Tower of Trials: Difference between revisions

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== Overview ==
<languages/>
<translate>
== Overview == <!--T:1-->


<!--T:2-->
* Entrance: {{#navi:e_tower|83|79}}
* Entrance: {{#navi:e_tower|83|79}}
* Level requirement: 250+
* Level requirement: 250+
* Time limit: 4 hours
* Time limit: 4 hours
* Cooldown: 1 day


<!--T:3-->
[[File:TowerOfTrials.png]]
[[File:TowerOfTrials.png]]


== Instance ==
== Instance == <!--T:4-->


<!--T:5-->
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. <br>
The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors. <br>
To unlock the next floor, all party members must be present. If a party member can't reach the next floor, because they are dead and can't be revived, or are outside of the instance, they must leave the party. <br>
To unlock the next floor, all party members must be present. If a party member can't reach the next floor, because they are dead and can't be revived, or are outside of the instance, they must leave the party. <br>
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors. All monsters, including the MVP, have to be defeated to open the portal to the next floor. <br>
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors. <br>
All monsters, including the MVP, have to be defeated to open the portal to the next floor. <br>
Monsters are different from their original version. They have increased stats, new skills, and don't drop any loot.
Monsters are different from their original version. They have increased stats, new skills, and don't drop any loot.


== Mechanics ==
== Mechanics == <!--T:6-->


<!--T:7-->
* Player's size, element and race resistance is capped at 90%
* Player's size, element and race resistance is capped at 90%
* Players have fixed increased movement speed
* Players have fixed increased movement speed
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* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)
* Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)


=== Trials ===
=== Trials === <!--T:8-->


<!--T:9-->
At the start of each floor a new trial is chosen at random.
At the start of each floor a new trial is chosen at random.


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{| class="wikitable"
{| class="wikitable"
|- style="background-color: #E1C7C1; text-align: center;"
|- style="background-color: #E1C7C1; text-align: center;"
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|}
|}


=== Restricted Skills & Items ===
=== Restricted Skills & Items === <!--T:11-->


<!--T:12-->
The following skills and items are disabled:
The following skills and items are disabled:
* {{#skill:87}}
* {{#skill:87}}
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* {{#item:6316}}
* {{#item:6316}}


== Rewards ==
== Rewards == <!--T:13-->
</translate>

Latest revision as of 21:20, 19 April 2025

Other languages:

Overview

  • Entrance: (e_tower 83, 79)
  • Level requirement: 250+
  • Time limit: 4 hours

Instance

The Tower of Trials is a party focused endgame instance similar to endless tower. It consists of 100 floors.
To unlock the next floor, all party members must be present. If a party member can't reach the next floor, because they are dead and can't be revived, or are outside of the instance, they must leave the party.
Each floor spawns several types of monsters at random, with an additional random MVP spawn every 5 floors.
All monsters, including the MVP, have to be defeated to open the portal to the next floor.
Monsters are different from their original version. They have increased stats, new skills, and don't drop any loot.

Mechanics

  • Player's size, element and race resistance is capped at 90%
  • Players have fixed increased movement speed
  • Monster*s damage and defense increases each floor
  • Monsters gain additional damage reduction every 25 floors (1-25: 0% | 26-50: 90% | 51-75: 99% | 76-100: 99.9%)

Trials

At the start of each floor a new trial is chosen at random.

Trial Effect
Normality No additional effect
Life Portal to the next floor is open. Monsters are stronger
Death Portal to the next floor is open. Monsters are stronger. On Death, you will be warped out of the instance
Close Combat Monsters only take damage from melee attacks
Distant Onslaught Monsters only take damage from ranged attacks
Spell Casting Monsters only take damage from magic attacks

Restricted Skills & Items

The following skills and items are disabled:

Rewards