 5% ~ 20% | |
Line Option 4 | ||
Ignore Physical Defense of Boss Monsters + 5% ~ 15% | Ignore Magical Defense of Boss Monsters + 5% ~ 15% | |
Ignore Physical Defense of Normal Monsters + 5% ~ 15% | Ignore Magical Defense of Normal Monsters + 5% ~ 15% | |
Physical Damage to Boss Monsters + 1% ~ 15% | Magical Damage to Boss Monsters + 1% ~ 15% | |
Physical Damage to Normal Monsters + 1% ~ 15% | Magical Damage to Normal Monsters + 1% ~ 15% |