Biolab Gear: Difference between revisions

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You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
=Equipment=
[[File:Biolab1.png|link=Special:FilePath/Biolab1.png|alt=|right|frameless]]
#Go to Lighthalzen and walk to the Guard. <code>lighthalzen 267/200</code> Talk to him until a blue text appears, and he lets you through.
#Find the Weird Old Man <code>lighthalzen 342/290</code> and choose '''Talk with him'''.
===Currency===
To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
{| class="wikitable" style="text-align: center; margin-left: 30px;"
||{{#item:6471 |Chills of Death}}
||{{#item:6469 |Warrior's Will}} (Level 3)
||{{#item:6470 |Blood Thirst}} (Level 4)
|}
===Equipment List===
===Equipment List===
{| class="wikitable mw-collapsible " style="text-align: center;width: 80%;"
{| class="wikitable" style="text-align: center;width: 100%;"
|- style="background-color:#BDB76B;"
! colspan="4" style="background-color:#BDB76B;" |Armors
| colspan="3" |Armors
|- style="background-color:#BDB76B;"
| style="width: 20%;" |Name
| style="width: 20%;" |Price
| style="width: 40%;" |Description
|-
|-
! style="background-color:#BDB76B;width: 10%;" |Image
! style="background-color:#BDB76B;width: 20%;" |Name
! style="background-color:#BDB76B;width: 20%;" |Price
! style="background-color:#BDB76B;width: 50%;" |Stats
|-
||[[File:Giantshield.png|link=Special:FilePath/Giantshield.png]]
||{{#item:2160| Giant Shield [1] }}
||{{#item:2160| Giant Shield [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
Line 14: Line 30:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:2160}}
||Reduces damage from big monsters by 5%.
If upgraded to Level 9 or higher, adds
 
additional 5% reduction.
|-
|-
||[[File:Geffeniawaterbook.png|link=Special:FilePath/Geffeniawaterbook.png]]
||{{#item:2161 |Geffenia Water Book [1] }}
||{{#item:2161 |Geffenia Water Book [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
Line 22: Line 42:


22 {{#item:6471 | Chills of Death}}
22 {{#item:6471 | Chills of Death}}
| {{#itemDesc:2161}}
||INT +1, MDEF +2.
If the pure INT is 120, MATK +10, MaxHP +800.
 
When equipped with {{#item:1646| La'cryma Stick|slots=2}},
 
the Floating Casting for Jack Frost, Frost
 
Misty, and Storm Gust will be reduced 4 times %
 
more than shield refining rate.
|-
|-
||[[File:Bibleofpromisev2.png|link=Special:FilePath/Bibleofpromisev2.png]]
||{{#item:2162| Bible of Promise (2nd Vol.)  [1] }}
||{{#item:2162| Bible of Promise (2nd Vol.)  [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
Line 30: Line 60:


22 {{#item:6471 | Chills of Death}}
22 {{#item:6471 | Chills of Death}}
| {{#itemDesc:2162}}
||MDEF +5.
Allows the user to use Level 2 Odin's
 
Power which increases Atk and Matk by
 
100 while lowering defense and Mdef
 
by 20.
 
Increases effectiveness of your Heal,
 
Sanctuary and Potion Pitcher by 5%.
|-
|-
||[[File:Salvagecape.png]]
||{{#item:2582 |Salvage Cape}}
||{{#item:2582 |Salvage Cape}}
||300 {{#item:6469 | Warrior's Will}}
||300 {{#item:6469 | Warrior's Will}}
Line 38: Line 80:


400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
| {{#itemDesc:2582}}
||Possible to use Cicada Skin Shed
Level 1.
 
Increase cooldown by 30sec of the skill,
 
2 times more on SP consumption of all
 
skills when equipped.
 
Upon de-equipping SP -1200.
|-
|-
||[[File:Assassin_Handcuffs.png|link=Special:FilePath/Assassin_Handcuffs.png]]
||{{#item:2892| Assassin Handcuffs [1] }}
||{{#item:2892| Assassin Handcuffs [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
Line 46: Line 98:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:2892}}
||MaxSP +20, CRIT +3.
When equipped with Krishna, increases
 
ATK +50, attack power 50% increase on
 
Sonic Blow, FLEE - 30.
 
When equipped with Chakram, increases
 
CRI +4, and 40% of critical attack power,
 
MaxHP - 10%.
|-
|-
||[[File:Greenoperationcoat.png|link=Special:FilePath/Greenoperationcoat.png]]
||{{#item:15044 |Green Operation Coat [1] }}
||{{#item:15044 |Green Operation Coat [1] }}
||100 {{#item:6469 | Warrior's Will}}
||100 {{#item:6469 | Warrior's Will}}
Line 54: Line 118:


30 {{#item:6471 | Chills of Death}}
30 {{#item:6471 | Chills of Death}}
| {{#itemDesc:15044}}
||DEX + 1, MaxSP + 30.
When equipped a Scalpel while killing
 
Demi-human or Animal enemies, drops
 
'Immortal Heart' or 'Alcohol' at a certain rate.
 
This rate increases depending on the refine level.
|-
|-
||[[File:Ancientgoldornament.png]]
||{{#item:18570 |Ancient Gold Ornament [1] }}
||{{#item:18570 |Ancient Gold Ornament [1] }}
||300 {{#item:6469 | Warrior's Will}}
||300 {{#item:6469 | Warrior's Will}}
Line 62: Line 134:


400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
| {{#itemDesc:18570}}
||If base Lv. 150, All Stats +2.
If Swordsman, Merchant, Thief class, ATK + 8%.
 
If Mage or Acolyte, MATK + 8%, increase 7%
 
of heal amount.
 
If Archer, DEX +3, increase long distance
 
physical attack power 10%.
|-
|-
|}
|}


{| class="wikitable mw-collapsible" style="text-align: center;width: 80%;"
{| class="wikitable" style="text-align: center;width: 100%;"
|- | style="background-color:#BDB76B;"
! colspan="4" style="background-color:#BDB76B;" |Armors
| colspan="3" |Armors
|-
|-
| style="background-color:#BDB76B;width: 20%;" |Name
! style="background-color:#BDB76B;width: 10%;" |Image
| style="background-color:#BDB76B;width: 20%;" |Price
! style="background-color:#BDB76B;width: 20%;" |Name
| style="background-color:#BDB76B;width: 40%;" |Description
! style="background-color:#BDB76B;width: 20%;" |Price
! style="background-color:#BDB76B;width: 50%;" |Stats
|-
|-
||[[File:Agentkatar.png|link=Special:FilePath/Agentkatar.png]]
||{{#item:1290| Agent Katar [1] }}
||{{#item:1290| Agent Katar [1] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 80: Line 162:


10 {{#item:6471 | Chills of Death}}
10 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1290}}
||Increases Hit Success rate depending on Base Luck.
|-
|-
||[[File:Guillotinekatar.png]]
||{{#item:1291| Guillotine Katar [1] }}
||{{#item:1291| Guillotine Katar [1] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 88: Line 171:


85 {{#item:6471 | Chills of Death}}
85 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1291}}
||Increases damage to Demihuman monsters by 50%.
 
Increases damage of Cross Impact by 30%.
 
Decreases Flee by 30.
|-
|-
||[[File:Ignusstale.png|link=Special:FilePath/Ignusstale.png]]
||{{#item:1392|Ygnus Stale [1] }}
||{{#item:1392|Ygnus Stale [1] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 96: Line 184:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1392}}
||Adds Ignition status while attacking
 
physically while risking being burned as well.
 
Not possible to destroy.
|-
|-
||[[File:Endsektura.png|link=Special:FilePath/Endsektura.png]]
||{{#item:1393| End Sektura [1] }}
||{{#item:1393| End Sektura [1] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 104: Line 197:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1393}}
||Has a chance of casting Cold slower on
 
the target while physically attacking
 
while risking being cast on yourself.
|-
|-
||[[File:Cannonspear.png|link=Special:FilePath/Cannonspear.png]]
||{{#item:1435| Cannon Spear [1] }}
||{{#item:1435| Cannon Spear [1] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 112: Line 210:


40 {{#item:6471 | Chills of Death}}
40 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1435}}
||Decreases MaxSP by 100.
 
Increases damage of Cannon Spear by 13%
 
and increases with each refine level.
|-
|-
||[[File:Giganticlance.png]]
||{{#item:1490| Giant Lance}}
||{{#item:1490| Giant Lance}}
||300 {{#item:6469 | Warrior's Will}}
||300 {{#item:6469 | Warrior's Will}}
Line 120: Line 223:


400 {{#item:6471 | Chills of Death}}
400 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1490}}
||ASPD -10, when you de-equip SP -600.
 
Adds 20 sec on delay for reuse of
 
Clashing Spiral.
 
When pure STR is over 120, adds ATK 300.
|-
|-
||[[File:Chillyspellbook.png]]
||{{#item:1584| Chilly Spell Book [2] }}
||{{#item:1584| Chilly Spell Book [2] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 128: Line 238:


40 {{#item:6471 | Chills of Death}}
40 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1584}}
||Increases damage from Diamond Dust
 
and Cold Bolt spells depending on
 
refine level as well as increasing
 
SP consumption.
 
MATK +160.
|-
|-
||[[File:Recoverylight.png|link=Special:FilePath/Recoverylight.png]]
||{{#item:1659| Light of Recovery}}
||{{#item:1659| Light of Recovery}}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 136: Line 255:


40 {{#item:6471 | Chills of Death}}
40 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1659}}
||A staff that increases the potency of
 
Heal and Archbishop Healing skills while
 
increasing SP consumption depending on
 
refine level.
 
MATK +160.
|-
|-
||[[File:Aztoenail.png|link=Special:FilePath/Aztoenail.png]]
||{{#item:13069| Aztoe Nail}}
||{{#item:13069| Aztoe Nail}}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 144: Line 272:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:13069}}
||Has a chance of activating freeze status
 
while physically attacking and increases
 
the chance with each refine level.
 
MATK +80.
|-
|-
||[[File:Scarlettonail.png|link=Special:FilePath/Scarlettonail.png]]
||{{#item:13070| Scarletto Nail}}
||{{#item:13070| Scarletto Nail}}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 152: Line 287:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:1370}}
||Has a chance of activating curse status
 
while physically attacking and increases
 
the chance with each refine level.
 
MATK +80.
|-
|-
||[[File:Bloodycross.png]]
||{{#item:16017| Bloody Cross}}
||{{#item:16017| Bloody Cross}}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 160: Line 302:


40 {{#item:6471 | Chills of Death}}
40 {{#item:6471 | Chills of Death}}
| {{#itemDesc:16017}}
||When dealing melee physical damage,
 
has a chance to autospell Hell Inferno Lv1.
 
Increased refine rate increases the chance
 
of activation.
|-
|-
||[[File:Catapult.png|link=Special:FilePath/Catapult.png]]
||{{#item:18109| Catapult [2] }}
||{{#item:18109| Catapult [2] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 168: Line 317:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:18109}}
||Increases the damage of Triangle Shot
 
depending on refine level as well as
 
increasing SP consumption of the skill.
|-
|-
||[[File:Bigcrossbow.png|link=Special:FilePath/Bigcrossbow.png]]
||{{#item:18110| Big CrossBow [2] }}
||{{#item:18110| Big CrossBow [2] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 176: Line 330:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:18110}}
||Increases the damage of Arrow Storm depending
 
on refine level as well as increasing SP
 
consumption of the skill.
 
If Base AGI is 120, adds 1 ASPD.
|-
|-
||[[File:Creeperbow.png|link=Special:FilePath/Creeperbow.png]]
||{{#item:18111| Creeper Bow [2] }}
||{{#item:18111| Creeper Bow [2] }}
||50 {{#item:6469 | Warrior's Will}}
||50 {{#item:6469 | Warrior's Will}}
Line 184: Line 345:


35 {{#item:6471 | Chills of Death}}
35 {{#item:6471 | Chills of Death}}
| {{#itemDesc:18111}}
||Has a chance of activating Fiber Lock
 
while attacking.
|-
|}
 
=Enchantment=
 
[[File:Biolab2.png|link=Special:FilePath/Biolab2.png|alt=|right|frameless]]
#Warp to Dungeons > Bio Lab. Go to the '''second floor'''.
#Go to the south-east dormitories <code>lhz_dun02 206/33</code>. (See map on the right.)
#There will be a tunnel in the south-west corner.
#Enter the tunnel, go south, east and enter the warp.
#Talk to the Sorcerer <code>lhz_cube 233/24</code> and choose '''Here you are, sir.'''
There are a few rules you must keep in mind:
*You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
*Enchants can be reset separately.
*You must be wearing the equipment to enchant it.
*Can't Break.
*Can be reset.
*Cost's {{#item:6470 |Blood Thirst}} and {{#item:6469 |Warrior's Will}}.
===Currency===
{| class="wikitable" style="text-align: center; width:400px;"
! style="background-color:#BDB76B;" |Name
! style="background-color:#BDB76B;" |Description
|-
||10 {{#item:6471 |Chills of Death}}
||Reset enchantment.
|-
||10 {{#item:6470 |Blood Thirst}}
||Enchants the 3rd slot.
|-
||10 {{#item:6469 |Warrior's Will}}
||Enchants the 4th slot.
|-
|}
 
===Enchant List===
{| class="wikitable" style="float: left; text-align: center; width: 40%; margin-left: 30px;"
! colspan="2" style="background-color:#BDB76B;" |Weapon Enchants
|-
! style="background-color:#BDB76B;" |Type
! style="background-color:#BDB76B;" |Level
|-
| style="text-align: left; padding-left: 20px" |{{#item:4700 |  STR}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4730 |  AGI}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4740 |  VIT}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4710 |  INT}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4720 |  DEX}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4750 |  LUK}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4811 |  Fighting Spirit}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4818 |  Sharp}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4832 |  Expert Archer}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4815 |  Spell}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4807 |  ASPD}}
|1
|}
{| class="wikitable" style="float: right; text-align: center; width: 45%;"
! colspan="2" style="background-color:#BDB76B;" |Armor Enchants
|-
! style="background-color:#BDB76B;" |Type
! style="background-color:#BDB76B;" |Level
|-
| style="text-align: left; padding-left: 20px" |{{#item:4700 |  STR}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4730 |  AGI}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4740 |  VIT}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4710 |  INT}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4720 |  DEX}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4750 |  LUK}}
|1~3
|-
| style="text-align: left; padding-left: 20px" |{{#item:4791 |  DEF}}
|3, 6, 9, 12
|-
| style="text-align: left; padding-left: 20px" |{{#item:4786 |  MDEF}}
|2, 4, 6, 8, 10
|-
| style="text-align: left; padding-left: 20px" |{{#item:4795 |  HP}}
||100, 200, 300
|-
| style="text-align: left; padding-left: 20px" |{{#item:4800 |  SP}}
|50
|-
|-
| style="text-align: left; padding-left: 20px" |{{#item:4859 |  FLEE}}
|1, 3, 6
|}
|}

Revision as of 08:26, 23 June 2021

You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

  1. Go to Lighthalzen and walk to the Guard. lighthalzen 267/200 Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man lighthalzen 342/290 and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

6471.png Ghost Chill (6471) 6469.png Will of Warrior (6469) (Level 3) 6470.png Blood Thirst (6470) (Level 4)

Equipment List

Armors
Image Name Price Stats
2160.png Giant Shield [1] (2160) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Reduces damage from big monsters by 5%.

If upgraded to Level 9 or higher, adds

additional 5% reduction.

2161.png Geffenia Water Book [1] (2161) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

INT +1, MDEF +2.

If the pure INT is 120, MATK +10, MaxHP +800.

When equipped with 1646.png La'cryma Stick [2] (1646) ,

the Floating Casting for Jack Frost, Frost

Misty, and Storm Gust will be reduced 4 times %

more than shield refining rate.

2162.png Bible of Promise Vol.2 [1] (2162) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

MDEF +5.

Allows the user to use Level 2 Odin's

Power which increases Atk and Matk by

100 while lowering defense and Mdef

by 20.

Increases effectiveness of your Heal,

Sanctuary and Potion Pitcher by 5%.

2582.png Salvage Cape (2582) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

Possible to use Cicada Skin Shed

Level 1.

Increase cooldown by 30sec of the skill,

2 times more on SP consumption of all

skills when equipped.

Upon de-equipping SP -1200.

2892.png Assassin's Handcuffs [1] (2892) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

MaxSP +20, CRIT +3.

When equipped with Krishna, increases

ATK +50, attack power 50% increase on

Sonic Blow, FLEE - 30.

When equipped with Chakram, increases

CRI +4, and 40% of critical attack power,

MaxHP - 10%.

15044.png Green Operation Coat [1] (15044) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

30 6471.png Ghost Chill (6471)

DEX + 1, MaxSP + 30.

When equipped a Scalpel while killing

Demi-human or Animal enemies, drops

'Immortal Heart' or 'Alcohol' at a certain rate.

This rate increases depending on the refine level.

18570.png Ancient Gold Ornament [1] (18570) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

If base Lv. 150, All Stats +2.

If Swordsman, Merchant, Thief class, ATK + 8%.

If Mage or Acolyte, MATK + 8%, increase 7%

of heal amount.

If Archer, DEX +3, increase long distance

physical attack power 10%.

Armors
Image Name Price Stats
1290.png Agent Katar [1] (1290) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

10 6471.png Ghost Chill (6471)

Increases Hit Success rate depending on Base Luck.
1291.png Guillotine Katar [1] (1291) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

85 6471.png Ghost Chill (6471)

Increases damage to Demihuman monsters by 50%.

Increases damage of Cross Impact by 30%.

Decreases Flee by 30.

1392.png Ygnus Stale [1] (1392) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Adds Ignition status while attacking

physically while risking being burned as well.

Not possible to destroy.

1393.png End Sektura [1] (1393) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of casting Cold slower on

the target while physically attacking

while risking being cast on yourself.

1435.png Cannon Spear [1] (1435) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

Decreases MaxSP by 100.

Increases damage of Cannon Spear by 13%

and increases with each refine level.

1490.png Giant Lance (1490) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ASPD -10, when you de-equip SP -600.

Adds 20 sec on delay for reuse of

Clashing Spiral.

When pure STR is over 120, adds ATK 300.

1584.png Chilly Spell Book [2] (1584) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

Increases damage from Diamond Dust

and Cold Bolt spells depending on

refine level as well as increasing

SP consumption.

MATK +160.

1659.png Light of Recovery [1] (1659) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

A staff that increases the potency of

Heal and Archbishop Healing skills while

increasing SP consumption depending on

refine level.

MATK +160.

13069.png Aztoe Nail (13069) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating freeze status

while physically attacking and increases

the chance with each refine level.

MATK +80.

13070.png Scarletto Nail (13070) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating curse status

while physically attacking and increases

the chance with each refine level.

MATK +80.

16017.png Bloody Cross (16017) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

When dealing melee physical damage,

has a chance to autospell Hell Inferno Lv1.

Increased refine rate increases the chance

of activation.

18109.png Catapult [2] (18109) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Increases the damage of Triangle Shot

depending on refine level as well as

increasing SP consumption of the skill.

18110.png Big Crossbow [2] (18110) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Increases the damage of Arrow Storm depending

on refine level as well as increasing SP

consumption of the skill.

If Base AGI is 120, adds 1 ASPD.

18111.png Creeper Bow [2] (18111) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

Has a chance of activating Fiber Lock

while attacking.

Enchantment

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories lhz_dun02 206/33. (See map on the right.)
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer lhz_cube 233/24 and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.
  • Can't Break.
  • Can be reset.
  • Cost's 6470.png Blood Thirst (6470) and 6469.png Will of Warrior (6469) .

Currency

Name Description
10 6471.png Ghost Chill (6471) Reset enchantment.
10 6470.png Blood Thirst (6470) Enchants the 3rd slot.
10 6469.png Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
Type Level
4700.png STR+1 (4700) 1~3
4730.png AGI+1 (4730) 1~3
4740.png VIT+1 (4740) 1~3
4710.png INT+1 (4710) 1~3
4720.png DEX+1 (4720) 1~3
4750.png LUK+1 (4750) 1~3
4811.png Fighting Spirit Lv1 (4811) 1~3
4818.png Sharp Lv1 (4818) 1~3
4832.png Expert Archer Lv1 (4832) 1~3
4815.png Spell Lv1 (4815) 1~3
4807.png ASPD+1 (4807) 1
Armor Enchants
Type Level
4700.png STR+1 (4700) 1~3
4730.png AGI+1 (4730) 1~3
4740.png VIT+1 (4740) 1~3
4710.png INT+1 (4710) 1~3
4720.png DEX+1 (4720) 1~3
4750.png LUK+1 (4750) 1~3
4791.png DEF+3 (4791) 3, 6, 9, 12
4786.png MDEF+2 (4786) 2, 4, 6, 8, 10
4795.png HP+100 (4795) 100, 200, 300
4800.png SP+50 (4800) 50
4859.png FLEE+1 (4859) 1, 3, 6