Lady Lilith's Short Intro to Magic Guards: Difference between revisions
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== Introduction == | == Introduction == | ||
== Status & Traits == | == Status & Traits == | ||
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|+ Stat Build Example | |+ style=white-space:nowrap | Stat Build Example | ||
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! Stats !! !! Traits !! | ! Stats !! !! Traits !! | ||
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| '''LUK''' || 60 ~ 100 || '''CRT''' || 1 | | '''LUK''' || 60 ~ 100 || '''CRT''' || 1 | ||
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|+ Stats Explanation | |+ style=white-space:nowrap | Stats Explanation | ||
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! '''STATS''' !! '''Priority''' !! '''Description''' | ! '''STATS''' !! '''Priority''' !! '''Description''' | ||
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<br> | <br> | ||
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<big>''' Secondary Stats '''</big> | |||
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'''Cast time''' = Variable Cast Time + Fixed Cast Time <br> | '''Cast time''' = Variable Cast Time + Fixed Cast Time <br> | ||
'''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br> | '''Variable Cast Time''' = VCT (can be reduced by DEX, INT, equipment, skills...) <br> | ||
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'''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | '''After cast delay''' aka ''global cool time'' = ACD (can be reduced by equipment and skills...) <br> | ||
Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | Thus, ACDR means the corresponding ''Reduction'' of after cast delay. <br> | ||
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== Skill Build == | == Skill Build == |
Revision as of 18:19, 3 January 2023
!!! DISCLAIMER !!!
That page is under construction!
Work in progress!
Introduction
Status & Traits
Stats | Traits | ||
---|---|---|---|
STR | 1 ~ 80 | POW | 1 |
AGI | 1 ~ 100 | STA | 1 |
VIT | 100 ~ 120 | WIS | 1 |
INT | 110 ~ 125 | SPL | 100 |
DEX | 110 ~ 120 | CON | 97 |
LUK | 60 ~ 100 | CRT | 1 |
STATS | Priority | Description |
---|---|---|
STR | Low | Increases max weight to carry more consuambles and loot! |
AGI | Medium | Increases Attack Speed and defends from some statuses |
VIT | High | Increases MaxHP and HP Recovery from consumables |
INT | Very High | Improves SP Pool and magic attacks, makes cast faster |
DEX | High | Makes cast faster, defends from some statuses |
LUK | Medium-High | Luck gives almost all what you may want ! |
TRAITS | Priority | Description |
POW | Lowest | No use for magic. Ingnore that |
STA | Medium | Increases physical resistance. Stack it for tanking purposes |
WIS | Low | Increases magical resistance. It's very important but traits are too rare to invest here |
SPL | Highest | Main source of damage output. Max it at all cost! |
CON | High | Keep it high to maximize damage output |
CRT | Low | Increases incoming heals |
Secondary Stats
Cast time = Variable Cast Time + Fixed Cast Time
Variable Cast Time = VCT (can be reduced by DEX, INT, equipment, skills...)
Fixed Cast Time= FCT (can be reduced by equipment and skills...)
Thus, VCTR and FCTR means the corresponding Reduction of different types of cast time.
After the completion of the cast time, skill is used and Cast Delay begins.
Cast Delay = Animation Delay + After Cast Delay
Animation Delay (some skills are attack speed-based and can be reduced by ASPD, AGI, equipment, skills...)
After cast delay aka global cool time = ACD (can be reduced by equipment and skills...)
Thus, ACDR means the corresponding Reduction of after cast delay.
Skill Build
Swordsman
There is nothing to change.
Paladin
You may opt to have Spear Quicken or Gospel instead of Heal.
Royal Guard
You may opt to have Full Throttle instead of King's Grace.
Imperial Guard
You may ignore Judgement Cross and have Attack Stance, Rebound Shield or higher Shield Mastery/Guard Stance levels.