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===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>=== | ===<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">Illusion of Labyrinth</span>=== | ||
Base Level 120+ | |||
====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>==== | ====<span style="color: rgb(128, 128, 128);" data-mce-style="color: #808080;">MVP Spawn</span>==== | ||
Revision as of 10:00, 20 June 2021
Illusion of Labyrinth
Base Level 120+
MVP Spawn
To spawn the Chaotic Baphomet MVP, you have to kill 1500 mobs in the dungeon. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Esmeralda (prt_fild01 141, 367) at the entrance of the Hidden Maze dungeon.
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Image | Name | Description | Crafting |
Illusion Morpheus's Hood [1] | INT + 10, MDEF + 15, MaxSP + 20%. Reduces variable casting time by 3% per 2 refine rate. If the refine rate is 7 or higher, MATK + 30. If the refine rate is 9 or higher, Skill casting can't be interrupted. + Illusion Morpheus's Shawl [1], Illusion Morpheus's Bracelet [1] and Illusion Morpheus's Ring [1] INT + 5, MaxSP + 10%, DEF + 100. Increases water, earth and neutral property magical damage by 10%. If refine rate of Illusion Morpheus's Hood and Shawl is 7 or higher, MATK + 40. If the sum of their refine rates is 18 or higher, MATK + 40, increases ghost, wind and holy property magical damage by 15%. If the sum of their refine rates is 22 or higher, MATK + 10%, ignores 50% of the magic defense rate of formless, brute and demon race monsters. Class: Headgear Defense: 15 Location: Upper Weight: 20 Required Level: 130 Usable Jobs: All. |
+7 Morpheus's Hood 100 Illusion Stones 100 Fluffy Cloth Pieces 30 Cold Holy Waters | |
Illusion Morpheus's Shawl [1] | MaxSP + 10%, MDEF + 5. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, further reduces variable casting time by 10%. Class: Garment Defense: 8 Weight: 60 Required Level: 130 Usable Jobs: All. |
+7 Morpheus's Shawl 100 Illusion Stones 100 Autumn Light Jelly Pieces 30 Medicinal Bags | |
Illusion Morpheus's Ring [1] | INT + 3, MaxSP + 5%. + Illusion Morpheus's Bracelet [1] Reduces variable casting time by 10%. Class: Accessory (Right) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All. |
Morpheus's Ring 100 Illusion Stones 100 Very Solid Purple Shells 30 Pretty Little Candles 4 Demonic Essences | |
Illusion Morpheus's Bracelet [1] | INT + 3, MaxSP + 5%. + Illusion Morpheus's Ring [1] MATK + 10%. Class: Accessory (Left) Defense: 0 Weight: 10 Required Level: 130 Usable Jobs: All. |
Morpheus's Bracelet 100 Illusion Stones 100 Mysterious Saps 30 Small Flashlights 4 Demonic Essences | |
Illusion Butcher [2] | Increases long ranged physical damage by 2% every 15 base STR. ATK + 10 per refine rate. If the refine rate is 7 or higher, increases the damage of 2567.png Fire Rain by 20%. If the refine rate is 9 or higher, increases the damage of 2565.png Round Trip by 15%. If the refine rate is 11 or higher, increases physical damage against brute and demon race monsters by 30%. + Illusion Boots [1] ATK + 10%. If the refine rate of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of their refine rates is 18 or higher, reduces the cooldown of 2567.png Fire Rain by 2 seconds and further increases its damage by 20% If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 50 and increased physical damage against brute and demon race monsters by 50% for 10 seconds, when using 2565.png Round Trip. Class: Gatling Gun Attack: 210 Weight: 250 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes. |
+7 Butcher [1] 120 Illusion Stones 150 Delicious Juices | |
Illusion Tae Goo Lyeon [2] | Perfect Dodge + 10. Increases long ranged physical damage by 2% per refine rate. If the refine rate is 7 or higher, reduces the SP consumption of skills by 20%. If the refine rate is 9 or higher, reduces after cast delay by 20%. If the refine rate is 11 or higher, MaxHP + 10%, MaxSP + 10%. + Illusion Boots [1] Increases long ranged physical damage by 3%. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, reduces fixed casting time by 0.5 seconds. If the sum of their refine rates is 22 or higher, increases the damage of 2008.png Dragon Breath and 5004.png Dragon Breath - Water by 20%. Class: Two-handed Sword Attack: 250 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman third classes. |
+7 Tae Goo Lyeon [2] 120 Illusion Stones 150 Short Binding Ropes | |
Illusion Gold Lux [2] | HIT + 10. Increases long ranged physical damage by 3% per 2 refine rates. If the refine rate is 7 or higher, increases the damage of 516.png Desperado by 40%. If the refine rate is 9 or higher, reduces the cooldown of 2568.png Heat Barrel by 2 seconds. If the refine rate is 11 or higher, increases the damage of 2561.png Fire Dance by 30%. + Illusion Hot-blooded Headband [1] ATK + 30. If the refine rate of each is 7 or higher, ATK + 5%. If the sum of their refine rates is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of their refine rates is 22 or higher, has a chance to gain ATK + 100 and 15% long ranged physical damage for 10 seconds, when using 2561.png Fire Dance. Class: Pistol Attack: 160 Weight: 180 Weapon Level: 4 Required Level: 120 Usable Jobs: Gunslinger classes. |
+7 Gold Lux 120 Illusion Stones 150 Snake's Venoms | |
Illusion Bazerald [2] | INT + 5, MATK + 170. MATK + 1% per 2 refine rate. If the refine rate is 7 or higher, increases fire property magical damage by 10%. If the refine rate is 9 or higher, increases the damage of 19.png Fire Bolt and 17.png Fireball by 40%. If the refine rate is 11 or higher, increases the damage of 83.png Meteor Storm and 2211.png Crimson Rock by 30%. + Illusion Fancy Flower [1] MATK + 50. If the refine rate of each is 7 or higher, reduces variable casting time by 10%. If the sum of their refine rates is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of their refine rates is 22 or higher, has a chance to gain MATK + 50 and a 20% increase in fire property magical damage for 10 seconds. Class: Dagger Attack: 120 Weight: 50 Property: Fire Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes. |
+7 Bazerald 120 Illusion Stones 150 Mantis Flowers |
Monsters
Image | Name | Level | HP | Size/Race/Element |
Chaotic Andrea | 177 | 1,057,547 | Medium / Demi-Human / Neutral 4 | |
Chaotic Anes | 177 | 1,057,444 | Medium / Demi-Human / Neutral 4 | |
Chaotic Silvano | 177 | 1,057,650 | Medium / Demi-Human / Neutral 4 | |
Chaotic Cecilia | 177 | 1,056,411 | Medium / Demi-Human / Neutral 4 | |
Chaotic Baphomet Jr. | 177 | 1,057,444 | Small / Demon / Shadow 1 | |
Chaotic Side Winder | 176 | 961,531 | Medium / Brute / Poison 1 | |
Chaotic Hunter Fly | 175 | 1,045,087 | Small / Insect / Wind 2 | |
Chaotic Mantis | 174 | 1,039,216 | Medium / Insect / Earth 1 | |
Chaotic Ghostring | 173 | 1,033,446 | Medium / Demon / Ghost 2 | |
Chaotic Killer Mantis | 177 | 1,058,167 | Medium / Insect / Earth 1 | |
Chaotic Poporing | 173 | 1,032,638 | Medium / Plant / Poison 3 | |
Chaotic Stem Worm | 173 | 1,027,071 | Medium / Plant / Wind 1 | |
Chaotic Baphomet
|
178 | 21,278,744 | Large / Demon / Shadow 3 |
Cards
Card | Type | Effect |
Chaotic Acolyte Card | Accessory (Left) | Reduces After Cast Delay by 4% |
Chaotic Baphomet Jr. Card | Shoes | CRIT + 1 every 15 base AGI.+Baphomet Jr. Card Increases critical damage by 15%. |
Chaotic SidewinderCard | Shield | Reduces damage taken from poison property monsters by 15%. Reduces damage taken from brute race monsters by 15%. |
Chaotic Hunter FlyCard | Shield | Reduces damage taken from wind property monsters by 15%. Reduces damage taken from insect race monsters by 15%. |
Chaotic MantisCard | Accessory | STR + 3.+ Mantis Card ATK + 7%, HIT + 12. |
Chaotic GhostringCard | Weapon | ATK + 20. Increases physical damage against small and large size monsters by 25%. +Ghostring Card ATK + 10%. |
Chaotic Killer MantisCard | Accessory | Increases critical damage by 3%.+ Angra Mantis Card Further increases critical damage by 5%. |
Chaotic Poporing Card | Shield | Reduces damage taken from water property monsters by 15%. Reduces damage taken from fish race monsters by 15%. |
Chaotic Stem Worm Card | Garment | HIT + 10. Reduces damage taken from earth property damage by 20%. Reduces damage taken from neutral property damage by 10% |
Chaotic Baphomet Card | Armor | ATK + 25%. Increases damage taken from demon race monsters by 5%. |