Cannon Meat's Class Tierlist: Difference between revisions
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|Utility ||D || You have distorted crescent which you can use to buff | |Utility ||D || You have distorted crescent which you can use to buff | ||
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|Farming Ability ||S || "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does | |Farming Ability ||S || "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily. | ||
|- | |- | ||
|Movement || F || no movement bonus | |Movement || F || no movement bonus |
Revision as of 20:38, 24 July 2023
Overview
- Last Updated: "27.07.2023" by Cannon Meat
- Latest Episode: EP 19
- (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
- Detailed player Guides can be found here.
Details
- Tier: Current Meta (S-F)
- Solo Playability: How strong the class is during solo play
- Party Playability: How strong the class is during party play
- Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
- Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
- Physical DPS: How strong the physical damage per second is for the class
- Magical DPS: How strong the magical damage per second is for the class
- Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
- Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
- Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
- Limits: The overall limits of the class (access to damage elements and stuff)
- Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
- Difficulty: The difficulty level to play the class
- Synergy: How many skills does the class have that help others in terms of dmg/survivability.
Classes
MEISTER asdasdjha | |||||||||||||||||||||||||||||||||||||||||
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BIOLO asdasdjha | ||||||||||||||||||||||||||||
Biolo
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DRAGON KNIGHT asdasdjha | ||||||||||||||||||||||||||||
Dragon Knight
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SHADOW CROSS asdasdjha | ||||||||||||||||||||||||||||
Shadow Cross
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INQUISITOR asdasdjha | ||||||||||||||||||||||||||||
Inquisitor
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SPIRIT HANDLER asdasdjha | ||||||||||||||||||||||||||||
Spirit Handler
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IMPERIAL GUARD asdasdjha | ||||||||||||||||||||||||||||
Imperial Guard
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WIND HAWK asdasdjha | ||||||||||||||||||||||||||||
Wind Hawk
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SKY EMPEROR asdasdjha | ||||||||||||||||||||||||||||
Sky Emperor
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NIGHT WATCH asdasdjha | ||||||||||||||||||||||||||||
Night Watch
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TROUBADOUR & TROUVERE asdasdjha | ||||||||||||||||||||||||||||
Troubadure & Trouvere
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ARCH MAGE asdasdjha | ||||||||||||||||||||||||||||
Arch Mage
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ELEMENTAL MASTER asdasdjha | ||||||||||||||||||||||||||||
Elemental Master
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CARDINAL asdasdjha | ||||||||||||||||||||||||||||
Cardinal
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SHINKIRO & SHIRANUI asdasdjha | ||||||||||||||||||||||||||||||||||||||||
Shinkiro & Shiranui
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HYPER NOVICE asdasdjha | ||||||||||||||||||||||||||||
Hyper Novice
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ABYSS CHASER asdasdjha | ||||||||||||||||||||||||||||
Abyss Chaser
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SOUL ASCETIC asdasdjha | ||||||||||||||||||||||||||||
Soul Ascetic
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Changelog
- added Shinkiro/Shiranui
- added synergy and Meister descriptions
- 4.1.2023 Completly changed the List
- 4.1.2023 Changed DPS into Physical & Magical DPS
- 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
- 2,10,22: added scala to the classes