Verus Gear: Difference between revisions
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Latest revision as of 09:57, 24 September 2024
Supplement Equipment
Equipment from Charleston Crisis Instance.
It's possible to buy the Items by talking with Mass Charleston (verus04 71, 106).
You need 10x Charleston Components.
Item | Description |
Supplement Part STR (15110) | ItemID: 15110 _______________________ This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect. _______________________ Increases physical damage against all classes by 5% _______________________ For each 4 Refine Levels: Increases physical damage against all classes by 1% _______________________ Type: Armor Defense: 80 Weight: 200 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Supplement Part VIT [1] (20732) | ItemID: 20732 _______________________ This mechanical device heals wounds and rejuvenates your body. _______________________ MaxHP +6% _______________________ For each 2 Refine Levels: MaxHP +1% _______________________ Refine Level +9: Increases HP Recovery Rate by 50%. _______________________ When equipped with Supplement Part STR or Supplement Part STR [1]: Increases damage of Axe Tornado by 25%. _______________________ Type: Garment Defense: 20 Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Supplement Part AGI [1] (22043) | ItemID: 22043 _______________________ Mechanical boots that keep you light on your feet. They are much lighter than they look. _______________________ Increases Attack Speed by 5%. _______________________ For each 4 Refine Levels: Decreases After Attack Delay by 1%. _______________________ When equipped with Supplement Part Str: ATK +30 _______________________ Type: Shoes Defense: 25 Weight: 35 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Supplement Part DEX [1] (2995) | ItemID: 2995 _______________________ This mechanical device promotes the precise and timely execution of spells. _______________________ Decreases SP Consumption by 10%. _______________________ Decreases After Cast Delay by 10%. _______________________ Decreases Variable Casting Time by 10%. _______________________ When equipped with Supplement Part STR or Supplement Part STR [1]: Increases damage of Axe Boomerang by 100%. Decreases Axe Boomerang skill cooldown by 2 seconds. _______________________ Type: Accessory Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 100 Mechanic |
Supplement Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchanting requires 1x Charleston Component (6752) and 100,000 zeny.
Enchants can be reset by paying 1x Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
Reinforced Parts
Equipment from Charleston Crisis Instance.
Item | Description |
Upgrade Part - Plate (15111) | ItemID: 15111 _______________________ Designed to be worn over the frames of Mado Gears for enhanced Defense, this part is easy to assemble and disassemble. _______________________ Decreases damage taken from Small and Large size by 10%. _______________________ Refine Level +7: Decreases damage taken from Large size by 10%. _______________________ Refine Level +9: Decreases damage taken from Small and Medium size by 5%. _______________________ When equipped with Upgrade Part - Engine, Upgrade Part - Booster and Upgrade Part - Gun Barrel: Increases damage of Arms Cannon by 50%. _______________________ Indestructible in battle _______________________ Type: Armor Defense: 110 Weight: 300 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Upgrade Part - Engine [1] (20733) | ItemID: 20733 _______________________ Designed to maximize the outputs of Mado Gears, this part is easy to assemble and disassemble. _______________________ Decreases After Cast Delay by 10%. _______________________ Refine Level +7: Increases resistance against Neutral elemental attacks by 10%. _______________________ Refine Level +9: Decreases After Cast Delay by 10%. _______________________ Type: Garment Defense: 25 Weight: 150 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Upgrade Part - Booster [1] (22044) | ItemID: 22044 _______________________ Designed to significantly improve Movement Speed, this Mado Gear part is easy to assemble and disassemble. _______________________ Decreases SP Consumption of Hovering by 15. _______________________ Refine Level +7: Decreases SP Consumption of Acceleration by 20. _______________________ Type: Shoes Defense: 23 Weight: 100 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Upgrade Part - Gun Barrel [1] (2996) | ItemID: 2996 _______________________ Designed to strengthen the gun barrels of Mado Gears for enhanced firepower, this part is easy to assemble and disassemble. _______________________ HIT +10 Increases physical damage against all classes by 4% _______________________ Increases damage of Knuckle Boost by 25%. _______________________ Type: Accessory Weight: 50 Armor Level: 1 _______________________ Requirement: Base Level 100 Mechanic |
Reinforced Part Enchants
It's possible to enchant the Mechanic Items by talking with Mass Charleston (verus04 71, 106).
Enchanting requires Charleston Component (6752) and 100,000 zeny.
Enchants can be reset by paying Charleston Component (6752) and 100,000 zeny.
Enchantment can be done in 3 slots and items refined to +9 and above have wider options.
4th slot has 100% success chance, 3rd slot has chance of failure (resetting all enchant when failed), 2nd slot has chance of failure (either resetting all enchant or breaking the gear).
Charleston Weapons
Weapons from Charleston Crisis Instance.
Item | Description |
Pile Bunker P (16031) | ItemID: 16031 _______________________ This upgraded version of Pilebunker provides more destructive power. _______________________ For each Refine Level: ATK +5 _______________________ Type: Mace Attack: 450 Weight: 400 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic |
Pile Bunker S [1] (16030) | ItemID: 16030 _______________________ This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly. _______________________ For each 2 Refine Levels: Decreases After Attack Delay by 1%. _______________________ Type: Mace Attack: 400 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic |
Pile Bunker T [1] (16032) | ItemID: 16032 _______________________ This upgraded version of Pilebunker facilitates the application of Special abilities. _______________________ For each Refine Level: Decreases SP Consumption by 1%. _______________________ Type: Mace Attack: 400 Weight: 350 Weapon Level: 4 _______________________ Requirement: Base Level 130 Mechanic |
Tornado Axe [1] (28101) | ItemID: 28101 _______________________ Axe with attached blossom shaped like tornado. _______________________ Decreases Axe Tornado skill cooldown by 1 second. _______________________ Type: Two-Handed Axe Attack: 320 Weight: 400 Element: Wind Weapon Level: 4 _______________________ Requirement: Base Level 100 Rune Knight, Royal Guard, Mechanic and Genetic |
Gigantic Blade [1] (21011) | ItemID: 21011 _______________________ A large knife used to cut something, the handle is missing. _______________________ Increases After Attack Delay by 5%. _______________________ Base STR is below 110: ATK -250 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Indestructible in battle _______________________ Type: Two-Handed Sword Attack: 300 Weight: 500 Weapon Level: 4 _______________________ Requirement: Base Level 130 Rune Knight and Royal Guard |
Robot's Arm [2] (16033) | ItemID: 16033 _______________________ Kick and Kick's severed arm that works as effectively as any standard-issue weapon. _______________________ CRI +20 _______________________ Indestructible in battle _______________________ Type: Mace Attack: 195 Weight: 300 Weapon Level: 4 _______________________ Requirement: Base Level 130 Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop and Sura |
Excellion Gear
The Excellion set is an armor group created from lost technology of a ruined laboratory, consisting of a suit and garment. Unlike other Verus equipment, these can be used by every job and have a level requirement of 99 to equip. They are highly customizable by using reactor blueprints to enchant each piece. The quest for Excellion equipment begins at Verus (verus04 164, 218).
MARS_01, speak with MARS_01 and supply it with 1 Old Fuel (6962) to get both units up and running. Afterwards, MARS_01 will enchant your Excellion gears.
PLUTO_09 will make Excellion gears and produce reactor blueprints (enchants). For 10 Huge Metal Scrap (6961) and 5 Old Fuel (6962) , PLUTO_09 will give one of Excellion Suit or Excellion Wing at random.
Item | Description |
Excelion Suit (15128) | ItemID: 15128 _______________________ A suit which made from the lost technology in Research Building. _______________________ VIT +6 _______________________ Base Level at least 130: VIT +4 _______________________ For each 3 Refine Levels: MaxHP +4% _______________________ When equipped with Excelion Wing: Perfect Dodge +6 Decreases After Cast Delay by 10%. _______________________ Base Level at least 130: Decreases After Cast Delay by 10%. _______________________ Indestructible in battle _______________________ Type: Armor Defense: 100 Weight: 100 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 99 |
Excelion Wing (20773) | ItemID: 20773 _______________________ A wing which made from the lost technology in Research Building Ruins. _______________________ Perfect Dodge +8 _______________________ Base Level at least 130: Perfect Dodge +2 _______________________ For each Refine Level: FLEE +2 _______________________ When equipped with Excelion Suit: Decreases After Cast Delay by 10%. Perfect Dodge +6. Base Level at least 130: Decreases After Cast Delay by 10%. _______________________ Type: Garment Defense: 40 Weight: 90 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 99 |
Excellion Enchant
The Excellion set can be enchanted by using reactor blueprints created by PLUTO_09. To create a blueprint, you must supply Old Fuel (6962) . PLUTO_09 will give you a random reactor blueprint or fail to create one entirely.
With an Excellion armor piece and blueprints in your inventory, you can then speak to MARS_01 to apply them as desired. The enchanting process consumes the blueprint, but will never fail. Each Excellion Suit and Wing may only have 3 maximum enchants. Carefree Supportive Reactor ASPD (6986) is the only Blueprint which adds a Carefree prefix for reasons unknown regardless of the slot it is in.
The following table lists the available blueprints, their effects and their enchantment limitations.
Reactor | Blueprint | Description |
Fire Property Reactor (4970) | Fire Property Reactor (6965) | ItemID: 6965 _______________________ A reactor designed to grant Armor with fire elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1}} |
Water Property Reactor (4971) | Water Property Reactor (6966) | ItemID: 6966 _______________________ A reactor designed to grant Armor with water elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Earth Property Reactor (4972) | Earth Property Reactor (6967) | ItemID: 6967 _______________________ A reactor designed to grant Armor with Earth elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Wind Property Reactor (4973) | Wind Property Reactor (6968) | ItemID: 6968 _______________________ A reactor designed to grant Armor with wind elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Fire Resistance Reactor (4974) | Fire Resistance Reactor (6969) | ItemID: 6969 _______________________ A reactor designed to resist fire elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Water Resistance Reactor (4975) | Water Resistance Reactor (6970) | ItemID: 6970 _______________________ A reactor designed to resist water elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Earth Resistance Reactor (4976) | Earth Resistance Reactor (6971) | ItemID: 6971 _______________________ A reactor designed to resist Earth elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Wind Resistance Reactor (4977) | Wind Resistance Reactor (6972) | ItemID: 6972 _______________________ A reactor designed to resist wind elemental. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Recovery Reactor 101 (4978) | Recovery Reactor 101 (6973) | ItemID: 6973 _______________________ A reactor designed to help HP restoration at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Recovery Reactor 102 (4979) | Recovery Reactor 102 (6974) | ItemID: 6974 _______________________ A reactor designed to help SP restoration at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Recovery Reactor 201 (4980) | Recovery Reactor 201 (6975) | ItemID: 6975 _______________________ A reactor designed to help HP Recovery Rate at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Recovery Reactor 202 (4981) | Recovery Reactor 202 (6976) | ItemID: 6976 _______________________ A reactor designed to help SP Recovery Rate at time interval. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor STR (4982) | Supportive Reactor STR (6977) | ItemID: 6977 _______________________ A reactor designed to increase damage done by STR. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor INT (4983) | Supportive Reactor INT (6978) | ItemID: 6978 _______________________ A reactor designed to increase damage done by INT. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor DEF (4984) | Supportive Reactor DEF (6979) | ItemID: 6979 _______________________ A reactor designed to increase defense. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor Perfect (4985) | Supportive Reactor Perfect (6980) | ItemID: 6980 _______________________ A reactor designed to increase perfect dodge. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor Attack (4986) | Supportive Reactor Attack (6981) | ItemID: 6981 _______________________ A reactor designed to increase physical damage. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor Magic (4987) | Supportive Reactor Magic (6982) | ItemID: 6982 _______________________ A reactor designed to increase magic damage. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor MaxHP (4988) | Supportive Reactor MaxHP (6983) | ItemID: 6983 _______________________ A reactor designed to increase MaxHP. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor MaxSP (4989) | Supportive Reactor MaxSP (6984) | ItemID: 6984 _______________________ A reactor designed to increase MaxSP. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor Frozen (4990) | Supportive Reactor Frozen (6985) | ItemID: 6985 _______________________ A reactor designed to resist Frozen state. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |
Supportive Reactor ASPD (4991) | Supportive Reactor ASPD (6986) | ItemID: 6986 _______________________ A reactor designed to increase attack speed. MARS_01 Maybe you will learn something when you take it to him. _______________________ Weight: 1 |