Stats: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(→Stats) |
||
Line 1: | Line 1: | ||
==== '''Stats''' ==== | ==== '''Stats''' ==== | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;background-color:#F0FFFF;text-align:center;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;background-color:#F0FFFF;text-align:center;" | ||
| colspan="2" |The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable. | | colspan="2" |'''The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable.''' | ||
|- | |- | ||
|'''STR''': | |'''STR''': |
Revision as of 08:11, 14 June 2021
Stats
The entire stats system has been revamped. With the higher Level cap, the cap for max stats were also raised up to 130. The increase in availaIble stat points allows true hybrid classes to be made. Below is a short description of each Stat with comparison to Pre-Renewal mechanics, if applicable. | |
STR: | AGI: |
|
|
VIT: | INT: |
|
|
DEX: | LUK: |
|
|
Substats
Aside from Stats, several Substats were also drastically changed. Most of these define the main difference between Pre-Renewal and Renewal Mechanics. | |
ATK | MATK |
|
|
DEF/MDEF | SoftDEF/MDEF |
|
|
Cast Time | Critical |
|
|