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Different level weapons and grades provides unique damage bonuses per refine.
Different level weapons and grades provides unique damage bonuses per refine.
{| class="wikitable" style="background: transparent; width: 100%; border-style: none  none  none  none;"
{| class="wikitable" style="background: transparent; width: 100%; border-style: none  none  none  none;"
|Weapon  
!Weapon
|ATK & MATK per Refine  
!ATK & MATK per Refine
|Bonus ATK & MATK per Refine Over Safety  
!Bonus ATK & MATK per Refine Over Safety
|Bonus ATK & MATK from +15 → +16  
!Bonus ATK & MATK from +15 → +16
|Bonus ATK & MATK Per Refine > +16  
!Bonus ATK & MATK Per Refine > +16
|P.ATK & S.MATK per Refine  
!P.ATK & S.MATK per Refine
|-
|-
|Lv 1  
|Lv 1  
Line 41: Line 41:
|0  
|0  
|-
|-
|''Lv 5 - No Grade''
|Lv 5 - No Grade
|''8''
|8
|''0''
|0
|''0''
|0
|''0''
|0
|''2''
|2
|-
|-
|''Lv 5 - Grade D''
|Lv 5 - Grade D
|''8.8''
|8.8
|''0''
|0
|''0''
|0
|''0''
|0
|''2''
|2
|-
|-
|''Lv 5 - Grade C''
|Lv 5 - Grade C
|''10.4''
|10.4
|''0''
|0
|''0''
|0
|''0''
|0
|''2''
|2
|-
|-
|''Lv 5 - Grade B''
|Lv 5 - Grade B
|''12''
|12
|''0''
|0
|''0''
|0
|''0''
|0
|''2''
|2
|-
|-
|''Lv 5 - Grade A''
|Lv 5 - Grade A
|''16''
|16
|''0''
|0
|''0''
|0
|''0''
|0
|''2''
|2
|}
|}
'''Note:'''
'''Note:'''
Line 82: Line 82:
* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
* Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
* All damage bonuses are cumulative for the total refine.
* All damage bonuses are cumulative for the total refine.
* ''Level 5 Weapons are not integrated yet''
* Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10
* If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails.


== Armor Refine Bonus ==
== Armor Refine Bonus ==
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).  
For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).  


Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 3]</code>  
Armors provides additional Hard DEF per refine in relation to its current refine by the formula: <code>Floor[( 3 + Current_Refine ) / 4]</code>  


''For Lv 2 Armors(not yet implemented), this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.''
For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.
 
== Shadow Equipment ==
Shadow Equipment are special equipment which gives their own unique effects per refine:
 
Shadow Weapons grants +1 ATK & MATK per Refine.
All other Shadow Equipment grants MHP + 10 per Refine.
In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description.
 
You can use the normal refining system or shadow hammers (buyable at Rayja):
 
* {{#item:23436}}
* {{#item:23926}}
 
Unlike normal armors, shadow accessories ( Ring and  Pendant) can be refined.
==Refinement Pity System==
{{:Refinement Pity System}}


== Refine Materials ==
== Refine Materials ==


=== Weapons ===
{| class="wikitable" style="background: transparent; width: 100%; border-style: none  none  none  none;"
!Item
!Propabitlity
!Level
!Refine Range
!Failure Penalty
!Obtained From
|-
|{{#item:1010| Phracon}}
| rowspan="8" |Normal
|Level 1
| +0 ~ +9
|Item Destroyed
|Monsters, Players, NPC Shop
|-
|{{#item:1011| Emveretarcon}}
|Level 2
| +0 ~ +9
|Item Destroyed
|Monsters, Players, NPC Shop
|-
|{{#item:984| Oridecon}}
|Level 3
Level 4
Shadow Weapon
| +0 ~ +9
|Item Destroyed
|Monsters, Crafting, Players, NPC Shop
|-
|{{#item:6240| HD Oridecon}}
|Level 3
Level 4
Shadow Weapon
| +7 ~ +9
|Refine Decreased by 1
|Cash Shop, Players
|-
|{{#item:1000332| Etherdeocon}}
|Level 5
| +0 ~ +9
|Refine Decreased by 3
|Crafting, Players
|-
|{{#item:6224| Bradium}}
|Level 1
Level 2
Level 3
Level 4
| +10 ~ +19
|Refine Decreased by 3
-OR-
Item Destroyed (Rare)
|Monsters, Crafting, Players
|-
|{{#item:6226| HD Bradium}}
|Level 1
Level 2
Level 3
Level 4
| +10 ~ +19
|Refine Decreased by 1*
|Cash Shop, Players
|-
|{{#item:1000368| Etel Bradium}}
|Level 5
| +10 ~ +19
|Item Destroyed
|Crafting, Players
|-
|{{#item:7620| Enriched Oridecon}}
| rowspan="4" |Special
|Level 3
Level 4
Shadow Weapon
| +0 ~ +9
|Item Destroyed
|Cash Shop, Players
|-
|{{#item:1000334| Enriched Etherdeocon}}
|Level 5
| +0 ~ +9
|Refine Decreased by 1
|Crafting, Players
|-
|{{#item:1000336| HD Etherdeocon}}
|Level 5
| +10 ~ +14
|Item Destroyed
|Crafting, Players
|-
|{{#item:1000369| HE Etel Bradium}}
|Level 5
| +15 ~ +19
|Item Destroyed
|Crafting, Players
|}
<nowiki>*</nowiki>  When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged weapon costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:984| Oridecon}}, 10 x {{#item:6224| Bradium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen.
=== Armors ===
{| class="wikitable" style="background: transparent; width: 100%; border-style: none  none  none  none;"
!Item
!Propability
!Level
!Refine Range
!Failure Penalty
!Obtained From
|-
|{{#item:985| Elunium}}
| rowspan="6" |Normal
|Level 1
Shadow Armor
| +0 ~ +9
|Item Destroyed
|Monsters, Crafting, Players, NPC Shop
|-
|{{#item:6241| HD Elunium}}
|Level 1
Shadow Armor
| +0 ~ +9
|Refine Decreased by 1
|Cash Shop, Players
|-
|{{#item:1000331| Etherium}}
|Level 2
| +0 ~ +9
|Refine Decreased by 3
|Crafting, Players
|-
|{{#item:6223| Carnium}}
|Level 1
| +10 ~ +19
|Refine Decreased by 3
-OR-
Item Destroyed (Rare)
|Monsters, Crafting, Players
|-
|{{#item:6225| HD Carnium}}
|Level 1
| +10 ~ +19
|Refine Decreased by 1*
|Cash Shop, Players
|-
|{{#item:1000370| Etel Carnium}}
|Level 2
| +10 ~ +19
|Item Destroyed
|Crafting, Players
|-
|{{#item:7619| Enriched Elunium}}
| rowspan="4" |Special
|Level 1
Shadow Armor
| +0 ~ +9
|Item Destroyed
|Cash Shop, Players
|-
|{{#item:1000333| Enriched Etherium}}
|Level 2
| +0 ~ +9
|Refine Decreased by 1
|Crafting, Players
|-
|{{#item:1000335| HD Etherium}}
|Level 2
| +10 ~ +14
|Item Destroyed
|Crafting, Players
|-
|{{#item:1000371| HE Etel Carnium}}
|Level 2
| +15 ~ +19
|Item Destroyed
|Crafting, Players
|}
<nowiki>*</nowiki>  When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become '''Damaged.''' Fixing the damaged armor costs 5 x {{#item:50000| Muh Coin}}, 50 x {{#item:985| Elunium}}, 10 x {{#item:6223| Carnium}} and 5.000.000z. Repairing can be done at every Kafra or Repairmen.
=== Purchase & Crafting ===
{| class="wikitable" style="background: transparent
!Item
!Currency Amount
|-
|{{#item:1010| Phracon}}
|200z
|-
|{{#item:1011| Emveretarcon}}
|1.000z
|-
|{{#item:984| Oridecon}}
|5 x {{#item:756| Rough Oridecon}}
|-
|{{#item:985| Elunium}}
|5 x {{#item:757| Rough Elunium}}
|-
| rowspan="2" |{{#item:6224| Bradium}}
|50.000z
|-
|3 x {{#item:984| Oridecon}}
|-
| rowspan="2" |{{#item:6223| Carnium}}
|50.000z
|-
|3 x {{#item:985| Elunium}}
|-
| rowspan="2" |{{#item:6223| Carnium}}
|50.000z
|-
|1 x {{#item:6090| Refined Bradium}}
|-
| rowspan="3" |{{#item:1000331| Etherium}}
|10.000z
|-
|1 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:985| Elunium}}
|-
| rowspan="3" |{{#item:1000332| Etherdeocon}}
|10.000z
|-
|1 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:984| Oridecon}}
|-
| rowspan="3" |{{#item:1000368| Etel BradiumDust}}
|50.000z
|-
|3 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6224| Bradium}}
|-
| rowspan="3" |{{#item:1000370| Etel Carnium}}
|50.000z
|-
|3 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6223| Carnium}}
|-
| rowspan="3" |{{#item:1000333| Enriched Etherium}}
|20.000z
|-
|2 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6291| Enriched Elunium}}
|-
| rowspan="3" |{{#item:1000334| Enriched Etherdeocon}}
|20.000z
|-
|2 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:7620| Enriched Oridecon}}
|-
| rowspan="3" |{{#item:1000335| HD Etherium}}
|50.000z
|-
|3 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6241| HD Elunium}}
|-
| rowspan="3" |{{#item:1000336| HD Etherdeocon}}
|50.000z
|-
|3 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6240| HD Oridecon}}
|-
| rowspan="3" |{{#item:1000369| HE Etel Bradium}}
|50.000z
|-
|3 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6226| HD Bradium}}
|-
| rowspan="3" |{{#item:1000371| HE Etel Carnium}}
|50.000z
|-
|3 x {{#item:1000322| Etel Dust}}
|-
|1 x {{#item:6225| HD Carnium}}
|-
|}
== Blacksmith Blessing ==
Using  {{#item:6635| Blacksmith Blessing}} (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable. <br>
'''How to obtain BSBS?'''<br>
- Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)<br>
- 8.5m Zeny at Eden Market<br>
- Attendence Reward<br>
- be lucky with {{#item:50001}} (reward for completing Main Office board quests)<br>
- killing MVPs in [[Varmundt's Biosphere]] <br>
- Exchanging 100 {{#item:25731}} at the NPC [[Vurewell]] in each refinement area<br>
{| class="wikitable" style="background: transparent
!Refine Process
!{{#item:6635| Blacksmith Blessing}} Required
|-
| +7 → +8
|1
|-
| +8 → +9
|2
|-
| +9 → +10
|4
|-
| +10 → +11
|4
|-
| +11 → +12
|7
|-
| +12 → +13
|11
|-
| +13 → +14
|16
|-
| +14 → +15
|22
|}
== Refining probabilities ==
=== Refinement-Pity-System ===
For any refinement at any refinement NPC a pity system is in place:
* each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased
* increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances)
* upon success on the unique combination of type, level, refine the bonus chance gets removed again
* you can have mutiple bonus chances for various combinations at once
* these pity attempts are saved per character
* the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals)
Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%). <br>
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%.


=== Normal ===
{| class="wikitable" style="background: transparent
|
!Shadow Equipment
!Armor (Lv 1)
!Armor (Lv 2)
!Weapon (Lv 1)
!Weapon (Lv 2)
!Weapon (Lv 3)
!Weapon (Lv 4)
!Weapon (Lv 5)
|-
!1
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|-
!2
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|-
!3
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|-
!4
|100.00%||100.00%||90.00%||100.00%||100.00%||100.00%||100.00%||90.00%
|-
!5
|70.00%||90.00%||70.00%||100.00%||100.00%||100.00%||90.00%||70.00%
|-
!6
|60.00%||70.00%||60.00%||100.00%||100.00%||90.00%||70.00%||60.00%
|-
!7
|60.00%||70.00%||60.00%||100.00%||90.00%||80.00%||70.00%||60.00%
|-
!8
|40.00%||40.00%||40.00%||90.00%||70.00%||40.00%||40.00%||40.00%
|-
!9
|40.00%||40.00%||40.00%||70.00%||40.00%||40.00%||40.00%||40.00%
|-
!10
|20.00%||20.00%||20.00%||30.00%||30.00%||30.00%||20.00%||20.00%
|-
!11
|  -
|20.00%
|16.00%
|40.00%
|40.00%
|40.00%
|20.00%
|16.00%
|-
!12
|  -
|20.00%
|16.00%
|40.00%
|40.00%
|40.00%
|20.00%
|16.00%
|-
!13
|  -
|16.00%
|16.00%
|35.00%
|35.00%
|35.00%
|16.00%
|16.00%
|-
!14
|  -
|16.00%
|16.00%
|35.00%
|35.00%
|35.00%
|16.00%
|16.00%
|-
!15
|  -
|15.00%
|14.00%
|30.00%
|30.00%
|30.00%
|15.00%
|14.00%
|-
!16
|  -
|15.00%
|14.00%
|30.00%
|30.00%
|30.00%
|15.00%
|14.00%
|-
!17
|  -
|14.00%
|14.00%
|20.00%
|20.00%
|20.00%
|14.00%
|14.00%
|-
!18
|  -
|14.00%
|14.00%
|20.00%
|20.00%
|20.00%
|14.00%
|14.00%
|-
!19
|  -
|10.00%
|10.00%
|15.00%
|15.00%
|15.00%
|10.00%
|10.00%
|-
!20
|  -
|10.00%
|10.00%
|15.00%
|15.00%
|15.00%
|10.00%
|10.00%
|}
=== Special ===
{| class="wikitable" style="background: transparent
|
!Shadow Equipment
!Armor (Lv 1)
!Armor (Lv 2)
!Weapon (Lv 1)
!Weapon (Lv 2)
!Weapon (Lv 3)
!Weapon (Lv 4)
!Weapon (Lv 5)
|-
!1
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|-
!2
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|-
!3
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|100.00%
|-
!4
|100.00%||100.00%||95.00%||100.00%||100.00%||100.00%||100.00%||95.00%
|-
!5
|90.00%||95.00%||85.00%||100.00%||100.00%||100.00%||95.00%||85.00%
|-
!6
|80.00%||80.00%||70.00%||100.00%||100.00%||95.00%||80.00%||70.00%
|-
!7
|80.00%||80.00%||65.00%||100.00%||95.00%||90.00%||80.00%||65.00%
|-
!8
|65.00%||60.00%||55.00%||95.00%||85.00%||70.00%||60.00%||55.00%
|-
!9
|55.00%||50.00%||45.00%||85.00%||60.00%||60.00%||50.00%||45.00%
|-
!10
|30.00%||35.00%||30.00%||55.00%||45.00%||45.00%||35.00%||30.00%
|-
!11
|  -
|20.00%
|20.00%
|40.00%
|40.00%
|40.00%
|20.00%
|20.00%
|-
!12
|  -
|20.00%
|20.00%
|40.00%
|40.00%
|40.00%
|20.00%
|20.00%
|-
!13
|  -
|16.00%
|20.00%
|35.00%
|35.00%
|35.00%
|16.00%
|20.00%
|-
!14
|  -
|16.00%
|20.00%
|35.00%
|35.00%
|35.00%
|16.00%
|20.00%
|-
!15
|  -
|15.00%
|15.00%
|30.00%
|30.00%
|30.00%
|15.00%
|15.00%
|-
!16
|  -
|15.00%
|15.00%
|30.00%
|30.00%
|30.00%
|15.00%
|15.00%
|-
!17
|  -
|14.00%
|15.00%
|20.00%
|20.00%
|20.00%
|14.00%
|15.00%
|-
!18
|  -
|14.00%
|15.00%
|20.00%
|20.00%
|20.00%
|14.00%
|15.00%
|-
!19
|  -
|10.00%
|10.00%
|15.00%
|15.00%
|15.00%
|10.00%
|10.00%
|-
!20
|  -
|10.00%
|10.00%
|15.00%
|15.00%
|15.00%
|10.00%
|10.00%
|}
== Guarantee Certificates ==
Talk to Refine Master NPC next to the Anvil House in Prontera {{#navi:prontera|189|175}} to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance.
* Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable.
* Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system.
* Players can craft Weapon Guarentee Refine Certificates by converting Crimson, Thanatos, and Vicious Mind weapons with  Weapon Refinement Hammers bought in Paramarket.
* Players can combine lower refine Weapon Guarentee Certificates into higher ones in Paramarket.
* Certificates are specific to either Weapons or Armors. Following Certificates are available:
{| class="wikitable" style="background: transparent
|+
!Weapon
!Armor
|-
|{{#item:6456| +5 Weapon Refine Ticket }}
|{{#item:6457| +5 Armor Certificate }}
|-
|{{#item:6231| +6 Weapon Refine Ticket }}
|{{#item:6235| +6 Armor Certificate }}
|-
|{{#item:6230| +7 Weapon Refine Ticket }}
|{{#item:6234| +7 Armor Certificate }}
|-
|{{#item:6229| +8 Weapon Refine Ticket }}
|{{#item:6233| +8 Armor Certificate }}
|-
|{{#item:6228| +9 Weapon Refine Ticket }}
|{{#item:6232| +9 Armor Certificate }}
|-
|{{#item:6993| +10 Weapon Refine Ticket }}
|{{#item:6994| +10 Armor Certificate }}
|-
|{{#item:6238| +11 Weapon Refine Ticket }}
|{{#item:6239| +11 Armor Certificate }}
|-
|{{#item:6584| +12 Weapon Refine Ticket }}
|{{#item:6585| +12 Armor Certificate }}
|+
|}


{{#item:1000103| Barmeal Tickets}}
'''[[Armor Weapon Tickets|Please have a look at our guide to create Refine Certificates]]'''

Latest revision as of 09:38, 24 September 2024

Refining gear will grant you additional stats when equipping them. Refine is indicated by a + followed by a number in the beginning of the equipment's name.

Hollgrehenn is the NPC that can refine. He can be found in many major cities indicated by an anvil icon on the minimap and above the NPC.

Weapon Refine Bonus

Different level weapons and grades provides unique damage bonuses per refine.

Weapon ATK & MATK per Refine Bonus ATK & MATK per Refine Over Safety Bonus ATK & MATK from +15 → +16 Bonus ATK & MATK Per Refine > +16 P.ATK & S.MATK per Refine
Lv 1 2 1 ~ 3 16 1 0
Lv 2 3 1 ~ 5 32 2 0
Lv 3 5 1 ~ 8 32 2 0
Lv 4 7 1 ~ 14 48 3 0
Lv 5 - No Grade 8 0 0 0 2
Lv 5 - Grade D 8.8 0 0 0 2
Lv 5 - Grade C 10.4 0 0 0 2
Lv 5 - Grade B 12 0 0 0 2
Lv 5 - Grade A 16 0 0 0 2

Note:

  • ATK & MATK per Refine and P.ATK & S.MATK per Refine will be displayed in your status window.
  • Bonus ATK & MATK per Refine Over Safety will NOT be displayed in your status window.
  • Over Safety is defined as refine levels below 100.00% probabilty using Normal Ore
  • All damage bonuses are cumulative for the total refine.
  • Lvl 2 Armors and Lvl 5 Weapons don t break if you fail an upgrade below +10
  • If you don't use Blacksmith's Blessings from +10 onwards the equipment will break if the upgrade fails.

Armor Refine Bonus

For clarity, armors refers to not only the body armor equip, but also garments, footgears, shields, and headgears (top).

Armors provides additional Hard DEF per refine in relation to its current refine by the formula: Floor[( 3 + Current_Refine ) / 4]

For Lv 2 Armors, this Hard DEF bonus is increased by 120% while also granting 2 RES and MRES per refine.

Shadow Equipment

Shadow Equipment are special equipment which gives their own unique effects per refine:

Shadow Weapons grants +1 ATK & MATK per Refine. All other Shadow Equipment grants MHP + 10 per Refine. In addition to minor base stats, Shadow Equipment can also provide bonus effects listed in their description.

You can use the normal refining system or shadow hammers (buyable at Rayja):

Unlike normal armors, shadow accessories ( Ring and Pendant) can be refined.

Refinement Pity System

Each time you fail at the refiner, your chance for your next attempt with same equipment typ, level and refine will be increased.

Increase for every fail is 10% of base chance for refine level of up to +12, 5% base chance after +12

(e.g for an item +11 the base chance is 20% so 10% of it are 2% pity per refine attempt)

upon success on the unique combination of type,level,refine the bonus chance gets removed again.

you can have multiple bonus chances for various combinations at once

these pity attempts are saved per character

the UI always shows the correct chances (UI doesn't know decimals so 66.5% would be shown as 66%)

(A +11 item with 2x pity attempts)

Refine Materials

Weapons

Item Propabitlity Level Refine Range Failure Penalty Obtained From
1010.png Phracon (1010) Normal Level 1 +0 ~ +9 Item Destroyed Monsters, Players, NPC Shop
1011.png Emveretarcon (1011) Level 2 +0 ~ +9 Item Destroyed Monsters, Players, NPC Shop
984.png Oridecon (984) Level 3

Level 4

Shadow Weapon

+0 ~ +9 Item Destroyed Monsters, Crafting, Players, NPC Shop
6240.png HD Oridecon (6240) Level 3

Level 4

Shadow Weapon

+7 ~ +9 Refine Decreased by 1 Cash Shop, Players
1000332.png Etherdeocon (1000332) Level 5 +0 ~ +9 Refine Decreased by 3 Crafting, Players
6224.png Bradium (6224) Level 1

Level 2

Level 3

Level 4

+10 ~ +19 Refine Decreased by 3

-OR-

Item Destroyed (Rare)

Monsters, Crafting, Players
6226.png HD Bradium (6226) Level 1

Level 2

Level 3

Level 4

+10 ~ +19 Refine Decreased by 1* Cash Shop, Players
1000368.png Etel Bradium (1000368) Level 5 +10 ~ +19 Item Destroyed Crafting, Players
7620.png Enriched Oridecon (7620) Special Level 3

Level 4

Shadow Weapon

+0 ~ +9 Item Destroyed Cash Shop, Players
1000334.png Enriched Etherdeocon (1000334) Level 5 +0 ~ +9 Refine Decreased by 1 Crafting, Players
1000336.png HD Etherdeocon (1000336) Level 5 +10 ~ +14 Item Destroyed Crafting, Players
1000369.png HD Etel Bradium (1000369) Level 5 +15 ~ +19 Item Destroyed Crafting, Players

* When you fail to refine a weapon from +10 to +11 with HD Bradium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become Damaged. Fixing the damaged weapon costs 5 x 50000.png Muh Coin (50000) , 50 x 984.png Oridecon (984) , 10 x 6224.png Bradium (6224) and 5.000.000z. Repairing can be done at every Kafra or Repairmen.

Armors

Item Propability Level Refine Range Failure Penalty Obtained From
985.png Elunium (985) Normal Level 1

Shadow Armor

+0 ~ +9 Item Destroyed Monsters, Crafting, Players, NPC Shop
6241.png HD Elunium (6241) Level 1

Shadow Armor

+0 ~ +9 Refine Decreased by 1 Cash Shop, Players
1000331.png Etherium (1000331) Level 2 +0 ~ +9 Refine Decreased by 3 Crafting, Players
6223.png Carnium (6223) Level 1 +10 ~ +19 Refine Decreased by 3

-OR- Item Destroyed (Rare)

Monsters, Crafting, Players
6225.png HD Carnium (6225) Level 1 +10 ~ +19 Refine Decreased by 1* Cash Shop, Players
1000370.png Etel Carnium (1000370) Level 2 +10 ~ +19 Item Destroyed Crafting, Players
7619.png Enriched Elunium (7619) Special Level 1

Shadow Armor

+0 ~ +9 Item Destroyed Cash Shop, Players
1000333.png Enriched Etherium (1000333) Level 2 +0 ~ +9 Refine Decreased by 1 Crafting, Players
1000335.png HD Etherium (1000335) Level 2 +10 ~ +14 Item Destroyed Crafting, Players
1000371.png HD Etel Carnium (1000371) Level 2 +15 ~ +19 Item Destroyed Crafting, Players

* When you fail to refine an armor from +10 to +11 with HD Carnium the item will not decrease. When your refine attempt has failed another roll is automatically performed with 90% chance to remain at +10 and 10% to become Damaged. Fixing the damaged armor costs 5 x 50000.png Muh Coin (50000) , 50 x 985.png Elunium (985) , 10 x 6223.png Carnium (6223) and 5.000.000z. Repairing can be done at every Kafra or Repairmen.

Purchase & Crafting

Item Currency Amount
1010.png Phracon (1010) 200z
1011.png Emveretarcon (1011) 1.000z
984.png Oridecon (984) 5 x 756.png Rough Oridecon (756)
985.png Elunium (985) 5 x 757.png Rough Elunium (757)
6224.png Bradium (6224) 50.000z
3 x 984.png Oridecon (984)
6223.png Carnium (6223) 50.000z
3 x 985.png Elunium (985)
6223.png Carnium (6223) 50.000z
1 x 6090.png Refined Bradium (6090)
1000331.png Etherium (1000331) 10.000z
1 x 1000322.png Etel Dust (1000322)
1 x 985.png Elunium (985)
1000332.png Etherdeocon (1000332) 10.000z
1 x 1000322.png Etel Dust (1000322)
1 x 984.png Oridecon (984)
1000368.png Etel Bradium (1000368) 50.000z
3 x 1000322.png Etel Dust (1000322)
1 x 6224.png Bradium (6224)
1000370.png Etel Carnium (1000370) 50.000z
3 x 1000322.png Etel Dust (1000322)
1 x 6223.png Carnium (6223)
1000333.png Enriched Etherium (1000333) 20.000z
2 x 1000322.png Etel Dust (1000322)
1 x 6291.png Enriched Elunium (6291)
1000334.png Enriched Etherdeocon (1000334) 20.000z
2 x 1000322.png Etel Dust (1000322)
1 x 7620.png Enriched Oridecon (7620)
1000335.png HD Etherium (1000335) 50.000z
3 x 1000322.png Etel Dust (1000322)
1 x 6241.png HD Elunium (6241)
1000336.png HD Etherdeocon (1000336) 50.000z
3 x 1000322.png Etel Dust (1000322)
1 x 6240.png HD Oridecon (6240)
1000369.png HD Etel Bradium (1000369) 50.000z
3 x 1000322.png Etel Dust (1000322)
1 x 6226.png HD Bradium (6226)
1000371.png HD Etel Carnium (1000371) 50.000z
3 x 1000322.png Etel Dust (1000322)
1 x 6225.png HD Carnium (6225)

Blacksmith Blessing

Using  6635.png Blacksmith's Blessing (6635) (BSB) allows an item to be protected from being destroyed during the refine process. Simply add the required amount in the Refine UI where applicable.
How to obtain BSBS?
- Cash Shop (buying HD Carnium/Bradium or Enriched Oridecon/Elunium Boxes)
- 8.5m Zeny at Eden Market
- Attendence Reward
- be lucky with 50001.png Forgotten Heirloom (50001) (reward for completing Main Office board quests)
- killing MVPs in Varmundt's Biosphere
- Exchanging 100 25731.png Zelunium (25731) at the NPC Vurewell in each refinement area

Refine Process 6635.png Blacksmith's Blessing (6635) Required
+7 → +8 1
+8 → +9 2
+9 → +10 4
+10 → +11 4
+11 → +12 7
+12 → +13 11
+13 → +14 16
+14 → +15 22

Refining probabilities

Refinement-Pity-System

For any refinement at any refinement NPC a pity system is in place:

  • each time you fail at the refiner, your chance for your next attempt with same equipment type, level and refine will be increased
  • increase for every fail is 10% of base chance for refine level of up to +12, 5% of base chance after +12. (Note: base chance in increased for ores using the special chances)
  • upon success on the unique combination of type, level, refine the bonus chance gets removed again
  • you can have mutiple bonus chances for various combinations at once
  • these pity attempts are saved per character
  • the UI always shows the correct chances (though 66.5% would be shown as 66% as they UI doesn't know decimals)

Example: You fail refining a level 1 armor with elunium from 5 to 6 (70%) and afterwards from 4 to 5 (90%).
Your success chance on the next attempt for a level 1 armor refining from 4 to 5 will be 99% and from 5 to 6 it will be 77%.

Normal

Shadow Equipment Armor (Lv 1) Armor (Lv 2) Weapon (Lv 1) Weapon (Lv 2) Weapon (Lv 3) Weapon (Lv 4) Weapon (Lv 5)
1 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
2 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
3 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
4 100.00% 100.00% 90.00% 100.00% 100.00% 100.00% 100.00% 90.00%
5 70.00% 90.00% 70.00% 100.00% 100.00% 100.00% 90.00% 70.00%
6 60.00% 70.00% 60.00% 100.00% 100.00% 90.00% 70.00% 60.00%
7 60.00% 70.00% 60.00% 100.00% 90.00% 80.00% 70.00% 60.00%
8 40.00% 40.00% 40.00% 90.00% 70.00% 40.00% 40.00% 40.00%
9 40.00% 40.00% 40.00% 70.00% 40.00% 40.00% 40.00% 40.00%
10 20.00% 20.00% 20.00% 30.00% 30.00% 30.00% 20.00% 20.00%
11 - 20.00% 16.00% 40.00% 40.00% 40.00% 20.00% 16.00%
12 - 20.00% 16.00% 40.00% 40.00% 40.00% 20.00% 16.00%
13 - 16.00% 16.00% 35.00% 35.00% 35.00% 16.00% 16.00%
14 - 16.00% 16.00% 35.00% 35.00% 35.00% 16.00% 16.00%
15 - 15.00% 14.00% 30.00% 30.00% 30.00% 15.00% 14.00%
16 - 15.00% 14.00% 30.00% 30.00% 30.00% 15.00% 14.00%
17 - 14.00% 14.00% 20.00% 20.00% 20.00% 14.00% 14.00%
18 - 14.00% 14.00% 20.00% 20.00% 20.00% 14.00% 14.00%
19 - 10.00% 10.00% 15.00% 15.00% 15.00% 10.00% 10.00%
20 - 10.00% 10.00% 15.00% 15.00% 15.00% 10.00% 10.00%

Special

Shadow Equipment Armor (Lv 1) Armor (Lv 2) Weapon (Lv 1) Weapon (Lv 2) Weapon (Lv 3) Weapon (Lv 4) Weapon (Lv 5)
1 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
2 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
3 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00% 100.00%
4 100.00% 100.00% 95.00% 100.00% 100.00% 100.00% 100.00% 95.00%
5 90.00% 95.00% 85.00% 100.00% 100.00% 100.00% 95.00% 85.00%
6 80.00% 80.00% 70.00% 100.00% 100.00% 95.00% 80.00% 70.00%
7 80.00% 80.00% 65.00% 100.00% 95.00% 90.00% 80.00% 65.00%
8 65.00% 60.00% 55.00% 95.00% 85.00% 70.00% 60.00% 55.00%
9 55.00% 50.00% 45.00% 85.00% 60.00% 60.00% 50.00% 45.00%
10 30.00% 35.00% 30.00% 55.00% 45.00% 45.00% 35.00% 30.00%
11 - 20.00% 20.00% 40.00% 40.00% 40.00% 20.00% 20.00%
12 - 20.00% 20.00% 40.00% 40.00% 40.00% 20.00% 20.00%
13 - 16.00% 20.00% 35.00% 35.00% 35.00% 16.00% 20.00%
14 - 16.00% 20.00% 35.00% 35.00% 35.00% 16.00% 20.00%
15 - 15.00% 15.00% 30.00% 30.00% 30.00% 15.00% 15.00%
16 - 15.00% 15.00% 30.00% 30.00% 30.00% 15.00% 15.00%
17 - 14.00% 15.00% 20.00% 20.00% 20.00% 14.00% 15.00%
18 - 14.00% 15.00% 20.00% 20.00% 20.00% 14.00% 15.00%
19 - 10.00% 10.00% 15.00% 15.00% 15.00% 10.00% 10.00%
20 - 10.00% 10.00% 15.00% 15.00% 15.00% 10.00% 10.00%

Guarantee Certificates

Talk to Refine Master NPC next to the Anvil House in Prontera (prontera 189, 175) to use Guarantee Refine Certificate which will refine your equipment to designated number at 100% chance.

  • Certificates are account-bound, but players can utilize the Refine Certificate Packager to make them tradable.
  • Shadow Equipment, Lv 5 Weapons, and Lv 2 Armors CANNOT use Guarantee Refine Certificate due to their unique refine system.
  • Players can craft Weapon Guarentee Refine Certificates by converting Crimson, Thanatos, and Vicious Mind weapons with  Weapon Refinement Hammers bought in Paramarket.
  • Players can combine lower refine Weapon Guarentee Certificates into higher ones in Paramarket.
  • Certificates are specific to either Weapons or Armors. Following Certificates are available:
Weapon Armor
6456.png Safe to +5 Weapon Certificate (6456) 6457.png Safe to +5 Armor Certificate (6457)
6231.png Safe to +6 Weapon Certificate (6231) 6235.png Safe to +6 Armor Certificate (6235)
6230.png Safe to +7 Weapon Certificate (6230) 6234.png Safe to +7 Armor Certificate (6234)
6229.png Safe to +8 Weapon Certificate (6229) 6233.png Safe to +8 Armor Certificate (6233)
6228.png Safe to +9 Weapon Certificate (6228) 6232.png Safe to +9 Armor Certificate (6232)
6993.png Safe to +10 Weapon Certificate (6993) 6994.png Safe to +10 Armor Certificate (6994)
6238.png Safe to +11 Weapon Certificate (6238) 6239.png Safe to +11 Armor Certificate (6239)
6584.png Safe to +12 Weapon Certificate (6584) 6585.png Safe to +12 Armor Certificate (6585)

Please have a look at our guide to create Refine Certificates