Ghost Palace: Difference between revisions
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Revision as of 19:28, 22 June 2021
Requirements
- Base Level 120
- Solo Instance
- Use Warper > Instances > Ghost Palace
- Talk to the Unpleasant Royal Guard NPC to create the Instance and join the dimensional device.
- You have 1 hour to complete this Instance. If you teleport out, or die in the instance, you will not be able to re-enter.
- Take elemental converter with you, preferably Holy or Fire.
Instance
- You arrive at the throne room of a palace. Talk to the King to witness Sakray's appointment as the bodyguard of Princess Tiara for her marriage with a Prince.
- When the dialogue finishes, several Bloody Murderers and Ragged Zombies will appear.
- Exterminate them and collect the gray shards. (Use @autoloot for convenience.) A portal will appear, leading towards the 2nd floor.
- You see Sakray meeting with Princess Tiara in her room to the east. Talk to Princess Tiara to listen to their conversation.
- When the scene ends, several Wind Ghosts, Flame Skulls, and Dark Frames spawn.
- The portal to the 3rd floor opens when all of the mobs are killed.
- You enter a prison area where Sakray is restrained and interrogated. Talk to the King to watch the scene play out. When the dialogue ends, you will see Sakray talking to an invisible Cursed Spirit of Thanatos.
- As the conversation ends, several Ghouls, Skeleton Prisoners, and Zombie Prisoners appear.
- After killing a few of them, the 4th floor portal will spawn, followed by a larger swarm of mobs. It is advisable to kill every mob in this floor before entering the portal, to get more Gray Shards
- You return to the Throne room with several Khalitzburgs and Bloody Murderers. Kill all of them to advance.
- Several dead bodies will appear all over the floor, including the dead King. Sakray is seen confronting the Prince. Talk to the Prince to witness his reveal.
- When the scene ends, the Prince transforms into a Torturous Redeemer. Defeat him and the portal to the last floor will appear.
- You return to the jail scene where Sakray goes to see the dying Princess. Talk to Princess Tiara to see what happens.
- A wave of Skoguls, Dullahans, and Skeleton Prisoners will appear. Kill all of them.
- The Torturous Redeemer reappears, but is quickly vanquished by the now-corrupted Sakray. Speak with him to listen to what he has to say.
- The exit portal spawns to the south east. The King is standing next to it. Talk to him to exchange your Gray Shards for Thanatos Weapons or Gray Equipment.
- When you leave through the portal, a short message appears, and you will be rewarded with 2 Gray Shards and some EXP.
Thanatos Weapons
The Thanatos Weapons are magical weapons sculpted out of Gray Shard to counteract the power of the Devil Sword Thanatos. You can craft these weapons out of 200 Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted for 200 Gray Shards at the Dimension Wanderer NPC located just outside of the instance entrance.
Item | Description |
Thanatos Dagger [1] (13093) | ItemID: 13093 _______________________ A dagger sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Physical attack has chance to drain 5% of damage into HP and SP. Drains 100 HP every 10 seconds. Drains 1000 HP when unequipped. _______________________ Type: Dagger Attack: 100 Weight: 80 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordsman, Archer, Merchant and Thief |
Thanatos Sword [1] (13441) | ItemID: 13441 _______________________ A sword sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +100 _______________________ Random chance to absorp 5% damage inflicted into SP. _______________________ Drains 1000 HP when unequipped. _______________________ Type: One-Handed Sword Attack: 150 Weight: 70 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordman classes |
Thanatos Great Sword [1] (21009) | ItemID: 21009 _______________________ A Broadsword sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +120 _______________________ Has low chance to drain 5% of damage inflicted into HP and SP. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Type: Two-Handed Sword Attack: 280 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rune Knight and Royal Guard |
Thanatos Axe [1] (28100) | ItemID: 28100 _______________________ An axe sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +80 _______________________ Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Indestructible in battle _______________________ Type: Two-Handed Axe Attack: 300 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordsman and Merchant |
Thanatos Hammer [1] (16028) | ItemID: 16028 _______________________ A hammer sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +120 _______________________ Creates a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. Drains 1,000 HP when unequipped. _______________________ Type: Mace Attack: 180 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura |
Thanatos Spear [1] (1438) | ItemID: 1438 _______________________ A spear sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +100 _______________________ Adds a low chance of regaining HP and SP from 5% of your damage inflicted when dealing physical damage. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1,000 HP when unequipped. _______________________ Type: One-Handed Spear Attack: 150 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 120 Swordman classes |
Thanatos Two-Handed Spear [1] (1496) | ItemID: 1496 _______________________ A Two-Handed Spear sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +50 _______________________ Chance to drain 5% HP/SP on every physsical attack _______________________ Drains 100 HP every 10 seconds _______________________ Drains 1000 HP when unequip this item _______________________ Type: Two-Handed Spear Attack: 250 Weight: 375 Weapon Level: 4 _______________________ Requirement: Base Level 120 Rune Knight and Royal Guard |
Thanatos Bow [1] (18119) | ItemID: 18119 _______________________ A bow sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +110 _______________________ Has low chance to drain 5% of damage inflicted into HP and SP. _______________________ Drains 100 HP every 10 second. Drains 1000 HP when unequipped. _______________________ Type: Bow Attack: 180 Weight: 130 Weapon Level: 4 _______________________ Requirement: Base Level 120 Ranger, Minstrel and Wanderer |
Thanatos Katar [1] (28000) | ItemID: 28000 _______________________ A katar sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +80 _______________________ Adds a chance of draining 5% of physical damage into HP and SP. _______________________ Drains 100 HP every 10 seconds. Drains 1000 HP when unequipped. _______________________ Type: Katar Attack: 220 Weight: 180 Weapon Level: 4 _______________________ Requirement: Base Level 120 Guillotine Cross |
Thanatos Knuckle [1] (1836) | ItemID: 1836 _______________________ A knuckle sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 _______________________ MATK +100 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Type: Knuckle Attack: 160 Weight: 60 Weapon Level: 4 _______________________ Requirement: Base Level 120 Sura |
Thanatos Staff [1] (1669) | ItemID: 1669 _______________________ A staff sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +200 _______________________ Healing skills increased by 15%. _______________________ Magical attacks have a chance to restore HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ When unequipped, drain 1000 HP. _______________________ Type: One-Handed Staff Attack: 100 Weight: 100 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Acolyte |
Thanatos Two-Handed Staff [1] (2023) | ItemID: 2023 _______________________ A Two-Handed Staff sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +250 _______________________ Increases Healing skills effectiveness by 18%. _______________________ Magical attack has chance to restore HP and SP. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP as the item is unequipped. _______________________ Type: Two-Handed Staff Attack: 120 Weight: 140 Weapon Level: 4 _______________________ Requirement: Base Level 120 Magician and Acolyte |
Thanatos Violin [1] (1933) | ItemID: 1933 _______________________ A violin sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Increases Ranged Physical Damage by 20%. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Type: Musical Instrument Attack: 200 Weight: 200 Weapon Level: 4 _______________________ Requirement: Base Level 120 Minstrel |
Thanatos Whip [1] (1988) | ItemID: 1988 _______________________ A whip sculpted from Gray Shard to counter Magic Sword Thanatos. It offers incredible power and magic at a great cost. _______________________ INT +6 VIT +6 LUK -6 MATK +130 _______________________ Low chance to drain 5% of attack into HP and SP. _______________________ Increases Ranged Physical Damage by 20%. _______________________ Drains 100 HP every 10 seconds. _______________________ Drains 1000 HP when unequipped. _______________________ Type: Whip Attack: 200 Weight: 220 Weapon Level: 4 _______________________ Requirement: Base Level 120 Wanderer |
Thanatos Weapon Enchanting
Thanatos weaponry can be enchanted at the Dimension Wanderer NPC standing outside of the instance entrance. Each enchantment costs 75 Gray Shards and each enchantment will give both the first and second enchantment.
You can overwrite your existing enchantments by simply speaking with the NPC and paying another 75 Gray Shards to enchant. There is no chance of breaking.
Ask the Dimension Wanderer "Is that all you have?" to see what else she has and then select the appropriate weapon type for the weapon you have equipped. Enchantments for their respective weapon types are as follows:
Melee Weapon Enchants | |||
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
Increase Physical Damage to Dark Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
No Weapon Penalty | Increase Physical Damage to Normal Class | 1%~10% | |
Flat ASPD | 1~1 | Increase Physical Damage to Boss Class | 1%~10% |
ASPD | 5%~10% | Attack | 3%~5% |
Holy Property | Critical Damage | 5%~20% | |
Dark Property | Indestructible | ||
Water Property | |||
Wind Property | |||
Fire Property | |||
Earth Property |
Magic Weapon Enchants
Magic Weapon Enchants | |||
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Magic Damage to Neutral Property | 1%~20% | Increase Magic Damage to Formless Race | 1%~20% |
Increase Magic Damage to Water Property | 1%~20% | Increase Magic Damage to Undead Race | 1%~20% |
Increase Magic Damage to Fire Property | 1%~20% | Increase Magic Damage to Brute Race | 1%~20% |
Increase Magic Damage to Earth Property | 1%~20% | Increase Magic Damage to Plant Race | 1%~20% |
Increase Magic Damage to Wind Property | 1%~20% | Increase Magic Damage to Insect Race | 1%~20% |
Increase Magic Damage to Poison Property | 1%~20% | Increase Magic Damage to Fish Race | 1%~20% |
Increase Magic Damage to Holy Property | 1%~20% | Increase Magic Damage to Angel Race | 1%~20% |
Increase Magic Damage to Dark Property | 1%~20% | Increase Magic Damage to Demon Race | 1%~20% |
Increase Magic Damage to Ghost Property | 1%~20% | Increase Magic Damage to Dragon Race | 1%~20% |
Increase Magic Damage to Undead Property | 1%~20% | Increase Magic Damage to Demi-human Race | 1%~20% |
Variable Cast Reduction | 5%~10% | Increase Magic Damage to Normal Class | 5%~10% |
Increase Healing Bonus | 5%~20% | Increase Magic Damage to Boss Class | 5%~10% |
Reduce SP Consumption | 5%~10% | Magic Attack | 3%~7% |
Skill Reuse Delay Reduction | 1%~5% | Variable Cast Reduction | 5%~10% |
Ranged Weapon Enchants
Ranged Weapon Enchants | |||
First Enchant | Min~Max | Second Enchant | Min~Max |
---|---|---|---|
Increase Physical Damage to Neutral Property | 1%~20% | Increase Physical Damage to Formless Race | 1%~20% |
Increase Physical Damage to Water Property | 1%~20% | Increase Physical Damage to Undead Race | 1%~20% |
Increase Physical Damage to Fire Property | 1%~20% | Increase Physical Damage to Brute Race | 1%~20% |
Increase Physical Damage to Earth Property | 1%~20% | Increase Physical Damage to Plant Race | 1%~20% |
Increase Physical Damage to Wind Property | 1%~20% | Increase Physical Damage to Insect Race | 1%~20% |
Increase Physical Damage to Poison Property | 1%~20% | Increase Physical Damage to Fish Race | 1%~20% |
Increase Physical Damage to Holy Property | 1%~20% | Increase Physical Damage to Angel Race | 1%~20% |
Increase Physical Damage to Dark Property | 1%~20% | Increase Physical Damage to Demon Race | 1%~20% |
Increase Physical Damage to Ghost Property | 1%~20% | Increase Physical Damage to Dragon Race | 1%~20% |
Increase Physical Damage to Undead Property | 1%~20% | Increase Physical Damage to Demi-human Race | 1%~20% |
No Weapon Penalty | Increase Physical Damage to Normal Class | 5%~10% | |
Flat ASPD | 1~1 | Increase Physical Damage to Boss Class | 5%~10% |
ASPD | 5%~10% | Attack | 3%~7% |
Long Range Attack | 5%~10% | Critical Damage | 5%~20% |
Indestructible |
Equipment Sets
The Gray Equipment Set is a set of armors, boots, cloak, helmet, and shield, sculpted out of Gray Shard and infused with Sakray's Abandoned Memories. They have a special ability of resisting the Holy element. You can craft these equipment out of 100 Gray Shards at the King NPC before you exit the instance. Alternatively they may be crafted at the Dimension Wanderer NPC for the same cost of 100 Gray Shards.
Item | Description |
Gray Armor [1] (15090) | ItemID: 15090 _______________________ Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this armor protects its wearer against holiness and fear. _______________________ MDEF +10 _______________________ Decreases damage taken from Holy elemental attacks by 10%. _______________________ For each Refine Level: Decreases damage taken from Holy elemental attacks by 2%. _______________________ Type: Armor Defense: 90 Weight: 240 Armor Level: 1 _______________________ Requirement: Base Level 120 3rd classes of Swordsman, Archer, Merchant and Thief Classes |
Gray Manteau [1] (20721) | ItemID: 20721 _______________________ Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 5%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by 1%. _______________________ Gray set 1 Gray Armor Gray Helmet Gray Boots Decreases damage taken from Neutral elemental attacks by 15%. Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks. _______________________ Gray set 2 Gray Robe Gray Helmet Gray Boots MaxHP +25% MaxSP +25% MATK +10% Decreases damage taken from Neutral elemental attacks by 15%. _______________________ Type: Garment Defense: 45 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 120 3rd Classes |
Gray Helmet [1] (18820) | ItemID: 18820 _______________________ Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this helm protects its wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 3%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by 1%. _______________________ Type: Headgear Defense: 35 Position: Top Weight: 45 Armor Level: 1 _______________________ Requirement: Base Level 120 3rd Classes |
Gray Manteau [1] (20721) | ItemID: 20721 _______________________ Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, this manteau protects its wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 5%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by 1%. _______________________ Gray set 1 Gray Armor Gray Helmet Gray Boots Decreases damage taken from Neutral elemental attacks by 15%. Random chance to auto-cast Level 3 Drain Life when attacked by melee physical attacks. _______________________ Gray set 2 Gray Robe Gray Helmet Gray Boots MaxHP +25% MaxSP +25% MATK +10% Decreases damage taken from Neutral elemental attacks by 15%. _______________________ Type: Garment Defense: 45 Weight: 60 Armor Level: 1 _______________________ Requirement: Base Level 120 3rd Classes |
Gray Boots [1] (22033) | ItemID: 22033 _______________________ Sculpted out of Gray Shard and infused with Sakray's old, abandoned memories, these shoes protect their wearer against holiness and fear. _______________________ Decreases damage taken from Holy elemental attacks by 2%. _______________________ For each 2 Refine Levels: Decreases damage taken from Holy elemental attacks by additional 1%. _______________________ Type: Shoes Defense: 25 Weight: 40 Armor Level: 1 _______________________ Requirement: Base Level 120 3rd Classes |
Gray Shield [1] (2187) | ItemID: 2187 _______________________ Shield surrounded by dark aura. Has the ability to resist divine power. _______________________ MDEF +10 _______________________ Decreases damage taken from Holy elemental attacks by 30%. _______________________ For each Refine Level: Decreases damage taken from Holy elemental attacks by 1%. For each 3 Refine Levels: Increases MDEF by 1. _______________________ Type: Shield Defense: 75 Weight: 200 Armor Level: 1 _______________________ Requirement: Base Level 120 3rd Classes |
Enchanting and Sakray Card
The Dimension Wanderer NPC stands just outside of the instance, to the immediate right of where you warp in after using the Warper NPC.
In addition to being able to craft the Gray Equipment Set and craft plus enchant Thanatos Weapons, she also sells the´Knight Sakray Card for 10,000 Gray Shards.
To purchase one, ask the Dimension Wanderer if "Is that all you have?".
Card | Type | Effect |
Knight Sakray Card | Weapon | ATK +20
Increase physical damage dealt to Demon and Undead race monsters by 30% |