Illusion of Twins: Difference between revisions
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|'''All of the following items:'''<br> | |'''All of the following items:'''<br> | ||
Have a low fixed drop chance<br> | Have a low fixed drop chance<br> | ||
Drop from | Drop from monsters inside the Illusion of Twins dungeon | ||
---- | ---- | ||
{{#item:25271}}<br> | {{#item:25271}}<br> |
Revision as of 22:11, 29 January 2025
Illusion of Twins
MVP Spawn
To spawn the Silent Maya, you have to kill 1600 Monster. There will then be an announce on the map when he appears.
Illusion Gear
- Speak with Prom at (ant_d02_i 174, 186).
- You need to equip the base item to be able to craft its Illusion counterpart.
- More information about these Illusion Enchants can be found in this page.
Item | Description | Crafting |
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Armor that grants agility for sprinting. _______________________ VIT +5 _______________________ Increases Natural HP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural HP Recovery Rate by additional 20%. _______________________ Refine Level +9: Decreases After Cast Delay by 5%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 7%. _______________________ When equipped with Illusion Sprint Shoes: ATK +10% Refine Level of Illusion Sprint Mail and Illusion Sprint Shoes is +7 or higher: ATK +70 Total Refine Level of entire set at least +18: Increases Physical Damage by 15%. Total Refine Level of entire set at least +22: Decreases Fixed Casting Time by 0.7 seconds. Increases Physical Damage against Boss class by 25%. _______________________ When equipped with Illusion Sprint Ring and Illusion Sprint Glove: MaxHP +15%, MaxSP +15%. _______________________ Type: Armor Position: Armor Defense: 40 Armor Level: 1 Refinable Weight: 150 Required Level: 130 |
1 +7 ![]() 125 55 100 |
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A pair of comfortable shoes for sprinting, tying the laces to keep your feet in place. _______________________ AGI +5 _______________________ Increases Natural SP Recovery Rate by 20%. _______________________ Refine Level +7: Increases Natural SP Recovery Rate by additional 20%. _______________________ Refine Level +9: MaxHP +5%, MaxSP +5%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by 15%. _______________________ When equipped with Illusion Sprint Ring: Drain 500 HP per second. Physical attacks have a certain chance to increase STR by 150 for 10 seconds. _______________________ When equipped with Illusion Sprint Glove: Drain 50 SP per second. Physical attacks have a certain chance to increase AGI by 150 for 10 seconds. _______________________ Type: Armor Position: Shoes Defense: 20 Armor Level: 1 Refinable Weight: 70 Required Level: 130 |
1 +7 ![]() 75 125 100 |
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It is a staff surrounded by thorn vines and has a strong magical meaning. _______________________ Indestructible in battle _______________________ MATK +180 INT +3 DEX +3 _______________________ For each Refine Level: Ignores Magical Defense of monsters of every race, except Players, by 3%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 3%. _______________________ Refine Level +7: MATK +7% Decreases Variable Casting Time by 7%. _______________________ Refine Level +9: Increases Magical Damage against Holy element and monsters of Angel race by 20%. _______________________ Refine Level +11: Increases Magical Damage with Poison, Shadow, Undead and Ghost element by 15%. _______________________ When equipped with Illusion Morpheus's Hood: MATK +20 If Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher: Increases Magical Damage against every element by 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against Shadow element and monsters of Demon race by 20%. If total Refine Level of entire set at least +22: Increases Magical Damage against all sizes by 15%. Decreases Fixed Casting Time by 0.5 seconds. _______________________ Element:Shadow _______________________ Class Restrictions: Wizard, Acolyte and Soul Linker classes _______________________ Type: Staff Position: Right Hand Physical Attack: 60 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 120 |
1 +7 ![]() 75 75 135 |
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A long staff engraved with the divine goddess of light. _______________________ Indestructible in battle _______________________ MATK +190 INT +6 VIT +2 _______________________ Magical attacks have a certain chance to recover 150 SP per second for 4 seconds. _______________________ For each 3 Refine Levels: Increases damage of Judex by 20%. _______________________ Refine Level +7: Increases Magical Damage with Holy elemental enemies by 15%. _______________________ Refine Level +9: Increases damage of Judex by additional 30%. Decreases After Cast Delay by 15%. _______________________ Refine Level +11: When using Magnus Exorcismus: Increases Magical Damage against all sizes by 20% for 15 seconds. _______________________ When equipped with Illusion Saint Robe: MATK +50 Decreases After Cast Delay by 10%. Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher: MATK +10% ASPD +2 If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Variable Casting Time by 15%. Decreases After Cast Delay by additional 10%. _______________________ Element:Holy _______________________ Class Restrictions: Archbishop classes _______________________ Type: Staff Position: Right Hand Physical Attack: 50 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 ![]() 15 125 75 150 |
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It is said that metabolic activity is activated when worn as a large one-handed spear that contains the energy of the earth. _______________________ MaxHP +10% CRI +15 _______________________ For each 3 Refine Levels: ATK +20 Increases Attack Speed by 2%. _______________________ Refine Level +7: Increases damage of Cannon Spear by 15%. Increases Critical Damage by 30%. _______________________ Refine Level +9: Increases damage of Banishing Point by 25%. Increases Ranged Physical Damage by 15%. _______________________ Refine Level +11: Increases damage of Cannon Spear and Banishing Point by additional 15%. _______________________ When equipped with Illusion Hot-Blooded Headband: When using Shield skills: Increases damage of Cannon Spear and Banishing Point by 25% for 60 seconds. Refine Level of Illusion Gelerdria and Illusion Hot-Blooded Headband is +7 or higher: Increases Ranged Physical Damage by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 15%. Total Refine Level of entire set at least +22: Increases damage of Cannon Spear and Banishing Point by additional % by twice the sum of refine level. _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 170 Weapon Level: 4 Refinable Weight: 200 Required Level: 120 |
1 +7 ![]() 55 125 150 |
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A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. _______________________ MATK +180 MATK +5% _______________________ Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Increases damage of Genesis Ray by 15%. _______________________ Refine Level +9: Increases Magical Damage with Neutral and Holy element by 15%. Decreases Variable Casting Time by 10%. _______________________ Refine Level +11: Increases damage of Genesis Ray by additional 25%. _______________________ When equipped with Illusion Sacred Mission: MATK +50 Decreases Variable Casting Time 10%. Refine Level of Illusion Excalibur and Illusion Sacred Mission is +7 or higher: Increases damage of Genesis Ray by additional 10%. If total Refine Level of entire set at least +18: Increases Magical Damage against every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases After Cast Delay by additional 5%. _______________________ Type: Sword _______________________ Class Restrictions: Royal Guard classes _______________________ Type: 1hSword Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 100 Required Level: 120 |
1 +7 ![]() 75 75 135 |
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An axe that is so huge and heavy that even the word “extra-large“ doesn't fit. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 5%. _______________________ Base STR at least 100: ATK +75 _______________________ Refine Level +7: Decreases Variable Casting Time by additional 10%. _______________________ Refine Level +9: Increases Physical Damage by 15%. Increases Physical Damage against all sizes by 20%. _______________________ Refine Level +11: Decreases After Cast Delay by 10%. _______________________ When equipped with Illusion Chain Mail: ATK +50 Decreases After Cast Delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: Increases Attack Speed by 15%. If total Refine Level of entire set at least +18: Increases Physical Damage against every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases Variable Casting Time by 10%. _______________________ Class Restrictions: Merchant classes _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 700 Required Level: 120 |
1 +7 ![]() 75 125 150 |
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A dagger used in ancient rituals and rituals, it has an unknown power. _______________________ MATK +180 MaxSP +100 _______________________ Increases Natrual SP Recovery by 10%. Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds. _______________________ Refine Level +7: Increases Magical Damage with every element by 15%. _______________________ Refine Level +9: Increases Magical Damage against enemies of Medium and Large size by 20%. _______________________ Refine Level +11: Magical attacks have a certain chance to increase Magical Damage against monsters of every race by 15% for 10 seconds. _______________________ When equipped with Illusion Guard: Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher: Perfect HIT +10% Total Refine Level of entire set at least +18: Increases Magical Damage with every element by additional 15%. Melee physical attacks have certain chance to auto-cast Level 3 Killing Cloud. Total Refine Level of entire set at least +22: When Killing Cloud is used: Magical attacks have a certain chance to auto-cast Level 4 Poison Buster for 30 seconds. _______________________ Class Restrictions: Shadow Chaser classes _______________________ Type: Dagger Position: Right Hand Physical Attack: 107 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 60 Required Level: 120 |
1 +7 ![]() 75 125 135 |
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A shield made to simply block enemy attacks. _______________________ ASPD +2 _______________________ For each 2 Refine Levels: Perfect HIT +3% (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 60 Required Level: 120 |
1 +7 ![]() 75 125 100 |
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A shield with a thin layer of silver and iron mixed from an normal guard. _______________________ Decreases Variable Casting Time by 7%. _______________________ For each 2 Refine Levels: Decreases After Cast Delay by 1%. (Up to Refine Level 12) _______________________ Type: Armor Position: Left Hand Defense: 60 Armor Level: 1 Refinable Weight: 30 Required Level: 120 |
1 +7 ![]() 55 125 100 |
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A ring that seems to feel the flow of wind, as if it would make you do your best when you wear it. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Illusion Sprint Mail: Decreases After Cast Delay by 10%. _______________________ Type: Armor Position: Left Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 ![]() 75 125 120 |
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Gloves featuring durability suitable for sprinting, quick sweat wicking and drying, and excellent grip. _______________________ Decreases After Cast Delay by 3%. _______________________ When equipped with Illusion Sprint Ring: Decreases After Cast Delay by additional 5%. _______________________ When equipped with Illusion Sprint Mail: Decreases Variable Casting Time by 10%. _______________________ Type: Armor Position: Right Accessory Armor Level: 1 Weight: 10 Required Level: 130 |
1 ![]() 55 125 120 |
Unique Item Drops
Unique Item Drops |
All of the following items: Have a low fixed drop chance
This item only drops from Silent Maya MvP |
Monsters
Monster | Level | HP | Size/Race/Element |
![]() Diligent Andre (21386) |
167 | 839.882 | Small/Insect/Earth 3 |
![]() Diligent Soldier Andre (21387) |
169 | 943.547 | Medium/Insect/Earth 4 |
![]() Diligent Andre Larva (21388) |
164 | 819.978 | Small/Insect/Earth 2 |
![]() Diligent Deniro (21389) |
167 | 819.978 | Small/Insect/Earth 3 |
![]() Diligent Piere (21390) |
167 | 825.541 | Small/Insect/Earth 3 |
![]() Mushy Ant Egg (21391) |
164 | 659.810 | Small/Formless/Neutral 2 |
![]() Intrepid Giearth (21392) |
168 | 864.988 | Small/Demon/Dark 3 |
![]() Intrepid Familiar (21393) |
166 | 761.002 | Small/Brute/Dark 2 |
![]() Diligent Vitata (21394) |
169 | 879.511 | Small/Insect/Poison 4 |
![]() Silent Maya (21395) (MVP) |
175 | 20.000.000 | Large/Insect/Neutral 4 |
Cards
Card | Description |
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For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Physical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
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Increases Physical Damage against Small and Medium size by 20%. Physical attacks have a chance to destroy the target's armor. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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Increases Damage against Insect race by 20%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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For each Refine Level: MaxHP +1% _______________________ Decreases damage taken from Insect race by 20%. _______________________ When equipped with Diligent Andre Larva Card: Increases Magical Damage against Insect race by 20%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
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Ignores Physical Defense of enemies of Plant race by 15%. _______________________ For each 2 Refine Levels: Increases Physical Damage against Plant race by 5%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |
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MaxSP +10% _______________________ For each Refine Level: MaxHP +1% _______________________ Type: Card Compound on: Left Hand Weight: 1 |
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Increases Confusion and Blind resistance by 100%. _______________________ For each 2 Refine Levels: Increases Physical Damage against Insect race by 4%. _______________________ Type: Card Compound on: Head Top Weight: 1 |
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Ignores Magical Defense of monsters of Brute race by 15%. _______________________ For each 2 Refine Levels: Increases Magical Damage against Brute race by 5%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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Increases Magical Damage with Poison element by 5%. _______________________ Refine Level +9: Increases Magical Damage with Poison element by additional 5%. Enables the use of Level 5 Heal. _______________________ Type: Card Compound on: Head Top Weight: 1 |
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Increases Magical Damage against Brute and Plant race by 50%. Increases SP Consumption by 50%. _______________________ Type: Card Compound on: Left Hand Weight: 1 |