Choi's Guide To Late Game Instances: Difference between revisions

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HoL has a lot of mechanics to be aware of. Overall, it is just a boss fight in two phases.  
HoL has a lot of mechanics to be aware of. Overall, it is just a boss fight in two phases.  


<big>Overall Mechanics</big><br>
<big>Overall Mechanics</big><br>[[File:Rigel grasp.png|thumb|right|The safety walls indicate the positions where the player will get grasped. The player will get grasped to the location they are closest to]]
During the fight, Rigel will cast many different skills, but here's how I would organize them: [[File:The_grasp|thumb|right|The safety walls indicate the positions where the player will get grasped. The player will get grasped to the location they are closest to]]
During the fight, Rigel will cast many different skills, but here's how I would organize them:


* God's Shadow - Deals fixed damage in an area and knocks back the players that get hit. As this damage is powerful and fixed, players will want to have a certain threshold of HP (based on HoL level) or be consistently on Devo. The knock back can be prevented by knock-back prevention effects such as the effect from Maximum Mammoth
* God's Shadow - Deals fixed damage in an area and knocks back the players that get hit. As this damage is powerful and fixed, players will want to have a certain threshold of HP (based on HoL level) or be consistently on Devo. The knock back can be prevented by knock-back prevention effects such as the effect from Maximum Mammoth
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