Lady Lilith's Short Intro to Magic Guards: Difference between revisions
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| CRT || Low || Increases incoming heals | | CRT || Low || Increases incoming heals | ||
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my8Division"> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my8Division"> | ||
{{#skillDesc:2318}} | {{#skillDesc:2318}} | ||
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{{#skill:5255}} <br> | |||
It increases DEF while decreases ATK. Since magic Guards do not need any ATK you | |||
''may want'' to have it '''always active'''. Also it allows to use {{#skill:5256}}. <br> | |||
[[File:Lily GS.gif|none|frame]] | |||
<div class="usermessage mw-customtoggle-my12Division">Click here to view more info</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my12Division"> | |||
{{#skillDesc:5255}} | |||
</div> | |||
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{{#skill:5256}} <br> | |||
Creates a shield that absorbs incoming physical attacks. That skill is very strong and recovers a lot of AP. Using shield correctly with Prestige can make your Guard ''almost'' '''immortal'''. MaxHP and STA will increase durability of shield. <br> | |||
[[File:Lily GSHD.gif|none|frame]] | |||
<div class="usermessage mw-customtoggle-my13Division">Click here to view more info</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my13Division"> | |||
{{#skillDesc:5256}} | |||
</div> | </div> | ||
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{{#skillDesc:1002}} | {{#skillDesc:1002}} | ||
</div> | </div> | ||
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| +11 {{#item:480231}} (Grade A) || Garment || ??? <br> {{#item:310925}} || Boosted Glade Rune Meanteau. | | +11 {{#item:480231}} (Grade A) || Garment || ??? <br> {{#item:310925}} || Boosted Glade Rune Meanteau. | ||
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== Boring Math aka Advanced Magic == | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;" | |||
! Secondary Stats | |||
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'''Cast time''' = Variable Cast Time + Fixed Cast Time <br> | |||
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br> | |||
'''Fixed Cast Time'''= FCT (can be reduced by equipment and skills...) <br> | |||
Thus, VCTR and FCTR means the corresponding ''Reduction'' of different types of cast time. <br> <br> | |||
After the completion of the cast time, skill is used and Cast Delay begins. <br><br> | |||
'''Cast Delay''' = Animation Delay + After Cast Delay <br> | |||
'''Animation Delay''' (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...) <br> | |||
'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | |||
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | |||
|} | |} | ||
Revision as of 16:51, 8 January 2023
!!! DISCLAIMER !!!
That page is under construction!
Work in progress!
Introduction
Reasons to play Magic Guards:
- Being magic means never worry about HIT things
- Magic is fancy and beautiful !
- Very helpful in party gameplay
- Outfit is elegant, brilliant, gorgeous and irresistible !
- Incredibly tanky and durable against all types of damage
- Cosplaying Paladins! Yay!
- Having mount is always nice (weigth and speed are always welcomed!)
- Gryphons are just fluffy nuggets! <3
- Easy and straight-forward gameplay
- A whole bunch of flying damage numbers!.. Mindblowing!
- Easy switching from defensive into offensive
- The best exorcist in the neighborhood
- You may farm harder maps than colleagues with the same level of equipment
- Drinking coffee in Glast Heim
Things to consider when starting a Magic Guard:
- You will struggle with Holy opponents (but they are still kill-able)
- You may deal lesser damage than colleagues with the same level of equipment
- You may need a lot of ACDR% equipment to achieve max potential (that's expensive!)
Status & Traits
Stat Build Example | ||||||||||||||||||||||||||||
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Stats Progression | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Stats Explanation | ||||||||||||||||||||||||||||||||||||||||||
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Skill Build
Swordsman |
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There is nothing to change. |
Paladin |
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You may opt to have Spear Quicken or Gospel instead of Heal. |
Royal Guard |
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You may opt to have Full Throttle instead of King's Grace. |
Imperial Guard |
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You may ignore Judgement Cross and have Attack Stance, Rebound Shield or higher Shield Mastery/ Guard Stance levels. |
Tactics
Offensive Spells | ||||||||||
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Pressure Pressure | ||||||||||
Genesis Ray
Note: Under Inspiration changes element to Neutral. Usually it means your damage would be lower but it can save you when fighting Holy-elemental monsters. Genesis Ray | ||||||||||
Cross Rain Cross Rain | ||||||||||
Judgement Cross Judgement Cross |
Buffs to have always active |
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Auto Guard Lv 10 Auto Guard |
Vanguard Force Lv 5 Vanguard Force |
Holy Shield Lv 5 Holy Shield |
Prestige Lv 5 Prestige |
Guard Stance Guard Stance |
Guardian Shield Guardian Shield |
Situative Skills |
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Reflect Shield Lv 5~10 Reflect Shield |
Defender Lv 5 Defender |
Shrink Shrink |
Attack Stance Attack Stance |
Shield Spell
Shield Spell |
Inspiration Inspiration |
Endure Endure |
Utility & Support Skills |
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Heal Heal |
Cure Cure |
Devotion Devotion |
Rebound Shield Rebound Shield |
King's Grace King's Grace |
How to press my buttons?
Fighting MvP or hard maps buff strategy example | ||||||||||||||||||||
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First of all make sure your toggleable skills are always active:
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Offensive skills rotation examples | ||||||||
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Max Single Target DPS | ||||||||
Max AoE DPS
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What to wear?
Early Game Equipment | ||||||||||||||||||||||||||||||||||||||||
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Mid Game Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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End Game Equipment | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Future Equipment | ||||||||||||||||||||||||||||||||||||||||
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Boring Math aka Advanced Magic
Secondary Stats |
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Cast time = Variable Cast Time + Fixed Cast Time |
Credits
Special thanks to Muh, Icecold, Kino, Yvonne and all community!