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[[Category:Equipment Available]]
== Equipment Exchange ==
== Equipment Exchange ==
To start the exchange, you must first complete the [[Illusion#Capturing Elyumina|Capturing Elyumina]] quest.  
To start the exchange, you must first complete the [[17.1_Illusion#Capturing_Elyumina|Capturing Elyumina]] quest.  


Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her.
Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her.


OS Weapons
* OS Weapons
Illusion Armors
* Illusion Armors


=== OS Weapons ===
OS weapons can be obtained by exchanging 1 {{#item:25668|Broken Weapon}} and 50 {{#item:25669|Unknown Parts}}, with Elyumina.<br>'''You'll get a random weapon from the list below.'''


{| class="wikitable mw-collapsible mw-collapsed" style="width:75%;text-align:center;"
| style="background-color:#F0FFFF; width: 20%" | Item
| style="background-color:#F0FFFF; width: 55%" | Description
|-
| {{#item:1862}}
| {{#itemDesc:1862}}
|-
| {{#item:13493}}
| {{#itemDesc:13493}}
|-
| {{#item:16088}}
| {{#itemDesc:16088}}
|-
| {{#item:16089}}
| {{#itemDesc:16089}}
|-
| {{#item:18178}}
| {{#itemDesc:18178}}
|-
| {{#item:18179}}
| {{#itemDesc:18179}}
|-
| {{#item:18180}}
| {{#itemDesc:18180}}
|-
| {{#item:21047}}
| {{#itemDesc:21047}}
|-
| {{#item:26151}}
| {{#itemDesc:26151}}
|-
| {{#item:26164}}
| {{#itemDesc:26164}}
|-
| {{#item:28038}}
| {{#itemDesc:28038}}
|-
| {{#item:28136}}
| {{#itemDesc:28136}}
|-
| {{#item:28253}}
| {{#itemDesc:28253}}
|-
| {{#item:28755}}
| {{#itemDesc:28755}}
|-
| {{#item:28629}}
| {{#itemDesc:28629}}
|-
| {{#item:32019}}
| {{#itemDesc:32019}}
|}
<br clear="all">


=== Illusion Armors ===
=== Illusion Armors ===
Illusion Armors can be obtained by exchanging 50 {{#item:25723|Cor Cores}}, with Elyumina.<br>'''You can choose the exact piece you want.'''
Illusion Armors can be obtained by exchanging 50 {{#item:25723|Cor Cores}}, with Elyumina.<br>'''You can choose the exact piece you want.'''


{| class="wikitable mw-collapsible mw-collapsed" style=" margin:auto; width: 100%"
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; width: 75%;"
| style="background-color:#F0FFFF;text-align: center; width: 20%" | Item
| style="background-color:#F0FFFF;text-align: center; width: 20%" | Item
| style="background-color:#F0FFFF;text-align: center; width: 55%" | Description
| style="background-color:#F0FFFF;text-align: center; width: 55%" | Description
| style="background-color:#F0FFFF;text-align: center; width: 25%" | Informations
|-
|-
|style="text-align:center;" | [[File:15376.png]]
|{{#item:15376}}
Illusion Armor A-type [1]
| {{#itemDesc:15376}}
|
ATK + 100.<br>
ATK + 10 per 2 refine rate.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).<br>
When equipped with Illusion Engine Wing A-type[1], ATK + 50.<br>
When equipped with Illusion Engine Wing B-type [1], reduces delay after skill by 10%.
|Class: Armor
Defense: 105
 
Weight: 100
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:15377.png]]
|{{#item:20933}}
Illusion Armor B-type [1]
|{{#itemDesc:20933}}
|
MATK + 100.<br>
MATK + 10 per 2 refine rate.<br>
If refine rate is 7 or higher, reduces variable casting time by 10%.<br>
When equipped with Engine Wing A-type [1], increases attack speed (reduces delay after attack by 10%).<br>
When equipped with Illusion Engine Wing B-type[1], MATK + 50.<br>
 
|Class: Armor
Defense: 105
 
Weight: 100
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:20933.png]]
|{{#item:20934}}
Illusion Engine wing A-type [1]
|{{#itemDesc:20934}}
|
MaxHP + 1000.<br>
MaxHP + 100 per 2 refine rate.<br>
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).<br>
When equipped with Illusion Leg A-type [1], increases critical damage by 10%.<br>
When equipped with Illusion Leg B-type [1], reduces variable casting time by 10%.
|Class: Garment
 
Defense: 50
 
Weight: 90
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:20934.png]]
|{{#item:22196}}
Illusion Engine wing B-type [1]
|{{#itemDesc:22196}}
|
MaxHP + 1000.<br>
MaxHP + 100 per 2 refine rate.<br>
If refine rate is 7 or higher, reduces variable casting time by 5%.<br>
When equipped with Illusion Leg A-type [1], increases long ranged physical damage by 10%.<br>
When equipped with Illusion Leg B-type [1], increases all properties magic damage by 10%.
|Class: Garment
 
Defense: 50
 
Weight: 90
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:22196.png]]
|{{#item:22197}}
Illusion Leg A-type [1]
|{{#itemDesc:22197}}
|
MaxSP + 200<br>
MaxSP + 20 per 2 refine rate.<br>
If refine rate is 7 or higher, increases long ranged physical damage by 5%.<br>
When equipped with Illusion Armor A-type [1], ATK + 5%.<br>
When equipped with Illusion Armor B-type [1], increases attack speed (reduces delay after attack by 5%).
|Class: Shoes
Defense: 20
 
Weight: 50
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:22197.png]]
|{{#item:32207}}
Illusion Leg B-type [1]
|{{#itemDesc:32207}}
|
MaxSP + 200<br>
MaxSP + 20 per 2 refine rate.<br>
If refine rate is 7 or higher, increases increases all properties magic damage by 5%.<br>
When equipped with Illusion Armor A-type[1], MaxSP + 5%.<br>
When equipped with Illusion Armor B-type[1], MATK + 5%.
|Class: Shoes
Defense: 20
 
Weight: 50
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:42207.png]]
|{{#item:32208}}
Illusion Booster R [1]
|{{#itemDesc:32208}}
|
ATK + 5%.
|Class: Accessory (Right)
 
Defense: 0
 
Weight: 10
 
Required Level: 130
 
Jobs: All
|-
|style="text-align:center;" | [[File:42208.png]]
Illusion Booster L [1]
|
ATK + 5%.
|Class: Accessory (Left)
 
Defense: 0
 
Weight: 10
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:42209.png]]
|{{#item:32209}}
Illusion Battle Chip R [1]
|{{#itemDesc:32209}}
|
MATK + 5%.
|Class: Accessory (Right)
 
Defense: 0
 
Weight: 10
 
Required Level: 130
 
Jobs: All
|-
|-
|style="text-align:center;" | [[File:42210.png]]
|{{#item:32210}}
Illusion Battle Chip L [1]
|{{#itemDesc:32210}}
|
MATK + 5%.
|Class: Accessory (Left)
 
Defense: 0
 
Weight: 10
 
Required Level: 130
 
Jobs: All
|}
|}


<br clear="all">
<br clear="all">


== Equipment Enchanting ==
{{:Illusion_Armors_Echanting}}
 
=== OS Weapons ===
OS Weapons can receive random enchants, through '''Weapon Modifiers'''. They can be obtained by exchanging 5 {{#item:25723|Cor Cores}} or at the price of '''1,000,000 zeny''', with the Rebellion {{#navi:sp_cor|108|130}}.
 
You are able to choose between a '''Physical''' or '''Magical''' type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
*Normal Weapon Modifier
*Advanced Weapon Modifier
*Special Weapon Modifier
<br>
Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
 
==== Physical based Weapon Modifiers ====
<br>
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23776|Normal Weapon Modifier (physical)}}
|-
! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
|-
||
*Increases damage to Water property enemies by 3~15%<br>
*Increases damage to Earth property enemies by 3~15%<br>
*Increases damage to Fire property enemies by 3~15%<br>
*Increases damage to Wind property enemies by 3~15%<br>
*Increases damage to Poison property enemies by 3~15%<br>
*Increases damage to Holy property enemies by 3~15%<br>
*Increases damage to Shadow property enemies by 3~15%<br>
*Increases damage to Ghost property enemies by 3~15%<br>
*Increases damage to Undead property enemies by 3~15%<br>
*Atk + 5~20<br>
*Atk + 1~5%<br>
*Hit + 3~10<br>
*Crit + 3~10<br>
||
*Increases damage to Formless race enemies by 3~10%<br>
*Increases damage to Undead race enemies by 3~10%<br>
*Increases damage to Brute race enemies by 3~10%<br>
*Increases damage to Plant race enemies by 3~10%<br>
*Increases damage to Insect race enemies by 3~10%<br>
*Increases damage to Fish race enemies by 3~10%<br>
*Increases damage to Demon race enemies by 3~10%<br>
*Increases damage to Demi-Human race enemies by 3~10%<br>
*Increases damage to Angel race enemies by 3~10%<br>
*Increases damage to Dragon race enemies by 3~10%<br>
*Increases damage to small size enemies by 3~10%<br>
*Increases damage to medium size enemies by 3~10%<br>
*Increases damage to large size enemies by 3~10%<br>
*Increases ASPD by 3~10%<br>
*Increases ASPD by 1<br>
*Increases flee by 5~15<br>
*Increases critical damage by 3~10%<br>
*Increases long-range damage by 3~10%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23777|Advanced Weapon Modifier (physical)}}
|-
! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
|-
||
*Increases damage to Water property enemies by 3~20%<br>
*Increases damage to Earth property enemies by 3~20%<br>
*Increases damage to Fire property enemies by 3~20%<br>
*Increases damage to Wind property enemies by 3~20%<br>
*Increases damage to Poison property enemies by 3~20%<br>
*Increases damage to Holy property enemies by 3~20%<br>
*Increases damage to Shadow property enemies by 3~20%<br>
*Increases damage to Ghost property enemies by 3~20%<br>
*Increases damage to Undead property enemies by 3~20%<br>
*Atk + 15~40<br>
*Atk + 1~10%<br>
*Hit + 3~15<br>
*Crit + 3~15<br>
||
*Increases damage to Formless race enemies by 3~15%<br>
*Increases damage to Undead race enemies by 3~15%<br>
*Increases damage to Brute race enemies by 3~15%<br>
*Increases damage to Plant race enemies by 3~15%<br>
*Increases damage to Insect race enemies by 3~15%<br>
*Increases damage to Fish race enemies by 3~15%<br>
*Increases damage to Demon race enemies by 3~15%<br>
*Increases damage to Demi-Human race enemies by 3~15%<br>
*Increases damage to Angel race enemies by 3~15%<br>
*Increases damage to Dragon race enemies by 3~15%<br>
*Increases damage to small size enemies by 3~15%<br>
*Increases damage to medium size enemies by 3~15%<br>
*Increases damage to large size enemies by 3~15%<br>
*Increases ASPD by 3~15%<br>
*Increases ASPD by 1<br>
*Increases flee by 5~30<br>
*Increases critical damage by 3~15%<br>
*Increases long-range damage by 3~15%<br>
*Decreases SP consumption by 1~5%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23778|Special Weapon Modifier (physical)}}
|-
! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
|-
||
*Increases damage to Water property enemies by 5~25%<br>
*Increases damage to Earth property enemies by 5~25%<br>
*Increases damage to Fire property enemies by 5~25%<br>
*Increases damage to Wind property enemies by 5~25%<br>
*Increases damage to Poison property enemies by 5~25%<br>
*Increases damage to Holy property enemies by 5~25%<br>
*Increases damage to Shadow property enemies by 5~25%<br>
*Increases damage to Ghost property enemies by 5~25%<br>
*Increases damage to Undead property enemies by 5~25%<br>
*Atk + 20~60<br>
*Atk + 3~15%<br>
*Hit + 3~20<br>
*Crit + 3~20<br>
||
*Increases damage to Formless race enemies by 3~20%<br>
*Increases damage to Undead race enemies by 3~20%<br>
*Increases damage to Brute race enemies by 3~20%<br>
*Increases damage to Plant race enemies by 3~20%<br>
*Increases damage to Insect race enemies by 3~20%<br>
*Increases damage to Fish race enemies by 3~20%<br>
*Increases damage to Demon race enemies by 3~20%<br>
*Increases damage to Demi-Human race enemies by 3~20%<br>
*Increases damage to Angel race enemies by 3~20%<br>
*Increases damage to Dragon race enemies by 3~20%<br>
*Increases damage to small size enemies by 3~20%<br>
*Increases damage to medium size enemies by 3~20%<br>
*Increases damage to large size enemies by 3~20%<br>
*Increases ASPD by 3~20%<br>
*Increases ASPD by 1~2<br>
*Increases flee by 5~45<br>
*Increases critical damage by 3~20%<br>
*Increases long-range damage by 3~20%<br>
*Decreases SP consumption by 1~10%<br>
*Weapon cannot be broken in battle.<br>
|-
|}
 
==== Magical based Weapon Modifiers ====
<br>
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23779|Normal Weapon Modifier (magical)}}
|-
! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
|-
||
*Increases magical damage to Water property enemies by 3~15%<br>
*Increases magical damage to Earth property enemies by 3~15%<br>
*Increases magical damage to Fire property enemies by 3~15%<br>
*Increases magical damage to Wind property enemies by 3~15%<br>
*Increases magical damage to Poison property enemies by 3~15%<br>
*Increases magical damage to Holy property enemies by 3~15%<br>
*Increases magical damage to Shadow property enemies by 3~15%<br>
*Increases magical damage to Ghost property enemies by 3~15%<br>
*Increases magical damage to Undead property enemies by 3~15%<br>
*Matk + 5~20<br>
*Matk + 1~5%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~10%<br>
*Increases magical damage to Undead race enemies by 3~10%<br>
*Increases magical damage to Brute race enemies by 3~10%<br>
*Increases magical damage to Plant race enemies by 3~10%<br>
*Increases magical damage to Insect race enemies by 3~10%<br>
*Increases magical damage to Fish race enemies by 3~10%<br>
*Increases magical damage to Demon race enemies by 3~10%<br>
*Increases magical damage to Demi-Human race enemies by 3~10%<br>
*Increases magical damage to Angel race enemies by 3~10%<br>
*Increases magical damage to Dragon race enemies by 3~10%<br>
*Increases magical damage to small size enemies by 3~10%<br>
*Increases magical damage to medium size enemies by 3~10%<br>
*Increases damage against large size enemies by 3~10%<br>
*Increases ASPD by 1<br>
*Increases flee by 5~15<br>
*Decreases variable cast time by 3~10%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23780|Advanced Weapon Modifier (magical)}}
|-
! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
|-
||
*Increases magical damage to Water property enemies by 3~20%<br>
*Increases magical damage to Earth property enemies by 3~20%<br>
*Increases magical damage to Fire property enemies by 3~20%<br>
*Increases magical damage to Wind property enemies by 3~20%<br>
*Increases magical damage to Poison property enemies by 3~20%<br>
*Increases magical damage to Holy property enemies by 3~20%<br>
*Increases magical damage to Shadow property enemies by 3~20%<br>
*Increases magical damage to Ghost property enemies by 3~20%<br>
*Increases magical damage to Undead property enemies by 3~20%<br>
*Matk + 15~40<br>
*Matk + 1~10%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~15%<br>
*Increases magical damage to Undead race enemies by 3~15%<br>
*Increases magical damage to Brute race enemies by 3~15%<br>
*Increases magical damage to Plant race enemies by 3~15%<br>
*Increases magical damage to Insect race enemies by 3~15%<br>
*Increases magical damage to Fish race enemies by 3~15%<br>
*Increases magical damage to Demon race enemies by 3~15%<br>
*Increases magical damage to Demi-Human race enemies by 3~15%<br>
*Increases magical damage to Angel race enemies by 3~15%<br>
*Increases magical damage to Dragon race enemies by 3~15%<br>
*Increases magical damage to small size enemies by 3~15%<br>
*Increases magical damage to medium size enemies by 3~15%<br>
*Increases magical damage to large size enemies by 3~15%<br>
*Increases ASPD by 1<br>
*Increases flee by 5~30<br>
*Decreases variable cast time by 3~15%<br>
*Decreases SP consumption by 1~5%<br>
|-
|}
 
 
{| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
! colspan="2" style="background-color:#F0FFFF;" | {{#item:23781|Special Weapon Modifier (magical)}}
|-
! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
|-
||
*Increases magical damage to Water property enemies by 5~25%<br>
*Increases magical damage to Earth property enemies by 5~25%<br>
*Increases magical damage to Fire property enemies by 5~25%<br>
*Increases magical damage to Wind property enemies by 5~25%<br>
*Increases magical damage to Poison property enemies by 5~25%<br>
*Increases magical damage to Holy property enemies by 5~25%<br>
*Increases magical damage to Shadow property enemies by 5~25%<br>
*Increases magical damage to Ghost property enemies by 5~25%<br>
*Increases magical damage to Undead property enemies by 5~25%<br>
*Matk + 20~60<br>
*Matk + 3~15%<br>
*Increases ASPD by 3~10%<br>
||
*Increases magical damage to Formless race enemies by 3~20%<br>
*Increases magical damage to Undead race enemies by 3~20%<br>
*Increases magical damage to Brute race enemies by 3~20%<br>
*Increases magical damage to Plant race enemies by 3~20%<br>
*Increases magical damage to Insect race enemies by 3~20%<br>
*Increases magical damage to Fish race enemies by 3~20%<br>
*Increases magical damage to Demon race enemies by 3~20%<br>
*Increases magical damage to Demi-Human race enemies by 3~20%<br>
*Increases magical damage to Angel race enemies by 3~20%<br>
*Increases magical damage to Dragon race enemies by 3~20%<br>
*Increases magical damage to small size enemies by 3~20%<br>
*Increases magical damage to medium size enemies by 3~20%<br>
*Increases magical damage to large size enemies by 3~20%<br>
*Increases ASPD by 1~2<br>
*Increases flee by 5~45<br>
*Decreases variable cast time by 3~20%<br>
*Decreases SP consumption by 1~10%<br>
*Weapon cannot be broken in battle.<br>
|-
|}
 
<br clear="both">
 
=== Illusion Armors ===
The Illusion equipments can be enchanted by using '''Modification Modules''', given by Rebellion {{#navi:sp_cor|108|130}}.<br>You can exchange 30 {{#item:25669|Unknown Parts}} and 5 {{#item:25723|Cor Cores}} for a random Modification Module.
 
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 {{#navi:sp_cor|106|136}}. The enchanting process consumes the Modification Module and '''never fails'''.
 
Every Illusion equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times, depending of the equipment piece.<br>For '''Legendary Enchants''' however, only one can be socketed at any given time, even if they're not the same.
 
 
 
The following table lists the available modules, their effects and their enchantment limitations.
 
 
{| style="text-align: center; width: 100%;margin:auto;" class="wikitable"
! style="background-color:#F0FFFF;width: 10%;"|Modification Module
! style="background-color:#F0FFFF;width: 10%;"|Modification Orb
! style="background-color:#F0FFFF;width: 45%;"|Effect
! style="background-color:#F0FFFF;width: 25%;"| Location
! style="background-color:#F0FFFF;width: 10%;"| Max Count
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Common Enchants'''
|-
|style="text-align:left;"|{{#item:25670| Modification Module (Defense)}}
|style="text-align:left;"|{{#item:29527| Modification Orb (Defense)}}
|Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10
|rowspan=2|{{#item:15376| Illusion Armor A-type}}
{{#item:15377| Illusion Armor B-type}} <br>
{{#item:20933| Illusion Engine Wing A-type}} <br>
{{#item:20934| Illusion Engine Wing B-type}} <br>
{{#item:22196| Illusion Leg A-type}} <br>
{{#item:22197| Illusion Leg B-type}}<br>
|rowspan=8|3
|-
|style="text-align:left;"|{{#item:25671| Modification Module (Magic Defense)}}
|style="text-align:left;"|{{#item:29528| Modification Orb (Magic Defense)}}
|Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
|-
|style="text-align:left;"|{{#item:25672| Modification Module (Vit)}}
|style="text-align:left;"|{{#item:4742| Vit + 3}}
|Vit + 3
|rowspan=2|{{#item:32207| Illusion Booster R}} <br>
{{#item:32208| Illusion Booster L}} <br>
{{#item:32209| Illusion Battle Chip R}} <br>
{{#item:32210| Illusion Battle Chip L}}
|-
|style="text-align:left;"|{{#item:25673| Modification Module (Luk)}}
|style="text-align:left;"|{{#item:4752| Luk + 3}}
|Luk + 3
|-
|style="text-align:left;"|{{#item:25674| Modification Module (Str)}}
|style="text-align:left;"|{{#item:4702| Str + 3}}
|Str + 3
|rowspan=2|{{#item:32207| Illusion Booster R}}
{{#item:32209| Illusion Battle Chip R}}
|-
|style="text-align:left;"|{{#item:25675| Modification Module (Agi)}}
|style="text-align:left;"|{{#item:4732| Agi + 3}}
|Agi + 3
|-
|style="text-align:left;"|{{#item:25676| Modification Module (Int)}}
|style="text-align:left;"|{{#item:4712| Int + 3}}
|Int + 3
|rowspan=2|{{#item:32208| Illusion Booster L}}
{{#item:32210| Illusion Battle Chip L}}
|-
|style="text-align:left;"|{{#item:25677| Modification Module (Dex)}}
|style="text-align:left;"|{{#item:4722| Dex + 3}}
|Dex + 3
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Rare Enchants'''
|-
|style="text-align:left;"|{{#item:25678| Modification Module (HP recovery)}}
|style="text-align:left;"|{{#item:29529| Modification Orb (HP recovery)}}
|HP recovery + 20%.
|{{#item:32207| Illusion Booster R}} <br>
{{#item:32209| Illusion Battle Chip R}}
|rowspan=2|2
|-
|style="text-align:left;"|{{#item:25679| Modification Module (SP recovery)}}
|style="text-align:left;"|{{#item:29532| Modification Orb (SP recovery)}}
|SP recovery + 20%.
|{{#item:32208| Illusion Booster L}}
{{#item:32210| Illusion Battle Chip L}}
|-
|style="text-align:left;"|{{#item:25680| Modification Module (Spell)}}
|style="text-align:left;"|{{#item:4826| Spell 5}}
|MATK +18 Decrease Casting Time by 10%.
|rowspan=4|{{#item:32207| Illusion Booster R}} <br>
{{#item:32208| Illusion Booster L}} <br>
{{#item:32209| Illusion Battle Chip R}} <br>
{{#item:32210| Illusion Battle Chip L}}
|rowspan=4|1
|-
|style="text-align:left;"|{{#item:25681| Modification Module (Attack Speed)}}
|style="text-align:left;"|{{#item:4881| ASPD Lv 4}}
|ASPD + 10%.
|-
|style="text-align:left;"|{{#item:25682| Modification Module (Fatal)}}
|style="text-align:left;"|{{#item:4866| Fatal Lv 4}}
|Critical damage + 10%, CRI + 4.
|-
|style="text-align:left;"|{{#item:25683| Modification Module (Expert Archer)}}
|style="text-align:left;"|{{#item:4836| Expert Archer 5}}
|Ranged Attack +10%.
|-
|style="text-align:left;"|{{#item:25684| Modification Module (Vital)}}
|style="text-align:left;"|{{#item:29531| Modification Orb (Vital)}}
|MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750
|rowspan=3|{{#item:22196| Illusion Leg A-type}}
{{#item:22197| Illusion Leg B-type}}
|rowspan=9|2
|-
|style="text-align:left;"|{{#item:25685| Modification Module (Mental)}}
|style="text-align:left;"|{{#item:29530| Modification Orb (Mental)}}
|MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
|-
|style="text-align:left;"|{{#item:25686| Modification Module (Heal)}}
|style="text-align:left;"|{{#item:29533| Modification Orb (Willpower)}}
|Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
|-
|style="text-align:left;"|{{#item:25687| Modification Module (Power)}}
|style="text-align:left;"|{{#item:29534| Modification Orb (Power)}}
|Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.
|rowspan=3|{{#item:15376| Illusion Armor A-type}}
{{#item:15377| Illusion Armor B-type}}
|-
|style="text-align:left;"|{{#item:25688| Modification Module (Magic)}}
|style="text-align:left;"|{{#item:29535| Modification Orb (Magic)}}
|Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
|-
|style="text-align:left;"|{{#item:25689| Modification Module (Shooter)}}
|style="text-align:left;"|{{#item:29536| Modification Orb (Shooter)}}
|Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
|-
|style="text-align:left;"|{{#item:25690| Modification Module (Fast)}}
|style="text-align:left;"|{{#item:29537| Modification Orb (Fast)}}
|ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
|rowspan=3|{{#item:20933| Illusion Engine Wing A-type}}
{{#item:20934| Illusion Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:25691| Modification Module (Caster)}}
|style="text-align:left;"|{{#item:29538| Modification Orb (Caster)}}
|Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
|-
|style="text-align:left;"|{{#item:25692| Modification Module (Critical)}}
|style="text-align:left;"|{{#item:29539| Modification Orb (Critical)}}
|Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Unique Enchants'''
|-
|style="text-align:left;"|{{#item:25693| Modification Module (Delay After Skill)}}
|style="text-align:left;"|{{#item:29540| Modification Orb (Delay After Skill)}}
|Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
|{{#item:15376| Illusion Armor A-type}}
{{#item:15377| Illusion Armor B-type}}
|rowspan=7|1
|-
|style="text-align:left;"|{{#item:25694| Modification Module (Fixed Casting)}}
|style="text-align:left;"|{{#item:29541| Modification Orb (Fixed Casting)}}
|Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
|{{#item:22196| Illusion Leg A-type}}
{{#item:22197| Illusion Leg B-type}}
|-
|style="text-align:left;"|{{#item:25695| Modification Module (Above All)}}
|style="text-align:left;"|{{#item:29542| Modification Orb (Above All)}}
|Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
|{{#item:20933| Illusion Engine Wing A-type}}
{{#item:20934| Illusion Engine Wing B-type}}
|-
|style="text-align:left;"|{{#item:25696| Modification Module (Drain Life)}}
|style="text-align:left;"|{{#item:29543| Modification Orb (Drain Life)}}
|Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
|{{#item:32207| Illusion Booster R}}
{{#item:32209| Illusion Battle Chip R}}
|-
|style="text-align:left;"|{{#item:25697| Modification Module (Drain Soul)}}
|style="text-align:left;"|{{#item:29544| Modification Orb (Drain Soul)}}
|Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
|{{#item:32208| Illusion Booster L}}
{{#item:32210| Illusion Battle Chip L}}
|-
|style="text-align:left;"|{{#item:25698| Modification Module (Magic Healing)}}
|style="text-align:left;"|{{#item:29545| Modification Orb (Magic Healing)}}
|Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
|{{#item:32207| Illusion Booster R}}
{{#item:32209| Illusion Battle Chip R}}
|-
|style="text-align:left;"|{{#item:25699| Modification Module (Magic Soul)}}
|style="text-align:left;"|{{#item:29546| Modification Orb (Magic Soul)}}
|Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
|{{#item:32208| Illusion Booster L}}
{{#item:32210| Illusion Battle Chip L}}
|-
|colspan=5 style="background-color:#F0F8FF;"|'''Legendary Enchants'''
|-
|style="text-align:left;"|{{#item:25700| Modification Module (Unlimited Vital)}}
|style="text-align:left;"|{{#item:29547| Modification Orb (Unlimited Vital)}}
|Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage.  [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
|rowspan=6|{{#item:22196| Illusion Leg A-type}}
{{#item:22197| Illusion Leg B-type}}
|rowspan=6|1
|-
|style="text-align:left;"|{{#item:25701| Modification Module (Spell Buster)}}
|style="text-align:left;"|{{#item:29548| Modification Orb (Spell Buster)}}
|Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage.  [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:25702| Modification Module (Firing Shot)}}
|style="text-align:left;"|{{#item:29549| Modification Orb (Firing Shot)}}
|Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage.  [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
|-
|style="text-align:left;"|{{#item:25703| Modification Module (Overpower)}}
|style="text-align:left;"|{{#item:29550| Modification Orb (Overpower)}}
|Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage.  [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
|-
|style="text-align:left;"|{{#item:25704| Modification Module (Fatal Flash)}}
|style="text-align:left;"|{{#item:29551| Modification Orb (Fatal Flash)}}
|Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage.  [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
|-
|style="text-align:left;"|{{#item:25705| Modification Module (Lucky Strike)}}
|style="text-align:left;"|{{#item:29552| Modification Orb (Lucky Strike)}}
|Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage.  [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
|-
|}

Latest revision as of 09:42, 24 September 2024

Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108, 130). You can then exchange both equipment types from her.

  • OS Weapons
  • Illusion Armors


Illusion Armors

Illusion Armors can be obtained by exchanging 50 25723.png Cor Core (25723) , with Elyumina.
You can choose the exact piece you want.

Item Description
15376.png Illusion Armor Type A [1] (15376) ItemID: 15376
_______________________
A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.
_______________________
ATK +100
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
Refine Level +7:
Decreases After Attack Delay by 10%.
_______________________
When equipped with Illusion Engine Wing Type A:
ATK +50
_______________________
When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.
_______________________
Type: Armor
Defense: 105
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
20933.png Illusion Engine Wing Type A [1] (20933) ItemID: 20933
_______________________
Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Increases Attack Speed by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.
_______________________
When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.
_______________________
Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
20934.png Illusion Engine Wing Type B [1] (20934) ItemID: 20934
_______________________
Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxHP +1000
_______________________
For each 2 Refine Levels:
MaxHP +100
_______________________
Refine Level +7:
Decreases Variable Casting Time by 5%.
_______________________
When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.
_______________________
Type: Garment
Defense: 50
Weight: 90
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22196.png Illusion Leg Type A [1] (22196) ItemID: 22196
_______________________
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 5%.
_______________________
When equipped with Illusion Armor Type A:
ATK +5%
_______________________
When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
22197.png Illusion Leg Type B [1] (22197) ItemID: 22197
_______________________
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.
_______________________
MaxSP +200
_______________________
For each 2 Refine Levels:
MaxSP +20
_______________________
Refine Level +7:
Increases Magical Damage with every element by 5%.
_______________________
When equipped with Illusion Armor Type A:
MaxSP +5%
_______________________
When equipped with Illusion Armor Type B:
MATK +5%
_______________________
Type: Shoes
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32207.png Illusion Booster R [1] (32207) ItemID: 32207
_______________________
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32208.png Illusion Booster L [1] (32208) ItemID: 32208
_______________________
This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
ATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
32209.png Illusion Battle Chip R [1] (32209) ItemID: 32209
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Right
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130
32210.png Illusion Battle Chip L [1] (32210) ItemID: 32210
_______________________
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.
_______________________
MATK +5%
_______________________
Type: Accessory
Position: Left
Weight: 10
Armor Level: 1
_______________________
Requirement:
Base Level 130



Illusion Armors Echanting

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 25669.png Unknown Parts (25669) and 5 25723.png Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.

Modification Module Modification Orb Effect Location Max Count
Common Enchants
25670.png Modification Module (Defense) (25670) 29527.png Modification Orb (Defense) (29527) ItemID: 29527
_______________________
DEF +25
_______________________
Refine Level +7:
DEF +10
_______________________
Refine Level +9:
DEF +10
15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)
20933.png Illusion Engine Wing Type A [1] (20933)
20934.png Illusion Engine Wing Type B [1] (20934)
22196.png Illusion Leg Type A [1] (22196)
22197.png Illusion Leg Type B [1] (22197)

3
25671.png Modification Module (Magic Defense) (25671) 29528.png Modification Orb (Magic Defense) (29528) ItemID: 29528
_______________________
MDEF +2
_______________________
Refine Level +7:
MDEF +3
_______________________
Refine Level +9:
MDEF +3
25672.png Modification Module (VIT) (25672) 4742.png VIT+3 (4742) ItemID: 4742
_______________________
VIT +3
32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

25673.png Modification Module (LUK) (25673) 4752.png LUK+3 (4752) ItemID: 4752
_______________________
LUK +3
25674.png Modification Module (STR) (25674) 4702.png STR+3 (4702) ItemID: 4702
_______________________
STR +3
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25675.png Modification Module (AGI) (25675) 4732.png AGI+3 (4732) ItemID: 4732
_______________________
AGI +3
25676.png Modification Module (INT) (25676) 4712.png INT+3 (4712) ItemID: 4712
_______________________
INT +3
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25677.png Modification Module (DEX) (25677) 4722.png DEX+3 (4722) ItemID: 4722
_______________________
DEX +3
Rare Enchants
25678.png Modification Module (HP Recovery) (25678) 29529.png Modification Orb (HP Recovery) (29529) ItemID: 29529
_______________________
HP Recovery +20%.
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

2
25679.png Modification Module (SP Recovery) (25679) 29532.png Modification Orb (SP Recovery) (29532) ItemID: 29532
_______________________
SP Recovery +20%.
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25680.png Modification Module (Spell) (25680) 4826.png Spell Lv5 (4826) ItemID: 4826
_______________________
MATK +18
_______________________
Decreases Variable Casting Time by 10%.
32207.png Illusion Booster R [1] (32207)

32208.png Illusion Booster L [1] (32208)
32209.png Illusion Battle Chip R [1] (32209)
32210.png Illusion Battle Chip L [1] (32210)

1
25681.png Modification Module (Attack Speed) (25681) 4881.png After Attack Delay Lv4 (4881) ItemID: 4881
_______________________
Decreases After Attack Delay by 10%.
25682.png Modification Module (Fatal) (25682) 4866.png Fatal Lv4 (4866) ItemID: 4866
_______________________
Increases Critical Damage by 10%.
_______________________
CRI +4.
25683.png Modification Module (Expert Archer) (25683) 4836.png Expert Archer Lv5 (4836) ItemID: 4836
_______________________
Increases Ranged Physical Damage by 10%.
25684.png Modification Module (Stamina) (25684) 29531.png Modification Orb (Stamina) (29531) ItemID: 29531
_______________________
MaxHP +5%
_______________________
Refine Level +7:
MaxHP +500
_______________________
Refine Level +9:
MaxHP +750
22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

2
25685.png Modification Module (Spirit) (25685) 29530.png Modification Orb (Spirit) (29530) ItemID: 29530
_______________________
MaxSP +5%
_______________________
Refine Level +7:
MaxSP +100
_______________________
Refine Level +9:
MaxSP +150
25686.png Modification Module (Heal) (25686) 29533.png Modification Orb (Heal) (29533) ItemID: 29533
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
_______________________
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
25687.png Modification Module (Attack Power) (25687) 29534.png Modification Orb (Attack Power) (29534) ItemID: 29534
_______________________
ATK +5%
_______________________
Refine Level +7:
ATK +25
_______________________
Refine Level +9:
ATK +25
15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

25688.png Modification Module (Magic Power) (25688) 29535.png Modification Orb (Magic Power) (29535) ItemID: 29535
_______________________
MATK +5%
_______________________
Refine Level +7:
MATK +25
_______________________
Refine Level +9:
MATK +25
25689.png Modification Module (Sharpshooter) (25689) 29536.png Modification Orb (Sharpshooter) (29536) ItemID: 29536
_______________________
Increases Ranged Physical Damage by 3%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by additional 2%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by additional 2%.
25690.png Modification Module (Swift) (25690) 29537.png Modification Orb (Swift) (29537) ItemID: 29537
_______________________
ASPD +1
_______________________
Refine Level +7:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +9:
Decreases After Attack Delay by additional 3%.
20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25691.png Modification Module (Caster) (25691) 29538.png Modification Orb (Caster) (29538) ItemID: 29538
_______________________
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by additional 3%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by additional 3%.
25692.png Modification Module (Critical) (25692) 29539.png Modification Orb (Critical) (29539) ItemID: 29539
_______________________
CRI +10
_______________________
Refine Level +7:
Increases Critical Damage by 5%.
_______________________
Refine Level +9:
Increases Critical Damage by additional 5%.
Unique Enchants
25693.png Modification Module (After Cast Delay) (25693) 29540.png Modification Orb (After Cast Delay) (29540) ItemID: 29540
_______________________
Decreases After Cast Delay by 5%.
_______________________
Refine Level +7:
Decreases After Cast Delay by additional 5%.
_______________________
Refine Level +9:
Decreases After Cast Delay by additional 5%.
15376.png Illusion Armor Type A [1] (15376)

15377.png Illusion Armor Type B [1] (15377)

1
25694.png Modification Module (Fixed Casting Time) (25694) 29541.png Modification Orb (Fixed Casting Time) (29541) ItemID: 29541
_______________________
Decreases Fixed Casting Time by 0.3 seconds.
_______________________
Refine Level +7:
Decreases Fixed Casting Time by 0.2 additional seconds.
_______________________
Refine Level +9:
Decreases Fixed Casting Time by 0.2 additional seconds.
22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

25695.png Modification Module (Above All) (25695) 29542.png Modification Orb (Above All) (29542) ItemID: 29542
_______________________
Decreases Physical and Magical Damage from against enemies of every element by 5%.
_______________________
Refine Level +7:
Decreases Physical and Magical Damage from all size enemies by 5%.
_______________________
Refine Level +9:
Decreases Physical and Magical Damage from all races by 5% (Except Players).
20933.png Illusion Engine Wing Type A [1] (20933)

20934.png Illusion Engine Wing Type B [1] (20934)

25696.png Modification Module (Life Drain) (25696) 29543.png Modification Orb (Life Drain) (29543) ItemID: 29543
_______________________
Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP.
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25697.png Modification Module (Soul Drain) (25697) 29544.png Modification Orb (Soul Drain) (29544) ItemID: 29544
_______________________
Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP.
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

25698.png Modification Module (Magic Healing) (25698) 29545.png Modification Orb (Magic Healing) (29545) ItemID: 29545
_______________________
Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds.
32207.png Illusion Booster R [1] (32207)

32209.png Illusion Battle Chip R [1] (32209)

25699.png Modification Module (Magic Soul) (25699) 29546.png Modification Orb (Magic Soul) (29546) ItemID: 29546
_______________________
Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds.
32208.png Illusion Booster L [1] (32208)

32210.png Illusion Battle Chip L [1] (32210)

Legendary Enchants
25700.png Modification Module (Unlimited Vital) (25700) 29547.png Modification Orb (Unlimited Vital) (29547) ItemID: 29547
_______________________
receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds.
_______________________
[Everlasting Life]
VIT +50
Recover 400HP per 0.5 second.
Recover 20SP per second.
22196.png Illusion Leg Type A [1] (22196)

22197.png Illusion Leg Type B [1] (22197)

1
25701.png Modification Module (Spell Buster) (25701) 29548.png Modification Orb (Spell Buster) (29548) ItemID: 29548
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Magical attacks have a chance to activate Magic Storm for 10 seconds.
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[Magic Storm]
INT +50
MATK +15%
ATK -15%
25702.png Modification Module (Firing Shot) (25702) 29549.png Modification Orb (Firing Shot) (29549) ItemID: 29549
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Physical attacks have a chance to activate Plunging Shooter for 10 seconds.
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[Plunging Shooter]
DEX +50
Increases Ranged Physical Damage by 10%.
Drains 20SP per second.
25703.png Modification Module (Over Power) (25703) 29550.png Modification Orb (Over Power) (29550) ItemID: 29550
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Physical attacks have a chance to activate Raging Fight for 10 seconds.
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[Raging Fight]
STR +50
ATK +15%
MATK -15%
25704.png Modification Module (Fatal Flash) (25704) 29551.png Modification Orb (Fatal Flash) (29551) ItemID: 29551
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Physical attacks have a chance to activate Fatal Flash for 10 seconds.
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[Fatal Flash]
AGI +50
Increases Critical Damage by 10%.
Drains 300HP per second.
25705.png Modification Module (Lucky Strike) (25705) 29552.png Modification Orb (Lucky Strike) (29552) ItemID: 29552
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Magical attacks have a chance to activate Good Fortune for 10 seconds.
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[Good Fortune]
LUK +50
Increases all elemental magical damage by 10%.
Drains 300HP per second.