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| | [[Category:Equipment Available]] |
| == Equipment Exchange == | | == Equipment Exchange == |
| To start the exchange, you must first complete the [[Illusion#Capturing Elyumina|Capturing Elyumina]] quest. | | To start the exchange, you must first complete the [[17.1_Illusion#Capturing_Elyumina|Capturing Elyumina]] quest. |
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| Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. | | Elyumina will appear after you speak with the Rebellion in Cor, at {{#Navi:sp_cor|108|130}}. You can then exchange both equipment types from her. |
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| OS Weapons | | * OS Weapons |
| Illusion Armors | | * Illusion Armors |
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| === OS Weapons ===
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| OS weapons can be obtained by exchanging 1 {{#item:25668|Broken Weapon}} and 50 {{#item:25669|Unknown Parts}}, with Elyumina.<br>'''You'll get a random weapon from the list below.'''
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| {| class="wikitable mw-collapsible mw-collapsed" style=" margin:auto; width: 100%"
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| | style="background-color:#F0FFFF;text-align: center; width: 20%" | Item
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| | style="background-color:#F0FFFF;text-align: center; width: 55%" | Description
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| | style="background-color:#F0FFFF;text-align: center; width: 25%" | Informations
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| |-
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| | style="text-align: center;" | [[File:1862.png]]
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| Burning Knuckle-OS [2]
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases Rampage Blast damage by 15%.<br>
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| If refine rate is 11 or higher, increases damage against medium and large size enemies by 20%.
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| |Class: Knuckle
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| Attack: 175
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| Weight: 90
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Sura
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| |-
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| | style="text-align: center;" | [[File:13493.png]]
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| Cannon Rapier-OS [2]
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| MATK + 150.<br>
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| When dealing melee physical damage, has a chance to auto cast Fireball, level of Fireball is equal to level of refine rate (up to level 10).<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases Fireball damage by 30%.<br>
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| If refine rate is 11 or higher, when dealing melee physical damage, has a chance to auto cast Hell Inferno level 3.
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| |Class: Sword
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| Attack: 160
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| Weight: 80
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Swordsman classes, Novice classes, Thief classes, Merchant classes.
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| |-
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| | style="text-align: center;" | [[File:16088.png]]
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| Saphir Mace-OS [2]
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| Can't be destroyed.<br>
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, reduces variable casting time by 7%.<br>
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| If refine rate is 9 or higher, increases Cart Cannon damage by 20%.<br>
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| If refine rate is 11 or higher, increases long ranged physical damage by 15%.
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| |Class: Mace
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| Attack: 185
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| Weight: 80
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Genetic
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| |-
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| | style="text-align: center;" | [[File:16089.png]]
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| Ultio-OS [2]
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| MATK + 170.<br>
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| MATK + 3%.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases Adoramus damage by 20%.<br>
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| If refine rate is 11 or higher, increases holy property magical damage by 15%.
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| |Class: Mace
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| Attack: 150
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| Weight: 120
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Archbishop
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| | style="text-align: center;" | [[File:18178.png]]
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| Virtual Bow-OS [2]
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
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| If refine rate is 9 or higher, increases Arrow Storm damage by 30%.<br>
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| If refine rate is 11 or higher, increases Arrow Storm damage by additional 20%.
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| |Class: Bow
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| Attack: 200
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| Weight: 120
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Ranger
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| | style="text-align: center;" | [[File:18179.png]]
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| MH-P89-OS [2]
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
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| If refine rate is 9 or higher, reduces cooldown of Severe Rainstorm by 2 seconds.<br>
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| If refine rate is 11 or higher, increases Severe Rainstorm. damage by 15%.
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| |Class: Bow
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| Attack: 170
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| Weight: 120
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Minstrel, Wanderer
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| | style="text-align: center;" | [[File:18180.png]]
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| AC-B44-OS [2]
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| MATK + 135.<br>
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| Increases bow damage by 5%.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases Triangle Shot damage by 15%.<br>
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| If refine rate is 11 or higher, increases bow damage by 10%.
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| |Class: Bow
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| Attack: 190
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| Weight: 60
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Shadow Chaser
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| | style="text-align: center;" | [[File:21047.png]]
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| Beam Claymore-OS [2]
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| Can't be destroyed.<br>
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| CRIT + 5.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases critical damage by 15%.<br>
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| If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
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| |Class: Two-handed Sword
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| Attack: 250
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| Weight: 180
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Swordsman classes
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| | style="text-align: center;" | [[File:26151.png]]
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| Rutilus Stick-OS [2]
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| Can't be destroyed.<br>
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| MATK + 175.<br>
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| Increases magical damage against neutral and earth property enemies by 5%.<br>
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| If refine rate is 7 or higher, reduces variable casting time by 7%.<br>
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| If refine rate is 9 or higher, when dealing magical damage, has a chance to increases fire property magical damage by 30% for 10 seconds.<br>
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| If refine rate is 11 or higher, reduces delay after skill by 10%.
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| |Class: One-handed Staff
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| Attack: 80
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| Weight: 90
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Novice classes, Mage classes, Acolyte classes, Soul Linker classes
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| |-
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| | style="text-align: center;" | [[File:26164.png]]
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| Electric Fox-OS [2]
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| MATK + 350.<br>
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| MATK + 5%.<br>
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| If refine rate is 7 or higher, increases Silvervine Stem Spear damage by 20%.<br>
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| If refine rate is 9 or higher, reduces variable casting time by 10%, increases earth, fire, water, wind, ghost and neutral property magical damage by 15%.<br>
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| If refine rate is 11 or higher, increases Catnip Meteor damage by 30%.
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| |Class: One-handed Staff
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| Attack: 250
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| Weight: 120
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Summoner (Doram)
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| | style="text-align: center;" | [[File:28038.png]]
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| Meuchler-OS [2]
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases Cross Ripper Slasher damage by 15%.<br>
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| If refine rate is 11 or higher, increases damage against small and medium size enemies by 20%.
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| |Class: Katar
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| Attack: 190
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| Weight: 130
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs : Assassin classes.
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| |-
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| | style="text-align: center;" | [[File:28136.png]]
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| Blasti-OS [2]
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| Can't be destroyed.<br>
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| Reduces damage taken from medium and large enemies by 10%.<br>
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| If refine rate is 7 or higher, reduces damage taken from medium and large enemies by additional 15%.<br>
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| If refine rate is 9 or higher, increases long ranged physical damage by 15%.<br>
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| If refine rate is 11 or higher, reduces delay after skill by 10%.
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| |Class: Two-handed Axe
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| Attack: 400
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| Weight: 450
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Mechanic
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| |-
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| | style="text-align: center;" | [[File:28253.png]]
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| HR-S55-OS [2]
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, increases long ranged physical damage by 7%.<br>
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| If refine rate is 9 or higher, increases Hammer of God damage by 20%.<br>
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| If refine rate is 11 or higher, reduces cooldown of Hammer of God by 5 seconds.
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| |Class: Rifle
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| Attack: 250
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| Weight: 100
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Gunslinger classes.
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| |-
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| | style="text-align: center;" | [[File:28755.png]]
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| Kuroiro-OS [2]
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| MATK + 150.<br>
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| Increases physical and magical damage against shadow and undead property enemies by 5%.<br>
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| If refine rate is 7 or higher, increases physical and magical damage against shadow and undead property enemies by additional 10%.<br>
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| If refine rate is 9 or higher, increases Kunai Splash damage by 20%.<br>
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| If refine rate is 11 or higher, increases physical and magical damage against demon and undead race enemies by 10%.
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| |Class: Dagger
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| Attack: 150
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| Weight: 90
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Ninja classes
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| |-
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| | style="text-align: center;" | [[File:38629.png]]
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| Circuit Board-OS [2]
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| ATK + 3%.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases damage against small and medium size enemies by 20%.<br>
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| If refine rate is 11 or higher, increases critical damage by 20%.
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| |Class: Book
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| Attack: 180
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| Weight: 120
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Sage classes, Priest classes, Star Gladiator classes
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| |-
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| | style="text-align: center;" | [[File:42019.png]]
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| Boost Lance-OS
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| Increases attack speed (reduces delay after attack by 3%).<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%).<br>
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| If refine rate is 9 or higher, increases Vanishing Point damage by 20%.<br>
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| If refine rate is 11 or higher, increases Vanishing Point damage by additional 15%.
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| |Class: One-hand Spear
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| Attack: 190
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| Weight: 100
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| Weapon Level: 4
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| Required Level: 130
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| Usable Jobs: Royal Guard
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| |-
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| |}
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| <br clear="all">
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| === Illusion Armors === | | === Illusion Armors === |
| Illusion Armors can be obtained by exchanging 50 {{#item:25723|Cor Cores}}, with Elyumina.<br>'''You can choose the exact piece you want.''' | | Illusion Armors can be obtained by exchanging 50 {{#item:25723|Cor Cores}}, with Elyumina.<br>'''You can choose the exact piece you want.''' |
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| {| class="wikitable mw-collapsible mw-collapsed" style=" margin:auto; width: 100%" | | {| class="wikitable mw-collapsible mw-collapsed" style="text-align: center; width: 75%;" |
| | style="background-color:#F0FFFF;text-align: center; width: 20%" | Item | | | style="background-color:#F0FFFF;text-align: center; width: 20%" | Item |
| | style="background-color:#F0FFFF;text-align: center; width: 55%" | Description | | | style="background-color:#F0FFFF;text-align: center; width: 55%" | Description |
| | style="background-color:#F0FFFF;text-align: center; width: 25%" | Informations
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| |- | | |- |
| |style="text-align:center;" | [[File:15376.png]] | | |{{#item:15376}} |
| Illusion Armor A-type [1]
| | | {{#itemDesc:15376}} |
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| ATK + 100.<br>
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| ATK + 10 per 2 refine rate.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%).<br>
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| When equipped with Illusion Engine Wing A-type[1], ATK + 50.<br>
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| When equipped with Illusion Engine Wing B-type [1], reduces delay after skill by 10%.
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| |Class: Armor
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| Defense: 105
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| Weight: 100
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:15377.png]] | | |{{#item:20933}} |
| Illusion Armor B-type [1]
| | |{{#itemDesc:20933}} |
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| MATK + 100.<br>
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| MATK + 10 per 2 refine rate.<br>
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| If refine rate is 7 or higher, reduces variable casting time by 10%.<br>
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| When equipped with Engine Wing A-type [1], increases attack speed (reduces delay after attack by 10%).<br>
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| When equipped with Illusion Engine Wing B-type[1], MATK + 50.<br>
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| |Class: Armor | |
| Defense: 105
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| Weight: 100
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:20933.png]] | | |{{#item:20934}} |
| Illusion Engine wing A-type [1]
| | |{{#itemDesc:20934}} |
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| MaxHP + 1000.<br>
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| MaxHP + 100 per 2 refine rate.<br>
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| If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).<br>
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| When equipped with Illusion Leg A-type [1], increases critical damage by 10%.<br>
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| When equipped with Illusion Leg B-type [1], reduces variable casting time by 10%.
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| |Class: Garment
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| Defense: 50
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| Weight: 90
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:20934.png]] | | |{{#item:22196}} |
| Illusion Engine wing B-type [1]
| | |{{#itemDesc:22196}} |
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| MaxHP + 1000.<br>
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| MaxHP + 100 per 2 refine rate.<br>
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| If refine rate is 7 or higher, reduces variable casting time by 5%.<br>
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| When equipped with Illusion Leg A-type [1], increases long ranged physical damage by 10%.<br>
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| When equipped with Illusion Leg B-type [1], increases all properties magic damage by 10%.
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| |Class: Garment
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| Defense: 50
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| Weight: 90
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:22196.png]] | | |{{#item:22197}} |
| Illusion Leg A-type [1]
| | |{{#itemDesc:22197}} |
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| MaxSP + 200<br>
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| MaxSP + 20 per 2 refine rate.<br>
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| If refine rate is 7 or higher, increases long ranged physical damage by 5%.<br>
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| When equipped with Illusion Armor A-type [1], ATK + 5%.<br>
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| When equipped with Illusion Armor B-type [1], increases attack speed (reduces delay after attack by 5%).
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| |Class: Shoes
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| Defense: 20
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| Weight: 50
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:22197.png]] | | |{{#item:32207}} |
| Illusion Leg B-type [1]
| | |{{#itemDesc:32207}} |
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| MaxSP + 200<br>
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| MaxSP + 20 per 2 refine rate.<br>
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| If refine rate is 7 or higher, increases increases all properties magic damage by 5%.<br>
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| When equipped with Illusion Armor A-type[1], MaxSP + 5%.<br>
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| When equipped with Illusion Armor B-type[1], MATK + 5%.
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| |Class: Shoes
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| Defense: 20
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| Weight: 50
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:42207.png]] | | |{{#item:32208}} |
| Illusion Booster R [1]
| | |{{#itemDesc:32208}} |
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| ATK + 5%.
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| |Class: Accessory (Right)
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| Defense: 0
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| Weight: 10
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:42208.png]] | | |{{#item:32209}} |
| Illusion Booster L [1]
| | |{{#itemDesc:32209}} |
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| ATK + 5%.
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| |Class: Accessory (Left)
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| Defense: 0
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| Weight: 10
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| Required Level: 130
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| Jobs: All
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| |-
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| |style="text-align:center;" | [[File:42209.png]] | |
| Illusion Battle Chip R [1]
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| MATK + 5%.
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| |Class: Accessory (Right)
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| Defense: 0
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| Weight: 10
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| Required Level: 130
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| Jobs: All
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| |- | | |- |
| |style="text-align:center;" | [[File:42210.png]] | | |{{#item:32210}} |
| Illusion Battle Chip L [1]
| | |{{#itemDesc:32210}} |
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| MATK + 5%.
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| |Class: Accessory (Left)
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| Defense: 0
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| Weight: 10
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| Required Level: 130
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| Jobs: All
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| |} | | |} |
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| <br clear="all"> | | <br clear="all"> |
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| == Equipment Enchanting ==
| | {{:Illusion_Armors_Echanting}} |
| | |
| === OS Weapons ===
| |
| OS Weapons can receive random enchants, through '''Weapon Modifiers'''. They can be obtained by exchanging 5 {{#item:25723|Cor Cores}} or at the price of '''1,000,000 zeny''', with the Rebellion {{#navi:sp_cor|108|130}}.
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| | |
| You are able to choose between a '''Physical''' or '''Magical''' type of Weapon Modifications. Once you've chosen a category, you will get an enchant tier at random:
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| *Normal Weapon Modifier
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| *Advanced Weapon Modifier
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| *Special Weapon Modifier
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| <br>
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| Using a Weapon Modifier will open up an enchanting window that will list every OS Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 2 random enchants from different lists, based on their enchanting slot.
| |
| | |
| ==== Physical based Weapon Modifiers ====
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| <br>
| |
| {| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
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| ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23776|Normal Weapon Modifier (physical)}}
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| |-
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| ! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
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| ! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
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| |-
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| ||
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| *Increases damage to Water property enemies by 3~15%<br>
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| *Increases damage to Earth property enemies by 3~15%<br>
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| *Increases damage to Fire property enemies by 3~15%<br>
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| *Increases damage to Wind property enemies by 3~15%<br>
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| *Increases damage to Poison property enemies by 3~15%<br>
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| *Increases damage to Holy property enemies by 3~15%<br>
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| *Increases damage to Shadow property enemies by 3~15%<br>
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| *Increases damage to Ghost property enemies by 3~15%<br>
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| *Increases damage to Undead property enemies by 3~15%<br>
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| *Atk + 5~20<br>
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| *Atk + 1~5%<br>
| |
| *Hit + 3~10<br>
| |
| *Crit + 3~10<br>
| |
| ||
| |
| *Increases damage to Formless race enemies by 3~10%<br>
| |
| *Increases damage to Undead race enemies by 3~10%<br>
| |
| *Increases damage to Brute race enemies by 3~10%<br>
| |
| *Increases damage to Plant race enemies by 3~10%<br>
| |
| *Increases damage to Insect race enemies by 3~10%<br>
| |
| *Increases damage to Fish race enemies by 3~10%<br>
| |
| *Increases damage to Demon race enemies by 3~10%<br>
| |
| *Increases damage to Demi-Human race enemies by 3~10%<br>
| |
| *Increases damage to Angel race enemies by 3~10%<br>
| |
| *Increases damage to Dragon race enemies by 3~10%<br>
| |
| *Increases damage to small size enemies by 3~10%<br>
| |
| *Increases damage to medium size enemies by 3~10%<br>
| |
| *Increases damage to large size enemies by 3~10%<br>
| |
| *Increases ASPD by 3~10%<br>
| |
| *Increases ASPD by 1<br>
| |
| *Increases flee by 5~15<br>
| |
| *Increases critical damage by 3~10%<br>
| |
| *Increases long-range damage by 3~10%<br>
| |
| |-
| |
| |}
| |
| | |
| | |
| {| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
| |
| ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23777|Advanced Weapon Modifier (physical)}}
| |
| |-
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
| |
| |-
| |
| ||
| |
| *Increases damage to Water property enemies by 3~20%<br>
| |
| *Increases damage to Earth property enemies by 3~20%<br>
| |
| *Increases damage to Fire property enemies by 3~20%<br>
| |
| *Increases damage to Wind property enemies by 3~20%<br>
| |
| *Increases damage to Poison property enemies by 3~20%<br>
| |
| *Increases damage to Holy property enemies by 3~20%<br>
| |
| *Increases damage to Shadow property enemies by 3~20%<br>
| |
| *Increases damage to Ghost property enemies by 3~20%<br>
| |
| *Increases damage to Undead property enemies by 3~20%<br>
| |
| *Atk + 15~40<br>
| |
| *Atk + 1~10%<br>
| |
| *Hit + 3~15<br>
| |
| *Crit + 3~15<br>
| |
| ||
| |
| *Increases damage to Formless race enemies by 3~15%<br>
| |
| *Increases damage to Undead race enemies by 3~15%<br>
| |
| *Increases damage to Brute race enemies by 3~15%<br>
| |
| *Increases damage to Plant race enemies by 3~15%<br>
| |
| *Increases damage to Insect race enemies by 3~15%<br>
| |
| *Increases damage to Fish race enemies by 3~15%<br>
| |
| *Increases damage to Demon race enemies by 3~15%<br>
| |
| *Increases damage to Demi-Human race enemies by 3~15%<br>
| |
| *Increases damage to Angel race enemies by 3~15%<br>
| |
| *Increases damage to Dragon race enemies by 3~15%<br>
| |
| *Increases damage to small size enemies by 3~15%<br>
| |
| *Increases damage to medium size enemies by 3~15%<br>
| |
| *Increases damage to large size enemies by 3~15%<br>
| |
| *Increases ASPD by 3~15%<br>
| |
| *Increases ASPD by 1<br>
| |
| *Increases flee by 5~30<br>
| |
| *Increases critical damage by 3~15%<br>
| |
| *Increases long-range damage by 3~15%<br>
| |
| *Decreases SP consumption by 1~5%<br>
| |
| |-
| |
| |}
| |
| | |
| | |
| {| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
| |
| ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23778|Special Weapon Modifier (physical)}}
| |
| |-
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
| |
| |-
| |
| ||
| |
| *Increases damage to Water property enemies by 5~25%<br>
| |
| *Increases damage to Earth property enemies by 5~25%<br>
| |
| *Increases damage to Fire property enemies by 5~25%<br>
| |
| *Increases damage to Wind property enemies by 5~25%<br>
| |
| *Increases damage to Poison property enemies by 5~25%<br>
| |
| *Increases damage to Holy property enemies by 5~25%<br>
| |
| *Increases damage to Shadow property enemies by 5~25%<br>
| |
| *Increases damage to Ghost property enemies by 5~25%<br>
| |
| *Increases damage to Undead property enemies by 5~25%<br>
| |
| *Atk + 20~60<br>
| |
| *Atk + 3~15%<br>
| |
| *Hit + 3~20<br>
| |
| *Crit + 3~20<br>
| |
| ||
| |
| *Increases damage to Formless race enemies by 3~20%<br>
| |
| *Increases damage to Undead race enemies by 3~20%<br>
| |
| *Increases damage to Brute race enemies by 3~20%<br>
| |
| *Increases damage to Plant race enemies by 3~20%<br>
| |
| *Increases damage to Insect race enemies by 3~20%<br>
| |
| *Increases damage to Fish race enemies by 3~20%<br>
| |
| *Increases damage to Demon race enemies by 3~20%<br>
| |
| *Increases damage to Demi-Human race enemies by 3~20%<br>
| |
| *Increases damage to Angel race enemies by 3~20%<br>
| |
| *Increases damage to Dragon race enemies by 3~20%<br>
| |
| *Increases damage to small size enemies by 3~20%<br>
| |
| *Increases damage to medium size enemies by 3~20%<br>
| |
| *Increases damage to large size enemies by 3~20%<br>
| |
| *Increases ASPD by 3~20%<br>
| |
| *Increases ASPD by 1~2<br>
| |
| *Increases flee by 5~45<br>
| |
| *Increases critical damage by 3~20%<br>
| |
| *Increases long-range damage by 3~20%<br>
| |
| *Decreases SP consumption by 1~10%<br>
| |
| *Weapon cannot be broken in battle.<br>
| |
| |-
| |
| |}
| |
| | |
| ==== Magical based Weapon Modifiers ====
| |
| <br>
| |
| {| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
| |
| ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23779|Normal Weapon Modifier (magical)}}
| |
| |-
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
| |
| |-
| |
| ||
| |
| *Increases magical damage to Water property enemies by 3~15%<br>
| |
| *Increases magical damage to Earth property enemies by 3~15%<br>
| |
| *Increases magical damage to Fire property enemies by 3~15%<br>
| |
| *Increases magical damage to Wind property enemies by 3~15%<br>
| |
| *Increases magical damage to Poison property enemies by 3~15%<br>
| |
| *Increases magical damage to Holy property enemies by 3~15%<br>
| |
| *Increases magical damage to Shadow property enemies by 3~15%<br>
| |
| *Increases magical damage to Ghost property enemies by 3~15%<br>
| |
| *Increases magical damage to Undead property enemies by 3~15%<br>
| |
| *Matk + 5~20<br>
| |
| *Matk + 1~5%<br>
| |
| *Increases ASPD by 3~10%<br>
| |
| ||
| |
| *Increases magical damage to Formless race enemies by 3~10%<br>
| |
| *Increases magical damage to Undead race enemies by 3~10%<br>
| |
| *Increases magical damage to Brute race enemies by 3~10%<br>
| |
| *Increases magical damage to Plant race enemies by 3~10%<br>
| |
| *Increases magical damage to Insect race enemies by 3~10%<br>
| |
| *Increases magical damage to Fish race enemies by 3~10%<br>
| |
| *Increases magical damage to Demon race enemies by 3~10%<br>
| |
| *Increases magical damage to Demi-Human race enemies by 3~10%<br>
| |
| *Increases magical damage to Angel race enemies by 3~10%<br>
| |
| *Increases magical damage to Dragon race enemies by 3~10%<br>
| |
| *Increases magical damage to small size enemies by 3~10%<br>
| |
| *Increases magical damage to medium size enemies by 3~10%<br>
| |
| *Increases damage against large size enemies by 3~10%<br>
| |
| *Increases ASPD by 1<br>
| |
| *Increases flee by 5~15<br>
| |
| *Decreases variable cast time by 3~10%<br>
| |
| |-
| |
| |}
| |
| | |
| | |
| {| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
| |
| ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23780|Advanced Weapon Modifier (magical)}}
| |
| |-
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
| |
| |-
| |
| ||
| |
| *Increases magical damage to Water property enemies by 3~20%<br>
| |
| *Increases magical damage to Earth property enemies by 3~20%<br>
| |
| *Increases magical damage to Fire property enemies by 3~20%<br>
| |
| *Increases magical damage to Wind property enemies by 3~20%<br>
| |
| *Increases magical damage to Poison property enemies by 3~20%<br>
| |
| *Increases magical damage to Holy property enemies by 3~20%<br>
| |
| *Increases magical damage to Shadow property enemies by 3~20%<br>
| |
| *Increases magical damage to Ghost property enemies by 3~20%<br>
| |
| *Increases magical damage to Undead property enemies by 3~20%<br>
| |
| *Matk + 15~40<br>
| |
| *Matk + 1~10%<br>
| |
| *Increases ASPD by 3~10%<br>
| |
| ||
| |
| *Increases magical damage to Formless race enemies by 3~15%<br>
| |
| *Increases magical damage to Undead race enemies by 3~15%<br>
| |
| *Increases magical damage to Brute race enemies by 3~15%<br>
| |
| *Increases magical damage to Plant race enemies by 3~15%<br>
| |
| *Increases magical damage to Insect race enemies by 3~15%<br>
| |
| *Increases magical damage to Fish race enemies by 3~15%<br>
| |
| *Increases magical damage to Demon race enemies by 3~15%<br>
| |
| *Increases magical damage to Demi-Human race enemies by 3~15%<br>
| |
| *Increases magical damage to Angel race enemies by 3~15%<br>
| |
| *Increases magical damage to Dragon race enemies by 3~15%<br>
| |
| *Increases magical damage to small size enemies by 3~15%<br>
| |
| *Increases magical damage to medium size enemies by 3~15%<br>
| |
| *Increases magical damage to large size enemies by 3~15%<br>
| |
| *Increases ASPD by 1<br>
| |
| *Increases flee by 5~30<br>
| |
| *Decreases variable cast time by 3~15%<br>
| |
| *Decreases SP consumption by 1~5%<br>
| |
| |-
| |
| |}
| |
| | |
| | |
| {| class="wikitable mw-collapsible" style="width:100%;margin:auto;"
| |
| ! colspan="2" style="background-color:#F0FFFF;" | {{#item:23781|Special Weapon Modifier (magical)}}
| |
| |-
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 1st Enchant
| |
| ! colspan="1" style="background-color:#F0F8FF;" | 2nd Enchant
| |
| |-
| |
| ||
| |
| *Increases magical damage to Water property enemies by 5~25%<br>
| |
| *Increases magical damage to Earth property enemies by 5~25%<br>
| |
| *Increases magical damage to Fire property enemies by 5~25%<br>
| |
| *Increases magical damage to Wind property enemies by 5~25%<br>
| |
| *Increases magical damage to Poison property enemies by 5~25%<br>
| |
| *Increases magical damage to Holy property enemies by 5~25%<br>
| |
| *Increases magical damage to Shadow property enemies by 5~25%<br>
| |
| *Increases magical damage to Ghost property enemies by 5~25%<br>
| |
| *Increases magical damage to Undead property enemies by 5~25%<br>
| |
| *Matk + 20~60<br>
| |
| *Matk + 3~15%<br>
| |
| *Increases ASPD by 3~10%<br>
| |
| ||
| |
| *Increases magical damage to Formless race enemies by 3~20%<br>
| |
| *Increases magical damage to Undead race enemies by 3~20%<br>
| |
| *Increases magical damage to Brute race enemies by 3~20%<br>
| |
| *Increases magical damage to Plant race enemies by 3~20%<br>
| |
| *Increases magical damage to Insect race enemies by 3~20%<br>
| |
| *Increases magical damage to Fish race enemies by 3~20%<br>
| |
| *Increases magical damage to Demon race enemies by 3~20%<br>
| |
| *Increases magical damage to Demi-Human race enemies by 3~20%<br>
| |
| *Increases magical damage to Angel race enemies by 3~20%<br>
| |
| *Increases magical damage to Dragon race enemies by 3~20%<br>
| |
| *Increases magical damage to small size enemies by 3~20%<br>
| |
| *Increases magical damage to medium size enemies by 3~20%<br>
| |
| *Increases magical damage to large size enemies by 3~20%<br>
| |
| *Increases ASPD by 1~2<br>
| |
| *Increases flee by 5~45<br>
| |
| *Decreases variable cast time by 3~20%<br>
| |
| *Decreases SP consumption by 1~10%<br>
| |
| *Weapon cannot be broken in battle.<br>
| |
| |-
| |
| |}
| |
| | |
| <br clear="both">
| |
| | |
| === Illusion Armors ===
| |
| The Illusion equipments can be enchanted by using '''Modification Modules''', given by Rebellion {{#navi:sp_cor|108|130}}.<br>You can exchange 30 {{#item:25669|Unknown Parts}} and 5 {{#item:25723|Cor Cores}} for a random Modification Module.
| |
| | |
| To apply the Modification Modules, equip the Illusion armor and then speak with RS26 {{#navi:sp_cor|106|136}}. The enchanting process consumes the Modification Module and '''never fails'''.
| |
| | |
| Every Illusion equipment can receive up to '''3 modifications''', but each Module type can only be applied a certain number of times, depending of the equipment piece.<br>For '''Legendary Enchants''' however, only one can be socketed at any given time, even if they're not the same.
| |
| | |
| | |
| The following table lists the available modules, their effects and their enchantment limitations.
| |
| | |
| | |
| {| style="text-align: center; width: 100%;margin:auto;" class="wikitable"
| |
| ! style="background-color:#F0FFFF;width: 10%;"|Modification Module
| |
| ! style="background-color:#F0FFFF;width: 10%;"|Modification Orb
| |
| ! style="background-color:#F0FFFF;width: 45%;"|Effect
| |
| ! style="background-color:#F0FFFF;width: 25%;"| Location
| |
| ! style="background-color:#F0FFFF;width: 10%;"| Max Count
| |
| |-
| |
| |colspan=5 style="background-color:#F0F8FF;"|'''Common Enchants'''
| |
| |-
| |
| |style="text-align:left;"|{{#item:25670| Modification Module (Defense)}}
| |
| |style="text-align:left;"|{{#item:39527| Modification Orb (Defense)}}
| |
| |Def + 25 If refine rate is 7 or higher, Def + 10 If refine rate is 9 or higher, Def + 10
| |
| |rowspan=2|{{#item:15376| Illusion Armor A-type}} {{#item:15377| Illusion Armor B-type}} {{#item:20933| Illusion Engine Wing A-type}} {{#item:20934| Illusion Engine Wing B-type}} {{#item:22196| Illusion Leg A-type}} {{#item:22197| Illusion Leg B-type}}
| |
| |rowspan=8|3
| |
| |-
| |
| |style="text-align:left;"|{{#item:25671| Modification Module (Magic Defense)}}
| |
| |style="text-align:left;"|{{#item:39528| Modification Orb (Magic Defense)}}
| |
| |Mdef + 2 If refine rate is 7 or higher, Mdef + 3 If refine rate is 9 or higher, Mdef + 3
| |
| |-
| |
| |style="text-align:left;"|{{#item:25672| Modification Module (Vit)}}
| |
| |style="text-align:left;"|{{#item:4742| Vit + 3}}
| |
| |Vit + 3
| |
| |rowspan=2|{{#item:42207| Illusion Booster R}} {{#item:42208| Illusion Booster L}} {{#item:42209| Illusion Battle Chip R}} {{#item:42210| Illusion Battle Chip L}}
| |
| |-
| |
| |style="text-align:left;"|{{#item:25673| Modification Module (Luk)}}
| |
| |style="text-align:left;"|{{#item:4752| Luk + 3}}
| |
| |Luk + 3
| |
| |-
| |
| |style="text-align:left;"|{{#item:25674| Modification Module (Str)}}
| |
| |style="text-align:left;"|{{#item:4702| Str + 3}}
| |
| |Str + 3
| |
| |rowspan=2|{{#item:42207| Illusion Booster R}} {{#item:42209| Illusion Battle Chip R}}
| |
| |-
| |
| |style="text-align:left;"|{{#item:25675| Modification Module (Agi)}}
| |
| |style="text-align:left;"|{{#item:4732| Agi + 3}}
| |
| |Agi + 3
| |
| |-
| |
| |style="text-align:left;"|{{#item:25676| Modification Module (Int)}}
| |
| |style="text-align:left;"|{{#item:4712| Int + 3}}
| |
| |Int + 3
| |
| |rowspan=2|{{#item:42208| Illusion Booster L}} {{#item:42210| Illusion Battle Chip L}}
| |
| |-
| |
| |style="text-align:left;"|{{#item:25677| Modification Module (Dex)}}
| |
| |style="text-align:left;"|{{#item:4722| Dex + 3}}
| |
| |Dex + 3
| |
| |-
| |
| |colspan=5 style="background-color:#F0F8FF;"|'''Rare Enchants'''
| |
| |-
| |
| |style="text-align:left;"|{{#item:25678| Modification Module (HP recovery)}}
| |
| |style="text-align:left;"|{{#item:39529| Modification Orb (HP recovery)}}
| |
| |HP recovery + 20%.
| |
| |{{#item:42207| Illusion Booster R}} {{#item:42209| Illusion Battle Chip R}}
| |
| |rowspan=2|2
| |
| |-
| |
| |style="text-align:left;"|{{#item:25679| Modification Module (SP recovery)}}
| |
| |style="text-align:left;"|{{#item:39532| Modification Orb (SP recovery)}}
| |
| |SP recovery + 20%.
| |
| |{{#item:42208| Illusion Booster L}} {{#item:42210| Illusion Battle Chip L}}
| |
| |-
| |
| |style="text-align:left;"|{{#item:25680| Modification Module (Spell)}}
| |
| |style="text-align:left;"|{{#item:4826| Spell 5}}
| |
| |MATK +18 Decrease Casting Time by 10%.
| |
| |rowspan=4|{{#item:42207| Illusion Booster R}} {{#item:42208| Illusion Booster L}} {{#item:42209| Illusion Battle Chip R}} {{#item:42210| Illusion Battle Chip L}}
| |
| |rowspan=4|1
| |
| |-
| |
| |style="text-align:left;"|{{#item:25681| Modification Module (Attack Speed)}}
| |
| |style="text-align:left;"|{{#item:4881| ASPD Lv 4}}
| |
| |ASPD + 10%.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25682| Modification Module (Fatal)}}
| |
| |style="text-align:left;"|{{#item:4866| Fatal Lv 4}}
| |
| |Critical damage + 10%, CRI + 4.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25683| Modification Module (Expert Archer)}}
| |
| |style="text-align:left;"|{{#item:4836| Expert Archer 5}}
| |
| |Ranged Attack +10%.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25684| Modification Module (Vital)}}
| |
| |style="text-align:left;"|{{#item:39531| Modification Orb (Vital)}}
| |
| |MaxHP + 5%. If refine rate is 7 or higher, MaxHP + 500 If refine rate is 9 or higher, additional MaxHP + 750
| |
| |rowspan=3|{{#item:22196| Illusion Leg A-type}} {{#item:22197| Illusion Leg B-type}}
| |
| |rowspan=9|2
| |
| |-
| |
| |style="text-align:left;"|{{#item:25685| Modification Module (Mental)}}
| |
| |style="text-align:left;"|{{#item:39530| Modification Orb (Mental)}}
| |
| |MaxSP + 5%. If refine rate is 7 or higher, MaxSP + 100 If refine rate is 9 or higher, additional MaxSP + 150
| |
| |-
| |
| |style="text-align:left;"|{{#item:25686| Modification Module (Heal)}}
| |
| |style="text-align:left;"|{{#item:39533| Modification Orb (Willpower)}}
| |
| |Increases heal effectiveness by 5%. If refine rate is 7 or higher, increases heal effectiveness by additional 5%. If refine rate is 9 or higher, increases heal effectiveness by additional 5%.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25687| Modification Module (Power)}}
| |
| |style="text-align:left;"|{{#item:39534| Modification Orb (Power)}}
| |
| |Atk + 5%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 25.
| |
| |rowspan=3|{{#item:15376| Illusion Armor A-type}} {{#item:15377| Illusion Armor B-type}}
| |
| |-
| |
| |style="text-align:left;"|{{#item:25688| Modification Module (Magic)}}
| |
| |style="text-align:left;"|{{#item:39535| Modification Orb (Magic)}}
| |
| |Matk + 5%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 25.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25689| Modification Module (Shooter)}}
| |
| |style="text-align:left;"|{{#item:39536| Modification Orb (Shooter)}}
| |
| |Increases long ranged physical damage by 3%. If refine rate is 7 or higher, increases long ranged physical damage by additional 2%. If refine rate is 9 or higher, increases long ranged physical damage by additional 2%.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25690| Modification Module (Fast)}}
| |
| |style="text-align:left;"|{{#item:39537| Modification Orb (Fast)}}
| |
| |ASPD + 1. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases attack speed (reduces delay after attack by additional 3%).
| |
| |rowspan=3|{{#item:20933| Illusion Engine Wing A-type}} {{#item:20934| Illusion Engine Wing B-type}}
| |
| |-
| |
| |style="text-align:left;"|{{#item:25691| Modification Module (Caster)}}
| |
| |style="text-align:left;"|{{#item:39538| Modification Orb (Caster)}}
| |
| |Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces variable casting time by additional 3%. If refine rate is 9 or higher, reduces variable casting time by additional 3%.
| |
| |-
| |
| |style="text-align:left;"|{{#item:25692| Modification Module (Critical)}}
| |
| |style="text-align:left;"|{{#item:39539| Modification Orb (Critical)}}
| |
| |Cri + 10. If refine rate is 7 or higher, increases critical damage by 5%. If refine rate is 9 or higher, increases critical damage by additional 5%.
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| |colspan=5 style="background-color:#F0F8FF;"|'''Unique Enchants'''
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| |style="text-align:left;"|{{#item:25693| Modification Module (Delay After Skill)}}
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| |style="text-align:left;"|{{#item:39540| Modification Orb (Delay After Skill)}}
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| |Reduces delay after skill by 5%. If refine rate is 7 or higher, reduces delay after skill by additional 5%. If refine rate is 9 or higher, reduces delay after skill by additional 5%.
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| |{{#item:15376| Illusion Armor A-type}} {{#item:15377| Illusion Armor B-type}}
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| |rowspan=7|1
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| |style="text-align:left;"|{{#item:25694| Modification Module (Fixed Casting)}}
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| |style="text-align:left;"|{{#item:39541| Modification Orb (Fixed Casting)}}
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| |Reduces fixed casting time by 0.3 second. If refine rate is 7 or higher, reduces fixed casting time by additional 0.2 second. If refine rate is 9 or higher, reduces fixed casting time by additional 0.2 second.
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| |{{#item:22196| Illusion Leg A-type}} {{#item:22197| Illusion Leg B-type}}
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| |style="text-align:left;"|{{#item:25695| Modification Module (Above All)}}
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| |style="text-align:left;"|{{#item:39542| Modification Orb (Above All)}}
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| |Reduces physical and magical damage taken from all property enemies by 5%. If refine rate is 7 or higher, reduces physical and magical damage taken from all size enemies by 5%. If refine rate is 9 or higher, reduces physical and magical damage taken from all race enemies by 5% (excludes player).
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| |{{#item:20933| Illusion Engine Wing A-type}} {{#item:20934| Illusion Engine Wing B-type}}
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| |style="text-align:left;"|{{#item:25696| Modification Module (Drain Life)}}
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| |style="text-align:left;"|{{#item:39543| Modification Orb (Drain Life)}}
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| |Has a 2% chance to restore 2% of damage as HP when dealing physical damage.
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| |{{#item:42207| Illusion Booster R}} {{#item:42209| Illusion Battle Chip R}}
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| |style="text-align:left;"|{{#item:25697| Modification Module (Drain Soul)}}
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| |style="text-align:left;"|{{#item:39544| Modification Orb (Drain Soul)}}
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| |Has a 1% chance to restore 1% of damage as SP when dealing physical damage.
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| |{{#item:42208| Illusion Booster L}} {{#item:42210| Illusion Battle Chip L}}
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| |style="text-align:left;"|{{#item:25698| Modification Module (Magic Healing)}}
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| |style="text-align:left;"|{{#item:39545| Modification Orb (Magic Healing)}}
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| |Has a 2% chance to recover 400 HP per 0.5 second for 10 seconds when dealing magical damage.
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| |{{#item:42207| Illusion Booster R}} {{#item:42209| Illusion Battle Chip R}}
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| |style="text-align:left;"|{{#item:25699| Modification Module (Magic Soul)}}
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| |style="text-align:left;"|{{#item:39546| Modification Orb (Magic Soul)}}
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| |Has a 1% chance to recover 80 SP per 0.5 second for 10 seconds when dealing magical damage.
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| |{{#item:42208| Illusion Booster L}} {{#item:42210| Illusion Battle Chip L}}
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| |colspan=5 style="background-color:#F0F8FF;"|'''Legendary Enchants'''
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| |style="text-align:left;"|{{#item:25700| Modification Module (Unlimited Vital)}}
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| |style="text-align:left;"|{{#item:39547| Modification Orb (Unlimited Vital)}}
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| |Has a chance to gain "Everlasting Life" for 10 seconds when receiving physical or magical damage. [Everlasting Life] Vit + 50, recover 400 HP per 0.5 second, drains 20 SP per second for 10 seconds.
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| |rowspan=6|{{#item:22196| Illusion Leg A-type}} {{#item:22197| Illusion Leg B-type}}
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| |rowspan=6|1
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| |style="text-align:left;"|{{#item:25701| Modification Module (Spell Buster)}}
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| |style="text-align:left;"|{{#item:39548| Modification Orb (Spell Buster)}}
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| |Has a chance to gain "Magic Storm" for 10 seconds when dealing magical damage. [Magic Storm] Int + 50, Matk + 15%, Atk - 15% for 10 seconds.
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| |style="text-align:left;"|{{#item:25702| Modification Module (Firing Shot)}}
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| |style="text-align:left;"|{{#item:39549| Modification Orb (Firing Shot)}}
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| |Has a chance to gain "Plunging Shooter" for 10 seconds when dealing physical damage. [Plunging Shooter] Dex + 50, increases long ranged physical damage by 10%, drains 20 SP per second for 10 seconds.
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| |style="text-align:left;"|{{#item:25703| Modification Module (Overpower)}}
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| |style="text-align:left;"|{{#item:39550| Modification Orb (Overpower)}}
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| |Has a chance to gain "Raging Fight" for 10 seconds when dealing physical damage. [Raging Fight] Str + 50, Atk + 15%, Matk - 15% for 10 seconds.
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| |style="text-align:left;"|{{#item:25704| Modification Module (Fatal Flash)}}
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| |style="text-align:left;"|{{#item:39551| Modification Orb (Fatal Flash)}}
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| |Has a chance to gain "Deadly Lightspeed" for 10 seconds when dealing physical damage. [Deadly Lightspeed] Agi + 50, increases critical damage by 10%, drains 300 HP per second for 10 seconds.
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| |style="text-align:left;"|{{#item:25705| Modification Module (Lucky Strike)}}
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| |style="text-align:left;"|{{#item:39552| Modification Orb (Lucky Strike)}}
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| |Has a chance to gain "Good Fortune" for 10 seconds when dealing magical damage. [Good Fortune] Luk + 50, increases all property magical damage by 10%, drains 300 HP per second for 10 seconds.
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| |}
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