Old Glast Heim Challenge Mode/ru: Difference between revisions

From MuhRO
Jump to navigation Jump to search
(Created page with "Old Glast Heim Challenge Mode")
 
(Created page with "=Шмот= {{:Temporal_Circlet}} {{:Royal_and_Guardian_Weapons}}")
Tags: Mobile edit Mobile web edit
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
<languages/>
<languages/>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[Категория:Инстансы]]
[[Category:Instances]]
=Обзор=
=Overview=
* Базовый уровень 170+
* Base Level 170+  
* Начальная точка {{#navi:glast_01|143|288}}
* Startingpoint {{#navi:glast_01|143|288}}
* Время восстановления 1 день
* Cooldown is 1 day
* Поговорите с Оскаром, чтобы открыть инстанс. <br>
* Talk to Oscar to open the instance. <br>
[[File:OscarOGHH.jpg]]
[[File:OscarOGHH.jpg]]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=Прохождение=
=Walkthrough=
[[Файл:ogh_cm_map.jpg]]
[[File:ogh_cm_map.jpg]]
* <span style="color: #FF8433;">ОРАНЖЕВЫЙ</span>: Начальная точка
* <span style="color: #FF8433;">ORANGE</span>: Start Point
* <span style="color: #333399;">СИНИЙ</span>: Левая сторона (50 мобов)
* <span style="color: #333399;">BLUE</span>: Left side (50 mobs)
* <span style="color: #008440;">ЗЕЛЕНЫЙ</span>: Правая сторона (50 мобов)
* <span style="color: #008440;">GREEN</span>: Right side (50 mobs)
* <span style="color: #EDDE88;">ЖЕЛТЫЙ</span>: Начальная позиция / Расположение портала
* <span style="color: #EDDE88;">YELLOW</span>: Start Position / Portal Location
* <span style="color: #993399;">ФИОЛЕТОВЫЙ</span>: Место призыва MVP
* <span style="color: #993399;">PURPLE</span>: MVP Summoning Location
* <span style="color: #CF0000;">КРАСНЫЙ</span>: Арена для боев MVP.<br>
* <span style="color: #CF0000;">RED</span>: MVP Fighting Arena.<br>
При входе в подземелье вы начинаете с оранжевой точки. Вы увидите NPC Оскара. Лидер группы должен поговорить с NPC, чтобы начать битву. Все члены группы будут случайным образом разделены на левую сторону (синяя рамка) и правую сторону (зеленая рамка) карты. На каждой стороне находится по 50 монстров. Вам необходимо очистить 47 монстров, чтобы открыть портал (желтая рамка). Если другая сторона не очищена, портал приведет вас на другую сторону. Вы можете заставить членов вашей группы поддержки не двигаться, и они будут в безопасности, пока вы не закончите очищать свою сторону. <br>
Upon entering the instance, you start at the orange spot. You will see Oscar NPC. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. There are 50 monsters per side. You must clear 47 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side. <br>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
После победы над одной из сторон монстров, Оскар объявит следующее сообщение: «...». В центральном коридоре появится Prime Corruption Root, и вы должны убить его в течение 30 секунд. Если вы не убьете его вовремя, Prime Corruption Root убьет всех членов группы на экране (15×15), а затем Оскар очистит его (победит его за вас). Количество созданных Prime Corruption Root зависит от уровня сложности. На уровне сложности 4 могут появиться два или более, а на уровне сложности 10 — до пяти. Чтобы иметь возможность победить Prime Corruption Root, обе стороны должны быть зачищены одновременно, чтобы группа могла вовремя добраться до центрального коридора. В качестве альтернативы группа может полностью избежать монстра без каких-либо штрафов, кроме меньших наград от Оскара. <br>
After defeating one side of monsters, Oscar will announce the following message: .... A Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15×15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar. <br>
<br>
<br>
Once both sides have been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom Amdarais.<br>
После того, как обе стороны будут очищены, портал приведет вас в центральный коридор, где вы встретитесь с Оскаром, который поведет вас на битву с Фантомом Амдараисом.<br>
<br>
<br>
There is a chance that instead of Phantom Amdarais, players would battle against Phantom of Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card.
Есть вероятность, что вместо Фантома Амдараис игроки будут сражаться с Фантомом Химмельмеза. Некоторые навыки и механика могут отличаться, и у вас будет возможность получить ее карту.
==Old Glast Heim Difficulty Level==
==Уровень сложности Old Glast Heim==
Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance. <br>
В режиме испытаний Old Glast Heim есть выбираемая система сложности, в которой вы можете разблокировать более сильные версии подземелья после завершения более легкой версии подземелья. <br>
Your current challenge progress can be checked by talking to Oscar outside of the instance.
Ваш текущий прогресс в испытаниях можно проверить, поговорив с Оскаром за пределами подземелья.
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"
{| class="wikitable mw-collapsible" style="width: 100%;text-align:center;"
|- style="background-color:#CFE8F2;"  
|- style="background-color:#CFE8F2;"
|Difficulty Level
|Уровень сложности
|Progression Points needed
|Необходимые очки прогресса
|Phantom Amdarais HP
|HP фантома Амдараиса
|-
|-
|Level 1
|Уровень 1
|0
|0
|600.000.000
|600.000.000
|-
|-
|Level 2
|Уровень 2
|5
|5
|750.000.000
|750.000.000
|-
|-
|Level 3
|Уровень 3
|11
|11
|900.000.000
|900.000.000
|-
|-
|Level 4
|Уровень 4
|18
|18
|1.050.000.000
|1.050.000.000
|-
|-
|Level 5
|Уровень 5
|26
|26
|1.200.000.000
|1.200.000.000
|-
|-
|Level 6
|Уровень 6
|35
|35
|1.350.000.000
|1.350.000.000
|-
|-
|Level 7
|Уровень 7
|45
|45
|1.500.000.000
|1.500.000.000
|-
|-
|Level 8
|Уровень 8
|60
|60
|1.650.000.000
|1.650.000.000
|-
|-
|Level 9
|Уровень 9
|80
|80
|1.800.000.000
|1.800.000.000
|-
|-
|Level 10
|Уровень 10
|100
|100
|2.050.000.000
|2.050.000.000
|}
|}
'''Higher difficulty levels will do the following:'''
'''Более высокие уровни сложности будут делать следующее:'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Масштаб урона всех монстров на (Урон * Уровень сложности)
* Scale all monsters damage by (Damage * Difficulty Level)
* Масштаб HP босса на (450 000 000 + [150 000 000 * Уровень сложности]), за исключением уровня 10.
* Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
* Масштаб HP мутировавшего шипа на (5 + [Уровень сложности * 4])
* Scale Mutated Thorn HP by (5 + [Difficulty Level * 4])
* Увеличивает механику регенерации здоровья босса на (300 000 * Уровень сложности) HP за 2 секунды.
* Increases Boss's Health Regeneration mechanic by (300,000 * Difficulty Level) HP per 2 seconds.
* Увеличивает награды
* Increases rewards
* Увеличивает шанс вызвать Фантома Химмельмеза (5% * Уровень сложности)
* Increases chance to spawn Phantom of Himmelmez(5% * Difficulty Level)
'''Примечание:'''
'''Note:'''
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
Количество прохождений прогресса зависит от персонажа.
The number of clears progression is character bound.
Вы получаете 1 очко прогресса в соответствии с пройденным уровнем. Пример: прохождение уровня сложности 3 дает 3 очка прогресса.
You get 1 progression point according to the level you've cleared. Example: clearing difficulty level 3 gives 3 progression points.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Монстр==
==Monster==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#C4E2EF;"  
|- style="background-color:#C4E2EF;"
| Monster
| Монстр
| Race/Size/Element
| Раса/Размер/Элемент
|-
|-
| {{#mob:20574}}
| {{#mob:20574}}
Line 132: Line 121:
| '''(MVP)''' <br>  Demon / Large / Dark 3
| '''(MVP)''' <br>  Demon / Large / Dark 3
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Карты==
==Carddrops==
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
{| class="wikitable mw-collapsible mw-collapsed" style="width: 50%;text-align:center;"
|- style="background-color:#C4E2EF;"  
|- style="background-color:#C4E2EF;"
| Card
| Карта
| Description
| Описание
|-
|-
| {{#item:27382}}
| {{#item:27382}}
Line 165: Line 152:
| {{#itemDesc:27384 }}
| {{#itemDesc:27384 }}
|}
|}
==Itemdrops==
==Лут==
* Temporal Fragments drop from monsters
* Временные фрагменты выпадают из монстров
* Prime Corrupted Soul can drop Temporal Fragments and Temporal Gemstones
* Основная испорченная душа может выпадать временные фрагменты и временные самоцветы
* Amdarais's Phantom and Phantom Himmelmez can drop Temporal Spell, Sealed Temporal Circlets and Powerful Dimensional Essence
* Фантом Амдараиса и Фантомный Химмельмез могут выпадать временные заклинания, запечатанные временные обручи и мощная пространственная сущность
* Talking to Oscar after defeating the boss rewards you with {{#item:102552}} or {{#item:102553}} depending on boss.
* Поговорив с Оскаром после победы над боссом, вы получите {{#item:102552}} или {{#item:102553}} в зависимости от босса.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
==Навыки и механики==
==Skills & Mechanics==
{| class="wikitable mw-collapsible mw-collapsed"
{| class="wikitable mw-collapsible mw-collapsed"  
|-style="background-color:#C4E2EF; text-align: center;"
|-style="background-color:#C4E2EF; text-align: center;"
|Mechanic
|Механика
|Difficulty Level
|Уровень сложности
|Description
|Описание
|-
|-
|Party Counter
|Счетчик группы
|Lv 1 +
|Ур. 1 +
|If any party member dies the MVP will only take 1 damage for all attacks.
|Если любой член группы умрет, MVP получит только 1 урон за все атаки.
<br>
<br>
This effect goes away when all party members are alive again.
Этот эффект исчезнет, ​​когда все члены группы снова будут живы.
|-
|-
|Restart
|Перезапустить
|Lv 1 +
|Ур. 1 +
|If all party members are dead for more than 5 minutes, the MVP will despawn and Oscar appears again.
|Если все члены группы мертвы более 5 минут, MVP исчезнет, ​​и Оскар снова появится.
<br>
<br>
You can summon the MVP again by talking to Oscar.
Вы можете снова вызвать MVP, поговорив с Оскаром.
|-
|-
|Fighting Arena
|Боевая арена
|Lv 1 +
|Ур. 1 +
|If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. Players must be within Grand Darkness (Grid) mechanic.
|Если MVP отходит от центральной боевой арены, Оскар объявит, что MVP необходимо вернуть на арену в течение 30 секунд, иначе битва начнется заново. Игроки должны находиться в пределах механики Великой Тьмы (Сетка).
|-
|-
|Health Regeneration
|Регенерация здоровья
|Lv 1 +
|Ур. 1 +
|The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds.
|MVP пассивно лечит (300 000 * Уровень сложности) HP каждые 2 секунды.
|-
|-
|Random Party Teleport
|Случайная телепортация группы
|Lv 1 +
|Ур. 1 +
|When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level.
|Когда MVP получает большой урон за короткий промежуток времени, он случайным образом телепортирует всех членов группы на Боевую арену. Пороговое значение для этого будет зависеть от уровня сложности.
|-
|-
|Firewall
|Брандмауэр
|Lv 1 +
|Ур. 1 +
|Spawns firewall in an incremental pattern that will push you very far away. <br> Land Protector is your  friend.
|Создает брандмауэр по возрастающей схеме, который оттолкнет вас очень далеко. <br> Land Protector — ваш друг.
 
|-
|-
|Ground Drive Version 1
|Ground Drive Version 1
|Lv 1 +
|Ур. 1 +
|Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. <br> Land Protector is your  friend.
|Касует Heaven's Drive в центр MVP и распространяется постепенно в (+)-образце. <br> Land Protector — ваш друг.
|-
|-
|Ground Drive Version 2
|Ground Drive Version 2
|Lv 1 +
|Ур. 1 +
|Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. <br> Land Protector is your  friend.
|Касует Heaven's Drive в центр MVP, затем вокруг MVP в квадратном образце, затем распространяется постепенно в (+)-образце. <br> Land Protector — ваш друг.
|-
|-
| Immune Property
| Иммунитет
|Lv 1 +
|Ур. 1 +
|For 30 seconds, MVP receives elemental immunity (physical and magical) to a particular element and display a Chinese Character above its head. The MVP will always choose its elemental weakness. Phantom Amdarais will choose Holy Immunity. Phantom Himmelmez will choose Shadow Immunity. <br> Use Dispell or Clearance.
| На 30 секунд MVP получает элементарный иммунитет (физический и магический) к определенному элементу и отображает китайский иероглиф над головой. MVP всегда будет выбирать свою элементальную слабость. Фантом Амдараис выберет Священный иммунитет. Фантом Химмельмез выберет Теневой иммунитет. <br> Используйте Рассеивание или Очищение.
|-
|-
|Grand Darkness Grid
|Сетка Великой Тьмы
|Lv 1 +
|Ур. 1 +
|When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 5 seconds, all surviving Mutated Thorn will hide and cast Dark Grand Cross for 10 seconds. Bathory card will assist in surviving. You can kill the Mutated Thorn so they do not cast Grand Darkness. It is best to stay in the middle of the 4 Mutated Thorns in order to avoid getting hit.
|Когда у MVP будет ниже 90% HP, на карте появится сетка Мутированного Шипа. Через 5 секунд все выжившие Мутированные Шипы спрячутся и наложат Темный Великий Крест на 10 секунд. Карта Батори поможет выжить. Вы можете убить Мутированного Шипа, чтобы они не наложили Великую Тьму. Лучше всего оставаться в середине 4 Мутированных Шипов, чтобы избежать удара.
|-
|-
|Grand Darkness
|Великая Тьма
|Lv 1 +
|Ур. 1 +
|Phantom Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Cross that will follow him around. <br> Use Bathory Card.
|Эксклюзивный навык Фантома Амдараиса. MVP наложит версию Великого Креста Теневого Свойства, которая будет следовать за ним. <br> Используйте карту Батори.
|-
|-
|Grand Cross
|Великий Крест
|Lv 1 +
|Ур. 1 +
|Phantom Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. <br>
|Эксклюзивный навык Фантома Химмельмеза. MVP наложит Святую Свойство Большого Креста, которая будет следовать за ней. <br> Используйте карту Ангелинга.
Use Angeling Card.
|-
|-
|Rain of Meteor
|Метеоритный дождь
|Lv 1 +
|Ур. 1 +
|Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.<br> Land Protector is your  friend.
|Вызывает метеор огненного свойства (магический урон) в центр MVP и постепенно распространяется по схеме (x) или (+).<br> Land Protector — ваш друг.
|-
|-
|Demonic Hell Judgement
|Demonic Hell Judgement
|Lv 1 +
|Ур. 1 +
|A 1 second cast time skill with a 13×13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP.
|Навык со временем применения 1 секунда с областью действия 13×13 с предупреждающей красной плиткой на полу. Этот навык наносит физический урон (пробивающий защиту и темное свойство) и накладывает случайный эффект статуса. Урон либо ближнего, либо дальнего боя в зависимости от того, насколько близко вы находитесь к MVP.
|-
|-
|Ganbantein (Lv 9)
|Ganbantein (Ур. 9)
|Lv 1 +
|Ур. 1 +
|Instantly removes all ground spells in a 9×9 area on the center of the MVP. <br> Land Protector is your  friend.
|Мгновенно удаляет все наземные заклинания в области 9×9 в центре MVP.<br> Land Protector — ваш друг.
|-
|-
|Shield Reflect
|Отражение щита
|Lv 1 +
|Ур. 1 +
|A skill that reflects a portion of all melee physical damage back to the user. <br>
|Навык, который отражает часть всего физического урона в ближнем бою обратно пользователю. <br>
You can use Dispell, Empty Shadow... .
Вы можете использовать Рассеивание, Пустая тень... .
|-
|-
|Change Undead
|Изменение нежити
|Lv 1 +
|Ур. 1 +
|Phantom Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.
|Эксклюзивный навык Фантома Амдараиса. Изменяет элементальное свойство MVP с Тени на Нежить.
<br>
<br>
This can be ignored if you are using Holy element.
Это можно игнорировать, если вы используете элемент Святого.
|-
|-
|Change Darkness
|Изменение Тьмы
|Lv 1 +
|Ур. 1 +
|Phantom Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.
|Эксклюзивный навык Фантома Химмельмеза. Изменяет элементальное свойство MVP со Святого на Тень.
<br>
<br>
You should change your element to Holy when you see your damage reduced.
Вам следует изменить элемент на Святой, когда вы увидите, что ваш урон уменьшился.
|-
|-
|Spawn Mutated Khalitzburg
|Создать Мутировавшего Халицбурга
|Lv 1 +
|Ур. 1 +
|When the MVP is below 70% HP, it will spawn Mutated Khalitzburg.
|Когда у MVP ниже 70% HP, он создаст Мутировавшего Халицбурга.
|-
|-
|Spawn Mutated White Knight
|Создать мутировавшего Белого Рыцаря
|Lv 1 +
|Ур. 1 +
|When the MVP is below 50% HP, it will spawn Mutated White Knight.
|Когда у MVP ниже 50% HP, он создаст мутировавшего Белого Рыцаря.
|-
|-
|Spawn Mutated Raydric Archer
|Создать мутировавшего Лучника Райдрика
|Lv 1 +
|Ур. 1 +
|When the MVP is below 30% HP, it will spawn Mutated Raydric Archer.
|Когда у MVP ниже 30% HP, он создаст мутировавшего Лучника Райдрика.
|-
|-
|Max Pain
|Максимальная боль
|Lv 3 +
|Ур. 3 +
|Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.
|Происходит, когда у MVP ниже 70% здоровья. Этот навык изменит цвет MVP на золотой, который будет отслеживать весь урон, получаемый MVP, и пропорционально возвращать урон всем игрокам на экране.
<br>
<br>
The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging.
Лучший способ — прекратить наносить урон MVP, когда появляется первый мутировавший Халицбург, и рассчитать время для навыка. Максимальная боль Фантома Амдараиса имеет 10-секундную продолжительность с 30-секундным временем восстановления, что дает игрокам 20-секундное окно для нанесения урона.
|-
|-
|Grim Reaper
|Жнец
|Lv 3 +
|Ур. 3 +
|Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack.
|Жнец Янку появляется как NPC и медленно идет к MVP. Когда он достигает MVP, механика регенерации здоровья уменьшается на 50 000 HP каждые 2 секунды, в то время как его атака увеличивается. Этот эффект может суммироваться.
|-
|-
|Gradual Gravity
|Постепенная гравитация
|Lv 9 +
|Ур. 9 +
|Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions.
|Накладывает дебафф, который уменьшает ваше здоровье на определенный процент от вашего максимального здоровья в секунду. Этот эффект может убить вас. Лучший способ противостоять этому — постоянно использовать зелья.
|-
|-
|Circle Arena
|Круговая арена
|Lv 9 +
|Ур. 9 +
|A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage.
|Эффект синего круга будет случайным образом появляться на боевой арене. В течение 1 минуты игроки должны заманить MVP внутрь этого круга. Если этого не сделать, MVP получит ярость и нанесет больше урона.
|}
|}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
=Шмот=
=Gear=
{{:Temporal_Circlet}}
{{:Temporal_Circlet}}
{{:Royal_and_Guardian_Weapons}}
{{:Royal_and_Guardian_Weapons}}
</div>

Latest revision as of 12:16, 14 May 2025

Other languages:

Категория:Инстансы

Обзор

  • Базовый уровень 170+
  • Начальная точка (glast_01 143, 288)
  • Время восстановления 1 день
  • Поговорите с Оскаром, чтобы открыть инстанс.

Прохождение

Файл:ogh_cm_map.jpg

  • ОРАНЖЕВЫЙ: Начальная точка
  • СИНИЙ: Левая сторона (50 мобов)
  • ЗЕЛЕНЫЙ: Правая сторона (50 мобов)
  • ЖЕЛТЫЙ: Начальная позиция / Расположение портала
  • ФИОЛЕТОВЫЙ: Место призыва MVP
  • КРАСНЫЙ: Арена для боев MVP.

При входе в подземелье вы начинаете с оранжевой точки. Вы увидите NPC Оскара. Лидер группы должен поговорить с NPC, чтобы начать битву. Все члены группы будут случайным образом разделены на левую сторону (синяя рамка) и правую сторону (зеленая рамка) карты. На каждой стороне находится по 50 монстров. Вам необходимо очистить 47 монстров, чтобы открыть портал (желтая рамка). Если другая сторона не очищена, портал приведет вас на другую сторону. Вы можете заставить членов вашей группы поддержки не двигаться, и они будут в безопасности, пока вы не закончите очищать свою сторону.

После победы над одной из сторон монстров, Оскар объявит следующее сообщение: «...». В центральном коридоре появится Prime Corruption Root, и вы должны убить его в течение 30 секунд. Если вы не убьете его вовремя, Prime Corruption Root убьет всех членов группы на экране (15×15), а затем Оскар очистит его (победит его за вас). Количество созданных Prime Corruption Root зависит от уровня сложности. На уровне сложности 4 могут появиться два или более, а на уровне сложности 10 — до пяти. Чтобы иметь возможность победить Prime Corruption Root, обе стороны должны быть зачищены одновременно, чтобы группа могла вовремя добраться до центрального коридора. В качестве альтернативы группа может полностью избежать монстра без каких-либо штрафов, кроме меньших наград от Оскара.

После того, как обе стороны будут очищены, портал приведет вас в центральный коридор, где вы встретитесь с Оскаром, который поведет вас на битву с Фантомом Амдараисом.

Есть вероятность, что вместо Фантома Амдараис игроки будут сражаться с Фантомом Химмельмеза. Некоторые навыки и механика могут отличаться, и у вас будет возможность получить ее карту.

Уровень сложности Old Glast Heim

В режиме испытаний Old Glast Heim есть выбираемая система сложности, в которой вы можете разблокировать более сильные версии подземелья после завершения более легкой версии подземелья.
Ваш текущий прогресс в испытаниях можно проверить, поговорив с Оскаром за пределами подземелья.

Уровень сложности Необходимые очки прогресса HP фантома Амдараиса
Уровень 1 0 600.000.000
Уровень 2 5 750.000.000
Уровень 3 11 900.000.000
Уровень 4 18 1.050.000.000
Уровень 5 26 1.200.000.000
Уровень 6 35 1.350.000.000
Уровень 7 45 1.500.000.000
Уровень 8 60 1.650.000.000
Уровень 9 80 1.800.000.000
Уровень 10 100 2.050.000.000

Более высокие уровни сложности будут делать следующее:

  • Масштаб урона всех монстров на (Урон * Уровень сложности)
  • Масштаб HP босса на (450 000 000 + [150 000 000 * Уровень сложности]), за исключением уровня 10.
  • Масштаб HP мутировавшего шипа на (5 + [Уровень сложности * 4])
  • Увеличивает механику регенерации здоровья босса на (300 000 * Уровень сложности) HP за 2 секунды.
  • Увеличивает награды
  • Увеличивает шанс вызвать Фантома Химмельмеза (5% * Уровень сложности)

Примечание:

Количество прохождений прогресса зависит от персонажа. Вы получаете 1 очко прогресса в соответствии с пройденным уровнем. Пример: прохождение уровня сложности 3 дает 3 очка прогресса.

Монстр

Монстр Раса/Размер/Элемент
20574.gif
Mutating White Knight (20574)
Undead / Large / Dark 3
20576.gif
Mutating Khalitzburg (20576)
Undead / Medium / Dark 3
20577.gif
Cursed Raydric (20577)
Demi-Human / Medium / Dark 2
20578.gif
Cursed Raydric Archer (20578)
Demi-Human / Medium / Dark 2
20579.gif
Cursed Buttler (20579)
Undead / Medium / Undead 2
20580.gif
Cursed Buttler (20580)
Undead / Medium / Undead 2
20581.gif
Mutated Thorn (20581)
Formless / Medium / Fire 3
20575.gif
Fallen Root (20575)
(MVP)
Demon / Large / Earth 3
20572.gif
Phantom of Himmelmez (20572)
(MVP)
Angel /Medium / Holy 3
20573.gif
Phantom of Amdarais (20573)
(MVP)
Demon / Large / Dark 3

Карты

Карта Описание
27382.png Fallen Root (27382) ATK +30
MATK +30
_______________________
When equipped with Realized Corruption Root Card:
Increases Magical Damage with Fire and Neutral element by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27381.png [MVP] Phantom of Himmelmez Card (27381) Increases Magical Damage with Holy and Neutral element by 100%.
Increases damage taken from all elemental attacks by 30%.

_______________________
Type: Card
Compound on: Garment
Weight: 1
27383.png [MVP] Phantom of Amdarais Card (27383) MaxHP +10%
MaxSP +5%
_______________________
When equipped with Amdarais Card:
Increases Physical Damage against all enemies by 5%.
_______________________
When equipped with Realized Amdarais Card:
Increases Physical Damage against all enemies by 10%.

_______________________
Type: Card
Compound on: Shoes
Weight: 1
27387.png Cursed Raydric Archer Card (27387) Increases Physical Damage against Demon race by 5%.
_______________________
When equipped with Cursed Raydric Card:
Increases Physical Damage against Demon race by 15%.

_______________________
Type: Card
Compound on: Right Accessory
Weight: 1
27386.png Cursed Raydric Card (27386) Increases Physical Damage against Undead race by 5%.
_______________________
When equipped with Cursed Raydric Archer Card:
Increases Physical Damage against Undead race by 15%.

_______________________
Type: Card
Compound on: Left Accessory
Weight: 1
27388.png Cursed Buttler Card (27388) Increases HP Recovery Rate by 50%.
_______________________
When equipped with Zombie Card:
MaxHP +15%

_______________________
Type: Card
Compound on: Accessory
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1

Лут

  • Временные фрагменты выпадают из монстров
  • Основная испорченная душа может выпадать временные фрагменты и временные самоцветы
  • Фантом Амдараиса и Фантомный Химмельмез могут выпадать временные заклинания, запечатанные временные обручи и мощная пространственная сущность
  • Поговорив с Оскаром после победы над боссом, вы получите 102552.png Antiquity Glast Heim (Phantom of Amdarais) (102552) или 102553.png Antiquity Glast Heim (Phantom of Himmelmez) (102553) в зависимости от босса.

Навыки и механики

Механика Уровень сложности Описание
Счетчик группы Ур. 1 + Если любой член группы умрет, MVP получит только 1 урон за все атаки.


Этот эффект исчезнет, ​​когда все члены группы снова будут живы.

Перезапустить Ур. 1 + Если все члены группы мертвы более 5 минут, MVP исчезнет, ​​и Оскар снова появится.


Вы можете снова вызвать MVP, поговорив с Оскаром.

Боевая арена Ур. 1 + Если MVP отходит от центральной боевой арены, Оскар объявит, что MVP необходимо вернуть на арену в течение 30 секунд, иначе битва начнется заново. Игроки должны находиться в пределах механики Великой Тьмы (Сетка).
Регенерация здоровья Ур. 1 + MVP пассивно лечит (300 000 * Уровень сложности) HP каждые 2 секунды.
Случайная телепортация группы Ур. 1 + Когда MVP получает большой урон за короткий промежуток времени, он случайным образом телепортирует всех членов группы на Боевую арену. Пороговое значение для этого будет зависеть от уровня сложности.
Брандмауэр Ур. 1 + Создает брандмауэр по возрастающей схеме, который оттолкнет вас очень далеко.
Land Protector — ваш друг.
Ground Drive Version 1 Ур. 1 + Касует Heaven's Drive в центр MVP и распространяется постепенно в (+)-образце.
Land Protector — ваш друг.
Ground Drive Version 2 Ур. 1 + Касует Heaven's Drive в центр MVP, затем вокруг MVP в квадратном образце, затем распространяется постепенно в (+)-образце.
Land Protector — ваш друг.
Иммунитет Ур. 1 + На 30 секунд MVP получает элементарный иммунитет (физический и магический) к определенному элементу и отображает китайский иероглиф над головой. MVP всегда будет выбирать свою элементальную слабость. Фантом Амдараис выберет Священный иммунитет. Фантом Химмельмез выберет Теневой иммунитет.
Используйте Рассеивание или Очищение.
Сетка Великой Тьмы Ур. 1 + Когда у MVP будет ниже 90% HP, на карте появится сетка Мутированного Шипа. Через 5 секунд все выжившие Мутированные Шипы спрячутся и наложат Темный Великий Крест на 10 секунд. Карта Батори поможет выжить. Вы можете убить Мутированного Шипа, чтобы они не наложили Великую Тьму. Лучше всего оставаться в середине 4 Мутированных Шипов, чтобы избежать удара.
Великая Тьма Ур. 1 + Эксклюзивный навык Фантома Амдараиса. MVP наложит версию Великого Креста Теневого Свойства, которая будет следовать за ним.
Используйте карту Батори.
Великий Крест Ур. 1 + Эксклюзивный навык Фантома Химмельмеза. MVP наложит Святую Свойство Большого Креста, которая будет следовать за ней.
Используйте карту Ангелинга.
Метеоритный дождь Ур. 1 + Вызывает метеор огненного свойства (магический урон) в центр MVP и постепенно распространяется по схеме (x) или (+).
Land Protector — ваш друг.
Demonic Hell Judgement Ур. 1 + Навык со временем применения 1 секунда с областью действия 13×13 с предупреждающей красной плиткой на полу. Этот навык наносит физический урон (пробивающий защиту и темное свойство) и накладывает случайный эффект статуса. Урон либо ближнего, либо дальнего боя в зависимости от того, насколько близко вы находитесь к MVP.
Ganbantein (Ур. 9) Ур. 1 + Мгновенно удаляет все наземные заклинания в области 9×9 в центре MVP.
Land Protector — ваш друг.
Отражение щита Ур. 1 + Навык, который отражает часть всего физического урона в ближнем бою обратно пользователю.

Вы можете использовать Рассеивание, Пустая тень... .

Изменение нежити Ур. 1 + Эксклюзивный навык Фантома Амдараиса. Изменяет элементальное свойство MVP с Тени на Нежить.


Это можно игнорировать, если вы используете элемент Святого.

Изменение Тьмы Ур. 1 + Эксклюзивный навык Фантома Химмельмеза. Изменяет элементальное свойство MVP со Святого на Тень.


Вам следует изменить элемент на Святой, когда вы увидите, что ваш урон уменьшился.

Создать Мутировавшего Халицбурга Ур. 1 + Когда у MVP ниже 70% HP, он создаст Мутировавшего Халицбурга.
Создать мутировавшего Белого Рыцаря Ур. 1 + Когда у MVP ниже 50% HP, он создаст мутировавшего Белого Рыцаря.
Создать мутировавшего Лучника Райдрика Ур. 1 + Когда у MVP ниже 30% HP, он создаст мутировавшего Лучника Райдрика.
Максимальная боль Ур. 3 + Происходит, когда у MVP ниже 70% здоровья. Этот навык изменит цвет MVP на золотой, который будет отслеживать весь урон, получаемый MVP, и пропорционально возвращать урон всем игрокам на экране.


Лучший способ — прекратить наносить урон MVP, когда появляется первый мутировавший Халицбург, и рассчитать время для навыка. Максимальная боль Фантома Амдараиса имеет 10-секундную продолжительность с 30-секундным временем восстановления, что дает игрокам 20-секундное окно для нанесения урона.

Жнец Ур. 3 + Жнец Янку появляется как NPC и медленно идет к MVP. Когда он достигает MVP, механика регенерации здоровья уменьшается на 50 000 HP каждые 2 секунды, в то время как его атака увеличивается. Этот эффект может суммироваться.
Постепенная гравитация Ур. 9 + Накладывает дебафф, который уменьшает ваше здоровье на определенный процент от вашего максимального здоровья в секунду. Этот эффект может убить вас. Лучший способ противостоять этому — постоянно использовать зелья.
Круговая арена Ур. 9 + Эффект синего круга будет случайным образом появляться на боевой арене. В течение 1 минуты игроки должны заманить MVP внутрь этого круга. Если этого не сделать, MVP получит ярость и нанесет больше урона.

Шмот

Other languages:

Sealed Temporal Circlet

After defeating Phantom Amdarais at the instance Old Glast Heim Challenge Mode, a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.

Reward Item Difficulty Level
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10
25864.png Sealed Temporal Circlet (25864) 1-6 1-8 2-10 2-12 3-14 3-16 4-17 4-18 5-19 5-20
25865.png Temporal Gemstone (25865) 0 0 1-4 1-6 1-7 1-9 2-10 2-12 2-13 2-15
25866.png Temporal Spell (25866) 0 0 0 0 1-4 3-9 5-14 8-20 11-27 14-34
25867.png Temporal Fragment (25867) 1-16 1-24 1-31 1-38 2-40 2-42 3-44 3-46 4-48 4-50

In addition, each party member will receive 25864.png Sealed Temporal Circlet (25864) from Oscar. The quantity received depends on the party's performance.

Item Exchange

Rewards Exchange to: NPC
5x 25864.png Sealed Temporal Circlet (25864) Choose one Temporal Circlet Headgear

HUGINN2001
(glast_01 141, 291)

25864.png Sealed Temporal Circlet (25864) 25867.png Temporal Fragment (25867) or

25865.png Temporal Gemstone (25865) or
25866.png Temporal Spell (25866)
more informations below

50x 25866.png Temporal Spell (25866) 27384.png Mutating White Knight Card (27384)
70x 25866.png Temporal Spell (25866) 27385.png Mutating Khalitzburg Card (27385)
100x 25866.png Temporal Spell (25866) 9133.png Mutated White Knight Egg (9133)
2x 25864.png Sealed Temporal Circlet (25864)

20x 25867.png Temporal Fragment (25867)

Get random Royal/Guardian Weapon

MUNINN2003
(glast_01 139, 291)

10x 25866.png Temporal Spell (25866) Choose one Royal/Guardian Weapon
Card Description
27384.png Mutating White Knight Card (27384) MATK +15
Increases Magical Damage against Medium and Large size by 20%.
_______________________
When equipped with Mutating Khalitzburg Card:
Decreases Physical and Magical Damage from Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Right Hand
Weight: 1
27385.png Mutating Khalitzburg Card (27385) MDEF +10
Decreases Physical and Magical Damage from Medium and Large size by 25%.
_______________________
When equipped with Mutating White Knight Card:
Decreases Physical and Magical Damage from Large size by 5%.
Increases Magical Damage against Medium and Large size by additional 5%.

_______________________
Type: Card
Compound on: Left Hand
Weight: 1

Sealed Temporal Circlet Conversion

When you exchange 1 25864.png Sealed Temporal Circlet (25864) , you can be rewarded with up to 3 conversions:

  • 1 Conversion Reward - 61.16% Chance
  • 2 Conversions Reward - 37.32% Chance
  • 3 Conversions Reward - 1.519% Chance
Conversion Reward Chance
4x 25867.png Temporal Fragment (25867) 78,93%
8x 25867.png Temporal Fragment (25867) 11,28%
12x 25867.png Temporal Fragment (25867) 1,42%
16x 25867.png Temporal Fragment (25867) 0,41%
1x 25865.png Temporal Gemstone (25865) 5,87%
2x 25865.png Temporal Gemstone (25865) 1,35%
3x 25865.png Temporal Gemstone (25865) 0,34%
4x 25865.png Temporal Gemstone (25865) 0,07%
1x 25866.png Temporal Spell (25866) 0,20%
2x 25866.png Temporal Spell (25866) 0,07%
3x 25866.png Temporal Spell (25866) 0,06%

Temporal Circlet

Circlet (for 5x 25864.png Sealed Temporal Circlet (25864) ) Item Description
19474.png Temporal Circlet (Rune Knight) [1] (19474) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MaxHP +250
_______________________
For each 3 Refine Levels:
MaxSP +2%
Increases damage of Dragon Breath and Dragon Breath - Water by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19475.png Temporal Circlet (Royal Guard) [1] (19475) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Banishing Point and Cannon Spear by 15%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19476.png Temporal Circlet (Mechanic) [1] (19476) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Arms Cannon and Knuckle Boost by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19477.png Temporal Circlet (Genetic) [1] (19477) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Spore Explosion and Cart Tornado by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19478.png Temporal Circlet (Guillotine Cross) [1] (19478) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Rolling Cutter and Counter Slash by 20%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19479.png Temporal Circlet (Shadow Chaser) [1] (19479) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Fatal Menace and Feint Bomb by 30%.
_______________________
For each 4 Refine Levels:
ATK +2%
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19480.png Temporal Circlet (Archbishop) [1] (19480) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Adoramus by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Holy element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19481.png Temporal Circlet (Sura) [1] (19481) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
MaxHP +2%
Increases damage of Knuckle Arrow by 20%.
Increases damage of Tiger Cannon by 10%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Sura
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19482.png Temporal Circlet (Warlock) [1] (19482) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Chain Lightning and Jack Frost by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Warlock
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19483.png Temporal Circlet (Sorcerer) [1] (19483) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 3%.
Increases damage of Psychic Wave and Diamond Dust by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19484.png Temporal Circlet (Ranger) [1] (19484) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 5%.
Increases damage of Arrow Storm and Aimed Bolt by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19485.png Temporal Circlet (Wanderer / Minstrel) [1] (19485) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Reverberation and Metallic Sound by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Wanderer and Minstrel
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19486.png Temporal Circlet (Star Emperor) [1] (19486) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Falling Star by 30%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19487.png Temporal Circlet (Soul Reaper) [1] (19487) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Decreases Variable Casting Time by 5%.
Increases damage of Curse Explosion and Eswhoo by 20%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Shadow element by 7%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19488.png Temporal Circlet (Rebellion) [1] (19488) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Round Trip and Banishing Buster by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19489.png Temporal Circlet (Oboro) [1] (19489) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Wind Blade and Freezing Spear by 30%.
_______________________
For each 4 Refine Levels:
Increases Magical Damage with Wind and Water element by 5%.
_______________________
Refine Level +11:
MATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19490.png Temporal Circlet (Kagerou) [1] (19490) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Cross Slash and Kunai Explosion by 20%.
_______________________
For each 4 Refine Levels:
Increases Physical Damage against all sizes by 2%.
_______________________
Refine Level +11:
ATK +5%
_______________________
Class Restrictions:
Kagerou and Oboro
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19491.png Temporal Circlet (Super Novice) [1] (19491) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
Decreases Variable Casting Time by 4%.
_______________________
For each 4 Refine Levels:
Increases Critical Damage by 5%.
Increases all elemental magical damage by 5%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Super Novice
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170
19492.png Temporal Circlet (Summoner) [1] (19492) A special energy was given to the circlet, which was
made of ores and gemstones from the gaps of time by Hugin.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
Increases damage of Catnip Meteor and Picky Peck by 20%.
_______________________
For each 4 Refine Levels:
Increases long range physical damage by 5%.
Increases Magical Damage with Neutral element by 7%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 5%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Armor
Position: Head Top
Defense: 10
Armor Level: 1
Refinable
Required Level: 170


Temporal Circlet Enchantment

Talk to NPC OSC0005 to enchant your Temporal Circlet.

(glast_01 137, 291)

First Enchant Second Enchant (normal) Second Enchant (special) Third Enchant
Slot Location
4th 3rd 2nd
Material
10x 25867.png Temporal Fragment (25867) 20x 25867.png Temporal Fragment (25867) 2x 25865.png Temporal Gemstone (25865) 2x 25866.png Temporal Spell (25866)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672) 4818.png Sharp Lv1 (4818)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673) 4817.png Sharp Lv2 (4817)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674) 4816.png Sharp Lv3 (4816)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675) 4843.png Sharp Lv4 (4843)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676) 4832.png Expert Archer Lv1 (4832)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677) 4833.png Expert Archer Lv2 (4833)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678) 4834.png Expert Archer Lv3 (4834)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679) 4835.png Expert Archer Lv4 (4835)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680) 4869.png DelayAfterAttack Lv1 (4869)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681) 4872.png DelayAfterAttack Lv2 (4872)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682) 4873.png DelayAfterAttack Lv3 (4873)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683) 4881.png DelayAfterAttack Lv4 (4881)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684) 4815.png Spell Lv1 (4815)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685) 4814.png Spell Lv2 (4814)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686) 4813.png Spell Lv3 (4813)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687) 4812.png Spell Lv4 (4812)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688) 29706.png Tenacity Lv1 (29706)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689) 29061.png Mettle Lv1 (29061)
29674.png Temporal Jewel (STR) Lv 3 (29674) 29111.png Affection Lv1 (29111)
29675.png Temporal Jewel (AGI) Lv 1 (29675) 29101.png Adamantine Lv1 (29101)
29676.png Temporal Jewel (AGI) Lv 2 (29676) 29091.png Master Archer Lv1 (29091)
29677.png Temporal Jewel (AGI) Lv 3 (29677) 29071.png Magic Essence Lv1 (29071)
29678.png Temporal Jewel (VIT) Lv 1 (29678) 29081.png Acute Lv1 (29081)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)
Other languages:

Temporal Circlet Enchantment Upgrade

If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.

Level Upgrade Amount of 25866.png Temporal Spell (25866) required Chance
Lv1 -> Lv2 4 80%
Lv2 -> Lv3 6 70%
Lv3 -> Lv4 8 50%
Lv4 -> Lv5 10 20%
Lv5 -> Lv6 12 20%
Lv6 -> Lv7 16 20%
Lv7 -> Lv8 20 20%
Lv8 -> Lv9 28 20%
Lv9 -> Lv10 40 20%
  • Every level upgrade attempt has a chance of failure.
  • If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
  • If you fail on level 1, you will only lose material and the enchant will remain Lv1.
  • No item destruction on failure.


  • Cost for choosing the desired enchant : 5,000,000 zeny + 40x 25866.png Temporal Spell (25866) .

You can upgrade the special enchants with 100% success chance up to level 5:

Enchantment Reroll

You can individually reroll enchantments in 3rd and 4th slots.

Slot Location
4th 3rd
Material
50x 25867.png Temporal Fragment (25867) 100x 25867.png Temporal Fragment (25867) 10x 25865.png Temporal Gemstone (25865)
4710.png INT+1 (4710) 4710.png INT+1 (4710) 29672.png Temporal Jewel (STR) Lv 1 (29672)
4711.png INT+2 (4711) 4711.png INT+2 (4711) 29673.png Temporal Jewel (STR) Lv 2 (29673)
4712.png INT+3 (4712) 4712.png INT+3 (4712) 29674.png Temporal Jewel (STR) Lv 3 (29674)
4713.png INT+4 (4713) 4713.png INT+4 (4713) 29675.png Temporal Jewel (AGI) Lv 1 (29675)
4700.png STR+1 (4700) 4700.png STR+1 (4700) 29676.png Temporal Jewel (AGI) Lv 2 (29676)
4701.png STR+2 (4701) 4701.png STR+2 (4701) 29677.png Temporal Jewel (AGI) Lv 3 (29677)
4702.png STR+3 (4702) 4702.png STR+3 (4702) 29678.png Temporal Jewel (VIT) Lv 1 (29678)
4703.png STR+4 (4703) 4703.png STR+4 (4703) 29679.png Temporal Jewel (VIT) Lv 2 (29679)
4740.png VIT+1 (4740) 4740.png VIT+1 (4740) 29680.png Temporal Jewel (VIT) Lv 3 (29680)
4741.png VIT+2 (4741) 4741.png VIT+2 (4741) 29681.png Temporal Jewel (INT) Lv 1 (29681)
4742.png VIT+3 (4742) 4742.png VIT+3 (4742) 29682.png Temporal Jewel (INT) Lv 2 (29682)
4743.png VIT+4 (4743) 4743.png VIT+4 (4743) 29683.png Temporal Jewel (INT) Lv 3 (29683)
4750.png LUK+1 (4750) 4750.png LUK+1 (4750) 29684.png Temporal Jewel (DEX) Lv 1 (29684)
4751.png LUK+2 (4751) 4751.png LUK+2 (4751) 29685.png Temporal Jewel (DEX) Lv 2 (29685)
4752.png LUK+3 (4752) 4752.png LUK+3 (4752) 29686.png Temporal Jewel (DEX) Lv 3 (29686)
4753.png LUK+4 (4753) 4753.png LUK+4 (4753) 29687.png Temporal Jewel (LUK) Lv 1 (29687)
29672.png Temporal Jewel (STR) Lv 1 (29672) 29688.png Temporal Jewel (LUK) Lv 2 (29688)
29673.png Temporal Jewel (STR) Lv 2 (29673) 29689.png Temporal Jewel (LUK) Lv 3 (29689)
29674.png Temporal Jewel (STR) Lv 3 (29674)
29675.png Temporal Jewel (AGI) Lv 1 (29675)
29676.png Temporal Jewel (AGI) Lv 2 (29676)
29677.png Temporal Jewel (AGI) Lv 3 (29677)
29678.png Temporal Jewel (VIT) Lv 1 (29678)
29679.png Temporal Jewel (VIT) Lv 2 (29679)
29680.png Temporal Jewel (VIT) Lv 3 (29680)
29681.png Temporal Jewel (INT) Lv 1 (29681)
29682.png Temporal Jewel (INT) Lv 2 (29682)
29683.png Temporal Jewel (INT) Lv 3 (29683)
29684.png Temporal Jewel (DEX) Lv 1 (29684)
29685.png Temporal Jewel (DEX) Lv 2 (29685)
29686.png Temporal Jewel (DEX) Lv 3 (29686)
29687.png Temporal Jewel (LUK) Lv 1 (29687)
29688.png Temporal Jewel (LUK) Lv 2 (29688)
29689.png Temporal Jewel (LUK) Lv 3 (29689)

Reset

  • You can reset the headgear (all enchants at once, not selectable) with two options:
Other languages:


Royal Weapons

Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).

Royal Weapons (for 10x 25866.png Temporal Spell (25866) )
28774.png Royal Gladius (R) [2] (28774) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
When equipped with Royal Gladius (L):
For each 2 Refine Levels of the total Refine Level of Royal Gladius (R) and Royal Gladius (L):
ATK +7

Total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +18 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.

If total Refine Level of Royal Gladius (R) and Royal Gladius (L) is +22 or higher:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase ATK by additional 10% for 10 seconds.

If total Refine Level of entire set at least +40:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
26216.png Royal Whip [2] (26216) A ceremonial whip used by the Glastheim Dancers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 100
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
28775.png Royal Gladius (L) [3] (28775) A personal dagger used by Glastheim Nobles.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
It doesn't seem to have the basic abilities, but when worn with Royal Gradius (R), it reveals it's original strength.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 100
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
32401.png Royal Pillar [2] (32401) A thick iron stick used for decorative purposes in Glastheim.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon and Knuckle Boost by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
28046.png Royal Katar [2] (28046) A beautiful Katar used in the Glastheim as decoration.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +5
_______________________
Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32402.png Royal Syringe [2] (32402) A laboratory syringes used in the Glastheim Institute.
It was made to heal people, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon and Spore Explosion by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28776.png Royal Magician Dagger [2] (28776) A personal dagger used by Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases Magical Damage with Fire and Neutral element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Fire and Neutral elemenetal magic damage by additional 10% for 10 seconds.

If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 200
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32403.png Royal Alchemy Staff [2] (32403) Crafting Staff used by Glastheim Researchers.
Although beautiful in shape, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Crazy Weed by 20%.
Decreases Crazy Weed skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Genetic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
26165.png Royal Cleric Staff [2] (26165) A ceremonial staff used by the Glastheim Clerics.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +5%
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Holy element by 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 100
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
18198.png Royal Knight Archer Bow [2] (18198) A bow used by the Glastheim Soldiers.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 170
Required Level: 170
2060.png Royal Magician Staff [2] (2060) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +270
MATK +5%
_______________________
For each Refine Level:
MATK +5
_______________________
Refine Level +9:
Increases damage of Chain Lightning and Earth Strain by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Wind and Earth element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 270
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
1870.png Royal Knuckle [2] (1870) Knuckles used by Glastheim Monks.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 20%.
_______________________
Refine Level +11:
Decreases Rampage Blaster skill cooldown by 1 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
18191.png Royal Knight Bow [2] (18191) A ceremonial bow used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32304.png Royal Revolver [2] (32304) This gun was smuggled into the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Increases Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Fire Dance by 20%.
_______________________
Refine Level +11:
Decreases Heat Barrel skill cooldown by 5 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 170
26166.png Royal Magician Wand [2] (26166) A ceremonial staff used by the Glastheim Mages.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
_______________________
Increases Magical Damage with Fire element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Hell Inferno and Crimson Rock by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Fire and Shadow element by 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 170
13347.png Royal Huuma Shuriken [2] (13347) These Huuma Shurikens were smuggled in Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
Increase Ranged Physical Damage by 15%.
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
Increases damage of Cross Slash by 20%.
_______________________
Refine Level +11:
Decreases Cross Slash skill cooldown by 2 second.
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Ninja classes
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
28636.png Royal Sage Book [2] (28636) A magical book used by Glastheim Scholars.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +170
_______________________
Increases Wind and Water elemental magical damage by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Varetyr Spear and Diamond Dust by 20%.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 90
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170
26172.png Royal Foxtail [2] (26172) A mysterious foxtail found in the Glastheim Castle.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
Refine Level +9:
Increases damage of Catnip Meteor and Picky Peck by 20%.
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30, MATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
Magical attacks have a chance to increase MATK by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 275
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 170
32111.png Royal Chello [2] (32111) A musical instrument used by the Glastheim Military Band.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
MATK +180
Increases Magical Damage with Neutral element by 5%.
_______________________
For each Refine Level:
MATK +4
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 20%.
Decreases Metallic Sound skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Magical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
MATK +30
Magical attacks have a chance to increase Magical Damage with Neutral element by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Magical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 90
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 170

Guardian Weapons

Weapons can either be exchanged or dropped by the monster inside the Old Glast Heim Challenge Mode - instance (1% chance).

Guardian Weapons (for 10x 25866.png Temporal Spell (25866) )
21055.png Guardian Knight Claymore [2] (21055) A ceremonial two-handed sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
ATK +5%
_______________________
For each Refine Level:
ATK +4
_______________________
Refine Level +9:
CRI +5
Increases Critical Damage by 25%.
_______________________
Refine Level +11:
Indestructible in battle
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase critical damage by additional 20% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
1336.png Guardian Knight Axe [2] (1336) A ceremonial axe used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Power Swing by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 170
32027.png Guardian Knight Spear [2] (32027) A heavy one-handed spear used by the White Knights.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170
28141.png Guardian Knight Battle Axe [2] (28141) A huge two-handed axe used by Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
For each Refine Level:
Increases long range physical damage by 1%.
_______________________
Refine Level +9:
Increases damage of Axe Tornado and Magma Eruption by 20%.
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
ATK +30
Physical attacks have a chance to increase Ranged Physical Damage by additional 10% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Physical Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 500
Required Level: 170
32353.png Guardian Knight Jewel Sword [2] (32353) A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.
_______________________
MATK +180
_______________________
For each Refine Level:
MaxHP +1%
Increases damage of Grand Cross by 2%.
_______________________
Refine Level +9:
Increases damage of Shield Press by 20%.
_______________________
Refine Level +11:
Increases Damage against Undead and Angel race by 20%.
_______________________
When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.
_______________________
If total Refine Level of entire set at least +30:
Increases Damage against Holy and Undead elemental enemies by 20%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 180
Weapon Level: 4
Refinable
Weight: 400
Required Level: 170