203
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(→Equipment: OMG I forgot the Not Dim Glacier set... AGAIN! Now it's here) |
(→Cards and Pets: Copy-pasted cards from SE guide and made adjustments, because it's so borked hahahaha) |
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! style=" width: 80% " | Notes | ! style=" width: 80% " | Notes | ||
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|{{#item: | |{{#item:300150}}<br>{{#item:4524}} | ||
{{#item: | |||
|Headgear | |Headgear | ||
|Early | |Early to mid game cards that boost ATK. Place {{#item:4524}} at slotted mid headgears. | ||
|- | |- | ||
| {{#item: | |{{#item:300459}} | ||
|Headgear | |Headgear | ||
| | |Best paired with {{#item:300461}}. | ||
|- | |- | ||
|{{#item: | |{{#item:300360}} | ||
|Headgear | |Headgear | ||
| | |Best card for Physical Damage at the cost of increased SP cost. Best placed in +11 Headgears. | ||
|- | |- | ||
|{{#item: | |{{#item:300456}} | ||
|Headgear | |Headgear | ||
| | |Use if more ACD is needed. Can be placed in slotted mid headgears, but is best in upper headgears. Can be paired with {{#item:300455}} | ||
|- | |||
|{{#item:27396}} | |||
|Headgear | |||
|Use if more ACD is needed. | |||
|- | |||
|{{#item:4241}} | |||
|Headgear | |||
|Doubles HP and SP recovery if Base LUK is 77 and above. Helps mitigate SP consumption when farming at lower level areas if you're really <s>kuripot</s> stingy with zeny and refuse to buy SP-recovering stuff, like me. | |||
|- | |||
|{{#item:4393}} | |||
|Armor | |||
|Best paired with {{#item:300271}}{{#item:300271}}{{#item:300271}} :3 for significantly increased Melee damage. | |||
When | |- | ||
|{{#item:300362}} | |||
|Armor | |||
|Increases Physical Damage. When paired with {{#item:300360}}, ATK +10%. | |||
|- | |||
|{{#item:300376}} | |||
|Armor | |||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | |||
|- | |- | ||
|{{#item: | |{{#item:300524}} | ||
|Armor | |Armor | ||
| | |Significantly increases Melee Damage when paired with {{#item:300515}} but OH MY GOODNESS the CRIT RATE reduction! Very good for DBB. But if you can find a way to increase CRIT rate, it's the best for MSB. | ||
|- | |- | ||
|{{#item: | |{{#item:300523}} | ||
|Armor | |Armor | ||
| | |Increases CRIT and and CRIT DMG, especially at higher refines. | ||
|- | |- | ||
|{{#item: | |{{#item:300646}} | ||
|Armor | |Armor | ||
| | |Provides a good amount of Melee and Ranged Damage, some CRIT and slightly increased survivability in the form of Flee +30. Combo with {{#item:300644}} for even more damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300665}} | ||
|Armor | |Armor | ||
|Increases | |Increases Physical and Magical damage against Boss monsters at the cost of 25% reduced Max HP. Best paired with {{#item:300661}} and {{#item:300659}}. With the full combo, it deals about 10% more damage vs. the {{#item:300646}} + {{#item:300644}} combo, but at the cost of survivability (e.g. from 162k down to 124k, level 5 {{#skill:5505}}) | ||
|- | |- | ||
|{{#item: | |{{#item:300533}} | ||
| | |Armor | ||
| | |A TANtalizing MVP card that greatly boosts physical damage against boss-type enemies at the cost of reduced HP. TANtalizingly TANtalizing against late-game enemies. Tan. | ||
|- | |- | ||
|{{#item: | |{{#item:4608}} | ||
|Weapon | |Weapon | ||
| | |Boosts damage against Medium and Large monsters. Pair it with {{#item:4609}} | ||
|- | |- | ||
|{{#item: | |{{#item:27361}} | ||
|Weapon | |Weapon | ||
| | |Boosts damage against Medium and Large monsters. That's about it. | ||
|- | |- | ||
|{{#item: | |{{#item:300455}} | ||
|Weapon | |Weapon | ||
|Boosts | |Boosts damage against Small and Medium monsters. Can be paired with {{#item:300457}}. | ||
|- | |- | ||
|{{#item: | |{{#item:300461}} | ||
|Weapon | |Weapon | ||
| | |Increases Melee Damage, even moreso when paired with {{#item:300459}} | ||
|- | |- | ||
|{{#item: | |{{#item:300240}} | ||
|Weapon | |Weapon | ||
| | |Increases damage against Large monsters. Daggers have a BIG 50% penalty against Large enemies. This can help fix some of that while waiting for something like a {{#item:24386}}. <!-- It is clear that the sequence of cards is kinda lifted straight out of [[Melee Hyper Novice Guide by Jetago|Jetago's guide]] --> | ||
|- | |- | ||
|{{#item: | |{{#item:300659}} | ||
|Weapon | |Weapon | ||
| | |One of the best cards for Melee Physical Builds, because it has a damage modifier against Boss monsters. If the weapon is Grade A, it adds the rare Physical Damage against all enemy elements modifier. Best paired with {{#item:300661}} to add a damage modifier to Normal monsters. | ||
|- | |- | ||
|{{#item: | |{{#item:300661}} | ||
|Weapon | |Weapon | ||
| | |One of the best cards for Melee Physical Builds, because it has a damage modifier against Normal monsters. If the weapon is Grade A, it adds a Physical Damage against all sizes modifier. Best paired with {{#item:300659}} to add a damage modifier to Boss monsters. | ||
|- | |- | ||
|{{#item: | |{{#item:27356}} | ||
| | |Shield | ||
| | |The cheap, inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get it if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | ||
|- | |- | ||
|{{#item:4609}} | |{{#item:4609}} | ||
|Shield | |Shield | ||
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) | |Best paired with {{#item:4608}}. Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK). Increases overall survivability as long as the monster isn't Small. | ||
|- | |- | ||
|{{#item: | |{{#item:4413}} | ||
|Shield | |Shield | ||
| | |Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | ||
|- | |- | ||
|{{#item: | |{{#item:300379}} | ||
|Shield | |Shield | ||
|A | |A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | ||
|- | |- | ||
|{{#item: | |{{#item:300465}} | ||
| | |Shield | ||
| | |Probably the best-in-slot shield card? Provides decent damage reduction while increasing offensive power at the same time. That LUK -25 though... | ||
|- | |- | ||
|{{#item:27176}} | |{{#item:27176}} | ||
|Garment | |Garment | ||
| | |A decent garment card, good for early-mid game. ATK +3 and ASPD +1% for every 10 base STR. If base STR is 120 and above, ATK +40. | ||
|- | |- | ||
|{{#item: | |{{#item:300261}} | ||
|Garment | |Garment | ||
| | |Provides CRIT every 10 Base LUK and an extra 30% CRIT DMG if Base LUK is 125. If CRIT is a problem, you can use this in the meantime. | ||
|- | |- | ||
|{{#item: | |{{#item:300271}}<br> | ||
{{#item:300271}}<br> | |||
{{#item:300271}} | |||
|Garment | |Garment | ||
| | |When paired with a {{#item:4393}} card at level 200+ and with at least 120 Base STR, Melee Physical Damage is increased. | ||
|- | |- | ||
|{{#item: | |{{#item:300515}} | ||
|Garment | |Garment | ||
| | |Significantly increases Melee Physical Damage, especially when paired with {{#item:300524}} but OH MY GOODNESS the CRIT RATE reduction! Very good for DBB. But if you find ways to further increase your CRIT rate, this is the best for MSB. | ||
|- | |- | ||
|{{#item: | |{{#item:300644}} | ||
|Garment | |Garment | ||
| | |Greatly raises Melee Physical Damage and pairs with {{#item:300646}} to provide even more damage and some survivability on the side as well. | ||
|- | |- | ||
|{{#item: | |{{#item:300144}} | ||
|Footgear | |Footgear | ||
| | |Increases ATK. When paired with {{#item:300150}}, increases CRIT DMG. Good early-mid game card. | ||
|- | |- | ||
|{{#item: | |{{#item:300177}} | ||
|Footgear | |Footgear | ||
| | |A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | ||
|- | |- | ||
|{{#item: | |{{#item:300457}} | ||
|Footgear | |Footgear | ||
| | |Complements the {{#item:300455}} quite nicely. Good for DBB builds. | ||
|- | |- | ||
|{{#item: | |{{#item:300380}} | ||
|Footgear | |Footgear | ||
| | |A two-way tie for the best-in-slot footgear card for MSB, but requires a +12 Level 2 Footgear to bring out its full potential. | ||
|- | |- | ||
|{{#item: | |{{#item:300557}} | ||
|Footgear | |Footgear | ||
| | |A two-way tie for the best-in-slot footgear card for MSB, providing almost identical damage to {{#item:300380}}, dealing either 0.5% more or less damage at +12. | ||
While {{#item:300380}} is on your main footgear, this card can be in your drop rate footgear, like {{#item:22055}}, preferably +12. | |||
|- | |- | ||
|{{#item: | |{{#item:300223}}<br>{{#item:300220}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost Melee damage. | ||
|- | |- | ||
|{{#item: | |{{#item:300365}}<br>{{#item:300367}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost Melee damage and reduces VCT. | ||
|- | |- | ||
|{{#item: | |{{#item:300526}} | ||
{{#item:300527}} | |||
|Accessory | |Accessory | ||
| | |These cards increase CRIT RATE while also reducing VCT. | ||
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|{{#item: | |{{#item:300278}} | ||
|Accessory | |Accessory | ||
| | |CRIT DMG +15%. Good for MSB. | ||
|- | |- | ||
|{{#item: | |{{#item:300366}}<br>{{#item:300367}} | ||
|Accessory | |Accessory | ||
| | |These two cards boost CRIT RATE, CRIT DMG, and C.RATE. | ||
|- | |- | ||
|{{#item: | |{{#item:25710}}<br>{{#item:1001328}}<br>{{#item:25492}}<br>{{#item:1001326}} | ||
{{#item: | |Costume stone combo | ||
{{#item: | |This combination of Costume Stones are good from early-mid game, especially in the ESN phase. Enables the use of {{#skill:2005}} and {{#skill:2038}}. | ||
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|{{#item: | |{{#item:1002281}}<br>{{#item:1002282}}<br>{{#item:1002283}}<br>{{#item:1002284}} | ||
| | |Costume stone combo | ||
| | |The best Costume Stone combo. Boosts both DBB and MSB damage. However, {{#item:1002282}} by itself boosts Magic Element Damage. It can be replaced by {{#item:1001328}} if you focus on DBB - exchange 10% MSB damage for 10% Melee Physical Damage. | ||
|- | |- | ||
|{{#item: | |{{#item:1001055}}<br>{{#item:1000676}}<br>{{#item:1000524}}<br>{{#item:1000855}}<br>{{#item:1000526}}<br>{{#item:1000525}} | ||
{{#item: | |Garment Dual Costume Stones | ||
{{#item: | |Choose one of these six Dual Stones depending on your needs. | ||
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|} | |} | ||
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|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
*{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | *{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | ||
*{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | *{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
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