Rakugaki's PvM Hyper Novice: Difference between revisions
(Mage build skills now properly shows icons) |
(Goodbye autospell and flee tank builds. New late-game hybrid build coming soon) |
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{{GuideBox | {{GuideBox | ||
|job=Super Novice | |job=Super Novice | ||
|image= | |image=Male_HN.jpeg | ||
|basejob=Novice | |basejob=Novice | ||
|author=Rakugaki | |author=Rakugaki | ||
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<!---Supernovice2 m sd | <!---Supernovice2 m sd | ||
8b281d84.png---> | 8b281d84.png---> | ||
[[File: | [[File:Female_HN.png|300px|thumb|right|Cute and happy female Hyper Novice ready to stab things happily and cutely.]] | ||
= Overview = | = Overview = | ||
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Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene Ene ---> | ||
== Hybrid (Work in progress) == | |||
[[File:Mage HN .jpg|thumb|Mage build Hyper Novice treading carefully in the Ancient Factory.]] | |||
[[File:Mage HN .jpg|thumb|Placeholder screenshot.]] | |||
'''(Description WIP)''' - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required. | |||
===Stats and Traits=== | |||
{| class="wikitable" | {| class="wikitable" | ||
! style="text-align: center; font-weight: bold; width: 100px" | Stat | ! style="text-align: center; font-weight: bold; width: 100px" | Stat | ||
Line 2,410: | Line 2,409: | ||
|STR | |STR | ||
|1+ | |1+ | ||
|Leftover. Mainly used for increased carrying capacity | |Leftover. Mainly used for increased carrying capacity. | ||
|- | |- | ||
|AGI | |AGI | ||
| | |60-80 | ||
| | |Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. | ||
|- | |- | ||
|VIT | |VIT | ||
|70-80 | |70-80 | ||
| | |Increases Max HP while reducing the chances of getting inflicted by Poison. | ||
|- | |- | ||
|INT | |INT | ||
| | |120+ | ||
| | |Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. | ||
|- | |- | ||
|DEX | |DEX | ||
| | |120+ | ||
| | |At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. | ||
|- | |- | ||
|LUK | |LUK | ||
| | |1+ | ||
| | |Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. | ||
|- | |- | ||
|} | |} | ||
{| class=" | {| class="wikitable" | ||
! style="text-align: center; font-weight: bold; width: 100px" | Trait | |||
! style="text-align: center; font-weight: bold; width: auto" | Amount | |||
! style="text-align: center; font-weight: bold; width: auto" | Notes | |||
|- | |- | ||
|POW | |||
|0 | |||
|Not needed. | |||
|- | |- | ||
| | |STA | ||
|0 or 30-97 | |||
|Add points if more survivability is needed by increasing Physical Resistance. However, CON is of greater value. | |||
|- | |- | ||
| | |WIS | ||
|0 or 30-97 | |||
|Add points if more survivability is needed by increasing Magic Resistance. However, CON is of greater value. | |||
|- | |- | ||
| | |SPL | ||
| | |100 | ||
| | |Primary trait. Max this for the highest possible Magic Damage. | ||
|- | |- | ||
| | |CON | ||
| | |0 or 30-97 | ||
| | |Highly recommended secondary trait. Increases Magic Damage while also providing a bit more survivability in the form of Flee. | ||
|- | |- | ||
| | |CRT | ||
| | |0 | ||
| | |Not necessary unless stronger heals are needed... ? Might be good for a creative meme support Hyper Novice build... if that exists... I guess? | ||
|- | |- | ||
|} | |} | ||
===Skills=== | |||
{| class="wikitable" width:"100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |||
! style="background-color:#FFFFCC; color:Black; width: 100% " | Skills: Super Novice | |||
|- | |||
| | |||
{| class="wikitable" width="100%" | |||
! style=" width: 15% " | Skill | ! style=" width: 15% " | Skill | ||
! style=" width: 5% " | Level | ! style=" width: 5% " | Level | ||
! style=" width: 90% " | Notes | ! style=" width: 90% " | Notes | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{Skill | |{{#Skill:19}} | ||
| | |4 | ||
| | |Prerequisite for Fireball. | ||
|- | |- | ||
|{{Skill | |{{#Skill:17}} | ||
| | |6-10 | ||
| | |Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game. | ||
|- | |- | ||
|{{Skill | |{{#Skill:10}} | ||
|1 | |1 | ||
| | |Reveals enemies around you for a short duration. Prerequisite for Sightrasher. | ||
|- | |- | ||
|{{Skill | |{{#Skill:14}} | ||
|5 | |5 | ||
| | |Prerequisite for Frost Diver. | ||
|- | |- | ||
|{{Skill | |{{#Skill:15}} | ||
|1 | |1 | ||
| | |Prerequisite for Storm Gust. | ||
|- | |- | ||
|{{Skill | |{{#Skill:20}} | ||
|4 | |4 | ||
| | |Prerequisite for Thunderstorm and Jupitel Thunder. | ||
|- | |- | ||
|{{Skill | |{{#Skill:21}} | ||
|1 | |1 | ||
| | |Prerequisite for Lord of Vermillion. | ||
|- | |- | ||
|{{Skill | |{{#Skill:11}} | ||
|1 | |1 | ||
| | |Prerequisite for Jupitel Thunder. A cute little Ghost element poke with a tiny AoE (3x3 around the target). | ||
|- | |- | ||
|{{Skill | |{{#Skill:16}} | ||
|1 | |1 | ||
|Prerequisite for | |Prerequisite for Earth Spike. | ||
|- | |- | ||
|{{Skill | |{{#Skill:9}} | ||
| | |5-10 | ||
| | |Compensates for the Super Novice's very low SP pool. | ||
|- | |- | ||
|{{Skill | |{{#Skill:28}} | ||
| | |3-10 | ||
| | |Mainly for self-healing. Also helpful in healing teammates. | ||
|- | |- | ||
|{{Skill | |{{#Skill:29}} | ||
|10 | |10 | ||
| | |The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. | ||
|- | |- | ||
| | |{{#Skill:22}} | ||
|5 | |||
|Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies. | |||
|- | |- | ||
|{{Skill | |{{#Skill:34}} | ||
| | |10 | ||
| | |Grants STR, INT and DEX bonuses. Very useful buff. | ||
|- | |- | ||
|{{Skill | |{{#Skill:24}} | ||
|1 | |1 | ||
| | |Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies. | ||
|- | |- | ||
|{{Skill | |{{#Skill:26}} | ||
|1 | |1 | ||
| | |Save weight, money, inventory space and the grind for a Creamy Card (or the zeny to buy it)! | ||
|- | |- | ||
|{{Skill | |{{#Skill:12}} | ||
| | |Optional | ||
| | |Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | ||
|- | |- | ||
|{{Skill | |{{#Skill:43}} | ||
|3 | |3 | ||
|Prerequisite for | |Prerequisite for Vulture's Eye. | ||
|- | |- | ||
|{{Skill | |{{#Skill:44}} | ||
|1 | |1 | ||
|Prerequisite for | |Prerequisite for Attention Concentrate. | ||
|- | |- | ||
|{{Skill | |{{#Skill:45}} | ||
| | |10 | ||
| | |Your main source of DEX and AGI. Max this one for reduced cast times. | ||
|- | |- | ||
| | | style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
| | |||
|- | |- | ||
|{{Skill | |{{#Skill:81}} | ||
| | |2 | ||
| | |Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire. | ||
|- | |- | ||
|{{Skill | |{{#Skill:83}} | ||
| | |10 | ||
| | |Bombards an area with meteors, dealing Fire Element damage. | ||
|- | |- | ||
|{{Skill | |{{#Skill:89}} | ||
| | |1 or 10 | ||
| | |Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired. | ||
'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.''' | |||
|- | |- | ||
|{{Skill | |{{#Skill:84}} | ||
| | |5-10 | ||
| | |An improved version of Lightning Bolt with an added knockback and removed cooldown. | ||
|- | |- | ||
|{{Skill | |{{#Skill:85}} | ||
| | |10 | ||
| | |This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill. | ||
|- | |- | ||
|{{Skill | |{{#Skill:90}} | ||
| | |3 | ||
| | |Prerequisite for Heaven's Drive. Essentially an Earth Bolt. | ||
|- | |- | ||
|{{Skill | |{{#Skill:91}} | ||
|1 | |1-5 | ||
| | |Prerequisite for Quagmire. Use this skill to reveal and damage hidden enemies that are a good distance away. | ||
|- | |- | ||
|{{Skill | |{{#Skill:92}} | ||
|5 | |||
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier. | |||
|- | |||
|{{#Skill:66}} | |||
|Optional | |||
|Provides additional Weapon ATK and MATK to you and the whole party. | |||
|- | |||
|{{#Skill:74}} | |||
|5 | |||
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells. | |||
|- | |||
|{{#Skill:248}} | |||
|Optional | |||
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP is needed. | |||
|- | |||
|{{#Skill:249}} | |||
|Optional | |||
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed. | |||
|- | |||
|{{#Skill:5076}} | |||
|1 | |||
|Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | |||
|- | |||
|{{#Skill:5075}} | |||
|Optional | |||
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill. | |||
|- | |||
|{{#Skill:5077}} | |||
|5 | |5 | ||
| | |Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have. | ||
|- | |- | ||
|} | |} | ||
|} | |} | ||
After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills. | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#FFFFCC; color:Black; width: 100% " | | ! style="background-color:#FFFFCC; color:Black; width: 100% " | Skills: Hyper Novice (Example build - Jack Frost Nova) | ||
|- | |- | ||
| | |There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms. | ||
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
! style=" width: | ! style=" width: 15% " | Skill | ||
! style=" width: 5% " | Level | |||
! style=" width: | ! style=" width: 90% " | Notes | ||
! style=" width: | |||
|- | |- | ||
| style="background-color: # | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | ||
|- | |- | ||
|{{ | |{{#Skill:9}} | ||
| | |10 | ||
| | |Increases SP recovery over time. If Super Novice Shadow Gauntlet is equipped, max this, because each level gives 3% MDEF pierce to normal mobs, a maximum of 30% at level 10. | ||
|- | |- | ||
|{{ | |{{#Skill:28}} | ||
| | |10 | ||
|Mainly for self-healing. Also helpful in healing teammates. | |||
| | |||
|- | |- | ||
|{{ | |{{#Skill:29}} | ||
| | |10 | ||
|The increased movement speed and AGI means you'll be more mobile and be able to evade and/or escape attacks easily. | |||
|The | |||
|- | |- | ||
|{{ | |{{#Skill:22}} | ||
| | |5 | ||
| | |Prerequisite for Blessing. Reduces damage from Demon and Undead race enemies. | ||
|- | |- | ||
|{{ | |{{#Skill:34}} | ||
| | |10 | ||
|Grants STR, INT and DEX bonuses. Very useful buff. | |||
| | |||
|- | |- | ||
|{{ | |{{#Skill:24}} | ||
| | |1 | ||
| | |Essentially an improved Sight skill. Deals Holy Element magic damage to revealed enemies. | ||
|- | |- | ||
|{{ | |{{#Skill:26}} | ||
| | |1 | ||
| | |Save weight, money, inventory space, the grind for a Creamy Card and crafting Teleport Shadow Armors! So much zeny saved in the long run! | ||
|- | |- | ||
|{{ | |{{#Skill:12}} | ||
| | |Optional | ||
| | |Requires Level 7 Napalm Beat and Level 5 Soul Strike. While it's optional, it is still a very handy skill and can be a life-saver in a pinch. Aside from blocking physical attacks at melee range, it can also prevent armor from getting broken from melee Armor Break attacks and shadow equipment from getting stripped. It can also block attacks reflected by Max Pain at melee range too! | ||
|- | |- | ||
|{{ | |{{#Skill:43}} | ||
| | |10 | ||
| | |Prerequisite for Vulture's Eye. Highly recommended to max to more easily achieve 100% Variable Cast Time reduction. | ||
|- | |- | ||
|{{ | |{{#Skill:44}} | ||
| | |1 | ||
|Prerequisite for Attention Concentrate. | |||
| | |||
|- | |- | ||
|{{ | |{{#Skill:45}} | ||
| | |10 | ||
|Your main source of DEX and AGI. Max this one for reduced cast times. | |||
| | |||
|- | |- | ||
| | | style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice''' | ||
| | |||
|- | |- | ||
|{{ | |{{#Skill:66}} | ||
| | |Optional | ||
| | |Provides additional ATK and MATK to you and the whole party. | ||
|- | |- | ||
|{{ | |{{#Skill:74}} | ||
| | |Optional | ||
|Doubles SP Regeneration of the caster and the party. When combined with the skill Increase SP Recovery, SP consumption becomes almost a non-issue, which means less zeny spent, big weight savings and most importantly, very little to no fear of spamming spells. | |||
| | |||
|- | |- | ||
| | |{{#Skill:248}} | ||
|Optional | |||
|Adds up to 2000HP and increases Holy resistance by up to 50%. Get this when more HP and Holy resistance are needed. | |||
|- | |- | ||
|{{ | |{{#Skill:249}} | ||
| | |Optional | ||
| | |If survival and not dying too much are some of the top priorities, get this skill, preferably maxed. | ||
|- | |- | ||
|{{ | |{{#Skill:5076}} | ||
| | |1 | ||
| | |Restores 1000 HP and 350 SP per second for 20 seconds, for a grand total of 20,000 HP and 7,000 SP. Affects self and all party members within a 31x31 area. When a party needs help to get out of a bad situation, this can help quite a lot. Beware of the ridiculously long 5-minute cooldown, so use this wisely. | ||
|- | |- | ||
|{{ | |{{#Skill:5075}} | ||
| | |5 | ||
|Passive skill. Increases HP, SP, ATK and amount of healing received. Sizeable jump in bonuses from level 4 to 5. If even more HP is needed, get this skill. | |||
| | |||
|- | |- | ||
|{{ | |{{#Skill:5077}} | ||
| | |5 | ||
| | |Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have. | ||
|- | |- | ||
|{{ | |{{#Skill:108}} | ||
|1 | |||
|Requires level 1 {{Skill List |id=105 |skill=Hilt Binding|simple=yes}} and level 1 {{Skill List |id=107 |skill=Weapon Research|simple=yes}} | |||
Repairs weapons AND ARMORS. Bring a few Steel and Rough Oridecon just in case so you don't have to go back to your save point or ask a Meister for repairs. Quality of life! Sad that it doesn't repair equipment broken by refining though. | |||
|- | |- | ||
| | |} | ||
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage. | |||
{ | {| class="wikitable" width="100%" | ||
! style=" width: 15% " | Skill | |||
! style=" width: 5% " | Level | |||
! style=" width: 90% " | Notes | |||
|- | |- | ||
| | | style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Hyper Novice''' | ||
|- | |- | ||
|{{ | |{{#Skill:248}} | ||
|7 or 9 | |||
|Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree. | |||
|- | |- | ||
|{{ | |{{#Skill:5455}} | ||
| | |5 or 8 | ||
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area. | |||
| | Fixed Cast Time: 1.5 seconds<br> | ||
Skill cooldown: 2.5 seconds<br> | |||
No Aftercast Delay | |||
|- | |- | ||
|{{ | |{{#Skill:5456}} | ||
| | |9 | ||
| | |Jupitel Thunder and Thunderstorm combine together to summon a targeted Wind element electric storm. AoE is 9x9 at levels 9-10. | ||
Fixed Cast Time: 1 second<br> | |||
Skill cooldown: 2 seconds<br> | |||
Very short Aftercast Delay | |||
|- | |- | ||
|{{ | |{{#Skill:5457}} | ||
| | |10 | ||
| | |A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. Hits 12 times. | ||
Fixed Cast Time: 1.5 seconds<br> | |||
Skill cooldown: 3 seconds<br> | |||
Short Aftercast Delay | |||
|- | |- | ||
|{{ | |{{#Skill:5458}} | ||
| | |5 or 10 | ||
| | |An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out. | ||
Fixed Cast Time: 1 second<br> | |||
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10 | |||
Short-ish Aftercast Delay | |||
|- | |- | ||
|{{ | |{{#Skill:5459}} | ||
| | |7 | ||
| | |An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at max level. Enemies affected receive increased damage while slowing them down. | ||
Fixed Cast Time: 1.5 seconds<br> | |||
Skill cooldown: 5 seconds<br> | |||
Significant Aftercast Delay! Be careful when using this skill! | |||
|- | |- | ||
|{{ | |{{#Skill:5460}} | ||
| | |5 | ||
| | |A combination of Soul Strike and Napalm Vulcan, this highly spammable Ghost element spell deals damage in a 7x7 area. | ||
Fixed Cast Time: 1 seconds<br> | |||
Skill cooldown: 0.3 seconds<br> | |||
Short Aftercast Delay | |||
|- | |- | ||
|{{ | |{{#Skill:5462}} | ||
| | |Optional | ||
| | |The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage. | ||
|- | |- | ||
| | |} | ||
|} | |||
===Equipment=== | |||
<!--- [[File:Mage SN 2.png|thumb|300px|right|Mage build Super Novice in action.]] | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#FFFFCC; color:Black; width: 100% " |Fire Ball | |||
|- | |- | ||
| | |[[File:File:Mage SN 3.png|thumb|300px|right|It takes time, but killing some MVPs is possible.]] --> | ||
| | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Equipment | |||
|- | |- | ||
| | | | ||
|- | |- | ||
| | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | ||
| | {| class="wikitable" width="100%" | ||
| | ! style=" width: 20% " | Item | ||
! style=" width: 10% " | Type | |||
| | ! style=" width: 15% " | Way to obtain | ||
! style=" width: 65%" | Notes | |||
|- | |- | ||
| | |'''Paradise Set''' | ||
| | |Chest | ||
|[[ | |[[Eden Academy]], Base Level 100 | ||
| | |'''HIGHLY RECOMMENDED!''' Upon reaching Base Level 10. get the full set by going to @go 16. Go one room up, find '''Paradise Equipment''' and talk to '''Lothaire''' to get the set '''FOR FREE''. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100. | ||
|- | |- | ||
|{{ | |{{#item:5119}} | ||
| | |Upper Headgear | ||
| | |Lighthalzen Armory (unslotted) | ||
| | Holden (slotted) | ||
|Starter Headgear. Gives +1 all stats. | |||
|- | |- | ||
|{{ | |{{#item:18776}} | ||
| | |Upper Headgear | ||
| | |Toad | ||
| | |Part of the Angel's Set. Adds 3% SP recovery. | ||
|- | |- | ||
|{{ | |{{#item:2340}} | ||
| | |Armor | ||
| | |Yuno - King's Shop | ||
| | |Starter Armor, though it's a little expensive at 89,000 zeny. Definitely better than rags that came from the dump ({{Item List |id=2352 |item=Tattered Novice Ninja Suit |simple=yes}}). | ||
|- | |- | ||
|{{ | |{{#item:15012}} | ||
| | |Armor | ||
| | |Orc Lady | ||
| | |Decent starter armor. Slightly reduces fixed cast time and slightly improves the effectiveness of healing skills. | ||
|- | |- | ||
|{{ | |{{#item:2355}} | ||
| | |Armor | ||
| | |Eclipse | ||
| | |MDEF+20 | ||
When complete, the Angel's Set gives a sizeable boost to HP and SP. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware the After Cast Delay that happens each time the skill is autocast. | |||
|- | |- | ||
|{{ | |{{#item:2113}} | ||
| | |Shield | ||
| | |Lighthalzen Armory | ||
| | |One of the best shields the Super Novice could ever have. Gives 20% resistance to all elements except Neutral. | ||
|- | |- | ||
|} | |{{#item:2183}} | ||
| | |Shield | ||
|Mastering | |||
|Part of the Angel's Set. | |||
|- | |- | ||
|{{#item:2512}} | |||
|Garment | |||
|Lighthalzen Armory | |||
|Starter Garment - gives 10% Neutral resistance. | |||
|- | |- | ||
| | |{{#item:20710}} | ||
|Garment | |||
|Vagabond Wolf | |||
|Part of the Angel's Set. Adds 5% HP recovery. | |||
|- | |- | ||
|{{ | |{{#item:2416}} | ||
| | |Footgear | ||
|Gives | |Lighthalzen Armory | ||
|Starter Shoes. Gives an HP boost. | |||
|- | |- | ||
|{{ | |{{#item:22015}} | ||
|Footgear | |||
|Vocal | |||
|Part of the Angel's Set. HP +100. | |||
|- | |- | ||
|{{ | |{{#item:2628}} | ||
|Armor | |Accessory | ||
| | |Izlude Armor Dealer | ||
|Starter accessory. Doesn't give any stats, but at least it's slotted and cheap. | |||
|- | |- | ||
|{{ | |{{#item:2607}} | ||
| | |Accessory | ||
| | |Dragon Fly | ||
|Gives 10SP. | |||
|- | |- | ||
| | | style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
| | |||
|- | |- | ||
| | |'''Advanced Paradise Set''' | ||
| | |Chest | ||
| | |[[Eden Academy]], Base Level 100 | ||
|Upon reaching Base Level 100, go back to where you got the Paradise Set. Talk to Louis to get the Advanced Paradise Set in exchange for a couple of monster drops or by spending 10 {{#item:25223}} per piece. | |||
|- | |- | ||
|{{ | |{{#item:450122}} | ||
| | |||
| | {{#item:470017}} | ||
{{#item:480014}} | |||
{{#item:490015}} | |||
|Equipment Set | |||
|10 {{#item:6919}} per piece. Obtained by completing the account-wide [[Eden Academy]] questline. | |||
|Good until level 125. It is highly recommended to complete the [[16.1 Banquet for Heroes]] quest chain to get this over the other armors. While it gives less MATK compared to the Flattery Robe and is designed more towards an autospell build, completing the full set gives quite a lot of bonuses, which include reduction in Variable Casting Time and Aftercast Delay, and can be further upgraded into the Imperial and Grace sets. Finally, to put the icing on the cake, they can be refined to +9 thanks to the {{#item:100128}} at a price of 10 {{#item:6919}} | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=450124|slots=1 |item=Imperial Super Novice Robe}} | ||
| | |||
| | {{Item List |id=470019|slots=1 |item=Imperial Magic Boots}} | ||
{{Item List |id=480017|slots=1 |item=Imperial Magic Manteau}} | |||
{{Item List|id=490018|slots=1 |item=Imperial Magic Ring}} | |||
|Equipment Set | |||
|3 {{Item List |id=25223|item=Paradise Coins}} per piece. Obtained by completing the account-wide [[Eden Academy]] quest chain. | |||
|Good until level 150. An upgraded version of the Noblesse set, this costs triple the price but it introduces the player to enchanting. Like the Noblesse set, they can be easily refined to +9 thanks to the {{Item List |id=100129|item=Imperial Refine Ticket}}, for the low cost of just 3 {{Item List |id=25223|item=Paradise Coins}}! | |||
|- | |- | ||
|{{ | |{{#item:450126}} | ||
| | |||
| | {{#item:470021}} | ||
{{#item:480019}} | |||
{{#item:490020}} | |||
|Equipment Set | |||
|20 {{#item:25669}} per piece. Obtained by completing the [[17.1_Illusion]] questline. | |||
|Best by level 200, but these will still serve you well even at level 250 if you still don't have enough resources to get the best equipment. An upgraded version of the Imperial set, this is the pinnacle of Eden Academy equipment. Each piece costs 20 {{#item:25669}} while the {{#item:100130}} costs 20 {{#item:25723}}. | |||
|- | |- | ||
|{{ | |{{#item:550044}} | ||
| | |Rod | ||
| | |[[Eden Academy]], Base Level 100 and above | ||
|Go back to where you got the Paradise Set and pay Labraham 10 {{#item:25223}}. Initially gives decent MATK but leveling up makes it significantly better. It is surprisingly strong, dealing more damage than a +15 Crimson Rod and a +8 Fortified Rod. This humble Rod will serve you well, even beyond level 200 if much better rods are still out of reach. The glaring downsides - no slots and it can't be refined. | |||
|- | |- | ||
|{{ | |{{#item:5897}} | ||
| | |Upper Headgear | ||
| | |[[Cash Shop]] | ||
|A good mid game headgear that provides a lot of bonuses. | |||
|- | |- | ||
|{{ | |{{#item:15068}} | ||
| | |Armor | ||
| | |Reno (@go 36), 20 Pure Energy Crystals | ||
|MDEF+30 | |||
When complete, the Advanced Angel's Set gives even better bonuses compared to the normal version, though the HP and SP boost remains the same. There is a small chance Lv. 1 Assumptio will be autocast if you're under attack. Beware of the After Cast Delay that happens each time the skill is autocast. | |||
|- | |- | ||
|{{ | |{{#item:1680}} | ||
| | |Rod | ||
| | |Bathory, Laurell Weinder | ||
|Gives a good amount of MATK at high refines. Better to use this as material for making other things instead of refining it to +15. | |||
|- | |- | ||
|{{ | |{{#item:2113}} | ||
| | |Shield | ||
| | |Lighthalzen Armory | ||
|One of the best early-game shields the Super Novice could ever have - gives 20% resistance to all elements except Neutral. | |||
|- | |- | ||
|{{ | |{{#item20718}} | ||
| | |Garment | ||
| | |[[Faceworm's Nest]] | ||
|Gives lots of DEF, some MDEF and various stats. | |||
Get at least a +10 with a mix of DEX (bigger priority) and INT enchants for reduced variable cast time. | |||
|- | |- | ||
|{{ | |{{#item:22008}} | ||
|Footgear | |Footgear | ||
| | |[[Old Glast Heim]] | ||
[[Temporal Boots]] | |||
|When paired to Giant Faceworm Skin, it gives a boost to HP and SP. If base DEX = 120, fixed cast time -0.5 seconds. This is very important, as you need to quickly cast spells and remain mobile. Try to get the Spell enchant. The second enchant can be Muscular Endurance or Lucky Day. | |||
'''NOTICE: TEMPORAL BOOTS CANNOT BE WORN BY SUPER NOVICES IN OFFICIAL RO SERVERS!''' | |||
|- | |- | ||
|{{ | |{{#item:2924}} | ||
|Accessory | |Accessory | ||
| | |Eclage Glove Seller (10 Splendide Coins) | ||
|This is the more offensive-oriented accessory. If your base INT is 110, equip two of these as it adds MATK for every 10 base INT and +1% MATK if base INT is 110. | |||
|- | |- | ||
|{{ | |{{#item:2898}} | ||
|Accessory | |Accessory | ||
| | |Nightmare Wraith Dead | ||
|Gives a nice boost to MDEF (+15), reducing damage from magic attacks and the chances of being Stone Cursed and Frozen. | |||
|- | |- | ||
| | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice 175-200''' | ||
|- | |- | ||
|{{ | |{{#item:19428}} | ||
{{#item:20948}} | |||
{{#item:32239}} | |||
{| class= | {{#item:32238}} | ||
|Equipment Set | |||
|[[Illusion of Labyrinth]] | |||
|Early-mid game set. It can be further boosted with an {{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use. | |||
For this level range, try to get both the Hood and Shawl to at least +7. This can be done easily by obtaining or buying {{Item List |id=100423|item=Labyrinth Refine Box}}, which will refine them at +7 - 10 at random. | |||
|- | |- | ||
|{{Item List |id=18848|item=Vibrant Rose |slots=1}} | |||
|Upper Headgear | |||
|[[Horror Toy Factory]], 300 {{Item List |id=7642|item=Bloody Coin}} | |||
|Gives a good amount of MATK and can be very easily refined to +9 and above, thanks to {{Item List |id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. | |||
|- | |- | ||
| | |{{#item:18874}} | ||
|Mid Headgear | |||
|Owl Viscount, Owl Marquees | |||
|The cheapest and "easiest" to get slotted mid headgear. Other mid headgears can be obtained via the [[Cash Shop]], but only a few can be slotted by the {{Item List |id=6396 |item=Spiritual Auger |simple=yes}}. | |||
|- | |- | ||
|} | |{{#item:15377}} | ||
|Armor | |||
{| | |[[Illusion]] | ||
|This is an upgrade over the Grace set but only at high refines (+9) and with modification modules. Gives a large increase in MATK (+100), even more MATK at higher refines and can be enchanted. {{Item List |id=39540|item=Modification Orb (Delay After Skill)}} and two {{Item List |id=39535|item=Modification Orb (Magic)}} are recommended. | |||
|- | |- | ||
|{{#item:550044}} | |||
|Rod | |||
|[[Eden Academy]], Base Level 100 and above | |||
|If better rods like the ones listed below are still out of reach, this humble rod will still serve you well, even beyond level 200. It deals more damage than a +15 Crimson Rod and almost the same damage as a +15 Rutilus Stick-OS with the MATK +15% enchant. | |||
|- | |- | ||
| | |{{#item:1680}} | ||
|Rod | |||
|[[Illusion]] | |||
|A strong wand that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | |||
|- | |- | ||
|} | |{{#item:550080}} | ||
|Rod | |||
|[[Ancient Hero]] | |||
|A really good rod which gives a boost to MATK, especially at high refines. If it is still too difficult to obtain, the Paradise Super Novice Wand will suffice. | |||
|- | |- | ||
| | |{{#item:550030}} | ||
| | |Rod | ||
| | |[[Illusion of Twins]] | ||
|Early-mid game rod that gives a lot of bonuses, especially when paired with an {{#item:19428}}. For this level range, refine both to at least a +7. | |||
To easily get to +7, refine it to +4, obtain or buy {{Item List |id=100699|item=Twins Refine Box}} and it will be refined to +7 - 10 at random. There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle. | |||
|- | |- | ||
| | |{{#item:2113}} | ||
| | |Shield | ||
| | |Lighthalzen Armory | ||
|Cursed Knight Shield or Illusion Silver Guard still out of reach? The Novice Shield is still decent, thanks to its 20% resistance against all elements except Neutral. | |||
|- | |- | ||
| | |{{Item List |id=28942 |item=Cursed Knight's Shield |slots=1 |simple=yes}} | ||
| | |Shield | ||
| | |Cash Shop | ||
|A good shield that provides many bonuses, especially at higher refines. Keep it at +4 if upgrading to a Purified Knight's Shield in the future. | |||
|- | |- | ||
| | |{{#item:460018}} | ||
| | |Shield | ||
| | |[[Illusion of Twins]] | ||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to get 2 Spellbound Nives. | |||
|- | |- | ||
| | |{{#item:20934}} | ||
| | |Garment | ||
| | |[[Illusion]] | ||
|Max HP +1000. Adds 100 HP every 2 refine rate. Enchant with {{Item List |id=39542|item=Modification Orb<br>(Above All)}} and 2 {{Item List |id=39537|item=Modification Orb (Fast)}} modules. | |||
|- | |- | ||
| | |{{#item:22197}} | ||
| | |Footgear | ||
| | |[[Illusion]] | ||
|Max SP +200. Adds 20 SP every 2 refine rate. Enchant with either {{Item List |id=39531|item=Modification Orb (Vital)}} for more survivability or {{Item List |id=39530|item=Modification Module (Mental)}} for more SP, and {{Item List |id=39541|item=Modification Module(Fixed Casting)}}. | |||
|- | |- | ||
|} | |{{#item:42209}} | ||
|Accessory | |||
{| | |[[Illusion]] | ||
|One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39545|item=Modification Orb<br>(Magic Healing)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | |||
|- | |- | ||
|{{#item:42210}} | |||
|Accessory | |||
|[[Illusion]] | |||
|One of the best accessories for this build. Grants MATK +5%. {{Item List |id=39546|item=Modification Orb<br>(Magic Soul)}} and {{Item List |id=25680|item=Modification Module (Spell)}} or {{Item List |id=25681|item=Modification Module (Attack Speed)}} are recommended. Get Spell for increased magic power. Get ASPD for better spell spamming, provided Variable Cast Time and After Cast Delay are kept to a minimum. | |||
|- | |- | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Hyper Novice 200-240''' | ||
|- | |- | ||
|{{Skill List |id= | |{{#item:19428}} | ||
| | {{#item:20948}} | ||
| | {{#item:32239}} | ||
{{#item:32238}} | |||
|Equipment Set | |||
|[[Illusion of Labyrinth]] | |||
|Completing the highly affordable Illusion Morpheus' Set and refining the Hood and Shawl to +9 and above gives a significant increase to MATK while reducing annoyances like Skill Interruption, Aftercast Delay and Cast Times. The set can be further boosted with an {{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} (or Illusion TSOD for short) but it requires {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} to use. | |||
For this level range, try to get a +10 Hood, +10 Shawl and +10 Illusion TSOD, then refine the weapon to +12 so you'll get most of the benefits without spending too much Zeny and dealing with too much RNG Minorous-poop. Once you're ready, refine both the Hood and Shawl to +11 and enchant them both with {{Item List |id=29100|item=Spellbound Nive Lv1}} or {{Item List |id=29101|item=Spellbound Nive Lv2}} | |||
|- | |- | ||
|{{ | |{{Item List |id=34279|item=Antiquity Cap EVT |slots=1}} | ||
| | {{Item List |id=34282|item=Ceremonial Crown EVT |slots=1 }}<br> | ||
| | {{Item List |id=34283|item=Celestial Coronet EVT |slots=1 }} | ||
|Upper Headgear | |||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4 and buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 {{Item List |id=32417|item=Endeavor Tokens}} a piece, because it will refine them to +7 - 10 at random. | |||
|- | |- | ||
|{{ | |{{Item List |id=18849|item=Celine Ribbon |slots=1}} | ||
| | |Upper Headgear | ||
| | |[[Horror Toy Factory]], +9 {{Item List |id=18848|item=Vibrant Rose |slots=1}} and 1000 {{Item List |id=7642|item=Bloody Coin}} | ||
|Part of the Celine set. Each enemy killed by magic restores 200 HP. Drains 50 HP every 5 seconds, but that shouldn't be a problem at this point. It is highly recommended to refine it to at least +12 to easily get the Dress' maximum bonus, which requires a total refine rate of +23. This is made relatively easy thanks to {{Item List |id=35551|item=Vintage Armor Polish}}, obtained by purchasing it from the Master of Coin at the Main Office's 2nd floor. Pair it with the full set to experience the full power. | |||
|- | |- | ||
|{{ | |{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}} | ||
| | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | |||
|- | |- | ||
|{{ | |{{Item List |id=400002|item=Victory Wing Ears |slots=1}} | ||
| | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List|id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | |||
|- | |- | ||
|{{ | |{{Item List |id=32200|item=Rosary in Mouth}} | ||
| | |Lower Headgear | ||
| | |[[Custom Headgear Quests]] | ||
|Gives a tiny little bit of extra stats, MATK and MDEF. | |||
|- | |- | ||
|{{ | |{{Item List |id=32201|item=Magical Rosary in Mouth}} | ||
| | |Lower Headgear | ||
|[[Headgear Awakening]] | |||
| | |Requires {{Item List |id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF. | ||
|{{ | |||
|- | |- | ||
|{{ | |{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}} | ||
| | |Armor | ||
| | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Armor, it gives a large increase in MATK (+125), even more MATK at higher refines and can be enchanted. While the modules have better stats, further boosting requires higher refines. Choose between {{Item List |id=1000128|item=Automatic Module (Magical Force)}}, {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}. | |||
|- | |- | ||
|{{ | |{{Item List |id=26162 |item=Welding Wand |slots=2}} | ||
| | |Rod | ||
| | |[[Einbech Dungeon 3]] | ||
|'''Note: {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} and Base Level 96 are required to equip this!" | |||
A good upgrade over the Crimson Rod at high refines. Despite the Level 170 requirement, Super Novices with the SN Spirit buff can equip this at level 96. Even if the buff expires, it will remain equipped unless when logging off or dying and switching maps. Dying on the same map will not unequip - use Siegfried's Token or ask a someone to revive and the weapon will still be equipped. | |||
|- | |- | ||
|{{ | |{{Item List |id=550030|slots=2|item=Illusion Thorn Staff of Darkness|simple=yes}} | ||
| | |Rod | ||
| | |[[Illusion of Twins]] | ||
|A powerful rod that gives A LOT of bonuses, especially when paired with an {{Item List |id=19428|item=Illusion Morpheus' Hood}}. It can be enchanted by using {{Item List |id=100004|item=Dawn Dissonance Stone)}} There is the downside and hassle of requiring {{Skill Info|class=Soul Linker|id=451|skill=Supernovice Spirit}} from a Soul Linker to equip and re-equip, but the copious bonuses are well worth the hassle. Hassle. | |||
|- | |- | ||
|{{ | |{{Item List |id=550057|item=Fortified Rod|slots=2}} | ||
| | |Rod | ||
|A | |[[Amicitia Dungeon]] | ||
|A level 5 weapon that boosts {{Skill Info|class=Soul Linker|id=5456|skill=Jupitel Thunderstorm}} and {{Skill Info|class=Soul Linker|id=5455|skill=Meteor Storm Buster}} damage. Try refining this to +8. | |||
|- | |- | ||
|{{ | |{{Item List |id=1680 |item=Rutilus Stick-OS |slots=2 |simple=yes}} | ||
| | |Rod | ||
| | |[[Illusion]] | ||
|A strong rod that gives After-Cast Delay reduction at +11, becoming even stronger with enchants. Try to get the MATK +15% enchant. The Paradise Super Novice Wand you get for FREE deals almost the same damage as this at +15. However, it does have its advantages. The Paradise SN Wand has no slots while this has 2, and it doesn't require Super Novice Soul Link to use, unlike the Welding Wand and Illusion Thorn Staff of Darkness. | |||
|- | |- | ||
|{{ | |{{#item:550069}} | ||
| | |Rod | ||
| | |[[Issgard]] | ||
|A non-slotted wand that can be enchanted four times, making it a decently powerful weapon until the dimmer but more powerful {{#item:550089}} is obtained. | |||
|- | |- | ||
|{{ | |{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} | ||
| | |Shield | ||
| | |Cash Shop | ||
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters. | |||
|- | |- | ||
|{{ | |{{Item List |id=460018|item=Illusion Silver Guard|slots=1 }} | ||
| | |Shield | ||
| | |[[Illusion of Twins]] | ||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get 2 Spellbound Nives. | |||
|- | |- | ||
|{{ | |{{Item List2|id=480021|item=Automatic Engine Wing B-type|slots=1}} | ||
| | |Garment | ||
| | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Engine Wing. Choose between {{Item List |id=1000136|item=Automatic Module (Above All)}}, {{Item List |id=1000125|item=Automatic Module (Fast)}} and {{Item List |id=1000126|item=Automatic Module (Caster)}}. | |||
|- | |- | ||
|{{ | |{{Item List2|id=470023 |item=Automatic Leg B-type|slots=1}} | ||
| | |Footgear | ||
| | |[[Sage's Legacy]] | ||
|Improved version of the Illusion Leg. Enchant with the following: {{Item List |id=1000147|item=Automatic Module (Spell Buster)}}, {{Item List |id=1000151|item=Automatic Module (Lucky Strike)}} and {{Item List |id=1000135|item=Automatic Module (Fixed Casting)}}. | |||
|- | |- | ||
|{{ | |{{Item List2|id=22238 |item=Great Hero Boots|slots=1}} | ||
| | |Footgear | ||
| | | | ||
|An obsolete and ancient pair of boots gets a modern touch-up, making it GREAT. This pair of shoes gives a lot of bonuses, especially at high refines. Best paired with a {{Item List |id=550081|item=Patent Freedom Stick|slots=2}}. Try to refine this to +11, then use the {{Item List |id=100747|item=Hero's Weapon Modification Box (Superior)}} to turn it to a +10 Hero Boots-LT. | |||
|- | |- | ||
|{{ | |{{Item List |id=490026|item=Automatic Battle Chip R|slots=1 }} | ||
| | |Accessory | ||
| | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Battle Chip. Choose between {{Item List |id=1000139|item=Automatic Module (Magic Healing)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | |||
|- | |- | ||
|{{ | |{{Item List |id=490027|item=Automatic Battle Chip L|slots=1 }} | ||
| | |Accessory | ||
| | |[[Sage's Legacy]] | ||
|An improved version of the Illusion Battle Chip. Choose between {{Item List |id=1000140|item=Automatic Module (Magic Soul)}}, {{Item List |id=1000115|item=Automatic Module (Spell)}}, {{Item List |id=1000116|item=Automatic Module(Attack Speed)}} and {{Item List |id=1000144|item=Automatic Module (All Force)}}. | |||
|- | |- | ||
|{{ | |{{Item List2 |id=24318 |item=Super Novice Shadow Shield |simple=yes}} | ||
| | |Shadow Gear | ||
| | |[[High Rank Shadow Gear]] | ||
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=43|skill=Owl's Eye}} to reduce Variable Casting Time. | |||
|- | |- | ||
| | |{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}} | ||
|Shadow Gear | |||
|[[High Rank Shadow Gear]] | |||
|Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} to further pierce MDEF. | |||
|- | |- | ||
|- | |- | ||
| | | style="background-color: #FFFFCC; text-align: center;" colspan="4" | '''Hyper Novice 240-260''' | ||
| | |||
|- | |- | ||
|{{ | |{{Item List |id=400246|item=EVT Bacsojin Hat-LT |slots=1}} | ||
| | |Upper Headgear | ||
| | |[[Endeavor Token]] - EVT Refine Hammer | ||
|A powerful headgear that provides large amounts of MATK, especially at higher refines and grades. Try to aim for at least Grade C, but Grade B is highly recommended. | |||
|- | |- | ||
|{{ | |{{Item List |id=400154|item=Survival Circlet-LT |slots=1}} | ||
| | |[[Sunken Sands]] | ||
| | |Upper Headgear | ||
|Provides copious amounts of bonuses to MATK, magic elemental damage and ACD reduction, especially at higher refines, higher grades and when paired to the Survival Orb-LT. Highly recommended to get it to Grade B. This is one of, if not the best headgears for this build. | |||
|- | |- | ||
|{{ | |{{#item:400111}} | ||
| | |Upper Headgear | ||
| | |Somewhere in jupe_2 | ||
|Currently the best-in-slot headgear. Refining and grading this results in a significant increase in damage. Grade this to B for the 0.5-second FCT reduction, so you can replace {{#item:25067}}, {{#item:25170}} and {{#item:1000521}} for something better. | |||
|- | |- | ||
|{{ | |{{Item List |id=410080|item=Deep Blue Sunglasses |slots=1}} | ||
| | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List |id=410079|item=Deep Blue Sunglasses}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | |||
|- | |- | ||
|{{ | |{{Item List |id=400002|item=Victory Wing Ears |slots=1}} | ||
| | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List |id=400001|item=Victory Wing Ears}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. A cool-looking slotted Middle Headgear that can be enchanted. Try to get MATK enchants. | |||
|- | |- | ||
|{{ | |{{Item List |id=410017|item=Battle Processor |slots=1}} | ||
| | |Middle Headgear | ||
| | | | ||
|Requires a non-slotted {{Item List |id=410016|item=Battle Processor}} and {{Item List |id=6396 |item=Spiritual Auger |simple=yes}} to slot. The most offensive-oriented of the three mid headgears. Try to get MATK or elemental magic bonuses. | |||
|- | |- | ||
|{{ | |{{Item List |id=32200|item=Rosary in Mouth}} | ||
| | |Lower Headgear | ||
| | |[[Custom Headgear Quests]] | ||
|Gives a tiny little bit of extra stats, MATK and MDEF. | |||
|- | |- | ||
|{{ | |{{Item List |id=32201|item=Magical Rosary in Mouth}} | ||
| | |Lower Headgear | ||
| | |[[Headgear Awakening]] | ||
|Requires {{Item List |id=32200|item=Rosary in Mouth |slots=1}}. Gives more extra stats and Perfect Dodge in exchange for losing MDEF. | |||
|- | |- | ||
|{{ | |{{Item List |id=18536|item=Foxtail}} | ||
| | |Lower Headgear | ||
| | |[[Sunken Sands]] | ||
|MATK +10 and FCT -0.1 sec. Helps with FCT issues. | |||
|- | |- | ||
|{{ | |{{Item List |id=420066|item=Survival Orb-LT}} | ||
| | |Lower Headgear | ||
| | |[[Sunken Sands]] | ||
|Lower headgear that boosts magical damage while reducing variable casting time. The best lower headgear for this build, but very difficult to obtain. | |||
|- | |- | ||
|{{ | |{{Item List2|id=450128|item=Automatic Armor B-type|slots=1}} | ||
| | |Armor | ||
| | |[[Sage's Legacy]] | ||
|Refine this to +11 and choose between {{Item List |id=1000134|item=Automatic Module (Delay after skill)}}, {{Item List |id=1000123|item=Automatic Module (Magic)}} and most especially {{Item List |id=1000168|item=Automatic Module (Shadow Spell)}}. | |||
|{{ | |||
| | |||
|- | |- | ||
|{{ | |{{Item List2|id=450178|item=Gray Wolf Robe|slots=1}} | ||
| | |Armor | ||
| | |[[Direction of Prayer]] | ||
|This is better than the Automatic Armor B-Type... if RNG is on your side. Otherwise, stick to the AAB. | |||
|- | |- | ||
|{{ | |{{Item List2|id=450179|item=Celine's Dress|slots=1}} | ||
| | |Armor | ||
| | |[[Nightmare Toy Factory]] | ||
|This old, bloody dress is one of the best armors for this build. It is highly recommended to refine this to +12 and equip the whole set to reap its full benefits. | |||
|- | |- | ||
|{{ | |{{Item List |id=550082|item=Freedom Stick-LT|slots=2}} | ||
| | |Rod | ||
| | |[[Ancient Hero]] | ||
|The current final form of the Freedom Stick is this Level 5 beast. Enables use of Level 5 {{Skill Info|class=Soul Linker|id=2449|skill=Psychic Wave}} at +7 and while it is focused on boosting Earth and Neutral element damage, pairing it with the Hero Boots-LT plus the added S.MATK at higher refines and grades makes it really good even for spells that aren't Earth and Neutral. A good upgrade over the Illusion Thorn Staff of Darkness at high refines and good enchants. Aim for at least a +11 Grade C and best paired with {{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | |||
|- | |- | ||
|{{Skill List |id= | |{{Item List |id=550062|item=Poenitentia Ferrum|slots=2}} | ||
| | |Rod | ||
| | |[[Tomb of Remorse]] | ||
|If {{Skill List |id=5457 |skill=Jack Frost Nova|simple=yes}} and {{Skill List |id=5455 |skill=Meteor Storm Buster|simple=yes}} are your main skills, then this rod is very good at boosting their damage, especially at higher refines and grades. | |||
|- | |- | ||
|{{ | |{{#item:550089}} | ||
| | |Rod | ||
| | |[[Issgard]] | ||
|Best-in-slot weapon despite having just 1 slot. It can have three very powerful enchants of your choosing, which means no RNG nonsense. It can be easily graded as well, because it doesn't need an exorbitant amount of zeny and expensive {{#item:6635}} to refine. | |||
|- | |- | ||
|{{ | |{{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} | ||
| | |Shield | ||
| | |Cash Shop | ||
|An upgrade of the Cursed Knight's Shield, this purely fantastic shield provides many bonuses, especially at higher refines. The enchants are better too. Try to get the enchant that ignores the MDEF of Boss Monsters. | |||
|- | |- | ||
|{{ | |{{Item List |id=460018|item=Illusion Silver Guard|slots=1 }} | ||
| | |Shield | ||
| | |[[Illusion of Twins]] | ||
|A good alternative to the Cursed Knight's Shield and Purified Knight's Shield, it reduces Variable Casting Time and Aftercast Delay and can be enchanted. Highly recommended to refine this to +11 and get {{Item List |id=29100|item=Spellbound Nive Lv1}} or {{Item List |id=29101|item=Spellbound Nive Lv2}}. | |||
|- | |- | ||
|} | |{{Item List2|id=20966|item=Temporal Int Manteau|slots=1}} | ||
| | |Garment | ||
|[[Legacy of Glast Heim]] - [[Temporal Stat Manteaus]] | |||
|A powerful manteau that grows stronger the higher its refinement. Aim for at least +9 and get MATK or Aftercast Delay enchants. | |||
|- | |- | ||
|{{Item List2|id=480125|item=Convertible Magical Wing|slots=1}} | |||
|Garment | |||
|[[Sunken Sands]] | |||
|A significantly upgraded version of the Excellion Wing, tuned to greatly boost magic power, especially when refined and paired with either Deep Blue Sungasses and Victory Wing Ears. | |||
|- | |- | ||
|{{Item List2|id=470094 |item=Hero Boots-LT|slots=1}} | |||
|Footgear | |||
| | | | ||
{| | |The current final form of the Ancient Hero Boots, this pair of shiny shoes gives quite a lot of bonuses, especially at high refines and better grades. It's an upgrade over the Automatic Leg B-type at high refines AND when paired with the {{Item List |id=550082|item=Freedom Stick-LT|slots=2}}. Try to aim for a +11 Grade C at least. | ||
|- | |- | ||
| | |{{#item:470204}} | ||
|Footgear | |||
| | |||
|One of, if not the best-in-slot footgear due to the huge FCT reduction and MATK bonuses. Climbing noises not included. It is highly recommended to give this thing a C-grade at the very least for the big 1-second Fixed Cast Time reduction. | |||
|- | |- | ||
|{{ | |{{#item:470122}} | ||
| | |Footgear | ||
| | | | ||
|Compared to the Moan of Corruption, this gives less power but more survivability. Grade it to C and refine it to +11. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=490052|item=Sinful Sapphire Ring|slots=1 }} | ||
{{Item List |id=490064|item=Brilliant Light Sapphire Ring|slots=1 }} | |||
|Accessory (Right) | |||
|[[Thanatos Tower]] | |||
|These two are almost virtually identical to each other. Both give additional MATK and ASPD. Best paired with their necklace counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=490053|item=Sinful Sapphire Necklace|slots=1 }} | ||
| | {{Item List |id=490065|item=Brilliant Light Sapphire Necklace|slots=1 }} | ||
| | |Accessory (Left) | ||
| | |[[Thanatos Tower]] | ||
|These two are almost virtually identical to each other. Both give additional MATK and VCT reduction. Best paired with their ring counterparts for the ACD and FCT reduction. | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=490163|item=Hero's Badge|slots=1 }} | ||
| | |Accessory (Left) | ||
| | |[[Sunken Sands]] | ||
| | |It isn't much at first glance, but its power is unleashed when enchanted and when paired with an enchanted Hero Boots-LT. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=2980|item=Evil Gloves |slots=1}} | ||
| | |Accessory | ||
| | |[[Horror Toy Factory]] | ||
| | |Part of the Celine set. Enables use of Level 1 {{Skill Info|class=Soul Linker|id=405|skill=Spider Web}} | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=34697|item=Celine's Brooch |slots=1}} | ||
| | |Accessory | ||
| | |[[Nightmare Toy Factory]] | ||
|Part of the | |Part of the Celine set. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}} | ||
| | |Shadow Gear | ||
| | |[[High Rank Shadow Gear]] | ||
| | |Highly recommended to get this, as it provides a lot of nice bonuses depending on which skills are leveled. Max {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} to further pierce MDEF. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=24616 |item=Super Magic Shadow Shield |simple=yes}} | ||
| | |Shadow Gear | ||
| | |[[Faceworm's Nest]] | ||
| | |The centerpiece of the Super Magic Shadow Set and the next upgrade to the Super Novice Shadow Shield. Combining the {{Item List2 |id=24282 |item=Super Novice Shadow Gauntlet |simple=yes}} (with level 10 {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} of course) and this shield results in A LOT of MDEF pierce. 40% Racial MDEF pierce from this, 30% Normal MDEF pierce from the Gauntlet if {{Skill Info|class=Soul Linker|id=9|skill=Increase SP Recovery}} is level 10, and an extra 3% Normal MDEF pierce per refine rate of the Gauntlet. To get Boss MDEF pierce though, you need to enchant a {{Item List |id=28946 |item=Purified Knight's Shield |slots=1 |simple=yes}} with the "Ignore MDEF of Boss Monsters" enchant. | ||
'''Unlike what the description says, it DOES NOT need the Super Magic Shadow Cape and Boots below to get the elemental damage bonuses, just the required refine level. Additionally, while the description in-game says that it ignores Physical Defense, it actually ignores Magic Defense. Finally, the MDEF pierce comes from this shield, the Super Novice Shadow Gauntlet and their refine levels, <u>EXCLUDING</u> the other two items below. Type @battlestats or @bs to confirm.''' | |||
|- | |- | ||
| | |} | ||
| | |} | ||
| | {| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | ||
|- | |- | ||
! style="background-color:#FFFFCC; color:Black; width: 100% " |Sample equipment builds (Coming soon!) | |||
| | |||
|- | |- | ||
| | | | ||
|- | |- | ||
| style="background-color: # | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Super Novice''' | ||
{| class="wikitable" width="100%" | |||
! style=" width: 20% " | Item | |||
! style=" width: 10% " | Type | |||
! style=" width: 15% " | Way to obtain | |||
! style=" width: 65%" | Notes | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=34806 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}} | ||
| | |Chest | ||
|[[ | |[[Eden Academy]], Base Level 100 | ||
| | |Upon reaching Base Level 10, use the Paradise Magic Set provided by Eden Academy. It will serve you well until around level 100, when you'll get better version. There are other options below, but this is one of, if not the best one to use from level 10-100. | ||
|- | |- | ||
| | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Expanded Super Novice (99-175)''' | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=35109 |item=Adv. Eden Chest [Magical] |slots=0 |simple=yes}} | ||
| | |Chest | ||
|[[ | |[[Eden Academy]], Base Level 100 | ||
| | |Upon reaching Base Level 100, you'll be given this chest, which contains a surprisingly powerful weapon and a set of advanced Eden Armors which will suffice until you earn enough {{Item List |id=25223|item=Paradise Coins}} to get the full Noblesse Set (see below) or after finishing a couple of quests which will give the Noblesse Set for free. | ||
|- | |- | ||
| | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''175-200''' | ||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=5897 |item=Ascendant Crown |slots=1 |simple=yes}} | ||
| | |Upper Headgear | ||
| | |[[Cash Shop]] | ||
| | |A good mid-late game headgear that provides a lot of bonuses. | ||
|- | |- | ||
| | | style="background-color: #ADD8E6; text-align: center;" colspan="4" | '''Hyper Novice (WIP)''' | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=34279|item=Antiquity Cap EVT |slots=1 }} | ||
| | {{Item List |id=34282|item=Ceremonial Crown EVT|slots=1 }}<br> | ||
| | {{Item List |id=34283|item=Celestial Coronet EVT|slots=1 }} | ||
| | |Headgear | ||
|[[Endeavor Tokens]] shop in @go 50, 2nd floor | |||
|Ignoring the OS weapons bonuses, these three are pretty much the same. They boost magic damage, especially at high refines. Choose which one looks good without an upper headgear costume. To easily get them to +10, refine them to +4, buy a couple of {{Item List |id=35160|item=ET insta-polish}} for 3 Endeavor Coins a piece, because it will refine them to +7 - 10 at random. | |||
|- | |- | ||
| | |} | ||
|} | |||
| | |||
===Cards and Pets=== | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |- | ||
! style="background-color:#FFFFCC; color:Black; width: 100% " |'''Cards and Costume Stones''' | |||
| | |||
|- | |- | ||
|{ | | | ||
| | {| class="wikitable" width="100%" | ||
! style=" width: 20% " | Card | |||
| | ! style=" width: 10% " | Slot | ||
! style=" width: 80% " | Notes | |||
|- | |- | ||
|{{Item List |id= | |{{Item List2 |id=27310 |item=Plaga |simple=yes}} | ||
| | {{Item List |id=4600 |item=Lichtern Green |simple=yes}} <br> | ||
| | {{Item List |id=4586 |item=Tikbalang |simple=yes}} <br> | ||
| | {{Item List |id=4597 |item=Lichtern Blue |simple=yes}} <br> | ||
{{Item List |id=4599 |item=Lichtern Red |simple=yes}} <br> | |||
{{Item List |id=4598 |item=Lichtern Yellow |simple=yes}} <br> | |||
|Headgear | |||
|These cards increase elemental damage. Put them in high refine headgears. | |||
*Plaga: Neutral | |||
*Green: Earth | |||
*Tikbalang: Wind | |||
*Blue: Water | |||
*Red: Fire | |||
*Yellow: Ghost | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=300251 |item=Plagarion |simple=yes}} | ||
| | {{Item List |id=300259 |item=Fulgor |simple=yes}} <br> | ||
| | {{Item List |id=300255 |item=Litus |simple=yes}} <br> | ||
{{Item List |id=300257 |item=Vanilaqus |simple=yes}} <br> | |||
| | {{Item List |id=300256 |item=Fillia |simple=yes}} <br> | ||
|Headgear | |||
|These cards increase elemental damage at the cost of slightly increasing SP Consumption. Put them in low refine or slotted middle headgears. | |||
*Plagarion: Neutral | |||
*Fulgor: Earth | |||
*Litus: Wind | |||
*Vanilaqus: Water | |||
*Fillia: Fire | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27328 |item=Corrupt Life |simple=yes}} | ||
| | |Headgear | ||
| | |Dropped by all [[Bios Island]] non-boss monsters. A budget card with bonus effects depending on which card it is paired to. Good for the early-mid game. | ||
|- | |- | ||
| | |{{Item List |id=27396 |item=Isaac Wigner |simple=yes}} | ||
|Headgear | |||
|Hate the excruciatingly long After-Cast Delay of Ground Gravitation or do you want to spam spells a bit faster? Then this card can help! Reduces ACD by 5%. | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=300174 |item=Melted Poring |simple=yes}} | ||
| | |Headgear | ||
| | |If you can already deal tons of damage but want a little more survivability, use this card. Increases HP by 10%. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=4409 |item=Agav |simple=yes}} | ||
| | |Armor | ||
|MATK +5% and DEF -10. One of the best Armor Cards except when focusing on Ground Gravitation, a Neutral Element skill. | |||
|One of the best | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}} | ||
| | |Armor | ||
| | |Currently the best-in-slot card. At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{Item List |id=300424 |item=Friedrich S. Heine |simple=yes}} card. | ||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27114 |item=Ominous Solider |simple=yes}} | ||
| | |Armor | ||
|If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%, add 1% every 3 refine rate. DEF +100 and VIT +3 at level 160+. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=300254 |item=Amitera |simple=yes}} | ||
|Armor | |Armor | ||
| | |If the Friedrich S. Heine card is more than enough for you to deal tons of damage, then this card will increase your odds of surviving a fatal blow. Increases HP by 10%. Add 10% more HP at level 200+. Compared to the Ominous Solider card above, you get more HP but no DEF bonus. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=4023 |item=Baby Desert Wolf |simple=yes}} | ||
| | |Armor | ||
|Early-game cheap card which can be paired with the Corrupt Life Card for increased MATK. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27101 |item=Sweet Nightmare |simple=yes}} | ||
| | |Armor | ||
|MATK +20. Uninterruptible casting outside of WoE. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=4392 |item=Dame of Sentinel |simple=yes}} | ||
| | |Armor | ||
|When paired with an Eldest card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27196 |item=Nihil M. Heine |simple=yes}} | ||
| | |Weapon | ||
| | |Early-mid game card that boosts damage against small monsters. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27289 |item=Soul Fragment |simple=yes}} | ||
| | |Weapon | ||
|Early-mid game card that boosts damage against Medium-sized monsters. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27286 |item=Colorful Teddy Bear |simple=yes}} | ||
| | |Weapon | ||
|Early-mid game card that boosts damage against Large monsters. | |||
| | |||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=4394 |item=Lady Solace |simple=yes}} | ||
| | |Weapon | ||
| | |When paired with a Smile Giver card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation. | ||
|- | |- | ||
|{{Item | |{{Item List2|id=27384|item=Mutated White Knight}} | ||
| | |Weapon | ||
| | |Expensive late-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card. | ||
|- | |- | ||
|{{Item | |{{Item List2|id=300114|item=Magic Poisoned Plaga}} | ||
| | {{Item List2|id=40140|item=Deep Sea Sropho}} <br> | ||
| | {{Item List2|id=40010|item=Arch Plasma}} <br> | ||
| | {{Item List2|id=27324|item=Brinaranea}} <br> | ||
{{Item List2|id=300124|item=Blue Pitaya}} <br> | |||
{{Item List2|id=27320|item=E-EA1L}} <br> | |||
{{Item List2|id=300106|item=Red Pitaya}} <br> | |||
{{Item List2|id=40009|item=Spectral Plasma}} | |||
|Weapon | |||
|These cards boost elemental damage, especially at high refines. | |||
*Magic Poisoned Plaga: Neutral. | |||
*Deep Sea Sropho: Wind, but cheaper | |||
*Arch Plasma: Wind | |||
*Brinaranea: Water, but slightly cheaper and without the need for high refines. | |||
*Blue Pitaya: Water | |||
*E-EA1L: Fire, but cheaper | |||
*Red Pitaya: Fire | |||
*Spectral Plasma: Ghost | |||
|- | |- | ||
|} | |{{Item List2|id=27385|item=Frozen Gargoyle}} | ||
| | |Shield | ||
|The cheap, slightly inferior version of Khalitzburg Knight and Mutated Khalitzburg cards. Get this if you're on a tight budget. 25% damage reduction from Medium and Large monsters, but receive 5% more damage from small monsters. | |||
|- | |- | ||
|{{Item List2|id=27385|item=Mutated Khalitzburg}} | |||
|Shield | |||
|Best paired with Mutated White Knight Card. Gives 25% damage reduction against Physical and Magical damage from Medium and Large Monsters (30% if paired with MWK) plus additional MDEF. Increases overall survivability as long as the monster isn't Small. | |||
|- | |- | ||
| | |{{Item List |id=4413 |item=Hodremlin |simple=yes}} | ||
{| | |Shield | ||
|Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. If it procs, the additional Perfect Dodge makes you much harder to hit. An all-around good damage reducing card. | |||
|- | |||
|{{Item List2 |id=27176 |item=Marsh Arclouse |simple=yes}} | |||
|Garment | |||
|A decent garment card, good for early-mid game. MATK +3 and ASPD +1% for every 10 base INT. If base INT is 120 and above, MATK +40. Increases ASPD, making spell spamming faster. | |||
|- | |- | ||
|{{Item | |{{Item List2 |id=300123 |item=Purple Pitaya |simple=yes}} | ||
| | {{Item List2 |id=4629 |item=Arc Elder |simple=yes}} <br> | ||
| | {{Item List2 |id=30149 |item=Deep Sea Phen |simple=yes}} <br> | ||
{{Item List2 |id=27167 |item=Faceworm Larva |simple=yes}} <br> | |||
{{Item List2 |id=4657 |item=Nightmare Ancient Mummy |simple=yes}} <br> | |||
{{Item List2 |id=300372 |item=Cave Flower |simple=yes}} <br> | |||
|Garment | |||
|These cards reduces Neutral element damage while boosting elemental magical attacks. The higher the refine level, the better. | |||
*Purple Pitaya: Neutral | |||
*Arc Elder: Earth | |||
*Deep Sea Phen: Wind | |||
*Faceworm Larva: Water | |||
*Nightmare Ancient Mummy: Fire | |||
*Cave Flower (not implemented): Ghost | |||
|- | |- | ||
|{{Item | |{{Item List2 |id=300269 |item=Eldest |simple=yes}} | ||
| | |Garment | ||
| | |When paired with a Dame of Sentinel card at level 200+ and with at least 120 Base INT, Ghost element damage is increased. Good for Napalm Vulcan Strike. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=300273 |item=Smile Giver|simple=yes}} | ||
| | |Garment | ||
| | |When paired with a Lady Solace card at level 200+ and with at least 120 Base INT, Neutral element damage is increased. Good for Ground Gravitation. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=300260 |item=Napeo |simple=yes}} | ||
| | |Garment | ||
| | |The garment cards above are specialized to boost a particular element. This one however, boosts all elements simply by giving LOTS of MATK but under the condition of having 125 Base INT. Use this for a more all-around damage increase across all skills. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=300424 |item=Friedrich S. Heine |simple=yes}} | ||
|Garment | |||
|Currently the best in slot garment card. Best paired with the armor card {{Item List |id=300308 |item=Meyer Lugenburg |simple=yes}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into. | |||
{{Item List |id= | |||
|- | |- | ||
|{{Item | |{{Item List2 |id=27249 |item=Arhi |simple=yes}} | ||
| | |Footgear | ||
| | |Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]]. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=27249 |item=Arhi |simple=yes}} | ||
| | |Footgear | ||
| | |A better version of the original Arhi. Increases physical AND magic damage to all size enemies by 5%, HP +1000 and Flee +35. Obtained at the [[Geffen Night Arena]]. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=4658 |item=Nightmare Verit |simple=yes}} | ||
| | |Footgear | ||
| | |Boosts MATK, especially at high refines. Good for a more even spread of damage across all elements. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=27255 |item=Ordre |simple=yes}} | ||
| | |Footgear | ||
| | |Good for Wind and Water focused builds. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=27253 |item=Geffen Shoplifter |simple=yes}} | ||
| | |Footgear | ||
| | |Good for Fire focused builds. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=27250 |item=Dio Anemos |simple=yes}} | ||
| | |Footgear | ||
| | |Good for Neutral and Earth focused builds. | ||
|- | |- | ||
|{{Item | |{{Item List2 |id=27179 |item=Coyote |simple=yes}} | ||
|Footgear | |Footgear | ||
| | |Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP. | ||
|- | |- | ||
|{{Item List |id=4077 |item=Phen |simple=yes}} | |{{Item List |id=4077 |item=Phen |simple=yes}} | ||
{{Item List |id=4327 |item=Bloody Butterfly |simple=yes}} | {{Item List |id=4327 |item=Bloody Butterfly |simple=yes}} | ||
|Accessory | |Accessory | ||
| | |These cards prevent cast interruption at the cost of increasing Variable Cast Time. A good early-game card until Fixed and Variable Cast Times are reduced to a minimum. | ||
|- | |- | ||
|{{Item List |id= | |{{Item List |id=27026 |item=Fire Condor |simple=yes}} | ||
| | |Accessory | ||
| | |An early-game card that greatly boosts Fire Ball damage. Best to have two of these for an easier early-game. | ||
|- | |- | ||
|} | |{{Item List |id=4577 |item=Elvira |simple=yes}} | ||
|} | {{Item List |id=300222 |item=Firewind Kite |simple=yes}} <br> | ||
{{Item List |id=27125 |item=Headless Mule |simple=yes}} <br> | |||
{| | {{Item List |id=300364 |item=Calmaring |simple=yes}} <br> | ||
{{Item List |id=27161 |item=Mavka |simple=yes}} <br> | |||
{{Item List |id=300216 |item=Lava Toad |simple=yes}} <br> | |||
{{Item List |id=300211 |item=Crow Duke |simple=yes}} <br> | |||
{{Item List |id=27262 |item=Dwigh |simple=yes}} <br> | |||
{{Item List |id=300218 |item=Ashhopper |simple=yes}} <br> | |||
{{Item List2 |id=40000 |item=Jewelry Ant |simple=yes}} <br> | |||
{{Item List |id=300267 |item=Crow Baron |simple=yes}} <br> | |||
{{Item List |id=300268 |item=Crow Duke |simple=yes}} <br> | |||
|Accessory | |||
|These cards boost elemental damage. | |||
*Elvira: Wind and Ghost (20%) | |||
*Firewind Kite: Wind (35%) Left accessory | |||
*Headless Mule: Water (20%) | |||
*Calmaring: Water (35%) '''Not yet implemented, Left accessory''' | |||
*Mavka: Fire and Earth (20%) | |||
*Lava Toad: Fire (35%) Left accessory | |||
*Ash Toad: Earth (35%) Left accessory | |||
*Ashhopper: Neutral (35%) Left accessory | |||
*Dwigh: Neutral (20%) | |||
*Jewelry Ant (Left accessory only): Neutral (30% but needs to be paired with {{Item List |id=4336 |item=Ungoliant |simple=yes}} | |||
*Crow Baron (level 200+): Fire and Wind (15%) | |||
*Crow Duke (level 200+): Water and Earth (15%, MATK +5%) | |||
|- | |- | ||
|{{Item List |id=300243 |item=Lude Gal |simple=yes}} | |||
|Accessory | |||
|Boosts MATK. Use two of these for a more even spread of damage across all elements. | |||
|- | |- | ||
| | |{{Item List |id=1000528 |item=Magic Power Amber [U] |simple=yes}} | ||
{{Item List |id=1000529 |item=Magic Power Amber [M] |simple=yes}} <br> | |||
{{Item List |id=1000530 |item=Magic Power Amber [L] |simple=yes}} | |||
|Upper costume headgear, mid costume headgear, lower costume headgear | |||
|These three boost elemental damage and must be together for maximum effectiveness. | |||
|- | |- | ||
|} | |{{Item List |id=25170 |item=Minor Casting Onyx [G] |simple=yes}} | ||
{{Item List |id=25067 |item=Casting Onyx [G] |simple=yes}} | |||
{| | |Garment costume | ||
|These two reduce FCT by 0.3 and 0.5 seconds respectively. They're important because the FCT of a lot of HN magic spells is 1.5 seconds. | |||
|- | |||
|{{Item List |id=1001329 |item=Not yet implemented [L] |simple=yes}} | |||
|Lower costume headgear | |||
|This lower headgear costume stone is not yet implemented. | |||
|- | |||
|{{Item List |id=1001327 |item=Not yet implemented [U] |simple=yes}} | |||
{{Item List |id=25454 |item=High Wizard Onyx [M] |simple=yes}} <br> | |||
{{Item List |id=1001326 |item=Not yet implemented [G] |simple=yes}} | |||
|Upper costume headgear, mid costume headgear, garment costume | |||
|{{Skill List |id=2038 |skill=This garment costume stone is not yet implemented. When paired with the High Wizard Stone and another unimplemented costume stone for the uppear headgear, its bonuses are not yet implemented.|simple=yes}} | |||
|- | |- | ||
! style="background-color:# | |} | ||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Pets | |||
|- | |||
| | |||
The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |||
*{{Item List |id=9089 |item=Am Mut Egg |simple=yes}}: MATK +4%. The mainstream go-to pet for mage builds. | |||
*{{Item List |id=9122 |item=Gloomy Egg |simple=yes}}: MATK +40, increases Ghost and Fire magic damage by 7%. The main luxurious go-to pet for mage builds. | |||
*{{Item List |id=9088 |item=Angeling Egg |simple=yes}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings. | |||
|- | |- | ||
| | |} | ||
===Tips and Tricks=== | |||
{| class="mw-collapsible wikitable mw-collapsed" style="width:100%" | |||
|- | |||
! style="background-color:#ADD8E6; color:Black; width: 100% " |Strategy (WIP) | |||
|- | |||
|The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing. <!--- This strategy is focused more on a modestly built Hyper Novice with very little to no consumables used even in the thick of battle. | |||
'''This is subject to change depending on the market:''' As of the time of this writing, my idea of a "modestly built" Hyper Novice has the full Illusion Morpheus Set with the hood and shawl both at +9, a Paradise Super Novice Wand, a +9 Grace Super Novice Robe, a +9 Grace Magic Boots and a Novice Shield. ---> | |||
<u> | <u>Super Novice:</u> | ||
*Focus more on hit-and-run tactics by leveling up quick-cast skills like Fire Ball, Fire Wall and Soul Strike. | |||
*Safety Wall will be your wall of safety in dangerous situations but it will cost a lot of skill points. | |||
*DEX will be your primary stat, very closely followed by INT, so Variable Casting Time will be reduced. | |||
*Due to the Super Novice having absolutely atrocious HP and SP pools until level 99, your primary survival stat is AGI, not VIT. All the VIT and DEF in the world won't do much if you have a mere 700 HP. It's better to completely evade attacks instead of taking a hit with such low HP. | |||
*Be very judicious in your movements and casting. You'll find yourself running out of SP very quickly or dying in just a single CRIT attack from Orc Zombies if you're not careful! | |||
*When in a party... I have writer's block! | |||
<u> | <u>Ex. Super Novice</u> | ||
When soloing, I get writer's block! | |||
In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals. | |||
<u>Hyper Novice</u> | |||
WORK IN PROGRESS!!! Break the Rule of Er and destroy all who bring you down. Don't let them go, let them gravitate to you. Devastate their mental health, freeze them to the core, shock them with baleful thunder and call forth the wrath of the skies until they're no more. until they're no more. Beat the already dead horse by summoning the wrath of the skies and command the earth to swallow it whole, driving them down to a place worse than the deepest depths of the darkest hell. | |||
|- | |- | ||
|} | |} |
Revision as of 09:37, 14 January 2024
WARNING | This guide is still a work in progress |
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Some of the info here is outdated or incorrect, and is currently being updated and corrected. |
Super Novice | |
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Job base: | Novice |
Written By: | Rakugaki |
Overview
Work in progress
The Hyper Novice (HN for short) is a generalized specialist (or specialized generalist?) sort of class, focused on damage and armed with a wide variety of 1st and 2nd job skills to further enhance its capabilities while also greatly improving quality of life. This guide will hopefully help you get through the many great difficulties on the road to becoming a Hyper Novice. It is made in a way as if Hyper Novice is the first or one of the first characters you've created.
Notice: This guide is tailor-made for MuhRO. There are things here which may not be found in other servers.
Skills Overview
Hidden Skills | ||||||||
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Builds
With almost all first job skills and some second job skills at their disposal, Hyper Novices can be built in many different ways. This section will tackle four different kinds of builds - Mage, Physical, Autocast and Flee Tank.
These builds are here for reference. You don't necessarily need to follow everything here exactly. Be free, experiment and tinker until you've built the Super Novice that suits you best.
Mage
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Mage Hyper Novice will go through many difficult trials along the way, but by transcending above the challenges, learning from other classes and Breaking the Rules along the way, they triumph, going from Super to Hyper, and I got writer's block. I still wonder what rules are they breaking... The rules of physics, the rule of law... or the rule of er... I don't know.
Stats and Traits
Stat | Amount | Notes |
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STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
AGI | 60-80 | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
VIT | 70-80 | Increases Max HP while reducing the chances of getting inflicted by Poison. |
INT | 120+ | Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
DEX | 120+ | At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
LUK | 1+ | Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. |
Trait | Amount | Notes |
---|---|---|
POW | 0 | Not needed. |
STA | 0 or 30-97 | Add points if more survivability is needed by increasing Physical Resistance. However, CON is of greater value. |
WIS | 0 or 30-97 | Add points if more survivability is needed by increasing Magic Resistance. However, CON is of greater value. |
SPL | 100 | Primary trait. Max this for the highest possible Magic Damage. |
CON | 0 or 30-97 | Highly recommended secondary trait. Increases Magic Damage while also providing a bit more survivability in the form of Flee. |
CRT | 0 | Not necessary unless stronger heals are needed... ? Might be good for a creative meme support Hyper Novice build... if that exists... I guess? |
Skills
Skills: Super Novice | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Novice
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Sample equipment builds (Coming soon!) | |||||||||||||||||||||||||||||||||||
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Super Novice
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Cards and Pets
Cards and Costume Stones | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
Strategy (WIP) |
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The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
When soloing, I get writer's block! In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.
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Physical
(Description WIP) - The Super Novice can take one of two routes - Mage or Physical. The Physical Hyper Novice will have to deal with the inherent limitations of the Super Novice, having lower HP and SP than most other classes. However, by learning from other classes and improving their most notable skills, they Break through the Super Novice's Limits, transcending from Super into Hyper, and I got writer's block.
Stats and Traits
Stat | Amount | Notes |
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STR | 100-120 | Main stat. Increases ATK and carrying capacity. |
AGI | 60-100 | Increases Attack Speed for greater damage and Flee for increased survivability while reducing the chances of getting inflicted by Bleeding and Sleep. |
VIT | 70-80 | Increases Max HP while reducing the chances of getting Poisoned. |
INT | 70-80 | Increases Max HP while reducing the chances of getting Silenced. |
DEX | 60-80 / 120 (Ranged Hyper Novice builds) | Increases Hit rate and minimum damage. For ranged builds, it is highly recommended to get sufficient INT and DEX to minimize Variable Cast Time when spamming Shield Chain Rush and Spiral Pierce Max. |
LUK | 60-80 / 120 (Mega Sonic Blow builds) | Increases CRIT Rate for even more damage and Perfect Dodge for even more survivability. Marginally increases Flee, Hit and overall damage as well. For Mega Sonic Blow builds, raise LUK to 120 to get as much CRIT Rate as possible while waiting for level 250 to access the Super Novice chant (see Hidden Skills above). |
Trait | Amount | Notes |
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POW | 100 | Primary trait. Max this for the highest possible damage. |
STA | 0 or 30-97 | Add points if more survivability is needed by increasing Physical Resistance. However, CON or CRT are of greater value. |
WIS | 0 or 30-97 | Add points if more survivability is needed by increasing Magic Resistance. However, CON or CRT are of greater value. |
SPL | 0 | Not needed. |
CON | 0 or 30-97 | Highly recommended secondary trait. Increases Physical Damage and Hit while also providing a bit more survivability in the form of Flee. |
CRT | 0 or 30-97 | Highly recommended secondary trait for those focused on Mega Sonic Blow, its CRIT DMG dependent on this trait. |
Skills
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The example build below is an HP-leech focused build that sacrifices a little bit of power in exhcnage for increased survivability. It is ideal for slaughtering hordes of mobs, especially when a lack of power is compensated by increased survivability. Heal one's self by hurting others. The more, the merrier. But in exhcnage, become a slave to the RNG gods.
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Equipment
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You can use Eden Gear or choose from the list below...
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Cards and Pets
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Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
Strategy (WIP) |
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The Physical Build Hyper Novice is about repeatedly spamming a variety of skills berserker style, shredding enemies into Chef's Kiss mincemeat.
When in a party... I have writer's block.
In a party setting, I also get writer's block!
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Hybrid (Work in progress)
(Description WIP) - The late-game Hybrid build combines the best of both worlds. While it doesn't have access to AP skills, it more than makes up in versatility, especially in certain places where both physical and magical attacks are required.
Stats and Traits
Stat | Amount | Notes |
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STR | 1+ | Leftover. Mainly used for increased carrying capacity. |
AGI | 60-80 | Used mainly for reducing flinching animation time and the chances of getting inflicted by Bleeding and sleep. |
VIT | 70-80 | Increases Max HP while reducing the chances of getting inflicted by Poison. |
INT | 120+ | Main stat. At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
DEX | 120+ | At least 120 INT and DEX are recommended for reducing Variable Cast Time to a minimum. |
LUK | 1+ | Leftover. Marginally increases MATK while reducing the chances of getting cursed as well as reducing its duration. |
Trait | Amount | Notes |
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POW | 0 | Not needed. |
STA | 0 or 30-97 | Add points if more survivability is needed by increasing Physical Resistance. However, CON is of greater value. |
WIS | 0 or 30-97 | Add points if more survivability is needed by increasing Magic Resistance. However, CON is of greater value. |
SPL | 100 | Primary trait. Max this for the highest possible Magic Damage. |
CON | 0 or 30-97 | Highly recommended secondary trait. Increases Magic Damage while also providing a bit more survivability in the form of Flee. |
CRT | 0 | Not necessary unless stronger heals are needed... ? Might be good for a creative meme support Hyper Novice build... if that exists... I guess? |
Skills
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After switching to Hyper Novice and reaching around Job Level 10+, reset all skills. Your main sources of damage will be Hyper Novice skills, augmented by 1st and 2nd job skills.
Skills: Hyper Novice (Example build - Jack Frost Nova) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There will be skill points remaining, so spend them on whichever is most beneficial to you. In my case, I chose to use the extra skill points on Safety Wall and Faith for more survivability and Enlarge Weight Limit to compensate for having Noodle Arms.
All skills except for Rule Break in the Hyper Novice mage tree have 10 points. Feel free to choose which skills you want to speceialize in. I went for a mix of Wind and Water elements and got Rule Break for even more damage.
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Equipment
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Super Novice
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Super Novice
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Cards and Pets
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Pets |
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The following pets below are most suited for this build, with their bonuses when Loyal. Check the Pet System on how to obtain and feed a pet.
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Tips and Tricks
Strategy (WIP) |
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The Mage Build Hyper Novice is quite a challenge to level up due to Super Novice magic spells dealing adorable damage unless there's heavy investment involved. However, upon becoming Hyper Novice, the damage increases exponentially, and that's when its true power starts showing.
When soloing, I get writer's block! In a party setting, You'll be the secondary support, providing crowd control and extra buffs and heals. Quagmire, Storm Gust and Sightrasher will be your main crowd control skills. Once you see the tank and its lures approaching, cast Quagmire on the mobs to slow them down in order for the DPSes more easily dispose of them. Also watch out if the tank lured too many or if there are monsters coming from the side and rear - use Sightrasher to push them away or Storm Gust to freeze them in place. From time to time, you may also buff your teammates, provide additional heals with your cute Heals.
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Leveling
This section is undergoing renovations.
While there is a general Leveling Guide available, this section will explain leveling a Super Novice from scratch, as if you just joined MuhRO and Super Novice is the first, or one of the first characters created.
Novice
Lv1 - ??? - Work in progress
- Do the MuhRO starter quest
Super Novice WORK IN PROGRESS
Lv45 - Lv85
- Once you reach base level 45, continue the MuhRO main tutorial quest. Invest points into AGI so your Flee will go up to around 300 or so. That way, once you reach the Poring Instance, it will be relatively easy to solo, King Poring MVP included.
Lv85 - Lv99
- Work in progress
Expanded Super Novice
Work in progress
Hyper Novice
200-215
- Illusion of Labyrinth - Tons of mobs and fixed EXP means tons of EXP until around level 220. Also a decent place to earn some zeny along the way if you're looting everything.
- Illusion of Underwater 2 - Bring Coldproof potions. Beware the
JellymonDeep Sea Sedora and their unusually overpowered Storm Gust and Water Ball. It is highly recommended to do the Illusion Quests for this and Illusion of Labyrinth for equipment refinement boxes. Good until around level 220. - Niflheim Dungeon 1 - Nif1 has TONS of mobs in a relatively small space, making it a great place to level up, earn zeny and grab Etel Dusts. Watch out for Stone Curse and SP Leech by
Rubik'sGhost Cube. - Rudus 4 - Not as crowded as Nif1 mob and player wise, making it a good alternate leveling spot if Nif1 and Thana12 are way too crowded. Watch out for Giant Caput's Spiral Pierce, which may instantly kill.
200-240 (Alternate leveling)
- Thanatos Tower 12 - In Thana12, Guyak Pudding and Blue Potions are recommended due to the neverending barrage of Level 11 Decrease AGI and SP Leech from the fat chibi Horror of Thanatos. In addition, have a Genetic provide Full Chemical Protection due to some of the mobs breaking armors and weapons. There are lots of EXP from the boss-protocol monsters and a decent amount of zeny earned per hour (around 10M maybe?) when autolooting everything. Fragment of Despair can be used to make Ace's Hat of Flames.
215-230
- Amicitia Dungeon 1 - Get ready to be knocked around a lot due to the mobs spamming Jupitel Thunder and Storm Gust like they're going out of style. Highly recommended to use Shining DEF scroll here to prevent getting Frozen by Vanilaqus, the blue amorphous blob homunculus.
230-240
- Amacitia Dungeon 2 - Full Chemical Protection is needed due to Lava Eater's tendency to break armors, but Safety Wall should help deal with that problem to a certain extent. Shining DEF scrolls are also recommended due to the horses frequently casting Storm Gust and causing Frozen.
230+ (Alternate leveling)
- Airship Crash - Except for the Mosquitoes, all mobs move very slowly and can be easily kited with ranged attacks. For melee builds, Safety Wall is advised when fighting Melted Poring due to Strip Shadow Gear. Shadow or Undead element armors are recommended when fighting Rotten Tree because of Dark Grand Cross.
240+
- Niflheim Dungeon 2 - Nif2 is a relatively mobby place but is manageable for the most part. It is one of, if not the fastest way to level up from 240 and above, especially with a 12-man party with Kim (Troubador with Mr. Kim's a Rich Man). For Physical Hyper Novices, watch out for the Loli's Lex Divina, which can cause Silence even with 100 INT. Also watch out for the occasional Brandish Spear, which may result in an instant kill.