User:Psoron: Difference between revisions
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= General Overview = | = General Overview = | ||
<span style="background:linear-gradient(to right, #FF0000 0%, #CE6300 25%, #248E07 50%, #ff33aa 75%, #42B5F7 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Hyper Novices</span> are the 4th Job of the Novice. Breaking the tradition of learning Skills from all Basic Jobs, <span style="background:linear-gradient(to right, #FF0000 0%, #CE6300 25%, #248E07 50%, #ff33aa 75%, #42B5F7 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Hyper Novices</span> instead learn completely new skills, based on existing 2nd Job Skills, finally making them a class on their own instead of a meme Job. This unfortunately makes them less unique than before, however it's still possible to come up with unique builds. | |||
While <span style="background:linear-gradient(to right, #FF0000 0%, #CE6300 25%, #248E07 50%, #ff33aa 75%, #42B5F7 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">Hyper Novices</span> can be either played as a <span style="color:#FF0000">Physical</span> or as a <span style="color:#42B5F7">Magic</span> DPS Class (or even <span style="background:linear-gradient(to right, #FF0000 0%, #FF0000 25%,#42B5F7 50%, #42B5F7 100%); -webkit-background-clip:text !important; -webkit-text-fill-color:transparent;">both!</span>), this Guide mainly focuses on the <span style="color:#42B5F7">Magic</span> DPS Build. | |||
If you are looking for a more <span style="color:#FF0000">Physical</span> Oriented Build, please refer to this Guide by [[Melee_Hyper_Novice_Guide_by_Jetago]] | |||
= Stats and Traits = | = Stats and Traits = | ||
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|<center>Str</center> | |<center>Str</center> | ||
|<center>1 - whatever</center> | |<center>1 - whatever</center> | ||
|Provides some extra carrying capacity if you so desire, but this can be mitigated with {{#item:6286}} + | |Provides some extra carrying capacity if you so desire, but this can be mitigated with {{#item:6286}} + {{#skill:39}}. | ||
|- | |- | ||
|<center>Agi</center> | |<center>Agi</center> | ||
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===== But basically for Status Points: ===== | ===== But basically for Status Points: ===== | ||
* '''<span style="color:#CE6300">Str</span>''': Increases Melee (and marginally Ranged) <span style="color:#FF0000">Physical Damage</span>. As a caster, we don't need that. However, <span style="color:#CE6300">Str</span> also has the benefit of increasing our weight capacity. This is usually not needed since we have access to {{#skill:36}} and {{#skill:39}}. | * '''<span style="color:#CE6300">Str</span>''': Increases Melee (and marginally Ranged) <span style="color:#FF0000">Physical Damage</span>. As a caster, we don't need that. However, <span style="color:#CE6300">Str</span> also has the benefit of increasing our weight capacity. This is usually not needed since we have access to {{#skill:36}} and {{#skill:39}}. | ||
* '''<span style="color:#CE6300">Agi</span>''': Increases <span style="color:#22ffff">Aspd</span> and provides us with some additional Flee and <span style="color:#ff33aa">SoftDef</span>. You'd think increasing our <span style="color:#22ffff">Attack Speed</span> is useless, however having an increased <span style="color:#22ffff">Attack Speed</span> let's us finish our casting animation faster (any animation your character does is tied to Aspd) and allows us to cast, well faster. However with most 4th Job Skills, we are also bound by ACD. | * '''<span style="color:#CE6300">Agi</span>''': Increases <span style="color:#22ffff">Aspd</span> and provides us with some additional <span style="color:#ff6300">Flee</span> and <span style="color:#ff33aa">SoftDef</span>. You'd think increasing our <span style="color:#22ffff">Attack Speed</span> is useless, however having an increased <span style="color:#22ffff">Attack Speed</span> let's us finish our casting animation faster (any animation your character does is tied to Aspd) and allows us to cast, well faster. However with most 4th Job Skills, we are also bound by ACD. | ||
* '''<span style="color:#CE6300">Vit</span>''': Increases our <span style="color:#248E07">MaxHP</span> by +1% per point. It also increases our <span style="color:#ff33aa">SoftDef</span> and also <span style="color:#248E07">Healing Item effectiveness</span>. | * '''<span style="color:#CE6300">Vit</span>''': Increases our <span style="color:#248E07">MaxHP</span> by +1% per point. It also increases our <span style="color:#ff33aa">SoftDef</span> and also <span style="color:#248E07">Healing Item effectiveness</span>. | ||
* '''<span style="color:#CE6300">Int</span>''': Our main Status. It increases our <span style="color:#3225B7">MaxSP</span>, our <span style="color:#ff33aa">SoftMDef</span> and most importantly, our <span style="color:#42B5F7">Matk</span>. It also slightly decreases cast time by a tiny bit. | * '''<span style="color:#CE6300">Int</span>''': Our main Status. It increases our <span style="color:#3225B7">MaxSP</span>, our <span style="color:#ff33aa">SoftMDef</span> and most importantly, our <span style="color:#42B5F7">Matk</span>. It also slightly decreases cast time by a tiny bit. | ||
* '''<span style="color:#CE6300">Dex</span>''': Very important Status. It decreases our cast time by a lot and also provides us with a little bit of <span style="color:#42B5F7">Matk</span> and <span style="color:#22ffff">Aspd</span>. It also slightly increases our <span style="color:#ff33aa">SoftMDef</span>. | * '''<span style="color:#CE6300">Dex</span>''': Very important Status. It decreases our cast time by a lot and also provides us with a little bit of <span style="color:#42B5F7">Matk</span> and <span style="color:#22ffff">Aspd</span>. It also slightly increases our <span style="color:#ff33aa">SoftMDef</span>. | ||
* '''<span style="color:#CE6300">Luk</span>''': Increases Critical, Flee and Perfect Dodge and also, <span style="color:#42B5F7">Matk</span>. More than <span style="color:#CE6300">Dex</span> in fact. | * '''<span style="color:#CE6300">Luk</span>''': Increases <span style="color:#ff6300">Critical</span>, <span style="color:#ff6300">Flee</span> and <span style="color:#ff6300">Perfect Dodge</span> and also, <span style="color:#42B5F7">Matk</span>. More than <span style="color:#CE6300">Dex</span> in fact. | ||
===== For Trait Points: ===== | ===== For Trait Points: ===== | ||
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* '''<span style="color:#CE6300">Pow</span>''': Increases <span style="color:#FF0000">P.Atk</span>, so it's useless. | * '''<span style="color:#CE6300">Pow</span>''': Increases <span style="color:#FF0000">P.Atk</span>, so it's useless. | ||
* '''<span style="color:#CE6300">Sta</span>''': Provides a lot of <span style="color:#ff33aa">Res</span>, which reduces the amount of <span style="color:#FF0000">Physical Damage</span> we take. | * '''<span style="color:#CE6300">Sta</span>''': Provides a lot of <span style="color:#ff33aa">Res</span>, which reduces the amount of <span style="color:#FF0000">Physical Damage</span> we take. | ||
* '''<span style="color:#CE6300">Wis</span>''': Similar to Sta, except it increases our <span style="color:#ff33aa">MRes</span> which reduces <span style="color:#42B5F7">Magic Damage</span>. | * '''<span style="color:#CE6300">Wis</span>''': Similar to <span style="color:#CE6300">Sta</span>, except it increases our <span style="color:#ff33aa">MRes</span> which reduces <span style="color:#42B5F7">Magic Damage</span>. | ||
* '''<span style="color:#CE6300">Spl</span>''': Very important. It increases our <span style="color:#42B5F7">S.Matk</span> which is basically <span style="color:#42B5F7">Matk</span> but better. | * '''<span style="color:#CE6300">Spl</span>''': Very important. It increases our <span style="color:#42B5F7">S.Matk</span> which is basically <span style="color:#42B5F7">Matk</span> but better. | ||
* '''<span style="color:#CE6300">Con</span>''': Increases Hit, Flee and most importantly <span style="color:#42B5F7">S.Matk</span>. Oh, and <span style="color:#FF0000">P.Atk</span>, but we mainly put points into it for more <span style="color:#42B5F7">S.Matk</span>. | * '''<span style="color:#CE6300">Con</span>''': Increases <span style="color:#ff6300">Hit</span>, <span style="color:#ff6300">Flee</span> and most importantly <span style="color:#42B5F7">S.Matk</span>. Oh, and <span style="color:#FF0000">P.Atk</span>, but we mainly put points into it for more <span style="color:#42B5F7">S.Matk</span>. | ||
* '''<span style="color:#CE6300">Crt</span>''': Increases Critical Damage and <span style="color:#248E07">Healing</span>. Neither increases our damage so we don't want it. | * '''<span style="color:#CE6300">Crt</span>''': Increases <span style="color:#ff6300">Critical Damage</span> and <span style="color:#248E07">Healing</span>. Neither increases our damage so we don't want it. |
Revision as of 16:26, 7 December 2024
hello this is me awesome guide, yo.
introduction
this is just a guide
if u want a more physical oriented build
or if you prefer a more generalized overview
General Overview
Hyper Novices are the 4th Job of the Novice. Breaking the tradition of learning Skills from all Basic Jobs, Hyper Novices instead learn completely new skills, based on existing 2nd Job Skills, finally making them a class on their own instead of a meme Job. This unfortunately makes them less unique than before, however it's still possible to come up with unique builds. While Hyper Novices can be either played as a Physical or as a Magic DPS Class (or even both!), this Guide mainly focuses on the Magic DPS Build.
If you are looking for a more Physical Oriented Build, please refer to this Guide by Melee_Hyper_Novice_Guide_by_Jetago
Stats and Traits
Luigi, look! It's from Bowser!
Provides some extra carrying capacity if you so desire, but this can be mitigated with Gym Pass (6286) + Pushcart. | |||||
Usually not relevant early since you need those points elsewhere, but can be increased to 80~100+ later. | |||||
We are quite fragile :< So everything helps, especially in the early game. | |||||
yeag. | |||||
This is rather flexible due to the amount of Dex we get from Improve Concentration and Owl's Eye. | |||||
Provides a little bit of Status Matk. |
Pow does not contribute to our damage, so we don't put any points into it. | |||||
You are most likely to get hit by spells rather physical attacks. But you can put some points into it if you want. | |||||
See above. | |||||
yeag | |||||
yeag 2 | |||||
Similar to Pow, It does not increase our damage, therefore we don't put points into it. |
Status Overview
If you want a complete overview of Status and Trait Points, refer to this page: Stats.
But basically for Status Points:
- Str: Increases Melee (and marginally Ranged) Physical Damage. As a caster, we don't need that. However, Str also has the benefit of increasing our weight capacity. This is usually not needed since we have access to Enlarge Weight Limit and Pushcart.
- Agi: Increases Aspd and provides us with some additional Flee and SoftDef. You'd think increasing our Attack Speed is useless, however having an increased Attack Speed let's us finish our casting animation faster (any animation your character does is tied to Aspd) and allows us to cast, well faster. However with most 4th Job Skills, we are also bound by ACD.
- Vit: Increases our MaxHP by +1% per point. It also increases our SoftDef and also Healing Item effectiveness.
- Int: Our main Status. It increases our MaxSP, our SoftMDef and most importantly, our Matk. It also slightly decreases cast time by a tiny bit.
- Dex: Very important Status. It decreases our cast time by a lot and also provides us with a little bit of Matk and Aspd. It also slightly increases our SoftMDef.
- Luk: Increases Critical, Flee and Perfect Dodge and also, Matk. More than Dex in fact.
For Trait Points:
- Pow: Increases P.Atk, so it's useless.
- Sta: Provides a lot of Res, which reduces the amount of Physical Damage we take.
- Wis: Similar to Sta, except it increases our MRes which reduces Magic Damage.
- Spl: Very important. It increases our S.Matk which is basically Matk but better.
- Con: Increases Hit, Flee and most importantly S.Matk. Oh, and P.Atk, but we mainly put points into it for more S.Matk.
- Crt: Increases Critical Damage and Healing. Neither increases our damage so we don't want it.