Grade Enhancing: Difference between revisions
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=Equipment Grades= | =Equipment Grades= | ||
The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade. | The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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Grading serves 4 main purposes: | Grading serves 4 main purposes: | ||
# | #Acquire grade-specific bonuses from an equipment. These bonuses are cumulative. | ||
# | #Acquire grade-specific bonuses from a card. | ||
# | #Alters enchant tables of enchants. | ||
# | #Increase stats gained from refine. | ||
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Each grade has a certain percentage bonus compared to an ungraded item. Refer to the [[Refinement]] page for exact values. | Each grade has a certain percentage bonus compared to an ungraded item. Refer to the [[Refinement]] page for exact values. | ||
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|- style="background-color:#F4FFFF; text-align: center;" | |- style="background-color:#F4FFFF; text-align: center;" | ||
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Weapons | Weapons | ||
|- | |- | ||
| Grade D || 10% Increase in ATK & MATK | | Grade D || 10% Increase in ATK & MATK from refine bonus | ||
|- | |- | ||
| Grade C || 30% Increase in ATK & MATK | | Grade C || 30% Increase in ATK & MATK from refine bonus | ||
|- | |- | ||
| Grade B || 50% Increase in ATK & MATK | | Grade B || 50% Increase in ATK & MATK from refine bonus | ||
|- | |- | ||
| Grade A || 100% Increase in ATK & MATK | | Grade A || 100% Increase in ATK & MATK from refine bonus | ||
|} | |} | ||
==Procedure== | ==Procedure== | ||
NPC: Garm {{#navi:grademk|34|184}} | <!--T:6--> | ||
NPC: Garm {{#navi:grademk|34|184}} <br> | |||
Talk to the NPC (Option 2) which opens the Grading UI. | [[File:NPC-Grade-Enhancer.png]] <br> | ||
Talk to the NPC (Option 2) which opens the Grading UI. <br> | |||
[[File:Maschine-Frei.png]] | |||
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{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color:#F4FFFF; text-align: center;" | |- style="background-color:#F4FFFF; text-align: center;" | ||
| Process|| | | rowspan="2" | Process || rowspan="2" | Required Refine || rowspan="2" | Required Materials || rowspan="2" | Base Success Chance || colspan="3" | {{#item:1000337}} || rowspan="2" | Failure Penalty | ||
|- style="background-color:#F4FFFF; text-align: center;" | |||
| Dust needed <br> per 10% Bonus || Dust needed <br> for 100% || Dust returned <br> on fail | |||
|- style="background-color:#FFF4F9;" | |- style="background-color:#FFF4F9;" | ||
| No Grade → Grade D || + | | No Grade → Grade D || +9 || 1x {{#item:1000325}} <br> 100.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || Equipment Destroyed | ||
|- style="background-color:#F5FFFA;" | |- style="background-color:#F5FFFA;" | ||
| No Grade → Grade D || + | | No Grade → Grade D || +9 || 5x {{#item:1000325}} <br> 500.000 Zeny || +9: 20% <br> +10: 30% <br> +11: 70% || 2 || +9: 16 <br> +10: 14 <br> +11: 6 || +9: 1 <br> +10: 2 <br> +11: 3 || - | ||
|- style="background-color:#FFF4F9;" | |- style="background-color:#FFF4F9;" | ||
| Grade D → Grade C || + | | Grade D → Grade C || +10 || 1x {{#item:1000326}} <br> 125.000 Zeny || +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12 || +10: 2 <br> +11: 3 || Equipment Destroyed | ||
|- style="background-color:#F5FFFA;" | |- style="background-color:#F5FFFA;" | ||
| Grade D → Grade C || + | | Grade D → Grade C || +10 || 5x {{#item:1000326}} <br> 625.000 Zeny|| +10: 30% <br> +11: 60% || 3 || +10: 21 <br> +11: 12 || +10: 2 <br> +11: 3 || - | ||
|- style="background-color:#FFF4F9;" | |- style="background-color:#FFF4F9;" | ||
| Grade C → Grade B || +11 | | Grade C → Grade B || +11 || 1x {{#item:1000327}} <br> 200.000 Zeny || 50% || 5 || 25 || 4 || Equipment Destroyed | ||
|- style="background-color:#F5FFFA;" | |- style="background-color:#F5FFFA;" | ||
| Grade C → Grade B || +11 | | Grade C → Grade B || +11 || 5x {{#item:1000327}} <br> 1.000.000 Zeny || 50% || 5 || 25 || 4 || - | ||
|- style="background-color:#FFF4F9;" | |- style="background-color:#FFF4F9;" | ||
| Grade B → Grade A || +11 | | Grade B → Grade A || +11 || 2x {{#item:1000328}} <br> 500.000 Zeny || 40% || 7 || 42 || 5 || Equipment Destroyed | ||
|- style="background-color:#F5FFFA;" | |- style="background-color:#F5FFFA;" | ||
| Grade B → Grade A || +11 | | Grade B → Grade A || +11 || 10x {{#item:1000328}} <br> 2.500.000 Zeny|| 40% || 7 || 42 || 5 || - | ||
|} | |} | ||
'''Note:''' Grading at +16 increases grade chance by an additional 10% and returns 1 more {{#item:1000337}} on fail. | |||
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===Which Weapons and Armors can be graded? === | ===Which Weapons and Armors can be graded? === | ||
* Only Lv 5 Weapons and Lv 2 Armors! | * Only Lv 5 Weapons and Lv 2 Armors! | ||
===Do I lose my refine?=== | ===Do I lose my refine?=== | ||
* Yes, when a Grade is successful, refine resets to +0. | * Yes, when a Grade is successful, refine resets to +0. | ||
===Do I lose my cards or enchants?=== | ===Do I lose my cards or enchants?=== | ||
* No, grading preserves enchants, cards and line options. | * No, grading preserves enchants, cards and line options. | ||
===What is the maximum bonus I can reach and how? === | ===What is the maximum bonus I can reach and how? === | ||
* Maximum of + | |||
* Maximum of +100.00% success chance can be acquired from {{#item:1000337}}. | |||
** Example: | ** Example: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- style="background-color:#F4FFFF; text-align: center;" | |||
| Process|| Required Materials || Base Success Chance || Bonus Success Chance || Failure Penalty | |||
|- style="background-color:#FFF4F9;" | |- style="background-color:#FFF4F9;" | ||
| No Grade → Grade D || +11 No Grade Equipment<br> 1x {{#item:1000325}} <br> | | No Grade → Grade D || +11 No Grade Equipment <br> 1x {{#item:1000325}} <br> 100.000 Zeny || 70% || 10% per 2 {{#item:1000337}} || Equipment Destroyed | ||
|} | |} | ||
= | If you use 6x {{#item:1000337}}, you will have 70% Base Success Chance + 30% Bonus Success Chance = 100% Success Chance. | ||
==Grading Materials== <!--T:9--> | |||
Talk to the NPC (Option 3) to craft grading materials. | <!--T:10--> | ||
NPC: Garm {{#navi:grademk|34|184}} <br> | |||
[[File:NPC-Grade-Enhancer.png]] <br> | |||
Talk to the NPC (Option 3) to craft grading materials. <br> | |||
[[File:Maschine-Change.png]] | |||
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===Where to get the necessery items? === | ===Where to get the necessery items? === | ||
* {{#item:1000322}} are common drops from Lv 200+ dungeons such as | * {{#item:1000322}} are common drops from Lv 200+ dungeons such as [[Niflheim|Niflheim Dungeon]], [[Rudus|Rudus Level 4]] and [[Amicitia]]. (approximately 2,2 ~ 7,7% drop rate) | ||
* {{#item: | * {{#item:719}}, {{#item:720}}, {{#item:722}}, {{#item:730}}, {{#item:2613}}, {{#item:728}} and {{#item:1000321}} can be purchased from Morroc Jeweler {{#navi:morroc|166|54}}. | ||
</translate> |
Latest revision as of 09:45, 1 August 2025
Equipment Grades
The grading system is the latest method to further strengthen your gears. When an equipment is graded, it will have distinctive features for the level of grade.
Grading serves 4 main purposes:
- Acquire grade-specific bonuses from an equipment. These bonuses are cumulative.
- Acquire grade-specific bonuses from a card.
- Alters enchant tables of enchants.
- Increase stats gained from refine.
Each grade has a certain percentage bonus compared to an ungraded item. Refer to the Refinement page for exact values.
Additional Refine Bonus per Grade |
Weapons |
Grade D | 10% Increase in ATK & MATK from refine bonus |
Grade C | 30% Increase in ATK & MATK from refine bonus |
Grade B | 50% Increase in ATK & MATK from refine bonus |
Grade A | 100% Increase in ATK & MATK from refine bonus |
Procedure
NPC: Garm (grademk 34, 184)
Talk to the NPC (Option 2) which opens the Grading UI.
Process | Required Refine | Required Materials | Base Success Chance | ![]() |
Failure Penalty | ||
Dust needed per 10% Bonus |
Dust needed for 100% |
Dust returned on fail | |||||
No Grade → Grade D | +9 | 1x ![]() 100.000 Zeny |
+9: 20% +10: 30% +11: 70% |
2 | +9: 16 +10: 14 +11: 6 |
+9: 1 +10: 2 +11: 3 |
Equipment Destroyed |
No Grade → Grade D | +9 | 5x ![]() 500.000 Zeny |
+9: 20% +10: 30% +11: 70% |
2 | +9: 16 +10: 14 +11: 6 |
+9: 1 +10: 2 +11: 3 |
- |
Grade D → Grade C | +10 | 1x ![]() 125.000 Zeny |
+10: 30% +11: 60% |
3 | +10: 21 +11: 12 |
+10: 2 +11: 3 |
Equipment Destroyed |
Grade D → Grade C | +10 | 5x ![]() 625.000 Zeny |
+10: 30% +11: 60% |
3 | +10: 21 +11: 12 |
+10: 2 +11: 3 |
- |
Grade C → Grade B | +11 | 1x ![]() 200.000 Zeny |
50% | 5 | 25 | 4 | Equipment Destroyed |
Grade C → Grade B | +11 | 5x ![]() 1.000.000 Zeny |
50% | 5 | 25 | 4 | - |
Grade B → Grade A | +11 | 2x ![]() 500.000 Zeny |
40% | 7 | 42 | 5 | Equipment Destroyed |
Grade B → Grade A | +11 | 10x ![]() 2.500.000 Zeny |
40% | 7 | 42 | 5 | - |
Note: Grading at +16 increases grade chance by an additional 10% and returns 1 more Blessed Etel Dust (1000337) on fail.
Which Weapons and Armors can be graded?
- Only Lv 5 Weapons and Lv 2 Armors!
Do I lose my refine?
- Yes, when a Grade is successful, refine resets to +0.
Do I lose my cards or enchants?
- No, grading preserves enchants, cards and line options.
What is the maximum bonus I can reach and how?
- Maximum of +100.00% success chance can be acquired from
Blessed Etel Dust (1000337) .
- Example:
Process | Required Materials | Base Success Chance | Bonus Success Chance | Failure Penalty |
No Grade → Grade D | +11 No Grade Equipment 1x ![]() 100.000 Zeny |
70% | 10% per 2 ![]() |
Equipment Destroyed |
If you use 6x Blessed Etel Dust (1000337) , you will have 70% Base Success Chance + 30% Bonus Success Chance = 100% Success Chance.
Grading Materials
NPC: Garm (grademk 34, 184)
Talk to the NPC (Option 3) to craft grading materials.
Item | Currency Amount |
![]() |
100.000z 5x |
![]() |
100.000z 5x |
![]() |
100.000z 3x |
![]() |
200,000z
6x |
![]() |
300.000z 10x |
![]() |
500.000z 15x |
Where to get the necessery items?
Etel Dust (1000322) are common drops from Lv 200+ dungeons such as Niflheim Dungeon, Rudus Level 4 and Amicitia. (approximately 2,2 ~ 7,7% drop rate)
Amethyst (719) ,
Aquamarine (720) ,
Pearl (722) ,
1carat Diamond (730) ,
Diamond Ring (2613) ,
Topaz (728) and
Amber (1000321) can be purchased from Morroc Jeweler (morroc 166, 54).