HD World: Difference between revisions

From MuhRO
Jump to navigation Jump to search
No edit summary
m (Changed protection settings for "HD World" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
 
(41 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!
| style="text-align:center;width:50%|


[[Image:Wiki-Welcome.png|400x400px|frameless|link=]]
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.


We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result.
But see for yourself what result we were able to achieve...


In Aldebaran:
[[File:Vs1.png|none]]
In our Mainoffice:
[[File:Vs2.png|none]]
In Malaya:
[[File:Vs3.png|none]]


| style="text-align:left;width:25%|<b>Server Information</b><br>
If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
|-
| Episode || 17.2 Renewal
|-
| Max Level || 250
|-
| Max Stats || 130
|-
| Max ASPD || 193
|-
| Party Share || 30 Levels
|}


 
* Aldebaran https://imgsli.com/MTAzNTM5
| style="text-align:left;width:25%|<b>Exp and Drop Rates</b><br>
* Amicitia https://imgsli.com/MTAzNTM2
{| style="background: transparent; width: 100%; border-style: none  none  none  none;" data-mce-style="background: transparent; width: 100%;"
* Endless Tower https://imgsli.com/MTAzNTI5
|-
* Ice Dungeon https://imgsli.com/MTAzNTI1
| Base & Job || 20x
* Main Office https://imgsli.com/MTAzNTMz
|-
* Malaya https://imgsli.com/MTAzNTM3
| Quest Exp || 20x
* Niflheim https://imgsli.com/MTAzNTM4
|-
* Oz Dungeon https://imgsli.com/MTAzNTMw
| Item Drop || ~10x
* Yuno https://imgsli.com/MTAzNTM1
|-
| Card Drop || 0.10%
|-
| MvP Card Drop || 0.02%
|}
 
 
|}

Latest revision as of 09:43, 24 September 2024

If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!

We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.

We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...

In Aldebaran:

In our Mainoffice:

In Malaya:

If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: