Lady Lilith's Short Intro to Magic Guards: Difference between revisions

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=== Situative Skills ===
=== Situative Skills ===
=== Utility & Support Skills ===
=== Utility & Support Skills ===
{| class="wikitable mw-collapsible mw-collapsed" style="width: 85%;"
! Offensive Spells
|-
|
{{#skill:367}} <br>
Main single-target DPS Holy-forced magic skill. <br>
<br>
''Note: Requires 100% VCTR, 93% ACDR and 193 ASPD for max spammability. Use Turbo for that.'' <br>
<div class="usermessage mw-customtoggle-my1Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my1Division">
{{#skillDesc:367}}
</div>
|-
|
{{#skill:2321}} <br>
Main AoE burst-damage Holy magic skill. <br>
Great at farming things when damage is enough to kill mobs with 1-2 casts. <br>
<br>
Skill's cooldown may be lowered by equipment. <br>
{| class="wikitable"
|-
! Cooldown !! ACDR required
|-
| 2 sec || 0 %
|-
| 1.5 sec || 25 %
|-
| 1.0 sec || 50 %
|-
| 0.5 sec || 75 %
|}
<br>
''Note: Under {{#skill:2325}} changes element to '''Neutral'''. Usually it means your damage would be lower but it can save you when fighting Holy-elemental monsters.'' <br>
<div class="usermessage mw-customtoggle-my2Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my2Division">
{{#skillDesc:2321}}
</div>
|-
|
{{#skill:5267}} <br>
Main AoE DPS Holy-forced magic skill. Use it in harsh fights (like MvP) and when you lack damage. While Cross Rain is active, you can cast another offensive skills to increase your DPS or to maintain your buffs. <br>
<br>
''Note: Cross Rain hits much harder under {{#skill:5262}} buff so be sure its always active.'' <br>
<div class="usermessage mw-customtoggle-my3Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my3Division">
{{#skillDesc:5267}}
</div>
|-
|
{{#skill:5264}} <br>
Ultimate single-target burst-damage Holy-forced magic skill. Use it in boss fights only when you have enough AP. <br>
<br>
<div class="usermessage mw-customtoggle-my4Division">Click here to view more info</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-my4Division">
{{#skillDesc:5264}}
</div>
|}
== How to press my buttons? ==
== How to press my buttons? ==
=== Buff strategy ===
=== Buff strategy ===

Revision as of 21:08, 3 January 2023

!!! DISCLAIMER !!!
That page is under construction!
Work in progress!

Introduction

Status & Traits

Stat Build Example
Stats Traits
STR 1 ~ 80 POW 1
AGI 1 ~ 100 STA 1
VIT 100 ~ 120 WIS 1
INT 110 ~ 125 SPL 100
DEX 110 ~ 120 CON 97
LUK 60 ~ 100 CRT 1
Stats Explanation
STATS Priority Description
STR Low Increases max weight to carry more consuambles and loot!
AGI Medium Increases Attack Speed and defends from some statuses
VIT High Increases MaxHP and HP Recovery from consumables
INT Very High Improves SP Pool and magic attacks, makes cast faster
DEX High Makes cast faster, defends from some statuses
LUK Medium-High Luck gives almost all what you may want !
TRAITS Priority Description
POW Lowest No use for magic. Ingnore that
STA Medium Increases physical resistance. Stack it for tanking purposes
WIS Low Increases magical resistance. It's very important but traits are too rare to invest here
SPL Highest Main source of damage output. Max it at all cost!
CON High Keep it high to maximize damage output
CRT Low Increases incoming heals
Secondary Stats

Cast time = Variable Cast Time + Fixed Cast Time
Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...)
Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.

After the completion of the cast time, skill is used and Cast Delay begins.

Cast Delay = Animation Delay + After Cast Delay
Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...)
After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.

Skill Build

Swordsman

There is nothing to change.

Paladin

You may opt to have 258.png Spear Quicken or 369.png Gospel instead of 28.png Heal.

Royal Guard

You may opt to have 5014.png Full Throttle instead of 5013.png King's Grace.

Imperial Guard

You may ignore 5264.png Judgement Cross and have 5260.png Attack Stance, 5257.png Rebound Shield or higher 5258.png Shield Mastery/5255.png Guard Stance levels.

Tactics

Offensive Spells

Buffs to have always active

Situative Skills

Utility & Support Skills

Offensive Spells

367.png Pressure
Main single-target DPS Holy-forced magic skill.

Note: Requires 100% VCTR, 93% ACDR and 193 ASPD for max spammability. Use Turbo for that.

Click here to view more info

367.png Pressure
Max Level: 5
Requirement: Endure 5, Faith 5,
Shield Charge 2

Skill Form: Active
Type: Magical
Property: Holy
Target: Enemy
Cast Time: 0.4s Fixed / 1s Variable
After Cast Delay: (Lv5)1s
Cool Down: None
Description: Summon a massive crucifix from
the sky to crush your enemies by hitting them
3 times with Holy property magic damage.
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 650%
[Lv 2]: MATK 800%
[Lv 3]: MATK 950%
[Lv 4]: MATK 1100%
[Lv 5]: MATK 1250%

2321.png Genesis Ray
Main AoE burst-damage Holy magic skill.
Great at farming things when damage is enough to kill mobs with 1-2 casts.

Skill's cooldown may be lowered by equipment.

Cooldown ACDR required
2 sec 0 %
1.5 sec 25 %
1.0 sec 50 %
0.5 sec 75 %


Note: Under 2325.png Inspiration changes element to Neutral. Usually it means your damage would be lower but it can save you when fighting Holy-elemental monsters.

Click here to view more info

2321.png Genesis Ray
Max Level: 10
Requirement: Grand Cross 5
Skill Form: Active
Type: Magical
Property: Holy
Target: Self
Cast Time: (Lv10)0.5s Fixed / 6s Variable
After Cast Delay: 1s
Cool Down: 2s
Description: Use the power of god to inflict
Holy property magic damage to all enemies in
an 11x11 area around yourself.
When this skill deals damage to
Demon, or
Undead race enemies, it has a 50% chance
to inflict them with the
Blind status.
While the
Inspiration status is active, this
skill will deal Neutral magic damage instead.
Base damage is increased by 1% every 1
INT.
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 350%
[Lv 2]: MATK 700%
[Lv 3]: MATK 1050%
[Lv 4]: MATK 1400%
[Lv 5]: MATK 1750%
[Lv 6]: MATK 2100%
[Lv 7]: MATK 2450%
[Lv 8]: MATK 2800%
[Lv 9]: MATK 3150%
[Lv 10]: MATK 3500%

5267.png Cross Rain
Main AoE DPS Holy-forced magic skill. Use it in harsh fights (like MvP) and when you lack damage. While Cross Rain is active, you can cast another offensive skills to increase your DPS or to maintain your buffs.

Note: Cross Rain hits much harder under 5262.png Holy Shield buff so be sure its always active.

Click here to view more info

5267.png Cross Rain
Max Level: 10
Requirement: Shield Mastery 1
Skill Form: Active
Type: Magical
Property: Holy
Target: Ground
Cast Time: 1.5s Fixed / 0s Variable
After Cast Delay: 0.15s
Cool Down: 2.4s
AP Recovery: 6
Description: Bless an area with sacred energy
raining down swords upon any enemies
inside that area, inflicting Holy property magic
damage every 0.3 seconds for 2.4 seconds.
Base damage is increased while the
Holy
Shield
status is active.
Base damage is increased by 7% every 1
SPL.
Base skill damage is increased by:
(
SpearSwordMasteryLv x 10 x CrossRainLv)%
If the
Holy Shield status is active, base skill
damage is increased by:
(
SpearSwordMasteryLv x 5 x CrossRainLv)%
Base damage of this skill is multiplied by
(BaseLevel / 100).

[Lv 1]: MATK 450%/hit, (Holy Shield 650%),
3x3 AoE

[Lv 2]: MATK 900%/hit, (Holy Shield 1300%),
3x3 AoE

[Lv 3]: MATK 1350%/hit, (Holy Shield 1950%),
3x3 AoE

[Lv 4]: MATK 1800%/hit, (Holy Shield 2600%),
5x5 AoE

[Lv 5]: MATK 2250%/hit, (Holy Shield 3250%),
5x5 AoE

[Lv 6]: MATK 2700%/hit, (Holy Shield 3900%),
5x5 AoE

[Lv 7]: MATK 3150%/hit, (Holy Shield 4550%),
7x7 AoE

[Lv 8]: MATK 3600%/hit, (Holy Shield 5200%),
7x7 AoE

[Lv 9]: MATK 4050%/hit, (Holy Shield 5850%),
7x7 AoE

[Lv 10]: MATK 4500%/hit, (Holy Shield 6500%),
9x9 AoE

5264.png Judgement Cross
Ultimate single-target burst-damage Holy-forced magic skill. Use it in boss fights only when you have enough AP.

Click here to view more info

5264.png Judgement Cross
Max Level: 10
Requirement: Cross Rain 5, Holy Shield 3
Skill Form: Active
Type: Magical
Property: Neutral
Target: Enemy
Cast Time: 1s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 5s
AP Cost: 10
Description: Cast your judgement onto enemies
dealing neutral property magic damage to them.
This skill deals increased damage against
Plant and Insect race enemies.
Base damage is increased by 10% every 1
SPL.
Base damage of this skill is multiplied by
(BaseLevel / 100).
Base damage of this skill is then multiplied by:
(
SpearSwordMasteryLv + ShieldMasteryLv)%
[Lv 1]: MATK 1950%, (Plant/Insect 2100%)
[Lv 2]: MATK 3900%, (Plant/Insect 4200%)
[Lv 3]: MATK 5850%, (Plant/Insect 6300%)
[Lv 4]: MATK 7800%, (Plant/Insect 8400%)
[Lv 5]: MATK 9750%, (Plant/Insect 10500%)
[Lv 6]: MATK 11700%, (Plant/Insect 12600%)
[Lv 7]: MATK 13650%, (Plant/Insect 14700%)
[Lv 8]: MATK 15600%, (Plant/Insect 16800%)
[Lv 9]: MATK 17550%, (Plant/Insect 18900%)
[Lv 10]: MATK 19500%, (Plant/Insect 21000%)

How to press my buttons?

Buff strategy

Offensive skills rotation

What to wear?

Early Game Equipment

Mid Game Equipment

End Game Equipment