Choi's Guide To Late Game Instances: Difference between revisions
No edit summary |
|||
Line 25: | Line 25: | ||
|} | |} | ||
=== Key Mechanics - CT === | === Key Mechanics - CT === | ||
<big>'''Climbing the Tower'''</big><br> | |||
There isn't too much to cover for climbing the tower. Generally, just kill the mobs and move onto the next floor. On floor 25, you can fight {{#linkmob:20996}} or move on. On floor 50, you can choose to fight {{#linkmob:20994}} or continue to fight a stronger version of {{#linkmob:20994}} for more rewards. | |||
Additionally, you can choose to skip 4 levels by talking with the blue brazier on every 5th level. The total cost to use skips until level 75 is 2975 {{#item:1000372}} which equates to 75 {{#item:1000373}}. | |||
<big>'''Difficulty/Star Levels'''</big><br> | |||
The difficulty of the Boss Fight with {{#linkmob:20994}} depends on the Star Levels you set at the fountain. These Star levels determine its Health, Attack, HP Recovery, Defense, and the strength of its Traps. At floor 50, the total stars it can have is 15. At floor 75, the total stars it can have is 25. <br> | |||
My recommendation when rolling for maximum star level is to roll randomly until you get 3 maximum star level stats and then roll the maximum stars for the remaining stats. | |||
<big>'''Battle with Betelguese'''</big><br> | |||
The boss fight with Betelguese is split into 3 phases. | |||
There are not too many mechanics in the boss fight with Betelguese. Key things to note are that it won't take damage when a party member is dead, so you will need to make sure everyone is alive, and the boss can cast Max Pain after a long cast time that will reflect all damage it takes which will essentially wipe your team. Max Pain is important to play around so make sure you have a way to remove the buff and not to hit it when it is in Max Pain status. It also casts a very powerful comet that will do significant damage to your team. | |||
Starting on its second phase, the map will have traps that move across the map vertically to deal significant fixed damage on the player when they are hit by them. The traps don't do enough damage to kill you but will do about 80% of your hp in damage. These traps will still occur again in the third phase. | |||
Additionally, in the second phase, dead souls will spawn across the map which will prevent Betelguese from taking any damage until all of them are dead. These dead souls will have to be killed to progress in the fight. | |||
=== Strategy - CT === | === Strategy - CT === |
Revision as of 03:38, 27 January 2025
Introduction
The main purpose of this guide is to provide information and tips on the main party-focused late-game instances for the game, as these will generally be the most difficult instances. My hope is that this will provide useful strategies and guidelines, so that everyone can find success and enjoy these instances. Please keep in mind that there are many different solutions to clear these instances, and the ones listed here is not the only one!
This guide will go into detail about key points about the instances and strategies. However, it won't cover all the details and mechanics, as they can be read in the related instance pages.
Constellation Tower
Constellation Tower | |||||||||||||||
Recommended Classes - CT
Key Mechanics - CTClimbing the Tower Difficulty/Star Levels Battle with Betelguese There are not too many mechanics in the boss fight with Betelguese. Key things to note are that it won't take damage when a party member is dead, so you will need to make sure everyone is alive, and the boss can cast Max Pain after a long cast time that will reflect all damage it takes which will essentially wipe your team. Max Pain is important to play around so make sure you have a way to remove the buff and not to hit it when it is in Max Pain status. It also casts a very powerful comet that will do significant damage to your team. Starting on its second phase, the map will have traps that move across the map vertically to deal significant fixed damage on the player when they are hit by them. The traps don't do enough damage to kill you but will do about 80% of your hp in damage. These traps will still occur again in the third phase. Additionally, in the second phase, dead souls will spawn across the map which will prevent Betelguese from taking any damage until all of them are dead. These dead souls will have to be killed to progress in the fight. Strategy - CT |
Alice Twisted Madness
Alice Twisted Madness | ||||||||||||||||||
Recommended Classes - Alice
Key Mechanics - AliceStrategy - Alice |
Hall of Life
Hall of Life | ||||||||||||||||||||||||
Recommended Classes - HoL
Key Mechanics - HoLStrategy - HoL |