Cannon Meat's Class Tierlist: Difference between revisions

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[[Category:Cannon Meat's Class Tierlist]]
=Overview=
=Current Cannon Meat's Class Tier List (EP 18)=


Last Updated: "4.1.2023" by Cannon Meat
*Last Updated: "27.07.2023" by Cannon Meat
*Latest Episode: EP 19




* <span style="color:red">(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)</span>
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]


*(Side Note: Not all classes are properly tested and may be in the wrong tier please consider sharing some of your opinions if you have played one for longer)
= Details =
*<span style="color:red">Needs to be re-evaluated after skill rework! (please make sure to leave your thoughts in #Tier-List)</span>


*Tier: Current Meta (S-F)
*Solo Playability: How strong the class is during solo play
*Party Playability: How strong the class is during party play
*Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
*Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
*Physical DPS: How strong the physical damage per second is for the class
*Magical DPS: How strong the magical damage per second is for the class
*Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
*Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
*Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
*Limits: The overall limits of the class (access to damage elements and stuff)
*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
*Difficulty: The difficulty level to play the class
*Synergy: How many skills does the class have that help others in terms of dmg/survivability.


* The Following Classes are designated by their " DPS (M = Magic DPS / P = Physical DPS) | Difficulty to play | Versatility | Charakter Limitations "
= Classes =
* on a scala from 1 -10, 1 is bad | 10 is good.
{| class="mw-collapsible mv-collapsed" style="width: 100%;" data-mce-style="width: 100%;"  
* <span style="color:red">(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)</span>
* If you think a class should be higher/lower in the tier list feel free to discuss it in the discord channel #Tier-List.
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]
= Classes: =
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"  
|- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;"   
|- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;"   
| [[File:Meister.png|frameless|294x294px|link=Meister]]  
| [[File:Meister.png|frameless|294x294px|link=Meister]]  
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #FFFACD;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #FFFACD;"
|-
|-
== Meister ==
 
| Tier ||
| Tier ||S
|-
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going
|-
|-
|Solo Playability ||
|Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party
|-
|-
|Party Playability ||
|Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
|-
|-
|Tanking Ability (Physical) ||
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg
|-
|-
|Tanking Ability (Magical) ||
|Physical DPS ||S || I  tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier
|-
|-
|Physical DPS ||
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
|-
|-
|Magical DPS ||
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps
|-
|-
|Utility ||
|Farming Ability ||S || with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances
|-
|-
|Farming Ability ||
|Movement ||S || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
|-
|-
|Movement ||
|Limits ||A || All Elements exept ghost melee and range dmg but no magic
|-
|-
|Limits ||
|Ranged / Melee / Magic || S / B / F || Triple laser / mighty smash
|-
|-
|Ranged / Melee / Magic ||
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
|-
|-
|Difficulty ||
|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma
|}
|}
|}
|}
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|- style="width: 100%;" data-mce-style="width: 100%;"  
|- style="width: 100%;" data-mce-style="width: 100%;"  
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Biolo ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:DragonKnight.png|alt=|frameless|294x294px|link=Dragon Knight]]
|  [[File:DragonKnight.png|alt=|frameless|294x294px|link=Dragon Knight]]
'''DRAGON KNIGHT''' <span style="color:#FFFACD;>  asdasdjha <span>  
'''[[Dragon Knight|DRAGON KNIGHT]]''' <span style="color:#FFFACD;>  asdasdjha <span>  
|-
|-
|
|
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Dragon Knight ==
| Tier ||
| Tier ||
|-
|-
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|Difficulty ||
|Difficulty ||
|-
|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Shadow Cross ==
| Tier ||
| Tier ||
|-
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|Difficulty ||
|Difficulty ||
|-
|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Inquisitor ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Spirit Handler ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
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== Imperial Guard ==
| Tier ||
| Tier ||
|-
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|-
|Difficulty ||
|Difficulty ||
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|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
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== Wind Hawk ==
| Tier ||
| Tier ||
|-
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|Difficulty ||
|Difficulty ||
|-
|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Sky Emperor ==
| Tier ||
| Tier ||
|-
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|Difficulty ||
|Difficulty ||
|-
|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Night Watch ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Troubadure & Trouvere ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Arch Mage ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Elemental Master ==
| Tier ||
| Tier ||
|-
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
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== Cardinal ==
| Tier ||
| Tier ||
|-
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|-
|Difficulty ||
|Difficulty ||
|-
|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
| Tier ||
|-
|-
|Solo Playability ||
== Shinkiro & Shiranui ==
| Tier ||B
|-
|Solo Playability ||S || especially as your first character or your farmer since it requires almost no gear to be able to farm in many places
|-
|Party Playability ||C || You provide mediocre damage and have no party utility
|-
|-
|Party Playability ||
|Tanking Ability (Physical) ||B || Cicada and Mirror Image are nice utility
|-
|-
|Tanking Ability (Physical) ||
|Tanking Ability (Magical) ||F || Extremely vulnerable to magic
|-
|-
|Tanking Ability (Magical) ||
|Physical DPS || B ||  
|-
|-
|Physical DPS ||
|Magical DPS || C ||
|-
|-
|Magical DPS ||
|Utility ||D || You have distorted crescent which you can use to buff
|-
|-
|Utility ||
|Farming Ability ||S ||  "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.
|-
|-
|Farming Ability ||
|Movement || F || no movement bonus
|-
|-
|Movement ||
|Limits || A || Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic
|-
|-
|Limits ||
|Ranged / Melee / Magic || B / C / C
|-
|-
|Ranged / Melee / Magic ||
|Difficulty || B || very easy to get into
|-
|-
|Difficulty ||
|Synergy || D || with disorted crescent you can increase/decrease? :D your partys atk/matk
|}
|}
|}
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
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== Hyper Novice ==
| Tier ||
| Tier ||
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|Difficulty ||
|Difficulty ||
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|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
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== Abyss Chaser ==
| Tier ||
| Tier ||
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|-
|Difficulty ||
|Difficulty ||
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|Synergy ||
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|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Soul Ascetic ==
| Tier ||
| Tier ||
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|Difficulty ||
|Difficulty ||
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|Synergy ||
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=Changelog=
=Changelog=
* Changed DPS into Physical & Magical DPS
* added Shinkiro/Shiranui
* added synergy and Meister descriptions
* 4.1.2023 Completly changed the List
* 4.1.2023 Changed DPS into Physical & Magical DPS
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
* 2,10,22: added scala to the classes
* 2,10,22: added scala to the classes

Latest revision as of 16:44, 5 March 2024

Overview

  • Last Updated: "27.07.2023" by Cannon Meat
  • Latest Episode: EP 19


  • (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
  • Detailed player Guides can be found here.

Details

  • Tier: Current Meta (S-F)
  • Solo Playability: How strong the class is during solo play
  • Party Playability: How strong the class is during party play
  • Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
  • Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
  • Physical DPS: How strong the physical damage per second is for the class
  • Magical DPS: How strong the magical damage per second is for the class
  • Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
  • Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
  • Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
  • Limits: The overall limits of the class (access to damage elements and stuff)
  • Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
  • Difficulty: The difficulty level to play the class
  • Synergy: How many skills does the class have that help others in terms of dmg/survivability.

Classes

MEISTER asdasdjha

Tier S
Solo Playability A Very tanky good dps only vurnable to magic but needs gear to really get going
Party Playability S Due to the high Synergy/DPS/Versatility a meister is welcome in any party
Tanking Ability (Physical) B meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
Tanking Ability (Magical) D meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg
Physical DPS S I tested most skills without gear ond only traits and meister has the highest base dmg of them all(excluding 2 handed weapon users) combined with his powerful ap buff he deserves S tier
Magical DPS F the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
Utility A Neutral barrier/rush quake for dps/bots that help with hp and dps
Farming Ability S with a decent arm cannon build you can kill most content mobs and have res/def pierce and with tl you can farm mvp s/instances
Movement S With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
Limits A All Elements exept ghost melee and range dmg but no magic
Ranged / Melee / Magic S / B / F Triple laser / mighty smash
Difficulty B meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
Synergy S rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma

BIOLO asdasdjha

Biolo

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

DRAGON KNIGHT asdasdjha

Dragon Knight

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SHADOW CROSS asdasdjha

Shadow Cross

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

INQUISITOR asdasdjha

Inquisitor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SPIRIT HANDLER asdasdjha

Spirit Handler

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

IMPERIAL GUARD asdasdjha

Imperial Guard

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

WIND HAWK asdasdjha

Wind Hawk

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SKY EMPEROR asdasdjha

Sky Emperor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

NIGHT WATCH asdasdjha

Night Watch

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

TROUBADOUR & TROUVERE asdasdjha

Troubadure & Trouvere

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ARCH MAGE asdasdjha

Arch Mage

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ELEMENTAL MASTER asdasdjha

Elemental Master

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

CARDINAL asdasdjha

Cardinal

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SHINKIRO & SHIRANUI asdasdjha

Shinkiro & Shiranui

Tier B
Solo Playability S especially as your first character or your farmer since it requires almost no gear to be able to farm in many places
Party Playability C You provide mediocre damage and have no party utility
Tanking Ability (Physical) B Cicada and Mirror Image are nice utility
Tanking Ability (Magical) F Extremely vulnerable to magic
Physical DPS B
Magical DPS C
Utility D You have distorted crescent which you can use to buff
Farming Ability S "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.
Movement F no movement bonus
Limits A Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic
Ranged / Melee / Magic B / C / C
Difficulty B very easy to get into
Synergy D with disorted crescent you can increase/decrease? :D your partys atk/matk

HYPER NOVICE asdasdjha

Hyper Novice

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ABYSS CHASER asdasdjha

Abyss Chaser

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SOUL ASCETIC asdasdjha

Soul Ascetic

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

Changelog

  • added Shinkiro/Shiranui
  • added synergy and Meister descriptions
  • 4.1.2023 Completly changed the List
  • 4.1.2023 Changed DPS into Physical & Magical DPS
  • 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
  • 2,10,22: added scala to the classes