HD World: Difference between revisions

From MuhRO
Jump to navigation Jump to search
(Blanked the page)
Tags: Blanking Visual edit
m (Changed protection settings for "HD World" ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
 
(42 intermediate revisions by 3 users not shown)
Line 1: Line 1:
If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!


We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.
We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result.
But see for yourself what result we were able to achieve...
In Aldebaran:
[[File:Vs1.png|none]]
In our Mainoffice:
[[File:Vs2.png|none]]
In Malaya:
[[File:Vs3.png|none]]
If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
* Aldebaran https://imgsli.com/MTAzNTM5
* Amicitia https://imgsli.com/MTAzNTM2
* Endless Tower https://imgsli.com/MTAzNTI5
* Ice Dungeon https://imgsli.com/MTAzNTI1
* Main Office https://imgsli.com/MTAzNTMz
* Malaya https://imgsli.com/MTAzNTM3
* Niflheim https://imgsli.com/MTAzNTM4
* Oz Dungeon https://imgsli.com/MTAzNTMw
* Yuno https://imgsli.com/MTAzNTM1

Latest revision as of 09:43, 24 September 2024

If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!

We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.

We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...

In Aldebaran:

In our Mainoffice:

In Malaya:

If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: