XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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===== '''Costume Enchants''' =====
===== '''Costume Enchants''' =====
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br>
<s>For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of {{#item:1000667}} and {{#item:25501}} out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.</s> <br>
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===== '''MVP Cards''' =====
{| class="wikitable"
|+ MVP Cards
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! ♡♡♡ !! Item!! Notes
|-
| Upper Head Gear || {{#item:4529}} || It's probably one of the best cards we can get for upper headgear. It's not a priority since other cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear
|-
| Mid Head Gear || | N/A || Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use {{#item:300174}} since lots of MVP cards reduce HP by a certain %)
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| Armor || | {{#item:300007}} {{#item:4408}} {{#item:300021}} {{#item:27126}}|| For the armor, we currently only have the 2x element and race cards. I found {{#item:300007}} to be one of the most versatile cards, but you can definitely choose another one like {{#item:4408}} for one-shot farming Biosphere Temple
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| Weapon || | {{#item:4399}} || Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage
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| Shield || | Situational MVP cards: {{#item:4128}} {{#item:4636}} || I haven't tried {{#item:4128}}, but it should be useful for Depth 2. {{#item:4636}} gives a nice, versatile boost of damage, but for the monsters with elements included in {{#item:300465}}, it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get {{#item:4636}} and play safe, it's good for D2. But the non MVP option {{#item:300465}} is good enough (and better in some cases)
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| Garment || | Best for DPS: {{#item:300473}} <br> Most Versatile: {{#item:4683}} || It is so easy to get instant cast with {{#item:4683}} and it helps so so much with survivability. For the best DPS however, {{#item:300473}} is the one that you need. You'd have to adjust some gears to get instant cast since it's hard to get stats to 530 without {{#item:4683}} and/or almighty shadow gears and without relying on Blessing buff + The One
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| Shoes || | N/A || -
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| Accessories || | {{#item:300471}} || This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons
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===== '''Shadow Gears''' =====
===== '''Shadow Gears''' =====
For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5 POW and/or +5% ranged physical damage, but you can definitely get more defensive enchants if that's what you prefer.  
For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5 POW and/or +5% ranged physical damage, but you can definitely get more defensive enchants if that's what you prefer.  
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With {{#item:4399}}, you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximmum Mammoth
With {{#item:4399}}, you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth
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{| class="wikitable"
|+ Shadow Gears
|+ Shadow Gears

Latest revision as of 04:47, 2 December 2024

Introduction

Hey! I'm Sophie :) I've been playing the dancer class since pre-renewal on PH RO ever since I was a kid. Played on and off, but was always spamming Scream/Tarot Card of Fate and dancing Please Don't Forget Me/Loki's Wail in WoE. While the (Physical) Performer classes don't have the highest DPS, they have decent damage, good range, and great survivability. This guide is more focused on the Dancer route since it's the class that i always played as, but it should also be applicable to the Bard route (with a few tweaks). The Dancer class is always gonna hold a special place in my 994.png

Notes

As a Physical Performer, our main skill for AOE farming is 5353.png Rose Blossom. Rose Blossom has 2 parts. The first part is the single target portion of the skill, while the second part is the AOE one. The AOE part has a stronger damage and can usually one-hit most mobs on it's own when farming, but some monsters with high HP still survive 1 cast of the skill if only the AOE part damages them (even if you could 1 hit them directly using endgame gears). This isn't a problem since clear times are still decent and this usually only happens on endgame-ish dungeons from Biosphere A onwards. I also feel like (not proven) having multiple parts for the skill also helps in triggering things like HP/SP absorption etc.


As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.

1 shotting mobs using the right element/modifiers.

Additional Notes:

  • The physical build for performers is like a niche build within a niche class. The meta build for performers is the magic 5356.png Metallic Fury build
  • There's recent news about performers getting a new magic skill. Something important to keep in mind when choosing what to build. We don't really need a new physical skill since our hands will be full just spamming Rose Blossom and Rhythm Shooting on endgame mobs, but we could definitely use some buffs for them (which there is no news about)

Stats and Traits

General Farming

Main stats that we should focus on for general farming are DEX (main ATK source and Variable Cast time reduction), INT (SP and VCT reduction), STR (additional ATK source and weight capacity), AGI (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with 2350.png Swing Dance (for Trouveres) and 2428.png Dance with Warg , LUK (additional ATK source), and lastly VIT (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats (DEX x 2 + INT = 530). You can use 12883.png Almighty (12883) or 50035.png The One Potion (50035) when adjusting your stats. I prefer not including the Blessing buff from the healer since it doesn't last as long. As for the traits, you can just use POW = 100 and CON = 100 and the rest you can put on either STA or WIS (or divide for both) depending on your RES/MRES needs.

Endgame Dungeons/Depth 2 Build

The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in STR and LUK for additional damage when farming. However, it now matters when going to the endgame dungeons like Depth 1 and Depth 2. I'll be sharing the stat and trait build that i'm using, but take note that i'm using 4683.png [MVP] Wanderer Trentini Card (4683) to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than 300270.png Empathize Card (300270) and 4392.png Observation Card (4392) , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good

Stats
  • STR - 33 - Rest of remaining stats
  • AGI - 110 - AGI is high not for ASPD, but for FLEE. One of my main problems in D2 before is the Depth Flame Ghost's (22257) Meteor Assault. With almost maxed out FLEE at 100 Con and 300177.png Midnight Archi Card (300177) , it's not an issue anymore
  • VIT - 115 - Getting VIT as high as your build can accommodate is great. Even if Meteor Assault hits, you still survive it. Would also be able to take a "pop" or 2 of Earthquake and live
  • INT - 81 - For VCT
  • DEX - 130 - VCT and ATK
  • LUK - 80 - Helps with Curse
Traits
  • POW - 100 - For ATK and P. Atk
  • STA - 9 - For more RES
  • WIS - 26 - For MRES. Lots of magic skills in D1 and D2. Helps you tank a lot. Magic skills aren't gonna hurt and you can tank most skills (including Moskillro) in D2. Only problems are Earthquake and Dark Grand Cross (?)
  • SPL - 0
  • CON - 100 - FLEE, P. Atk, and Skill Modifier for 5353.png Rose Blossom and 5355.png Rhythm Shooting
  • CRT - 0

Important Skills

We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.

Archer
Skill Level Explanation
43.png Owl's Eye 10 For the passive bonus +10 DEX
44.png Vulture's Eye 10 Additional HIT rate. It's more for when still using Bow class weapons when leveling early, we don't really have anywhere to put our skill points
45.png Improve Concentration 10 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build. Usually only need to recast every few mins or when dispelled, but you automatically auto cast the highest level learned when using 50035.png The One Potion (50035)
46.png Double Strafe 10 Useful for leveling until becoming a Wanderer/Minstrel
Dancer/Gypsy
Skill Level Explanation
323.png Dancing Lesson 10 Bonus ATK and SP
324.png Throw Arrow 0/5 As pre-requisite for 2418.png Severe Rainstorm. You would probably just use Double Strafe til you become a Wanderer/Minstrel. You can remove it if you don't use it anymore after becoming Trouvere/Troubadour
325.png Ugly Dance 5 Max out for Reverberation (pre-requisite)
329.png Fortune's Kiss 10 For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - Type: Dance Skill
330.png Service For You 10 Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - Type: Dance Skill
309.png Drum of Battlefield 5 ATK +40 and DEF +75. Useful when farming - Type: Ensemble Skill
307.png Mr. Kim A Rich Man 0/5 Adds an EXP boost when killing monsters. Useful when leveling. You can skill reset and remove this when you max out your level - Type: Ensemble Skill
313.png Invulnerable Siegfried 5 The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with 75 LUK and higher - Type: Ensemble Skill

Notes:

  • Dance skills don't stack like 329.png Kiss of Fortune and 330.png Service For You. You can only use one. However, you can have one Song and Dance active at the same time e.g. 330.png Service For You and 321.png Poem of Bragi
  • You can only have 1 active Ensemble skill at a time
Wanderer
Skill Level Explanation
2350.png Swing Dance 5 Huge increase in ASPD. Also helps with 30% FCT reduction if your party doesn't have a Cardinal who can use Sacrament on those who need it. Very versatile. Almost everyone appreciates the additional ASPD - Type: Group A Song
2351.png Symphony of Lover 5 Gives a decent boost to MDEF BUT only if you already have a decent amount of it. This is the buff that I use for myself when soloing Depth 2.
Formula: MDEF Boost = [Base_MDEF_Boost + Voice_Lessons_Lv + JobLv ÷ 4]% (33.75% MDEF boost at Voice Lessons level 10, Job level 55, and Skill level 5 - Type: Group A Song
2352.png Moonlight Serenade 5 Offers a good boost of MATK. Useful for Magic Performers and for supporting Magic classes in party play - Type: Group A Song
2412.png Lesson 10 Max it out for a huge buff on all your Wanderer buffs
2414.png Reverberation 5 Just as a pre-requisite for Metallic Sound
2413.png Metallic Sound 5 Just as a pre-requisite for Trouvere/Troubadour skill 5357.png Sound Blend
2418.png Severe Rainstorm 0/5 Useful for leveling until you get Rose Blossom and Rhythm Shooting. Can also be used for farming in Thanatos Tower alongside 4th class skills. You can remove it if you don't use it anymore
2423.png Circle of Nature 0/5 Situational. Used to love this skill, but now that we can use Group B songs alone, it kinda falls flat since it overwrites other Group B songs - Type: Group B Song
2421.png Death Valley 0/5 Optional. You can just use 610.png Yggdrasil Leaf (610) . Advantage of this skill is the item required is lighter 6144.png Regrettable Tears (6144) and you bring a lot of it anyway. Uses up resurrected person's SP so they wake up with no SP (easily solvable if they use seeds and berries). The skill visual effect is nice tho :)
2420.png Siren's Voice 5 My favorite skill! Use for a chance to make enemies fall in love with you. They won't attack you or cast any skills while they're in love. Receiving damage cancels the effect immediately. Very useful when getting mobbed while playing solo. Monsters would follow you around but won't cast skills (ex. Depth 2 Salamander would still follow you but won't use Earthquake if you're alone). Just be careful using this skill in party plays. If a party member falls in love with you, any Group B song buffs that they have would be overwritten - Type: Group B Song
2427.png Song of Mana 3-5 Restores SP based on skill level and gives good SP regen. Super useful when farming. You won't have any SP issues when combined with 330.png Service For You and while using an SP Absorption equipment like a +10 24685.png Absorb Shadow Shield (24685) . Just a tip, since most Group B songs have a long cooldown and don't stack, you can cast this first before using any other Group B Song buff, that way, you can restore your and your whole party's SP and then choose whatever other buff you want - Type: Group B Song
2428.png Dance with Warg 5 Gives a huge ASPD buff, - 70% FCT reduction, and 5% Ranged Damage. Buff of choice when soloing - Type: Group B Song
2431.png Lerad's Dew 5 Gives a huge HP buff to the whole party. Can be used as an alternative to the other buffs if you need more survivability. Very useful in parties with Inquisitors and Dragon Knights - Type: Group B Song
2434.png Unlimited Humming Voice 5 Gives a huge all element magic damage buff to the whole party. Great for Magic Performers and when in a party with Magic damage dealers - Type: Group B Song
Frigg's Song 5 Gives a huge HP buff to the whole party. This is not included in Group A or B songs which means it can stack with them! Always keep this buff up

Notes:

  • Group A Songs skills don't stack like 2350.png Swing Dance and 2352.png Moonlight Serenade. ALSO Minstrel's other skills like 2381.png Windmill Rush is considered a Group A song. So... you can only have one of those buffs active at any given time. If you have a Troubadour party member, be sure to communicate which buff the party needs so you don't overwrite each other's buffs
  • Group B Songs skills don't stack either. Just be careful with 2420.png Siren's Voice and 2423.png Circle of Nature overwriting your main Group B Song buffs if you use them
  • This is just a guide and you don't have to get all these skills as there are other prerequisites for these skills that might take up all of your skill points. Just know what you want to focus on
Trouvere
Skill Level Explanation
5349.png Stage Manner 5 Passive + 15 P.Atk
5351.png Mystic Symphony 1 Increases Rose Blossom and Rhythm Shooting damage by 100% (Ultimate Skill)
5352.png Sonata of Kvasir 1 Allows you to use Ensemble Skills and Chorus Group B Songs skills alone (Ultimate Skill)
5364.png March of Prontera 5 P. Atk Buff
5362.png Serenade of Jawaii 5 S. Matk Buff
5361.png Musical Interlude 5 Res Buff
5357.png Sound Blend 5 Adds a debuff on a single target monster that boosts your Rhythm Shooting and Rose Blossom damage to them. This is the auto cast skill of the Physical Performer Dimensions combo. Allows you to inflict the debuff on multiple enemies easily and with a high damage (using Rhythm Shooting)
5360.png Rhapsody of Mineworker 5 Useful for inflicting a -RES debuff on monsters near you. Useful for mid-late game content, but is useless by endgame content with Boss Protocol monsters. Can just be used to recover AP
5355.png Rhythm Shooting 5 Useful for inflicting the Sound Blend debuff on enemies. Can also be used to finish off monsters not killed by one cast of Rose Blossom
5353.png Rose Blossom 5 Our main skill! Quite strong, but has a long cooldown. Very cute with the pink flower effect

Notes:

  • A good skill rotation to be able to use both 5351.png Mystic Symphony and 5352.png Sonata of Kvasir in a quick interval (at max AP), is to use 5351.png Mystic Symphony first, cast 5364.png March of Prontera, 5362.png Serenade of Jawaii, 5361.png Musical Interlude, and then cast 5352.png Sonata of Kvasir
  • 5352.png Sonata of Kvasir's cooldown is almost the same as the cooldowns and buff duration of all Chorus Group B Songs so you can almost always keep them up as long as you can use Sonata of Kvasir. The exception is 2431.png Lerad's Dew which has a bit of a longer cooldown
  • I didn't max out some skills in this skill tree and just used the extra points on the Wanderer skill tree to get more useful (albeit situational) buffs. You can do what you want with the remaining skill points, but since some skills are useable only in PVP, it's up to you if you wanna level them up or not
Song & Dance Music Sheet
Dance Song Ensemble Group A Group B Independent
327.png Humming 319.png Whistle 309.png Drum of Battlefield 2350.png Swing Dance 2423.png Circle of Nature Frigg's Song
329.png Fortune's Kiss 320.png Assassin Cross of Sunset 307.png Mr. Kim A Rich Man 2351.png Symphony of Lover 2420.png Siren's Voice ♡♡♡
330.png Service For You 321.png Poem of Bragi 313.png Invulnerable Siegfried 2352.png Moonlight Serenade 2427.png Song of Mana ♡♡♡
♡♡♡ 320.png Assassin Cross of Sunset 310.png The Ring of Nibelungen 2381.png Windmill Rush 2431.png Lerad's Dew ♡♡♡
♡♡♡ ♡♡♡ 312.png Into the Abyss 2382.png Echo Song 2434.png Unlimited Humming Voice ♡♡♡
♡♡♡ ♡♡♡ ♡♡♡ ♡♡♡ 2428.png Dance with Warg ♡♡♡

Just remember, only 1 of each type of buff. Luckily, our Trouvere party buffs all stack so that's easy to remember ♡

Leveling

Reminder: Always use 12263.png [Bound] Battle Manual (12263) or any other type of Battle Manual that you have. They work even when just turning in quests Also, this is just a rough leveling guide. It would still be good to check out other player guides and ask people in game on the best place to go to if you find yourself struggling on the recommended steps here

Early Stage

This is just gonna be a short guide for leveling. Your first priority is joining the Eden Group and then doing the [Board Quests]. To prepare for this, just collect the Bows for levels 10 and 45 from the [Eden Gears] and then get the 580022.png Paradise Wanderer Whip (580022) at level 100. From Archer to Gypsy, you only need to use the skill 46.png Double Strafe to level. Prioritized getting your DEX and AGI to 99 and you should be all set. Just do random Eden Quests until you're level 70 and can collect the level 70-99 quest for hunting 15x Wraith 15x Evil Druid in Glast Heim (Monastery). From warper, just choose Dungeons > Glast Heim > Monastery. Repeat this a few times to get to level 99 but don't rebirth yet, make sure you keep 1 completed quest of this so you can turn it in later for quick leveling. After that, rebirth to High Novice > job change to High Archer > do some Eden Boards quests again til you're job 50 and can job change to Gypsy. After changing your job to Gypsy, turn in the the level 70-99 quest that you saved earlier, and you should be around high level 80 to 90's. Repeat and do some quests again to go level 99 and job 70 to become a Wanderer

Mid Stage

From here, just level up a little more until you get level 5 2418.png Severe Rainstorm. You can then proceed with doing the illusion dungeons quests from the [Main Board Quests]. You can also do some Eden Board quests again if you find the illusion dungeons a bit too difficult. In fact, once you reach around level 190 i'd recommend doing the episode 17.1 and 17.2 quests or buying the skip tickets for them 1000285.png Episode 17.1 Clear Ticket (1000285) and 1000287.png Episode 17.2 Clear Ticket (1000287) so you can access the map with the Eden Boards quest 240x of any type in ba_pw03. Get it and go to the Warper > Dungeons > Varmundt Dungeons > Second Power Plant. Just do this quest a lot and you should level up fast. It would also help you collect 25223.png Eden Coin (25223) which you can use to buy 12263.png [Bound] Battle Manual (12263) , 12264.png [Bound] Bubble Gum (12264) , 22758.png Collection of Scrolls Shooting Transformation (22758) , and most importantly, 50035.png The One Potion (50035) . If you are struggling on some maps, i'd recommend using 22758.png Collection of Scrolls Shooting Transformation (22758) for 30% ranged damage buff (you will be transformed into a gazeti and kobold archer) and 50035.png The One Potion (50035) for damage and survivability. Using these two would help make your journey a lot easier

Late Stage

When you reach level 200, change your job to Trouvere and prioritize getting 5353.png Rose Blossom, 5355.png Rhythm Shooting, 5351.png Mystic Symphony, and 5352.png Sonata of Kvasir. And then max out the other buffs. You should also now be able to access Varmundt's Biosphere at 240. Understandably, you would struggle quite a bit here if your gears aren't ready for this stage yet. I'd recommend farming first and then coming back here when you think you can handle the monsters. Leveling via the Eden Boards level 190 quests are also still viable. It would take some time, but you can get eden coins for it. Another thing that you can do is join Depth 1 parties. You don't need to have good DPS or the best equips here to be useful. Just use 12710.png Guyak Pudding (12710) , bring 6316.png [Bound] Token of Siegfried (6316) (resurrect your self when you die), 610.png Yggdrasil Leaf (610) to resurrect others or use 2421.png Death Valley if you have it, your 12263.png [Bound] Battle Manual (12263) and 50035.png The One Potion (50035) OR just 23204.png Brilliant Protection Scroll (23204) . Cast your buffs and don't be afraid to attack enemies with Rose Blossom and Rhythm shooting so you can regenerate AP. You can use 1757.png Immaterial Arrow (1757) here for all around damage, but you can also do arrow switching to increase DPS if you want to. Make sure to ask the party leader to enable Even Party EXP share and you should level up super fast

Gear Recommendation

Inspired by: Madame Celery's Guide, Conga Lyne's Performer Guide, Choi's Arch Mage Guide, and by (Biolo) Schier in Merchant Discord Channel

Eden Phase

These are decent starting gears. You need to use them while working towards getting the next set that you'll use. You should definitely get the Eden Shadow Gears. The 50% Ignore Monster Def it provides is definitely super needed! We won't be replacing them until around End Game since it is quite costly to make Shadow Gears. It would probably cost around 200m-400m just to get the BIS Full Penetration Shadow Gears. The headgear slots and garment slot don't really have a shadow gear. We could use costumes in those spots to get cute cosmetics and some additional stats using costume enchants

Eden Phase
♡♡♡ Item Notes
Upper Head Gear 400139.png Advanced Paradise Cap (400139) Not much to explain per gear here. Just do your best to complete the set so you can work on other better gears asap
Mid Head Gear Anything -
Low Head Gear Anything -
Armor 450185.png Advanced Paradise Suit (450185) / 24694.png Advanced Paradise Shadow Armor (24694) -
Weapon 580022.png Paradise Wanderer Whip (580022) / 24709.png Wanderer&Minstrel Advanced Paradise Shadow Weapon (24709) -
Shield Anything / 24693.png Advanced Paradise Shadow Shield (24693) -
Garment 480105.png Advanced Paradise Manteau (480105) -
Shoes 470069.png Advanced Paradise Boots (470069) / 24695.png Advanced Paradise Shadow Shoes (24695) -
Accessory 1 490126.png Advanced Paradise Ring (490126) / 24696.png Advanced Paradise Shadow Earring (24696) -
Accessory 2 490127.png Advanced Paradise Gloves (490127) / 24697.png Advanced Paradise Shadow Pendant (24697) -



Early Game Gears

These are the recommended early games gears, but do not get stuck trying to perfect them. The only important ones to collect here are the cards and you don't even have to have them all immediately. Focus on getting one combo card set at a time and then try farming the next suggested items. As long as you can decently farm 1000405.png Amethyst Fragment (1000405) by killing Gray Wolves (@mi 21304), you can skip upgrading some stuff and focus on hunting Gray Wolves. Of course, it depends on your comfort level in hunting them, but don't dwell on these gears since we will drop these fast. Just a reminder, you should be able to get some refine tickets 100129.png Imperial Refine Ticket (100129) for the Grace set. Would be better to use those to save some zeny and materials

Early Game Gears
♡♡♡ Item Notes
Upper Head Gear +4 / +9 19344.png Illusion Hot-Blooded Headband [1] (19344) Decent headgear for now. Only refine if you have extra funds. +4 should be good enough. We will replace this quickly
Mid Head Gear Anything -
Low Head Gear Anything -
Armor +9 450092.png Grace Severe Suit [1] (450092) 4392.png Observation Card (4392) combos with 300270.png Empathize Card (300270) . Gives you a lot of Range % modifier. We'll also use this for a long time. It's good to invest in these cards
Weapon +4 - +9 580008.png Illusion Electric Eel [2] (580008) 4608.png White Knight Card (4608) good damage boost. Would be good with the card combo. Using 27361.png Polluted Wander Man Card (27361) would also offer a large damage boost. You'll use these cards for a long time so it's good to invest on them
Shield +7 / +11 460018.png Illusion Silver Guard [1] (460018) Best enchant to get is 2x 29004.png Rune of Dexterity Lv2 (29004) you don't have to rush this though. And depending on your zeny, it might be better to invest more on the next shield that you'll get. Also, try to get 4609.png Khalitzburg Knight Card (4609) . Should be a bit cheap now. Would definitely help with survivability when paired with 4608.png White Knight Card (4608)
Garment +9 480018.png Grace Attack Manteau [1] (480018) 300270.png Empathize Card (300270)
Shoes +9 470020.png Grace Attack Boots [1] (470020) 27256.png Blut Hase Card (27256)
Accessory 1 490019.png Grace Attack Ring [1] (490019) 300449.png Timbers Card (300449) + 300447.png Aferde Card (300447)
Accessory 2 2899.png Sound Amplifier [1] (2899) Optional. It's good for the 50% VCT Reduction. Otherwise, use any other slotted accessory. 4040.png Creamy Card (4040) also optional if you don't wanna use fly wings. You'll lose out on quite a bit of damage tho



Mid Game Gears

This is probably the part of the game where you're gonna spend more time building your equipment. The most important stuff here are the accessories, armor, and weapon. Honestly, i only put effort with the Gray Wolf enchantments on the accessories and armor. The enchantment for the shoes and garment was just random. For the weapons, i'd really suggest just getting the 580062.png Dimensions Musical Rope [2] (580062) since it's the strongest end game weapon anyway. But if you really want to get the 580033.png Dim Glacier Whip [1] (580033) , the enchants that you should get are 311453.png Glacier Flower Spell (Physical Grade) Lv5 (311453) and 2x 311312.png Glacier Flower Spell (Rose Blossom) (311312) . The Dim Glacier whip has higher damage when used with a fully refined 400110.png Crown of Beelzebub [1] (400110) , but it falls off compared to the next equipment that we'll make. Up to you whether you want to maximize the refines and enchant on them or not. As for the cards, you can still use the cards that you were using in the early game phase and you could also slowly get some of the cards in the late game phase

Mid Game Gears
♡♡♡ Item Notes
Upper Head Gear +12 A 400110.png Crown of Beelzebub [1] (400110) You don't really have to make this a +12 A anymore if you can get 400540.png Time Dimensions Rune Crown(Troubadour & Trouvere) [1] (400540) . However, this can be used by other classes if you wanna try them. Prioritize getting the gears on the End Game Gears table
Mid Head Gear 410233.png Gambler's Seal [1] (410233) Priority enchant is Long Range Physical Damage, but you can also get Atk + (not Atk% +) or HP% +
Low Head Gear 420018.png Young Leaf of World Tree (Dexteriy) (420018) / 18754.png Blood Sucker (18754) P.Atk, Atk, and Dex are good enchants for 420018.png Young Leaf of World Tree (Dexteriy) (420018) . You can actually use any kind of 420018.png Young Leaf of World Tree (Dexteriy) (420018) you can get not just the Dexterity one. It really doesn't matter
Armor +9 / +11 450206.png Snow Flower Armor [1] (450206) / +9 / +11 450177.png Gray Wolf Suit [1] (450177) I've been told that since the recent updates, it would be easier to farm for 450206.png Snow Flower Armor [1] (450206) and its enchants or buy it from other players. There is more info about it [here]. The enchants you'd need for it are 1000791.png Ice Flower Magic Stone(Rainstorm) (1000791) and 311100.png Ice Flower Spell (Shooter) (311100) . The last enchant, you can decide what you need. You'd save more money and time making that so you can skip the Gray Wolf gears.
(Outdated for Gray Wolf) Our goal here is to get the perfect enchants for ranged damage characters 310533.png Wolf Orb (Angle Shot) (310533) , 310508.png Wolf Orb (Shooter) Lv.3 (310508) , and 310505.png Wolf Orb (Shooter) Lv.2 (310505) . This is something that I could recommend spending your time on to perfect. This armor is really good and still sells for a decent price after you're done using it
Weapon 580030.png Glacier Whip (580030) / 580033.png Dim Glacier Whip [1] (580033) / 580062.png Dimensions Musical Rope [2] (580062) The cheapest one you can get would be good. However, I fully recommend getting 580062.png Dimensions Musical Rope [2] (580062) . It should be the cheapest one since it's easy to get for end game players, and we'll be using this til End Game. Just chat on #Trade if you can't find one for sale on vend
Shield +7 / +11 460018.png Illusion Silver Guard [1] (460018) -
Garment +9 / +11 480090.png Gray Wolf Muffler [1] (480090) 310584.png Wolf Orb (Powerful) Lv.3 (310584) , 310575.png Wolf Orb (Fast) Lv.3 (310575) , and 310491.png Wolf Orb (DEX) Lv.3 (310491) You don't really need perfect enchant for these. More info in explanation
Shoes +9 / +11 470087.png Gray Wolf Boots [1] (470087) 310611.png Wolf Orb (Firing Shot) (310611) , 310602.png Wolf Orb (Fixed Casting) Lv.3 (310602) , and 310599.png Wolf Orb (Robust) Lv.3 (310599) You don't really need perfect enchant for these. More info in explanation
Accessory 1 490106.png Gray Wolf Pendant [1] (490106) 310631.png Wolf Orb (Archer) Lv.4 (310631) , 310631.png Wolf Orb (Archer) Lv.4 (310631) , and 310491.png Wolf Orb (DEX) Lv.3 (310491)
Accessory 2 490107.png Gray Wolf Ring [1] (490107) 310631.png Wolf Orb (Archer) Lv.4 (310631) , 310631.png Wolf Orb (Archer) Lv.4 (310631) , and 310491.png Wolf Orb (DEX) Lv.3 (310491) OPTIONAL: 310643.png Wolf Orb (Drain Life) (310643) , 310644.png Wolf Orb (Drain Soul) (310644) CAUTION: Only choose the optional enchants if you have no plan of reselling these accessories. I was able to sell one of them easily since i chose the perfect enchants, but for the other one, i took drain life, and when i no longer needed it, it was hard to sell



Late Game Gears

These are the equipment i'm using for endgame content and so far i can do almost everything solo. Even going to Depth 2 alone. It's slower than meta classes like DK and Inquisitor, can have some issues with the Pneuma of some monsters, but really good survivability specially when using 2420.png Siren's Voice. Just keep in mind that you're almost like a jack of all trades. Can buff, can support, a little tanky, and can do some damage. You're great for party plays, but also good in soloing if you want to

Late Game Gears
♡♡♡ Item Notes
Upper Head Gear +12 A 400540.png Time Dimensions Rune Crown(Troubadour & Trouvere) [1] (400540) Best enchants for damage are 312743.png Master Archer Jewel Lv5 (312743) and 312703.png Time Dimension Jewel (Dexterity) Lv3 (312703) . But you can also get 312700.png Time Dimension Jewel (Agility) Lv3 (312700) or 312706.png Time Dimension Jewel (Vitality) Lv3 (312706) for utility/survivability
Mid Head Gear 410233.png Gambler's Seal [1] (410233) 300363.png Limacina Card (300363) (damage) or 300174.png Melted Poring Card (300174) (HP) . You can use one or 2 of these cards for Upper and Mid gear. Whatever you prefer
Low Head Gear 420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) Best enchants should Dex + 5 and Long Range Physical attack + 7%, but other stats should be good too like Vit and Luk
Armor +12 A 450283.png Engraved Ice Storm Rune Suit [1] (450283) 300376.png Two Eyes Dollocaris Card (300376) best card for survivability. You can change this to other MVP armor cards like 300007.png [MVP] Jewgoliant Card (300007) and still have decent survivability
Weapon +12 A 580062.png Dimensions Musical Rope [2] (580062) For the enchants, it's up to you to decide what you want to get. For cards, we can use 2x 27361.png Polluted Wander Man Card (27361) or 1x 27361.png Polluted Wander Man Card (27361) and the 300455.png Copo Card (300455) . You'd need the 300457.png Grey Icewind Card (300457) as your shoe card for the full combo effect tho
Shield +12 A 460020.png Mad Bunny-LT [1] (460020) / +11 C 460040.png Glacier Guard [1] (460040) The 460020.png Mad Bunny-LT [1] (460020) is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the 460040.png Glacier Guard [1] (460040) wins. You can also get high RES or MRES from it. It's what i'm currently using and it's actually cheaper. The enchantments that i prefer for it are 312095.png Glacier Flower Meow Power(Intelligence) (312095) , 312093.png Glacier Flower Meow Power(Magical Resistance) (312093) , and 312091.png Glacier Flower Meow Power(Attack) (312091) . You can definitely change the 3rd slot enchant for the RES one, but i like the MRES one because we already have 5361.png Musical Interlude as a RES buff. For the card, it's 300465.png Elite Rgan Guardian Card (300465) it's really a great balance of damage and survivability
Garment +11 A 480283.png Dim Glacier Manteau [1] (480283) or +11 A 480232.png Ice Rune Manteau [1] (480232) 480283.png Dim Glacier Manteau [1] (480283) is probably the better and more versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C for quite a while since the bonuses for B and A are kinda small. For 480232.png Ice Rune Manteau [1] (480232) , priority enchants are 310922.png Power of Varmundt Lv3 (310922) and 4723.png DEX+4 (4723) . The 480232.png Ice Rune Manteau [1] (480232) can be better when targeting specific mobs/MVPs as you can get higher elemental modifiers here, but take note that it doesn't have an enchant targeting elements like Neutral and Poison. 4683.png [MVP] Wanderer Trentini Card (4683) The Wanderer Trentini card is amazing for the + 20 stats and 10% HP. If you can't get it yet tho, it would be okay to still use the 4392.png Observation Card (4392) 300270.png Empathize Card (300270) combo
Shoes +11 A 470197.png Dim Glacier Boots [1] (470197) > +11 A 470174.png Glade Rune Boots [1] (470174) > +11 A 470175.png Ice Rune Boots [1] (470175) Again, the 470197.png Dim Glacier Boots [1] (470197) is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and 470174.png Glade Rune Boots [1] (470174) has bonus HP% for survivability. Priority enchants for the Varmundt boots are 310922.png Power of Varmundt Lv3 (310922) and 4723.png DEX+4 (4723) . 300177.png Midnight Archi Card (300177) or 300184.png Midnight Blut Hase Card (300184) you can choose between these 2. I like the 300177.png Midnight Archi Card (300177) because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use 300457.png Grey Icewind Card (300457) if you're using a Copo card for your weapon
Accessory 1 490302.png Soul Rune Ring [1] (490302) Priority enchants are 311953.png Tenacity of Varmundt Lv5 (311953) and 311978.png Fragment of Varmundt (POW) Lv5 (311978) . For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make
Accessory 2 490305.png Soul Magic Ring [1] (490305) Same as the other ring. Our cards could be changed to 300468.png Snow Rabbit Iceslug Card (300468) and 300447.png Aferde Card (300447) . This combo gives a total of 21% ranged physical damage compared to 300449.png Timbers Card (300449) + 300447.png Aferde Card (300447) at 20%



Costume Enchants

For the costume enchants, it really depends on what you're lacking. There are times when the +15% additional physical damage to all sizes of 1000667.png Wanderer Minstrel Stone (1000667) and 25501.png Wanderer Minstrel Stone (Garment) (25501) out weight the +10% Ranged Physical Damage and +15% physical damage to all monster elements of the Stalker combo. It's up to you to decide on the costume enchants that you need for your specific build.
Now that we have the new 4th Class Garment Costume Stones, the Wanderer/Minstrel Stones with the 1001488.png Troubadour & Trouvere Stone (Garment) (1001488) is the best combo for us. The difference between the other combos is so big, you can actually just skip those and get the best costume stones for us. You can still switch the Low Costume Stone to 25228.png Teleport Stone (Low) (25228) if you prefer that since we mainly use Rose Blossom for farming anyway.

Costume Enchants
♡♡♡ Item Notes
Upper Head Gear Costume Enchant Best: 1000666.png Wanderer Minstrel Stone (Top) (1000666)
Alternatives: 25498.png Clown Gypsy Stone (Top) (25498) / 1000375.png Ranged Stone (Top) (1000375)
Just like what i said on end game gears part, the additional range damage % seems to be negligible sometimes when it's too high and your other stats are low. Definitely explore if 25498.png Clown Gypsy Stone (Top) (25498) would work better for you (+20 atk). It works better for my build, but it might be different for you and 1000375.png Ranged Stone (Top) (1000375) might be better
I'd recommend using the best in slot costume stone which is 1000666.png Wanderer Minstrel Stone (Top) (1000666) for the combo with the Garment Stone. You can skip the alternatives unless those are the only things that you have.
Mid Head Gear Costume Enchant Best: 1000667.png Wanderer Minstrel Stone (1000667)
Alternatives: 1000667.png Wanderer Minstrel Stone (1000667) / 25491.png Stalker Stone (25491) / 25061.png Ranged Stone (25061)
Depends on the combo
Low Head Gear Costume Enchant Best: 1000668.png Wanderer Minstrel Stone (Low) (1000668)
Alternatives: 25228.png Teleport Stone (Low) (25228) / 1000865.png Shadow Chaser Stone (Low) (1000865) / 1000376.png Ranged Stone (Low) (1000376)
Using 25228.png Teleport Stone (Low) (25228) is very convenient when farming. Use the others for higher DPS
Garment Costume Enchant Best: 1001488.png Troubadour & Trouvere Stone (Garment) (1001488)
Alternatives: 311470.png Range Physical Attack Stone (Garment) (311470) / 25493.png Shadow Chaser Stone (Garment) (25493) / 25501.png Wanderer Minstrel Stone (Garment) (25501) / 6963.png HP Absorbtion Stone (Garment) (6963)
Physical classes have the advantage of using HP/SP Absorption costume enchants. You can use it if you need to
Garment Costume Enchant (Dual) 1001055.png Power Stone(Dual) (1001055) / 1000856.png Concentration Stone (Dual) (1000856) / 1000523.png Ranged Stone (Dual) (1000523) Depends on the combo



MVP Cards
MVP Cards
♡♡♡ Item Notes
Upper Head Gear 4529.png [MVP] Violent Coelacanth Card (4529) It's probably one of the best cards we can get for upper headgear. It's not a priority since other cards give more boost. But it's definitely one of the best (if not the best) in slot specially for an over-refined upper headgear
Mid Head Gear N/A Most MVP headgear cards that give damage require some kind of refining. Since the middle slot can't be refined. I can't think of any other MVP card that's good for this slot (note: it might be good to use 300174.png Melted Poring Card (300174) since lots of MVP cards reduce HP by a certain %)
Armor 300007.png [MVP] Jewgoliant Card (300007) 4408.png [MVP] Gloom Under Night Card (4408) 300021.png [MVP] Bone Detardeurus Card (300021) 27126.png [MVP] Boitata Card (27126) For the armor, we currently only have the 2x element and race cards. I found 300007.png [MVP] Jewgoliant Card (300007) to be one of the most versatile cards, but you can definitely choose another one like 4408.png [MVP] Gloom Under Night Card (4408) for one-shot farming Biosphere Temple
Weapon 4399.png [MVP] Thanatos Card (4399) Definitely the best in slot MVP card right now for us. Lets us change our shadow gears for a huge boost of damage
Shield Situational MVP cards: 4128.png [MVP] Golden Thief Bug Card (4128) 4636.png [MVP] Bijou Card (4636) I haven't tried 4128.png [MVP] Golden Thief Bug Card (4128) , but it should be useful for Depth 2. 4636.png [MVP] Bijou Card (4636) gives a nice, versatile boost of damage, but for the monsters with elements included in 300465.png Elite Rgan Guardian Card (300465) , it's better and gives more survivability (Vit + 15 and 20% damage reduction). If you can get 4636.png [MVP] Bijou Card (4636) and play safe, it's good for D2. But the non MVP option 300465.png Elite Rgan Guardian Card (300465) is good enough (and better in some cases)
Garment Best for DPS: 300473.png [MVP] Snow Angel Card (300473)
Most Versatile: 4683.png [MVP] Wanderer Trentini Card (4683)
It is so easy to get instant cast with 4683.png [MVP] Wanderer Trentini Card (4683) and it helps so so much with survivability. For the best DPS however, 300473.png [MVP] Snow Angel Card (300473) is the one that you need. You'd have to adjust some gears to get instant cast since it's hard to get stats to 530 without 4683.png [MVP] Wanderer Trentini Card (4683) and/or almighty shadow gears and without relying on Blessing buff + The One
Shoes N/A -
Accessories 300471.png [MVP] Fallen Angel Iceslug Card (300471) This is the only MVP card we have that gives damage in this slot and it really does help a lot with the mobs included in it even if it only falls under 1 race or element. It lowers HP by 20% tho, so beware of that for harder dungeons



Shadow Gears

For the shadow gears, it's the usual shadow equipment of most physical classes. For enchants, I recommend getting +5 POW and/or +5% ranged physical damage, but you can definitely get more defensive enchants if that's what you prefer.
With 4399.png [MVP] Thanatos Card (4399) , you'll use a different set of shadow gears since you won't need the full penetration set anymore. I've found that using the set on the 2nd table is better than using 2 sets of Maximum Mammoth

Shadow Gears
Shadow Weapon +10 24425.png Perfect Size Shadow Weapon (24425) / +10 24386.png Infinity Shadow Weapon (24386) / +10 24686.png Absorb Shadow Weapon (24686) 24386.png Infinity Shadow Weapon (24386) needs to be +10 so you can nullify size penalty similar to Drake Card. If using the Mistress Pet, you can skip it and use other shadow gears
Shadow Shield +10 24685.png Absorb Shadow Shield (24685) / +10 24735.png Durable Shadow Shield (24735) Needs to be +10 for full effect of both
Shadow Armor +10 24663.png Full Penetration Shadow Armor (24663) At least +9 for ignoring physical defense (set needs to be +18)
Shadow Shoes +10 24664.png Full Penetration Shadow Shoes (24664) At least +9 for ignoring physical defense
Shadow Accessory 1 +10 24681.png Maximum Mammoth Shadow Earring (24681) +10 for full effect
Shadow Accessory 2 +10 24682.png Maximum Mammoth Shadow Pendant (24682) +10 for full effect (set needs to be +20)
Shadow Gears with MVP Thanatos Card
Shadow Weapon +10 24425.png Perfect Size Shadow Weapon (24425) / +10 24751.png Physical Power Shadow Weapon (24751) / +10 24386.png Infinity Shadow Weapon (24386) / +10 24686.png Absorb Shadow Weapon (24686) +10 24425.png Perfect Size Shadow Weapon (24425) is currently giving me the best damage out of all the choices here
Shadow Shield +10 24752.png Physical Power Shadow Shield (24752) / +10 24685.png Absorb Shadow Shield (24685) -
Shadow Armor +10 24872.png Full Power Shadow Armor (24872) For the enchant, Dex + 3 is good. You can choose between S. Atk and HP for the other enchant. Keep in mind Atk% is not the best modifier. Getting and additional 3% Atk% boosted my damage by around 1m only
Shadow Shoes +10 24873.png Full Power Shadow Shoes (24873) Same as above
Shadow Accessory 1 +10 24681.png Maximum Mammoth Shadow Earring (24681) +10 for full effect
Shadow Accessory 2 +10 24682.png Maximum Mammoth Shadow Pendant (24682) +10 for full effect (set needs to be +20)



Pets
Pets
♡♡♡ Item Notes
Best Pet 9193.png Mistress Egg (9193) Nullifies monster size penalty for physical attacks. Increases physical damage against Normal classes by 7%. This is quite expensive to make
Versatile Physical Damage Pet 9090.png Little Isis Egg (9090) Increases physical damage against all classes by 4% when loyal
MVP/Depth 1/2 Physical Damage Pet 9132.png Abysmal Knight Egg (9132) When loyal, Atk + 5%, P.Atk + 2, Increases physical damage against boss monsters by 5%. You can also just get this if you prefer the Atk% and P.Atk over the Little Isis bonus
HP Absorb Pet 9055.png Succubus Egg (9055) When loyal, low chance of gaining 5% of the damage inflicted to an enemy as HP. Max HP +1%
SP Absorb Pet 9052.png Incubus Egg (9052) When loyal, max SP +5%. Low chance of gaining 1% of the damage inflicted to an enemy as SP. Probably the most used pet for farming. Almost no more SP problems when combined with other SP absorb items like 5208.png Rideword Hat [1] (5208) and 24685.png Absorb Shadow Shield (24685)
Future Equipment

N/A

Encore

Here is how the build works in Depth 2. Kinda slow, but doable. Skip to around the 1 minute mark to skip equipment details and buffing
Rose Blossom Gameplay in Depth 2
UPDATED: Another Depth 2 performance video Trouvere in Updated Depth 2
The mobs' RES were buffed so much. These are just solo buffs (and consumables), but with a Cardinal's Argutus Telum buff (lasts 4 minutes), the run should feel smoother
That's all! Feel free to ask around in the archer channel on discord or RODEX me ingame: XoSofiya