Cannon Meat's Class Tierlist: Difference between revisions

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| Tier ||S
| Tier ||S
|-
|-
|Solo Playability ||S
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going
|-
|-
|Party Playability ||S
|Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party
|-
|-
|Tanking Ability (Physical) ||A
|Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
|-
|-
|Tanking Ability (Magical) ||D
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg
|-
|-
|Physical DPS ||S
|Physical DPS ||S || I  tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier
|-
|-
|Magical DPS ||F
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
|-
|-
|Utility ||A
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps
|-
|-
|Farming Ability ||S
|Farming Ability ||S || with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances
|-
|-
|Movement ||A
|Movement ||S || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
|-
|-
|Limits ||A
|Limits ||A || All Elements exept ghost melee and range dmg but no magic
|-
|-
|Ranged / Melee / Magic ||S | B | F
|Ranged / Melee / Magic ||S | B | F || Triple laser | mighty smash |
|-
|-
|Difficulty ||B
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play.
|-
|-
|Synergy ||S
|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma
|}
|}
|}
|}

Revision as of 19:20, 24 July 2023

Overview

  • Last Updated: "4.1.2023" by Cannon Meat
  • Latest Episode: EP 18


  • (Side Note: Not all classes are properly tested and may be in the wrong tier please consider sharing some of your opinions if you have played one for longer)
  • Needs to be re-evaluated after skill rework! (please make sure to leave your thoughts in #Tier-List)
  • (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
  • Detailed player Guides can be found here.

Details

  • Tier: Current Meta (S-F)
  • Solo Playability: How strong the class is during solo play
  • Party Playability: How strong the class is during party play
  • Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
  • Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
  • Physical DPS: How strong the physical damage per second is for the class
  • Magical DPS: How strong the magical damage per second is for the class
  • Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
  • Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
  • Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
  • Limits: The overall limits of the class (access to damage elements and stuff)
  • Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
  • Difficulty: The difficulty level to play the class
  • Synergy: How many skills does the class have that help others in terms of dmg/survivability.

Classes

MEISTER asdasdjha

Tier S
Solo Playability A Very tanky good dps only vurnable to magic but needs gear to really get going
Party Playability S Due to the high Synergy/DPS/Versatility a meister is welcome in any party
Tanking Ability (Physical) B meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
Tanking Ability (Magical) D meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg
Physical DPS S I tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier
Magical DPS F the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
Utility A Neutral barrier/rush quake for dps/bots that help with hp and dps
Farming Ability S with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances
Movement S With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
Limits A All Elements exept ghost melee and range dmg but no magic
Ranged / Melee / Magic B | F mighty smash |
Difficulty B meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play.
Synergy S rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma

BIOLO asdasdjha

Biolo

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

DRAGON KNIGHT asdasdjha

Dragon Knight

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SHADOW CROSS asdasdjha

Shadow Cross

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

INQUISITOR asdasdjha

Inquisitor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SPIRIT HANDLER asdasdjha

Spirit Handler

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

IMPERIAL GUARD asdasdjha

Imperial Guard

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

WIND HAWK asdasdjha

Wind Hawk

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SKY EMPEROR asdasdjha

Sky Emperor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

NIGHT WATCH asdasdjha

Night Watch

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

TROUBADOUR & TROUVERE asdasdjha

Troubadure & Trouvere

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ARCH MAGE asdasdjha

Arch Mage

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ELEMENTAL MASTER asdasdjha

Elemental Master

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

CARDINAL asdasdjha

Cardinal

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SHINKIRO & SHIRANUI asdasdjha

Shinkiro & Shiranui

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

HYPER NOVICE asdasdjha

Hyper Novice

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ABYSS CHASER asdasdjha

Abyss Chaser

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SOUL ASCETIC asdasdjha

Soul Ascetic

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

Changelog

  • added synergy and Meister descriptions
  • 4.1.2023 Completly changed the List
  • 4.1.2023 Changed DPS into Physical & Magical DPS
  • 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
  • 2,10,22: added scala to the classes