Biolab Gear: Difference between revisions

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<noinclude>[[Category:Equipment Available]]</noinclude>
<noinclude>[[Category:Equipment Available]][[Category:Ausruestung]]</noinclude>
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.
=Equipment=
=Equipment=

Latest revision as of 12:51, 12 December 2024

You can obtain several items and enchantments via the Bio Labs. Below you can read about the details.

Equipment

  1. Go to Lighthalzen and walk to the Guard. (lighthalzen 267, 200) Talk to him until a blue text appears, and he lets you through.
  2. Find the Weird Old Man (lighthalzen 342, 290) and choose Talk with him.

Currency

To obtain these equipment, you need three type of currencies.

They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.

6471.png Ghost Chill (6471) 6469.png Will of Warrior (6469) (Level 3) 6470.png Blood Thirst (6470) (Level 4)

Equipment List

Armors
Name Price Description
2160.png Giant Shield [1] (2160) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 2160
_______________________
Made similar to a Giant's shield that was an Ancient Temple guardian.
_______________________
Decreases damage taken from Large size by 5%.
_______________________
Refine Level +9:
Decreases damage taken from Large size by 5%.
_______________________
Type: Shield
Defense: 130
Weight: 280
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Rune Knight and Royal Guard
2161.png Geffenia Water Book [1] (2161) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

ItemID: 2161
_______________________
One of Geffenia's secret treasures. There are not many people who can use this shield's magic.
_______________________
INT +1
MDEF +2
_______________________
Base INT at least 120:
MATK +10
MaxHP +800
_______________________
When equipped with Lacryma Stick:
Decreases Variable Casting Time of Jack Frost, Frost Misty and Storm Gust by (4*Shield Refine Level)%.
_______________________
Type: Shield
Defense: 30
Weight: 100
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Warlock
2162.png Bible of Promise Vol.2 [1] (2162) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

22 6471.png Ghost Chill (6471)

ItemID: 2162
_______________________
An ancient book of sacred songs handed down in the cathedral.
_______________________
MDEF +5
_______________________
Enables the use of Level 2 Odin's Power.
_______________________
Increases Healing skills effectiveness by 5%.
_______________________
Type: Shield
Defense: 20
Weight: 50
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Archbishop
2582.png Salvage Cape (2582) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ItemID: 2582
_______________________
This wide Manteau carries with it the meaning of Salvation.
_______________________
Enables the use of Level 1 Cicada Skin Shed.
Increases Cicada Skin Shed skill cooldown by 30 secs.
_______________________
Increases SP Consumption by 100%.
Drains SP by 1200 when this garment unequipped.
_______________________
Type: Garment
Defense: 1
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 130
Warlock and Archbishop
2892.png Assassin's Handcuffs [1] (2892) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 2892
_______________________
A glove designed to defend and attack at the same time.
_______________________
MaxSP +20
DEF +3
CRI +3
_______________________
When equipped with Krishna:
ATK +50
FLEE -30
Increases damage of Sonic Blow by 50%.
_______________________
When equipped with Cakram:
MaxHP -10%
CRI +4
Increases Critical Damage by 40%.
_______________________
Type: Accessory
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Guillotine Cross
15044.png Green Operation Coat [1] (15044) 100 6469.png Will of Warrior (6469)

50 6470.png Blood Thirst (6470)

30 6471.png Ghost Chill (6471)

ItemID: 15044
_______________________
A lab outfit from a student who went crazy while studying Homunculi for too long.
_______________________
DEX +1
MaxSP +30
_______________________
When equipped with Scalpel:
Random chance a defeated Demi-Human or Brute race will drop Immortal Heart or Alcohol.
This rate increases depending on the Refine Level.
_______________________
Type: Armor
Defense: 66
Weight: 66
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Genetic
18570.png Ancient Gold Ornament [1] (18570) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ItemID: 18570
_______________________
A beautiful golden ornament created with ancient magic. It changes its power depending on the owner's class.
_______________________
Base Level at least 150:
All Basic Stats +2
_______________________
When equipped by Swordman, Merchant or Thief classes:
Increases physical damage against all classes by 8%
_______________________
When equipped by Mage or Acolyte classes:
MATK +8%.
Increases Healing skills effectiveness by 7%.
_______________________
When equipped by Archer classes:
DEX +3
Increases Ranged Physical Damage by 10%.
_______________________
Type: Headgear
Defense: 7
Position: Top
Weight: 40
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 100
3rd classes
Weapons
Name Price Description
1290.png Agent Katar [1] (1290) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

10 6471.png Ghost Chill (6471)

ItemID: 1290
_______________________
The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target.
_______________________
Increases HIT by 1 for every 2 LUK.
_______________________
Type: Katar
Attack: 170
Weight: 120
Weapon Level: 3
_______________________
Requirement:
Base Level 100
Guillotine Cross
1291.png Guillotine Katar [1] (1291) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

85 6471.png Ghost Chill (6471)

ItemID: 1291
_______________________
Long ago, a Guillotine Cross used this to kill his betrayer.
_______________________
DEX +2
FLEE -30
_______________________
Increases Physical Damage against Demi-Human race by 50%.
_______________________
Increases damage of Cross Impact by 30%.
_______________________
Type: Katar
Attack: 200
Weight: 150
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Guillotine Cross
1392.png Ygnus Stale [1] (1392) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 1392
_______________________
A large axe made by a blacksmith from the fires of a volcano.
_______________________
Random chance to inflict Burning status on the target or wielder when dealing physical damage.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 250
Weight: 190
Element: Fire
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 95
Transcendent Swordsman and Merchant
1393.png End Sektura [1] (1393) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 1393
_______________________
An axe made of arctic ice.
_______________________
Random chance to inflict Crystallization status on the target or wielder when dealing physical damage.
_______________________
Indestructible in battle
_______________________
Type: Two-Handed Axe
Attack: 250
Weight: 190
Element: Water
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 95
Transcendent Swordsman and Merchant
1435.png Cannon Spear [1] (1435) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

ItemID: 1435
_______________________
A very sharp spear made from cranium.
_______________________
MaxSP -100
_______________________
Increases damage of Cannon Spear by 10%.
_______________________
For each Refine Level:
Increases damage of Cannon Spear by 3%.
_______________________
Type: One-Handed Spear
Attack: 180
Weight: 160
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Royal Guard
1490.png Giant Lance (1490) 300 6469.png Will of Warrior (6469)

300 6470.png Blood Thirst (6470)

400 6471.png Ghost Chill (6471)

ItemID: 1490
_______________________
The mini sized version of a spear from the Giants who were guardians in an Ancient temple.
_______________________
ASPD -10
_______________________
When you unequip this weapon it will drain SP by 600.
_______________________
Increases skill cooldown of Spiral Pierce by 20 seconds.
_______________________
Base STR at least 120:
ATK +300
_______________________
Type: Two-Handed Spear
Attack: 20
Weight: 2000
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 140
Rune Knight
1584.png Chilly Spell Book [2] (1584) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

ItemID: 1584
_______________________
One of the 4 element magic books which have a High Socerer's study. [Part. ice]
_______________________
DEX +1
MATK +160
_______________________
Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%.
_______________________
Increases SP Consumption of Diamond Dust and Cold Bolt by 5*Refine Level.
_______________________
Indestructible in battle
_______________________
Type: Book
Attack: 100
Weight: 100
Element: Water
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Sorcerer
1659.png Light of Recovery [1] (1659) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

ItemID: 1659
_______________________
A staff used for healing skill.
_______________________
MATK +160
_______________________
Increases Healing skills effectiveness by (6*Refine Level)%.
Increases SP Consumption of Heal, Coluceo Heal and Highness Heal based on Refine Level.
_______________________
Indestructible in battle
_______________________
Type: One-Handed Staff
Attack: 30
Weight: 40
Element: Holy
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 110
Archbishop
13069.png Aztoe Nail (13069) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 13069
_______________________
Blue dagger that has opposite magic power in.
_______________________
MATK +80
_______________________
Random chance to inflict Frozen status when dealing physical damage.
Increases the chance with each Refine Level.
_______________________
Type: Dagger
Attack: 160
Weight: 50
Element: Wind
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 110
Transcendent Novice, Swordsman, Merchant and Thief
13070.png Scarletto Nail (13070) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 1370
_______________________
A gigantic and ridiculously heavy axe that requires great strength to use it properly.
_______________________
Increases After Attack Delay by 40%.
_______________________
Increases SP Consumption by 100%.
_______________________
Base STR at least 95:
ATK +340
Random chance to inflict Stun status on the target when dealing physical damage.
Random chance to destroy target's armor when dealing physical damage.
_______________________
Type: Two-Handed Axe
Attack: 10
Weight: 600
Weapon Level: 4
Can be enchanted by:
<NAVI>Mayomayo<INFO>malangdo,213,167,0,100,0,0</INFO></NAVI>
_______________________
Requirement:
Base Level 80
Swordsman and Merchant
16017.png Bloody Cross (16017) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

40 6471.png Ghost Chill (6471)

ItemID: 16017
_______________________
A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood.
_______________________
When dealing melee physical attacks, Random chance to auto-cast Level 1 Hell Inferno.
Increases the casting rate of the skill by the Refine Level.
_______________________
Type: Mace
Attack: 170
Weight: 150
Element: Shadow
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Transcendent Acolyte
18109.png Catapult [2] (18109) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 18109
_______________________
A bow developed by thief guild, especially made to fire multiple arrows at a time.
_______________________
Increases damage of Triangle Shot by (2*Refine Level)%.
Increases SP Consumption of Triangle Shot based on Refine Level.
_______________________
Type: Bow
Attack: 150
Weight: 110
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 100
Shadow Chaser
18110.png Big Crossbow [2] (18110) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 18110
_______________________
A very sensitive bow to use and it is specialized on fusillade.
_______________________
Increases damage of Arrow Storm by (Refine Level*5)%.
_______________________
Increases SP Consumption by (Refine Level*5)%.
_______________________
Base AGI at least 120:
ASPD +1
_______________________
Type: Bow
Attack: 160
Weight: 90
Weapon Level: 4
Enchantable: Yes
_______________________
Requirement:
Base Level 110
Ranger
18111.png Creeper Bow [2] (18111) 50 6469.png Will of Warrior (6469)

100 6470.png Blood Thirst (6470)

35 6471.png Ghost Chill (6471)

ItemID: 18111
_______________________
A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies.
_______________________
DEX +1
_______________________
When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate.
_______________________
Type: Bow
Attack: 150
Weight: 150
Weapon Level: 3
Enchantable: Yes
_______________________
Requirement:
Base Level 120
Ranger, Minstrel and Wanderer


Enchantment

  1. Warp to Dungeons > Bio Lab. Go to the second floor.
  2. Go to the south-east dormitories (lhz_dun02 206, 33).
  3. There will be a tunnel in the south-west corner.
  4. Enter the tunnel, go south, east and enter the warp.
  5. Talk to the Sorcerer (lhz_cube 233, 24) and choose Here you are, sir.

There are a few rules you must keep in mind:

  • You can enchant your items with up to 2 random Enchants (hidden 3rd and 4th slots).
  • Enchants can be reset separately.
  • You must be wearing the equipment to enchant it.
  • Can't Break.
  • Can be reset.
  • Cost's 6470.png Blood Thirst (6470) and 6469.png Will of Warrior (6469) .

Currency

Name Description
10 6471.png Ghost Chill (6471) Reset enchantment.
10 6470.png Blood Thirst (6470) Enchants the 3rd slot.
10 6469.png Will of Warrior (6469) Enchants the 4th slot.

Enchant List

Weapon Enchants
4702.png STR+3 (4702)
4732.png AGI+3 (4732)
4742.png VIT+3 (4742)
4712.png INT+3 (4712)
4722.png DEX+3 (4722)
4752.png LUK+3 (4752)
4809.png Fighting Spirit Lv3 (4809)
4816.png Sharp Lv3 (4816)
4834.png Expert Archer Lv3 (4834)
4813.png Spell Lv3 (4813)
4807.png ASPD+1 (4807)
Armor Enchants
4702.png STR+3 (4702)
4732.png AGI+3 (4732)
4742.png VIT+3 (4742)
4712.png INT+3 (4712)
4722.png DEX+3 (4722)
4752.png LUK+3 (4752)
4794.png DEF+12 (4794)
4790.png MDEF+10 (4790)
4797.png HP+300 (4797)
4800.png SP+50 (4800)
4862.png MaxHP+2% (4862)