Rakugaki's PvM Hyper Novice: Difference between revisions

→‎Equipment: Some stuff are still wrong and will be corrected soon. Still dunno where to put the Good Evil Helm + Guardian Saber combo. 230-275 or 275+ hmm...
(→‎Cards and Pets: Copy-pasted cards from SE guide and made adjustments, because it's so borked hahahaha)
(→‎Equipment: Some stuff are still wrong and will be corrected soon. Still dunno where to put the Good Evil Helm + Guardian Saber combo. 230-275 or 275+ hmm...)
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! style="background-color:#9BDE9B; color:black;  width: 100% " |Equipment
! style="background-color:#98DE9B;  width: 100% " |Equipment
|-
|-
|<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''--->
|<!---The {{#item:2942|Taekwon Manual }} will be very important across all levels - be sure to get it by completing the Eden quest chain and '''ALL tutorials.''' It allows use of a gap closer, level 5 {{#skill:421 |Flying Side Kick}}, and the ability to change your weapon's element to either Earth, Wind, Water or Fire via {{#skill:425 |Warm Wind}}, though only until level 4. Place this on your right accessory slot (lowest left side in the equipment window). '''The ability to equip Novice Job Manuals is a custom feature. It may not be the case in other servers!'''--->


You can use Eden Gear or choose from the list below...
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{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 20% " | Item
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! style=" width: 65%" | Notes
! style=" width: 65%" | Notes
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Super Novice'''
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Super Novice (45-99)'''
|-
|-
|{{#item:34805}}
|'''Paradise Set'''
|Chest
|Equipment Set
|[[Beginners Guide|Eden Academy]], Base Level 10
|[[Beginners Guide|Eden Academy]], Base Level 10
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, use the Paradise Physical Set provided by Eden Academy. It will serve you well until around level 100 when you'll get the better version. There are other options below, but this is one of, if not the best one to use from level 10-100.
|'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10, get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE'''. It will serve you well until around level 100, when you'll get a better version. There are other options below, but this is one of, if not the best equipment to use from level 10-100.
|-
|-
|{{#item:5119}}
|{{#item:5119}}
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|Starter Headgear. Gives +1 all stats.
|Starter Headgear. Gives +1 all stats.
|-
|-
|{{#item:18776}}
|{{#item:2340}}
|Armor
|Yuno - King's Shop
|Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump: {{#item:2352|Tattered Novice Ninja Suit }}.
|-
|{{#item:2113}}
|Shield
|rowspan="3"| Lighthalzen Armory
|One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. It can still be very useful in some late to end-game situations. It's sold by an NPC and it costs just 5000 zeny. IT'S SO CHEAP YET IT'S SO EFFECTIVE!!! To find out the NPC selling an item, type @wn <itemid or item name>, e.g. @wn 2113.
|-
|{{#item:2512}}
|Garment
|Starter Garment - gives 10% Neutral resistance.
|-
|{{#item:2416}}
|Footgear
|Starter Shoes. Gives an HP boost.
|-
|{{#item:5125}}
|Upper Headgear
|Upper Headgear
|Toad
|Toad
|Part of the Angel's Set. Adds 3% SP recovery.
|Part of the Angel's Set. Adds 3% SP recovery.
|-
|{{#item:2340}}
|Armor
|Yuno - King's Shop
|Starter Armor, though it's a little expensive at 89,000 zeny. At least you're no longer wearing stinky rags that came from the dump ({{#item:2352|Tattered Novice Ninja Suit }}).
|-
|-
|{{#item:15012}}
|{{#item:15012}}
|Armor
|Armor
|Orc Lady
|Orc Lady
|Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills.
|-
|-
|{{#item:2355}}
|{{#item:2355}}
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|Eclipse
|Eclipse
|MDEF+20
|MDEF+20
When complete, the Angel's Set gives a boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. The After Cast Delay that happens each time the skill is autocast makes equipping the whole set not too good.
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast.
|-
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|The combination of having frighteningly low HP until level 98 and the massive -10 ASPD penalty makes wearing a shield more of a detriment, reducing your damage while not providing enough protection despite its awesome 20% resistance to all elements except Neutral bonus. It will become much better at higher levels, so save it for later until you have way more HP and ASPD to compensate.
|-
|-
|{{#item:2183}}
|{{#item:2183}}
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|Mastering
|Mastering
|Part of the Angel's Set.
|Part of the Angel's Set.
|-
|{{#item:2512}}
|Garment
|Lighthalzen Armory
|Starter Garment - gives 10% Neutral resistance.
|-
|-
|{{#item:20710}}
|{{#item:20710}}
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|Vagabond Wolf
|Vagabond Wolf
|Part of the Angel's Set. Adds 5% HP recovery.
|Part of the Angel's Set. Adds 5% HP recovery.
|-
|{{#item:2416}}
|Footgear
|Lighthalzen Armory
|Starter Shoes. Gives an HP boost.
|-
|-
|{{#item:22015}}
|{{#item:22015}}
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|-
|-
|{{#item:2628}}
|{{#item:2628}}
|Accessory
|rowspan="2"| Accessory
|Izlude Armor Dealer
|Izlude Armor Dealer
|Starter accessory for Novices. Doesn't give any stats, but at least it's slotted and cheap.
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap.
|-
|-
|{{#item:2607}}
|{{#item:2607}}
|Accessory
|Dragon Fly
|Dragon Fly
|Gives 10SP. Because Super Novices have really low SP early on, every bit counts.
|Gives 10SP.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)'''
|-
|-
|{{#item:35108}}
|'''Advanced Paradise Set'''
|Chest
|rowspan="4"| Equipment Set
|[[Beginners Guide|Eden Academy]], Base Level 100
|[[Beginners Guide|Eden Academy]], Base Level 100
|Upon reaching Base Level 100, you'll be given this chest, which contains a set of advanced Eden Armors which will suffice until you progress through the Eden Academy quest chain and earn enough {{#item:25223}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free.
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for 15 {{#item:7200}} and 3 {{#item:1034}}, or by spending 10 {{#item:25223}} per piece. To know what monster drops the items, type @wd <item name or id>, e.g. @wd 7200. To know where the monster is located, type @wi <monster name or id>, e.g. @wi Wootan Shooter. wd is short for whodrops, wi is short for whereis.
|-
|-
|{{#item:450122}}
|{{#item:450121}}


{{#item:470017}}
{{#item:470016}}


{{#item:480014}}
{{#item:480012}}


{{#item:490015}}
{{#item:490014}}
|Equipment Set
|10 {{#item:6919}} per piece. Obtained by completing [[16.1 Banquet for Heroes]]
|10 {{#item:6919}} per piece. Obtained by completing the account-wide [[Beginners Guide|Eden Academy]] questline.
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. They can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}}
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}}
|-
|-
|{{#item:450124}}
|{{#item:450123}}


{{#item:470019}}
{{#item:470018}}


{{#item:480017}}
{{#item:480016}}


{{#item:490018}}
{{#item:490017}}
|Equipment Set
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]]
|10 {{#item:25155}} per piece. Obtained by completing the [[16.2 Terra Gloria]] quest line.
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of 10 {{#item:25155}} per piece, including the refine ticket.
|Good until level 150. An upgraded version of the Noblesse set. Like the Noblesse set, they can be easily refined to +9 thanks to the {{#item:100129}}, at the cost of...
|-
|-
|{{#item:450126}}
|{{#item:450125}}


{{#item:470021}}
{{#item:470020}}


{{#item:480019}}
{{#item:480018}}


{{#item:490020}}
{{#item:490019}}
|Equipment Set
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]]
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] questline.
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}.
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}.
|-
|-
|{{#item:450185|Paradise Luxury Suit }}
|{{#item:5897}}
{{#item:470069|Paradise Luxury Boots }}
|Upper Headgear
|Armor and Shoes
|[[Cash Shop]]
|Eden Academy, level 100
|A very good headgear that provides a lot of bonuses, especially at higher refines.
|Strangely enough, equipping these two instead of their +9 Grace equivalents will deal more damage in most situations! However, there are no card slots and they cannot be upgraded. It is free and surprisingly effective. They're good until you obtain a +7 Patent Blessed Knife or reach level 200, when the Grace set's slots get a big advantage in the form of the Shelter/Happiness Giver card combo for Melee builds or Observation/Empathizer card combo for Ranged builds.
|-
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|{{#item:510039}}
|Weapon
|Weapon
|[[Eden Group]]
|[[Beginners Guide|Eden Academy]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined.
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The glaring downsides - no slots and it can't be refined.
|-
|-
|{{#item:18776|Advanced Angel's Kiss  }}
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|Still a really good shield.
|-
|{{#item:2921}}
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110.
|-
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Expanded Super Novice (175-200)'''
|-
|{{#item:5897}}
|Upper Headgear
|Upper Headgear
|Reno (@go 36), 20 Pure Energy Crystals
|[[Cash Shop]]
|Part of the Advanced Angel's Set. Gives a more SP recovery over the normal version.
|A very good headgear that provides a lot of bonuses, especially at higher refines.
|-
|-
|{{#item:5358|Peco Ears }}
|{{#item:400049}}
|Upper Headgear
|[[OS / OS-LT Headgears]]
|Ranged bonus OS Headgear
|-
|{{#item:18874}}
|Mid Headgear
|Mid Headgear
|[[Gold Coins]]
|Owl Viscount, Owl Marquees
|Adds a little bit of AGI and MDEF for slightly increased survivability.
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}.
|-
|-
|{{#item:15068|Advanced Angelic Protection  }}
|{{#item:18754}}
|Lower Headgear
|[[Equipment Crafting]]
|Adds a chance to leech HP, but disables HP and SP regeneration in exchange.
|-
|{{#item:15376}}
|Armor
|Armor
|Reno (@go 36), 20 Pure Energy Crystals
|[[17.1 Illusion]]
|MDEF+30
|An upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in AATK (+100), even more AATK at higher refines and can be enchanted.
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Take note of the After Cast Delay that happens each time the skill is autocast.
|-
|-
|{{#item:15116|Armor of Airship }}
|{{#item:450127}}
|Armor
|Armor
|[[Airship Assault]]
|[[17.2 Sage Legacy]]
|No slot, but it gives a bit of MDEF and a large boost to HP and SP, especially when the set is complete.
|An improved version of the Illusion Armor, it gives a sizeable increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
|-
|{{#item:510039}}
|Weapon
|[[Beginners Guide|Eden Academy]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|-
|-
|{{#item:28705|Crimson Dagger |slots=2 }}
|{{#item:500007}}
|One-Handed Sword
|Broken Security Beta, Verporte
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords on top of -10 ASPD from equipping a shield, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any physical build, whether it is spamming Raid or autoattacking.
|-
|{{#item:510071}}
|Dagger
|Dagger
|Desert Wolf, Pasana, Porcellio, Skeleton General, Sleeper, Whikebain
|[[Ancient Hero]]
|An easy-to-get dagger with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. However, its damage somewhat falls off the larger the enemy (100% - 75% - 50% damage against small, medium and large-sized enemies respectively).
|This patented and blessed knife makes life a lot easier by enabling the use of Level 10 {{#skill:2284}} at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range.
|-
|{{#item:2113}}
|Shield
|Lighthalzen Armory
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|-
|-
|{{#item:16040|Crimson Mace |slots=2 }}
|{{#item:28942}}<br>[[Cursed Knight Shield]]
|Mace
|Shield
|Am Mut, Earth Petite, Erend, Marionette,  Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! MAMAU!!!!!!! (transforms into... something)
|An easy-to-get mace with good attack power, becoming stronger the higher your Base Level and the weapon's refine rate. This has less overall damage unless carded with Sidewinder. It has better size modifiers compared to the dagger (75% - 100% - 100% damage against small, medium and large-sized enemies respectively) and it has a less severe Attack Speed penalty as well (-10 vs -15).
[[File:SN Boots.png|40x40px]]
|A good shield that provides many bonuses, especially at higher refines. Either keep it like this or spend a lot of zeny for the painfully low 0.1% chance it turns into {{#item:28946}}. Obtaining it requires loving pets and showing it too.
|-
|-
|{{#item:2183|Advanced Angelic Guard  }}
|{{#item:460018}}
|Shield
|Shield
|Reno (@go 36), 20 Pure Energy Crystals
|Illusion of Twins
|Part of the Advanced Angel's Set.
|Reduces VCT and ACD. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
|-
|-
|{{#item:2113|Novice Shield  }}
|{{#item:460017}}
|Shield
|Shield
|Lighthalzen Armory
|Illusion of Twins
|You may or may not wear a shield. Novices and Super Novices have a huge -10 Attack Speed penalty. Equip a shield only if more Defense is needed or if ASPD is good enough.
|Increases ASPD and adds Perfect Hit. Try to refine this to +10 - +11. Enchant with HP/SP Absorb for increased survival or Rune of Strength for more... strength.
|-
|-
|{{#item:20710|Advanced Angelic Cardigan  }}
|{{#item:20933}}
|Garment
|Garment
|Reno (@go 36), 20 Pure Energy Crystals
|[[17.1 Illusion]]
|Part of the Advanced Angel's Set. Gives more HP recovery over the normal version.
|Max HP +1000. Adds 100 HP every 2 refine rate.
|-
|-
|{{#item:20743|Cloak of Airship  }}
|{{#item:480020}}
|Garment
|Garment
|[[Airship Assault]]
|[[17.2 Sage Legacy]]
|An improved version of the Novice Manteau, it adds Flee and reduced cast time in addition to Neutral resist.
|Improved version of the Illusion Engine Wing.
|-
|-
|{{#item:22015|Advanced Angelic Reincarnation  }}
|{{#item:22196}}
|Footgear
|Footgear
|Reno (@go 36), 20 Pure Energy Crystals
|[[17.1 Illusion]]
|Part of the Advanced Angel's Set. Gives a bigger HP boost plus an added SP boost over the normal version.
|Max SP +200. Adds 20 SP every 2 refine rate.
|-
|-
|{{#item:22046|Boots of Airship }}
|{{#item:470022}}
|Footgear
|Footgear
|[[Airship Assault]]
|[[17.2 Sage Legacy]]
|Use this to complete the Airship set. Gives an ASPD boost.
|Improved version of the Illusion Leg.
|-
|{{#item:32207}}
|Accessory
|[[Illusion]]
|Grants ATK +5%.
|-
|{{#item:32208}}
|Accessory
|[[Illusion]]
|Grants ATK +5%.
|-
|-
|{{#item:2921|Str Glove  }}
|{{#item:490025}}
|Accessory
|Accessory
|Eclage Glove Seller (10 Splendide Coins)
|[[17.2 Sage Legacy]]
|If your base STR is 110, equip two of these as it adds ATK for every 10 base STR and +1% ATK if base STR is 110.
|An improved version of the Illusion Booster.
|-
|{{#item:490024}}
|Accessory
|[[17.2 Sage Legacy]]
|An improved version of the Illusion Booster.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''175-200'''
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (200-230)'''
|-
|-
|{{#item:5897|Ascendant Crown  }}
|{{#item:400264}}
|Upper Headgear
|Upper Headgear
|[[Cash Shop]]
|[[OS / OS-LT Headgears]]
|A very good headgear that provides a lot of bonuses, especially at higher refines.
|Upgraded versions of OS Headgear.
|-
|{{#item:410094}}
|Middle Headgear
|[[Niflheim]], random item from {{#item:41080}}
|Boosts all CRIT, Melee and Ranged Physical Damage. Comboes with {{#item:420076}}
|-
|-
|{{#item:18874|Monocle  }}
|{{#item:420076}}
|Mid Headgear
|Lower Headgear
|Owl Viscount, Owl Marquees
|[[Niflheim]], random item from {{#item:41080}}
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained in the [[Cash Shop]], but only a few can be slotted, via the {{#item:6396|Spiritual Auger }}.
|Boosts CRIT and CRIT DMG.
|-
|-
|{{#item:5361|Gangster Scarf }}
|{{#item:18754}}
|Lower Headgear
|Lower Headgear
|Cash Shop
|
[[Custom Headgear Quests]]
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|Gives ATK+5.
|-
|-
|{{#item:15376|Illusion Armor A-type}}
|{{#item:450177}}
|Armor
|Armor
|[[Illusion]]
|[[Gray Wolf Equipment]]
|This is an improvement over the Grace set only at +9 and with modification modules. Gives a large increase in ATK (+100), more ATK at higher refines, a boost to ASPD (+10%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Recommended enchants are {{#item:39540|Modification Orb (Delay After Skill)}} and two {{#item:39534|Modification Orb (Power)}}.
|An improved version of the Automatic Armor, it gives a large increase in AATK (+130), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines.
|-
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|{{#item:450206}}
|Weapon
|Armor
|[[Eden Group]]
|[[Issgard Equipment]]
|Initially gives decent ATK but leveling up makes it significantly better. It is surprisingly powerful, dealing more damage than a +15 Crimson Mace and +15 Crimson Dagger! Best of all, IT IS FREE! This humble dagger will serve you well, even beyond level 200 if much better weapons are still out of reach. The two glaring downsides - no slots and it can't be refined.
|A much better version of the Automatic Armor Type-B and Gray Wolf Robe, thanks to higher stats and the ability to choose which enchants you want. No RNG shenanigans.
|-
|-
|{{#item:16043| Meteor Strike|slots=2 }}
|{{#item:510039}}
|Mace
|Dagger
|[[Meteor Strike Quest]]
|[[Beginners Guide|Eden Academy]]
|A f****** heavy-a** mace weapon where its power depends on the level of certain skills. At the cost of skill flexibility, it grants a huge increase to ATK while also being cheaper than a +15 Crimson Mace or +15 Vicious Mind Mace.
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|-
|-
|{{#item:16040|Crimson Mace |slots=2 }}
|{{#item:510054}}
|Mace
|Dagger
|Am Mut, Earth Petite, Erend, Marionette,  Kobold Leader, Li Me Mang Ryang / Jing Guai, Solider
|[[Amicitia]]
|Compared to the Vicious Mind Mace, this has less ATK and no enchants but has 2 slots, allowing for more options for carding. Get a Neutral element mace. At +15, it deals slightly less damage (around 3%) than a +4 Meteor Strike. While significantly more expensive, the greatest benefits are increased versatility and weight savings (2000 weight saved!). You're not carrying an overloaded Class-8 Peterbilt Truck on one hand anymore!
|A level 5 weapon that boosts {{#skill:5451}} damage. Refine this to +8.
|-
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|{{#item:500007}}
|One-Handed Sword
|One-Handed Sword
|Broken Security Beta, Verporte
|Broken Security Beta, Verporte
|If the Patent Blessed Knife is too expensive, then this is a really good choice. '''Due to the Super Novice's HUGE -17 ASPD penalty when wielding One-Handed Swords, it is highly recommended to refine this to +7 for the 20% ASPD boost.''' Very good for any Physical build, whether it is spamming Raid, autoattacking, or throwing Shield Chains if you have the Super Power Shadow Set (see below) to enable it.
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|-
|{{#item:500050}}
|One-Handed Sword
|[[Issgard Equipment]]
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has better size modifiers but a worse -17 ASPD penalty.
|-
|-
|{{#item:510071|Patent Blessed Knife |slots=2 }}
|{{#item:510062}}
|Dagger
|Dagger
|[[Ancient Hero]]
|[[Issgard Equipment]]
|This patented and blessed knife is the most expensive choice for this level range, but it makes life a lot easier because it enables the use of Level 10 <s>{{#skill:2284 |Fatal Menace}}</s> '''FATAL MENAS™''' at +7. Despite its size modifier issues because it's a knife, it is still one of the best choices for this level range despite the price.
|Despite having no slots and losing the ability to use {{#skill:2284}}, this is the best weapon in this level range, especially when fully enchanted. This has worse size modifiers but a better -15 ASPD penalty.
|-
|-
|{{#item:2113|Novice Shield  }}
|{{#item:2113}}
|Shield
|Shield
|Lighthalzen Armory
|Lighthalzen Armory
|If a Cursed Knight Shield is still out of reach, then this cheap and cutesy shield will serve you well, thanks to its 20% resistance to all elements except Neutral. Just make sure you have enough ASPD to compensate for the huge -10 ASPD penalty when wearing shields.
|If a Glacier Guard or Mad Bunny are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|-
|-
|{{#item:460017|Illusion Guard  }}
|{{#item:460017}}
|Shield
|Shield
|[[Illusion of Twins]]
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|-
|{{#item:28942|Cursed Knight's Shield  }}
|{{#item:460018}}
|Shield
|Shield
|Cash Shop
|[[Illusion of Twins]]
|A nice shield that provides many bonuses, especially at higher refines. Highly recommended to keep it at +4 in case you want to upgrade it to a Purified Knight's Shield.
|Reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives.
|-
|{{#item:28946}}<br>[[Cursed Knight Shield]]
|Shield
|MUUUUUH?!!!! MOOOOO!!!! MAIMOOMOO! '''MAMAU!!!!!!!''' (transforms into... something)
[[File:SN Boots.png|40x40px]]
|The upgraded form of {{#item:28942}} has better stats and enchants. Try to get enchants that ignore MDEF. Again, to obtain this, you must LOVE PETS AND SHOW IT TOO!!!
|-
|-
|{{#item:20718|Giant Faceworm Skin  }}
|{{#item:480091}}
|Garment
|Garment
|[[Faceworm's Nest]]
|[[Gray Wolf Equipment]]
|Recommended to obtain at least a +10 with pure STR or a mix of AGI and STR enchants. Gives lots of DEF and various stats.
|Improved version of the Illusion Engine Wing and Automatic Engine Wing.
|-
|-
|{{#item:20933|Illusion Engine Wing A-type}}
|{{#item:480159}}
|Garment
|Garment
|[[Illusion]]
|[[Issgard Equipment]]
|Increases HP by 1000 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Enchant it with 1 {{#item:39537|Modification Orb (Fast)}} and 2 {{#item:39539|Modification Orb (Critical)}}.
|Improved version of the Gray Wolf Muffler.
|-
|-
|{{#item:2576|Heroic Backpack  }}
|{{#item:480124}}
|Garment
|Garment
|[[Gold Coins]] for the Vending Machine (@go 36), [[Monster Hunter]] Shop, Valor Badges from [[Battlegrounds]]
|[[Convertible Wings]]
|When refined to +7 and +9, it gives bonuses depending on which base stat is at least 90. Try getting this, especially at +9.
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sunglasses and Victory Wing Ears.
|-
|-
|{{#item:22011|Temporal Boots of Luck  }}
|{{#item:470087}}
|Footgear
|Footgear
|[[Old Glast Heim]]
|[[Gray Wolf Equipment]]
[[Temporal Boots]]
|Improved version of the Illusion Leg and Automatic Leg.
|When paired with a Giant Faceworm Skin, it gives a boost to HP and SP. If base LUK = 120, Crit Damage +30% and MDEF +5. Greatly boosts autoattack damage. Having 120 LUK to get the increased Crit Damage also increases ATK, Flee, Crit and Perfect Dodge in the process. This is good for autoattack CRIT builds.
 
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!'''
|-
|-
|{{#item:22196|Illusion Leg A-type  }}
|{{#item:470115}}
|Accessory
|Footgear
|[[Illusion]]
|[[Issgard Equipment]]
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{#item:39531|Modification Orb (Vital)}} for more survivability or {{#item:39530|Modification Module (Mental)}} for more SP, and {{#item:39550|Modification Module (Overpower)}} or {{#item:39551|Modification Module (Fatal Flash)}} for increased damage.
|Improved version of the Gray Boots.
|-
|-
|{{#item:22238|Great Hero Boots}}
|{{#item:470094|Hero Boots-LT}}
|Footgear
|Footgear
|
|
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{#item:510071|Patent Blessed Knife |slots=2 }}. Try to refine this to +11, then use the {{#item:100747|Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT.
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|-
|{{#item:2963|Physical Enhancer Ring  }}
|Accessory
|[[Geffen Magic Tournament]]
|ATK +5%. Enchant this with a mix of CRIT damage and ASPD. Adjust accordingly.
|-
|{{#item:52228|King Schmidt's Strong Insignia  }}
|Accessory
|[[Fall of Glast Heim]]
|ATK +10%. ATK +25 and Hit +10 when equipped with King Schmidt's Suit and Manteau. When paired with {{#item:4877|Speed of Light)}}, {{#item:29587|Flash)}} and {{#item:4864|Fatal Lv.2)}} are recommended enchants to further boost CRIT damage.
|-
|{{#item:42207|Illusion Booster R  }}
|Accessory
|[[Illusion]]
|ATK +5%. {{#item:25696|Modification Module (Drain Life)}}, {{#item:25681|Modification Module (Attack Speed)}} and {{#item:25682|Modification Module (Fatal)}} are recommended enchants.
|-
|{{#item:42208|Illusion Booster L  }}
|Accessory
|[[Illusion]]
|ATK +5%. {{#item:39544|Modification Orb (Drain Soul)}}, {{#item:25681|Modification Module (Attack Speed)}} and {{#item:25682|Modification Module (Fatal)}} are recommended enchants.
|-
|-
|{{#item:24318|Super Novice Shadow Shield }}
|{{#item:490044}}
|Shadow Gear
{{#item:490056}}
|[[High Rank Shadow Gear]]
|Accessory (Right)
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if if necessary, max Double Attack for faster ASPD.
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional ATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction.
|-
|-
|{{#item:24282|Super Novice Shadow Gauntlet }}
|{{#item:490045}}
|Shadow Gear
{{#item:490057}}
|[[High Rank Shadow Gear]]
|Accessory (Left)
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Sword Mastery to further pierce DEF.
|[[Thanatos Tower]]
|These two are almost virtually identical to each other. Both give additional ATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction.
|-
|-
| style="background-color: #880808; color:White; text-align: center;" colspan="4" | '''Hyper Novice (WIP)'''
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (230-275)'''
|-
|-
|{{#item:5897|Ascendant Crown  }}
|{{#item:400109}}
|Upper Headgear
|Upper Headgear
|[[Cash Shop]]
|[[Equipment Crafting]]
|A very good headgear that provides a lot of bonuses, especially at higher refines. It doesn't give as much damage as the Endeavor Coin EVT headgears below, leaning more towards surviving and staying a bit longer in battle.
|Headgear good for increasing CRIT in exchange for slightly reduced HIT.
|-
|-
|{{#item:34281|Clark Sidecap EVT}}
|{{#item:410080}}
|Headgear
|Middle Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|[[Verus]]
|Ignoring the OS weapons bonuses, this is the only one that boosts Melee damage. To easily get them to +10, refine them to +4, buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces Variable Cast Time. Try to get ATK enchants.
|-
|-
|{{#item:34278|Chung Cap EVT}}
|{{#item:400002}}
{{#item:34280|Stripe Cap EVT}}<br>
{{#item:34284|Red Coronet EVT}}
|Headgear
|[[Endeavor Tokens]] shop in @go 50, 2nd floor
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost ranged physical damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{#item:35160|ET insta-polish}} for 3 {{#item:32417|Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random.
|-
|{{#item:410080|Deep Blue Sunglasses }}
|Middle Headgear
|Middle Headgear
|
|[[Amicitia]] (0.05%)
|Requires a non-slotted {{#item:410079|Deep Blue Sunglasses}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants.
|A cool-looking slotted Middle Headgear that can be enchanted. Reduces After-Cast Delay. Try to get ATK enchants.
|-
|-
|{{#item:400002|Victory Wing Ears }}
|{{#item:420066}}
|Middle Headgear
|Lower Headgear
|
|Rock Ridge
|Requires a non-slotted {{#item:400001|Victory Wing Ears}} and {{#item:6396|Spiritual Auger }} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get ATK enchants. This is slightly more preferrable to the Deep Blue Sunglasses because of the Aftercast Delay reduction.
|Lower headgear that boosts magical damage while reducing variable casting time.
|-
|-
|{{#item:18754|Blood Sucker}}
|{{#item:18754}}
|Lower Headgear
|Lower Headgear
|{{#item:28620|Lower Hat Box}}
|
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|A hideous-looking lower headgear that increases survivability by adding a small chance (3%) to lifesteal (5% of damage dealt as HP) when physically attacking at the cost of completely stopping HP and SP regeneration.
|-
|-
|{{#item:450127|Automatic Armor A-type}}
|{{#item:450264}}
|Armor
|Armor
|[[Illusion]]
|[[20 The Immortal]]
|Improved version of the Illusion Armor. Gives a large increase in ATK (+125), more ATK at higher refines, a boost to ASPD (+15%) at +7 and gives bonuses depending on which Illusion Engine Wing and Leg Type equipped. Choose between {{#item:1000134|Automatic Module (Delay after skill)}}, {{#item:1000122|Automatic Module (Power)}}, {{#item:1000129|Automatic Module (Attacker Force)}}, {{#item:1000131|Automatic Module (Critical Force)}}.
|An armor that gives decent power, adequate enough for the late-game, but lacking in the end-game. Try getting a +10 for the DEF+100 bonus. Currently can be purchased from player vendors at cheap prices.  
|-
|-
|{{#item:510054|Fortified Edge |slots=2 }}
|{{#item:450270}}
|Dagger
|Armor
|Broken Security Beta, Verporte
|[[20 The Immortal]]
|A level 5 weapon that boosts {{#skill:5451 |Double Bowling Bash}} damage. Refine this to +8.
|An armor that gives a lot of power, sufficient for the late-game, but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|{{#item:510039|Paradise Super Novice Dagger }}
|Dagger
|[[Eden Group]]
|If better weapons like the ones listed below are still way out of reach, this humble dagger will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Mace, +15 Crimson Dagger and about as much damage as a +8 Fortified Edge. As the content gets tougher though, start saving Zeny and materials for better weapons.
|-
|-
|{{#item:500007|Hypocrisy Machine |slots=3 }}
|{{#item:500055}}
|One-Handed Sword
|One-Handed Sword
|Broken Security Beta, Verporte
|[[Issgard Equipment]]
|One of, if not the best weapons for Physical Build Hyper Novices, ranged or melee. An indestructible sword (not applicable to refining) that grows stronger the more it is refined while having an awesome quirk - it has 3 card slots instead of the usual 2. Refine this weapon to <s>infinity</s> +11 and beyond.
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty.
|-
|-
|{{#item:510072|Blessed Knife-LT |slots=2 }}
|{{#item:510076}}
|Dagger
|Dagger
|[[Ancient Hero]]
|[[Issgard Equipment]]
|Currently the most powerful evolution of the Blessed Knife, it grows stronger the more it is refined and graded. Level 10 Fatal Menace is granted at +7, just like its lesser Patent form. Best paired with {{#item:470094|Hero Boots-LT}}
|Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty.
'''This part needs testing: +11 Blessed Knife-LT vs +12 Hypocrisy Machine, so this is purely theory and speculation:''' Unless you have a {{#item:28946|Purified Knight's Shield  }} with the "Remove Size Penalty" enchant or {{#item:24150|Infinity Shadow Ring }} and {{#item:24151|Infinity Shadow Bracer }} with a combined refine of +15, its damage will be on par or just negligibly higher compared to a Hypocrisy Machine at best, even when comboed with Hero Boots-LT. Then there's the fact that it has just 2 slots compared to the Hypocrisy Machine's 3.
|-
|-
|{{#item:500046|Poenitentia Orbis |slots=2 }}
|{{#item:2113}}
|One-Handed Sword
|[[Tomb of Remorse]]
|A sword that boosts {{#skill:5453 |Shield Chain Rush}} and {{#skill:5451 |Double Bowling Bash}} damage, especially at higher refines and grades.
|-
|{{#item:2113|Novice Shield  }}
|Shield
|Shield
|Lighthalzen Armory
|Lighthalzen Armory
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|If a Purified Knight's Shield, Illusion Guard or Illusion Silver Guard are still out of reach, then this cheap and cutesy shield will still serve you well, thanks to its 20% resistance to all elements except Neutral.
|-
|-
|{{#item:460017|Illusion Guard  }}
|{{#item:460017}}
|Shield
|Shield
|[[Illusion of Twins]]
|[[Illusion of Twins]]
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|Grants ASPD and Perfect Hit and can be enchanted. Get this if you're still lacking ASPD.
|-
|-
|{{#item:28946|Purified Knight's Shield  }}
|{{#item:460018}}
|Shield
|Shield
|Cash Shop
|Cash Shop
|A fantastic shield that provides many bonuses, especially at higher refines. Try to get the "Remove weapon's size penalty enchant", AKA free Drake Card, especially when you plan on using the {{#item:510072|Blessed Knife-LT |slots=2 }} as your main weapon.
|Reduces VCT and ACD depending on refine rate. Its VCT and ACD reductions are still very useful for all builds.
|-
|-
|{{#item:460018|Illusion Silver Guard  }}
|{{#item:460040}}
|Shield
|Shield
|Cash Shop
|Episode 20
|Reduces VCT and ACD depending on refine rate. While it doesn't have the Purified Knight's Shield's Drake Card enchant, its VCT and ACD reductions are still very useful for all builds.
|Easy to get and fully enchant - the rewards from [[20 The Immortal]] are enough to obtain one and fully enchant it. Upgrade to Grade C and refine it to +10. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|-
|-
|{{#item:480020|Automatic Engine Wing A-type}}
|{{#item:450266}}
|Garment
|Garment
|[[Sage's Legacy]]
|[[20 The Immortal]]
|Improved version of the Illusion Engine Wing. Increases HP by 1500 and adds 100 HP every 2 refine rate. At +7, it increases attack speed. Choose between {{#item:1000125|Automatic Module (Fast)}}, {{#item:1000127|Automatic Module (Critical)}} and {{#item:1000143|Automatic Module (Powerful)}}.
|This CLOAK is adequate enough for the late-game but lacking in the end-game. Try obtaining a +10 for the VCT boost. Currently can be purchased from player vendors at cheap prices.
|-
|-
|{{#item:480124|Convertible Physical Wing}}
|{{#item:480283}}
|Garment
|Garment
|[[Sunken Sands]]
|[[20 The Immortal]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. A good all-rounder, whether melee or ranged.
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|{{#item:470196}}
|Footgear
|[[20 The Immortal]]
|A pair of shoes that gives adequate power, sufficient for the late-game but lacking in the end-game. If you're on a tight budget, it's '''highly recommended''' to get this, because unlike its dim counterpart below, it's relatively easy to get the highly crucial {{#item:312076}} enchant, requiring 1M zeny, 20 {{#item:1000812}} and 30 {{#item:1001217}}. No grading required. Currently can be purchased from player vendors at cheap prices. Try to find a pair with {{#item:312076}}, preferably at +10 for the DEF and VCT bonuses. Type @ws <item name or itemid> to find who are selling, e.g. @ws Glacier Shoes. ws is short for whosells.
|-
|{{#item:470197}}
|Footgear
|[[20 The Immortal]]
|Sufficient for the late-game but lacking in the end-game. It can be easily graded, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. Try obtaining a +12 Grade C. Currently can be purchased from player vendors at cheap prices.
|-
|{{#item:490302}}
|Accessory (Right)
|[[Varmundt's Biosphere]]
|One of the best-in-slot accessories. EXPENSIVE to enchant!
|-
|{{#item:490305}}
|Accessory (Left)
|[[Varmundt's Biosphere]]
|One of the best-in-slot accessories. EXPENSIVE to enchant!
|-
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice (275+)'''
|-
|{{#item:400110}}
|Upper Headgear
|[[Equipment_Crafting#Pirate_Mayne_-_Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub,_Fish_Head_Hat|Equipment Crafting]]
|Gives a high amount of Ranged Physical Damage.
|-
|{{#item:400389}}
|Upper Headgear
|[[Good_and_Evil_Headgears]]
|Pairs with {{#item:500063}} <!-- I'm starting to get a bit tired lel -->
|-
|{{#item:410233}}
|Middle Headgear
|[[Alice Twisted Madness]]
|Best in slot headgear and can be enchanted. If you have less than 40% ACD, get ACD enchants. If you already have 40% or more ACD, get Ranged Physical Damage.
|-
|{{#item:420220}}
|Lower Headgear
|[[Alice Twisted Madness]]
|Best in slot headgear for damage. Try getting STR, AGI or LUK, then Ranged Physical Damage.
|-
|{{#item:450283}}
|Armor
|[[Varmundt's Biosphere Depth]]
|The 2nd best-in-slot armor for will serve you well until all the stars align. Grants copious amounts of ATK and Ranged damage especially at higher grades and higher refines.
|-
|{{#item:450171}}
|Armor
|[[Constellation Tower]]
|Final enchant is {{#item:310682}}. The best-in-slot armor, especially if all the stars align. But once you obtain the following:
*{{#item:480350}} with the {{#item:313015}} enchant,
*{{#item:490134}} with {{#item:313028}},
*{{#item:490484}} with {{#item:312991}},
There will be a huge increase in power.
|-
|{{#item:500063}}
|One-Handed Sword
|[[Brilliant_Light_Weapons]]
|Increases SCR and SPM damage. Pairs with {{#item:400389}}.
|-
|{{#item:500055}}
|One-Handed Sword
|[[Issgard Equipment]]
|There are no other weapons that are as strong as this one sadly, so you'll be forced to use this for quite some time. Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has better size modifiers but a worse -17 ASPD penalty.
|-
|{{#item:510076}}
|Dagger
|[[Issgard Equipment]]
|There are no other weapons that are as strong as this one sadly, so you'll be forced to use this for quite some time. Has just one slot but can be enchanted thrice. The first two enchants will depend on your focus - either two {{#item:311337}} for SCR, two {{#item:311338}} for SPM, or one of each for balance. This has worse size modifiers but a better -15 ASPD penalty.
|-
|{{#item:460020}}
|Shield
|[[Alice Twisted Madness]]
|The more offensive-oriented shield. Upgrade it to at least Grade D for the damage reduction, but it is highly recommended to max it out at Grade A and refine it to +12 for the big CRIT bonus.
|-
|{{#item:460040}}
|Shield
|Episode 20
|The more defensive-oriented shield. Upgrade it to Grade C and refine it to +11 to take advantage of {{#item:300465}}'s bonuses. Recommended enchants are {{#item:312095}}, {{#item:312093}}, and {{#item:312090}}. Focusing on the more defensive enchants provides A LOT of damage reduction plus a HUGE quality of life improvement - over 100 Hard MDEF. Having over 100 Hard MDEF means complete immunity to a myriad of bad status effects, like getting Stoned, Frozen, and more!
|-
|-
|{{#item:480197|Convertible Critical Wing}}
|{{#item:480350}}
|Garment
|Garment
|[[Sunken Sands]]
|[[Garden of Time]] - [[Divine Beast's Cloak: Summer]]
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost physical power and critical damage, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. Best for builds focused on Mega Sonic Blow.
|Best-in-slot Garment, becoming even stronger when all the stars align. See the {{#item:450169}} above for more info.
|-
|-
|{{#item:470022|Automatic Leg A-type}}
|{{#item:470174}}
|Shoes
|Footgear
|[[Sage's Legacy]]
|[[Varmundt's Biosphere]]
|Improved version of the Illusion Leg. Max SP +250. Adds 20 SP every 2 refine rate. Choose between {{#item:1000119|Automatic Module (Vital)}}, {{#item:1000120|Automatic Module (Mental)}}, {{#item:1000135|Automatic Module (Fixed Casting)}}, {{#item:1000149|Automatic Module (Overpower)}} or {{#item:1000150|Automatic Module (Fatal Flash)}} for increased damage.
|This and the Yorscalp Boots below are tied for 3rd best in slot.
|-
|-
|{{#item:470094|Hero Boots-LT}}
|{{#item:470303}}
|Footgear
|[[21 Age of Heroes]]
|This and the Glade Rune Boots below are tied for 3rd best in slot.
|-
|{{#item:470226}}
|Footgear
|[[Boots of Good and Evil]]
|Provides the highest Ranged Damage outside of {{#item:470336}}.
|-
|{{#item:470336}}
|Footgear
|Footgear
|
|[[Chapter 1]]
|The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg A-type at high refines AND when paired with the {{#item:510072|Blessed Knife-LT |slots=2 }}. Try to aim for a +11 Grade C at least.
|Boosts ranged physical power at the cost of reduced HP. Enchanting it makes it SIGNIFICANTLY more powerful.
|-
|{{#item:490134}}
|Accessory (Right)
|[[Constellation Tower]]
|The best-in-slot accessory, but it is very expensive to enchant due to extremely maddening RNG.
|-
|{{#item:490484}}
|Accessory (Left)
|[[Garden of Time]] - [[Circulation of Life Accessories]]
|The other best-in-slot accessory, but it is very expensive to enchant due to extremely maddening levels of RNG. Best paired with {{#item:480350}}.
|-
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Hyper Novice 285+ (Future, currently unobtainable here)'''
|-
|/wah
|Equipment
|Nothing yet...
|No new equipment for Ranged Hyper Novice yet. Sadge... T_T
|-
| style="background-color: #98DE9B; text-align: center;" colspan="4" | '''Shadow Equipment'''
|-
|'''Beginner Shadow Gear'''
|Shadow Gear Set
|@go eden, Lucy
|Starter shadow set
|-
|'''Advanced Shadow Gear'''
|Shadow Gear Set
|@go eden, Lucy
|Provides 50% DEF and MDEF pierce. Advanced Shadow Gear that's good until the mid-late game. Requires Base Level 100. Can be rented for 20 {{#item:25223}} per week or 30 {{#item:25223}} per piece, 80 {{#item:25223}} for the class-specific weapon.
|-
|{{#item:24679}}<br>{{#item:24680}}
|Shadow Armor, Shadow Shoes
|[[Shadow Gear]]
|Shadow armor and shoes that increase physical damage while preventing knockback.
|-
|{{#item:24386}}
|Shadow Weapon
|[[Shadow Gear]]
|Nullifies weapon size penalty. If you have a {{#item:9193}}, you can switch this for something else.
|-
|{{#item:24686}}
|Shadow Weapon
|[[Shadow Gear]]
|At +10, adds the a small chance to absorb HP and SP. Increases survivability.
|-
|-
|{{#item:490024|Automatic Booster R}}
|{{#item:24685}}
|Accessory
|Shadow Shield
|[[Sage's Legacy]]
|[[Shadow Gear]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. Choose between {{#item:1000137|Automatic Module (Drain Life)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|At +10, adds the a small chance to absorb HP and SP. Increases survivability.
|-
|-
|{{#item:490025|Automatic Booster L }}
|{{#item:24767}}
|Accessory
|Shadow Shield
|[[Sage's Legacy]]
|[[Shadow Gear]]
|Improved version of the Illusion Booster. ATK +5% and MSP +5%. {{#item:1000138|Automatic Module (Drain Soul)}}, {{#item:1000116|Automatic Module(Attack Speed)}} and {{#item:1000117|Automatic Module (Fatal)}} and {{#item:1000144|Automatic Module (All Force)}}.
|Increases CRIT, CRIT DMG, ASPD, and C.Rate. If you focus on MSB, have more than enough leech or survivability and want more power, go for this one.
|-
|-
|{{#item:24619|Super Power Shadow Glove}}
|{{#item:24661}}<br>{{#item:24662}}
|Shadow Gear
|Shadow Ring, Shadow Earring
|[[Ancient Laboratory]]
|[[Shadow Gear]]
|An improved version of the already really good Super Novice Shadow Gauntlet and the centerpiece of the Super Power Shadow Set. For Hyper Novices, only this is needed. The brooch and bangle are unnecessary.
|Provides full DEF penetration when both pieces are +9 and above.
 
'''Unlike what the description says, it DOES NOT need the Super Power Shadow Bangle and Brooch below to get the DEF pierce, just this glove and the SN Shadow Shield below and the refine rate of both. Type @battlestats or @bs to confirm.'''
|-
|-
|{{#item:24318|Super Novice Shadow Shield }}
|{{#item:24800}}<br>{{#item:24792}}<br>{{#item:24793}}<br>{{#item:24801}}<br>{{#item:24802}}<br>{{#item:24803}}
|Shadow Gear
|Shadow Gear Set
|go 15
|[[Shadow Gear]]
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max Owl's Eye to reduce Variable Casting Time and if necessary, max Double Attack for faster ASPD.
|Deals slightly less damage compared to the three 2-sets above, but pierces through MRES. Enchant with the spell of your choosing and POW.
|-
|-
|{{#item:24150|Infinity Shadow Ring }}
|{{#item:24793}}<br>{{#item:24801}}<br>{{#item:1270087}}<br>{{#item:1270088}}<br>
{{#item:24151|Infinity Shadow Bracer }}
|Shadow Gear Set
|Shadow Gear
|[[Shadow Gear]]
|go 15
|An improved version of the Master Shadow Set, tailored for Ranged Hyper Novices. Enchant with the spell of your choosing and POW .
|Nullifies all annoying and pesky weapon size penalties if both have a total refine of 15 and above. If getting the "Remove weapon's size penalty" enchant on a PKS is too elusive or if the PKS isn't the best for you, then these two will do the trick.
|-
|-
|}
|}
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{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%"
|-
|-
! style="background-color:#9BDE9B; color:black; width: 100% " |Quality of Life Equipment
! style="background-color:#98DE9B; width: 100% " |Quality of Life Equipment
|-
|-
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
|At level 100 and above, there are three pieces of equipment that'll make life easier. Switch to these equipment, activate the skill, then switch back to your default equipment. Example:
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</gallery>
</gallery>
|-
|-
| style="background-color: #880808; color:white; text-align: center;" colspan="4" | Life of Quality Equipment
| style="background-color: #98DE9B; text-align: center;" colspan="4" | Life of Quality Equipment
{| class="wikitable" width="100%"
{| class="wikitable" width="100%"
! style=" width: 20% " | Item
! style=" width: 20% " | Item
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edits