Cannon Meat's Class Tierlist: Difference between revisions

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=Current Cannon Meat's DPS Tier List (EP 18)=
=Overview=


Last Updated: "11,11,2022" by Cannon Meat
*Last Updated: "27.07.2023" by Cannon Meat
*Latest Episode: EP 19


(Side Note: Not all classes are properly tested and may be in the wrong tier please consider sharing some of your opinions if you have played one for longer)


* <span style="color:red">(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)</span>
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]
= Details =
*Tier: Current Meta (S-F)
*Solo Playability: How strong the class is during solo play
*Party Playability: How strong the class is during party play
*Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
*Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
*Physical DPS: How strong the physical damage per second is for the class
*Magical DPS: How strong the magical damage per second is for the class
*Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
*Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
*Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
*Limits: The overall limits of the class (access to damage elements and stuff)
*Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
*Difficulty: The difficulty level to play the class
*Synergy: How many skills does the class have that help others in terms of dmg/survivability.
= Classes =
{| class="mw-collapsible mv-collapsed" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: Center; font-size: 100%;" data-mce-style="background-color: #FFFACD; text-align: center;" 
| [[File:Meister.png|frameless|294x294px|link=Meister]]
'''[[Meister|MEISTER]]'''  <span style="color:#FFFACD;> <span>                   


|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #FFFACD;"
|-


* The Following Classes are designated by their " DPS (M = Magic DPS / P = Physical DPS) | Difficulty to play | Versatility | Charakter Limitations "  
| Tier ||A
* on a scala from 1 -10, 1 is bad | 10 is good.
|-
* <span style="color:red">(Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)</span>
|Solo Playability ||A || Very tanky good dps only vurnable to magic but needs gear to really get going
* If you think a class should be higher/lower in the tier list feel free to discuss it in the discord channel #Tier-List.
|-
* Detailed player Guides can be found [[:Category:Class_Guides|here.]]
|Party Playability ||S || Due to the high Synergy/DPS/Versatility a meister is welcome in any party
|-
|Tanking Ability (Physical) ||B || meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
|-
|Tanking Ability (Magical) ||D || meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a  lot  of dmg
|-
|Physical DPS ||A || High Single target DPS but no longer in S tier
|-
|Magical DPS ||F || the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
|-
|Utility ||A || Neutral barrier/rush quake for dps/bots that help with hp and dps
|-
|Farming Ability ||A || with a decent Spark  blaster build you can kill most content mobs you can farm mvp s/instances
|-
|Movement ||A || With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
|-
|Limits ||A || All Elements exept ghost melee and range dmg but no magic
|-
|Ranged / Melee / Magic || A / B / F || Triple laser Spark Blaster / mighty smash
|-
|Difficulty ||B || meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
|-
|Synergy ||S || rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"  
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
| [[File:Biolo.png|frameless|294x294px|link=Biolo]]
'''[[Biolo|BIOLO]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Biolo ==
| Tier || A
|-
|Solo Playability || A
|-
|Party Playability || B
|-
|Tanking Ability (Physical) || B
|-
|Tanking Ability (Magical) || B
|-
|Physical DPS ||A
|-
|Magical DPS || D
|-
|Utility || A
|-
|Farming Ability || A
|-
|Movement || S
|-
|Limits || A
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy || C
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:DragonKnight.png|alt=|frameless|294x294px|link=Dragon Knight]]
'''[[Dragon Knight|DRAGON KNIGHT]]''' <span style="color:#FFFACD;> <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Dragon Knight ==
| Tier || S
|-
|Solo Playability || S
|-
|Party Playability || S
|-
|Tanking Ability (Physical) || A
|-
|Tanking Ability (Magical) || A
|-
|Physical DPS || S
|-
|Magical DPS || D
|-
|Utility || S
|-
|Farming Ability || S
|-
|Movement || C
|-
|Limits || A
|-
|Ranged / Melee / Magic || S / A / D
|-
|Difficulty || S
|-
|Synergy || F
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:ShadowCross.png|frameless|294x294px|link=Shadow Cross]]
'''[[Shadow Cross|SHADOW CROSS]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Shadow Cross ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Inquisitor.png|frameless|293x293px|link=Inquisitor]]
'''[[Inquisitor|INQUISITOR]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Inquisitor ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Spirit_Handler.png|frameless|243x243px|link=Spirit Handler]]
'''[[Spirit Handler|SPIRIT HANDLER]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Spirit Handler ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:ImperialGuard.png|frameless|293x293px|link=Imperial Guard]]
[[Imperial Guard|'''IMPERIAL GUARD''']]  <span style="color:#FFFACD;>  <span>  
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Imperial Guard ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:WindHawk.png|frameless|293x293px|link=Wind Hawk]]
'''[[Wind Hawk|WIND HAWK]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Wind Hawk ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Sky_Emperor.png|frameless|293x293px|link=Sky Emperor]]
'''[[Sky Emperor|SKY EMPEROR]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Sky Emperor ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Nightwatch.png|frameless|294x294px|link=Night Watch]]
'''[[Night Watch|NIGHT WATCH]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F5E9EF;"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Night Watch ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|-
| S Tier  || |[[File:Meister.png|frameless|293x293px|link=Meister]] || |[[File:Biolo.png|frameless|293x293px|link=Biolo]]
|Utility ||
|-
|-
| || '''[[Meister|MEISTER]]''' || '''[[Biolo|BIOLO]]'''
|Farming Ability ||
|-
|-
| || |M/P DPS:1/10|Diff:8|Vers:10|Limits:10 || |M/P DPS:1/9|Diff:9|Vers:10|Limits:10
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Troubadussen.png|frameless|293x293px|link=Troubadour]]
'''[[Troubadour|TROUBADOUR]] & [[Trouvere|TROUVERE]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F5E9EF;"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Troubadure & Trouvere ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|-
| A Tier  || [[File:DragonKnight.png|alt=|frameless|295x295px|link=Dragon Knight]] || |[[File:ShadowCross.png|frameless|294x294px|link=Shadow Cross]] || |[[File:Inquisitor.png|frameless|293x293px|link=Inquisitor]] || |[[File:Spirit_Handler.png|frameless|243x243px|link=Spirit Handler]]
|Farming Ability ||
|-
|-
| || [[Dragon Knight|'''DRAGON KNIGHT''']] || '''[[Shadow Cross|SHADOW CROSS]]''' || '''[[Inquisitor|INQUISITOR]]''' || '''[[Spirit Handler|SPIRIT HANDLER]]'''
|Movement ||
|-
|-
| || |M/P DPS:0/8|Diff:7|Vers:6|Limits:9 || |M/P DPS:0/9|Diff:7|Vers:6|Limits:5 || |M/P DPS:0/9|Diff:7|Vers:6|Limits:5 || |M/P DPS:5?/7|Diff:9|Vers:6|Limits:10
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:ArchMage.png|frameless|294x294px|link=Arch Mage]]
[[Arch Mage|'''ARCH MAGE''']]  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F5E9EF;"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
|-
| B Tier  || [[File:ImperialGuard.png|frameless|293x293px|link=Imperial Guard]] || |[[File:WindHawk.png|frameless|293x293px|link=Wind Hawk]] || |[[File:Sky_Emperor.png|frameless|293x293px|link=Sky Emperor]] |||[[File:Nightwatch.png|frameless|294x294px|link=Night Watch]] || [[File:Troubadussen.png|frameless|293x293px|link=Troubadour]] || [[File:ArchMage.png|frameless|294x294px|link=Arch Mage]]
== Arch Mage ==
| Tier ||
|-
|-
| || [[Imperial Guard|'''IMPERIAL GUARD''']] || '''[[Wind Hawk|WIND HAWK]]''' || '''[[Sky Emperor|SKY EMPEROR]]''' || '''[[Night Watch|NIGHT WATCH]]''' || '''[[Troubadour|TROUBADOUR]] & [[Trouvere|TROUVERE]]''' || [[Arch Mage|'''ARCH MAGE''']]
|Solo Playability ||
|-
|-
| || |M/P DPS:4/4|Diff:10|Vers:6|Limits:3 || |M/P DPS:0/8|Diff:8|Vers:7|Limits:3  || |M/P DPS:0/9|Diff:4|Vers:8|Limits:5 || |M/P DPS:0/8?|Diff:7?|Vers:7|Limits:8? || |M/P DPS:5/6?|Diff:5?|Vers:8|Limits:9 || |M/P DPS:8/0|Diff:8|Vers:6|Limits:5
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:ElementalMaster.png|frameless|293x293px|link=Elemental Master]]
'''[[Elemental Master|ELEMENTAL MASTER]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F5E9EF;"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Elemental Master ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|-
| C Tier  || [[File:ElementalMaster.png|frameless|293x293px|link=Elemental Master]] || |[[File:Cardinal.png|frameless|295x295px|link=Cardinal]]
|Magical DPS ||
|-
|-
| || '''[[Elemental Master|ELEMENTAL MASTER]]''' || '''[[Cardinal|CARDINAL]]
|Utility ||
|-
|-
| || |M/P DPS:6/3?|Diff:8|Vers:6|Limits:5  || |M/P DPS:4?/7?|Diff:6|Vers:9|Limits:6
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Cardinal.png|frameless|295x295px|link=Cardinal]]
'''[[Cardinal|CARDINAL]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F5E9EF;"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
|-
| D Tier || |[[File:Schinken.png|frameless|295x295px|link=SHIRANUI]] || |[[File:Hyper_Novice.png|center|frameless|243x243px|link=Hyper Novice]]
== Cardinal ==
| Tier ||
|-
|-
| || '''[[Shinkiro|SHINKIRO & SHIRANUI]]''' || '''[[Hyper Novice|HYPER NOVICE]]'''
|Solo Playability ||
|-
|-
| || |M/P DPS:4?/4?|Diff:4?|Vers:5?|Limits:6? || |M/P DPS:6?/6?|Diff:3?|Vers:3?|Limits:3?
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
| [[File:Schinken.png|frameless|295x295px|link=SHIRANUI]]
'''[[Shinkiro|SHINKIRO & SHIRANUI]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
{| class="wikitable"
|- style="background-color:#F5E9EF;"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
|-
| F Tier || | [[File:AbyssChaser.png|frameless|293x293px|link=Shadow Chaser]] || |[[File:SoulAscetic.png|frameless|293x293px|link=Soul Ascetic]]
== Shinkiro & Shiranui ==
| Tier ||B
|-
|-
| || '''[[Abyss Chaser|ABYSS CHASER]]''' || '''[[Soul Ascetic|SOUL ASCETIC]]'''
|Solo Playability ||S || especially as your first character or your farmer since it requires almost no gear to be able to farm in many places
|-
|-
| || |M/P DPS:6?/1?|Diff:3?|Vers:5?|Limits:5? || |M/P DPS:6?/0|Diff:2|Vers:9|Limits:5
|Party Playability ||C || You provide mediocre damage and have no party utility
|-
|Tanking Ability (Physical) ||B || Cicada and Mirror Image are nice utility
|-
|Tanking Ability (Magical) ||F || Extremely vulnerable to magic
|-
|Physical DPS || B ||
|-
|Magical DPS || C ||
|-
|Utility ||D || You have distorted crescent which you can use to buff
|-
|Farming Ability ||S ||  "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.
|-
|Movement || F || no movement bonus
|-
|Limits || A || Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic
|-
|Ranged / Melee / Magic || B / C / C
|-
|Difficulty || B || very easy to get into
|-
|Synergy || D || with disorted crescent you can increase/decrease? :D your partys atk/matk
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:Hyper_Novice.png|center|frameless|243x243px|link=Hyper Novice]]
'''[[Hyper Novice|HYPER NOVICE]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
 
== Hyper Novice ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:AbyssChaser.png|frameless|293x293px|link=Shadow Chaser]]
'''[[Abyss Chaser|ABYSS CHASER]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Abyss Chaser ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
{| class="mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520; text-align: center;"
|  [[File:SoulAscetic.png|frameless|293x293px|link=Soul Ascetic]]
'''[[Soul Ascetic|SOUL ASCETIC]]'''  <span style="color:#FFFACD;>  <span>
|-
|
{| class="wikitable"
|- style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#FFFACD; text-align: center; font-size: 100%;" data-mce-style="background-color: #daa520;"
|-
== Soul Ascetic ==
| Tier ||
|-
|Solo Playability ||
|-
|Party Playability ||
|-
|Tanking Ability (Physical) ||
|-
|Tanking Ability (Magical) ||
|-
|Physical DPS ||
|-
|Magical DPS ||
|-
|Utility ||
|-
|Farming Ability ||
|-
|Movement ||
|-
|Limits ||
|-
|Ranged / Melee / Magic ||
|-
|Difficulty ||
|-
|Synergy ||
|}
|}
|}


=Changelog=
=Changelog=
 
* added Shinkiro/Shiranui
* added synergy and Meister descriptions
* 4.1.2023 Completly changed the List
* 4.1.2023 Changed DPS into Physical & Magical DPS
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
* 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
* 2,10,22: added scala to the classes
* 2,10,22: added scala to the classes

Latest revision as of 10:21, 24 September 2024

Overview

  • Last Updated: "27.07.2023" by Cannon Meat
  • Latest Episode: EP 19


  • (Disclaimer: If your favorite class is lower than you think please consider the decisions made, all classes can be played, some are just stronger/more versitale than others. Also this should NOT be seen as which class is the best to start with!)
  • Detailed player Guides can be found here.

Details

  • Tier: Current Meta (S-F)
  • Solo Playability: How strong the class is during solo play
  • Party Playability: How strong the class is during party play
  • Tanking Ability: (Physical): How well the class can tank, reduce, or ignore physical damage
  • Tanking Ability: (Magical): How well the class can tank, reduce, or ignore magical damage
  • Physical DPS: How strong the physical damage per second is for the class
  • Magical DPS: How strong the magical damage per second is for the class
  • Utility: How much and how useful the class utility is (Teleport, Full Chemical Protection, Striking, mostly buffs)
  • Farming Ability: How well this class can farm in endgame dungeons (Clock Tower Basement, Thana12, etc) (Maybe include overcharge too)
  • Movement: How well the class can move around maps (Cart Booster, Body Relocation, Mount)
  • Limits: The overall limits of the class (access to damage elements and stuff)
  • Ranged / Melee / Magic: Types of damage the class has reasonable access to (basically only consider skills that you would actually build/use)
  • Difficulty: The difficulty level to play the class
  • Synergy: How many skills does the class have that help others in terms of dmg/survivability.

Classes

MEISTER

Tier A
Solo Playability A Very tanky good dps only vurnable to magic but needs gear to really get going
Party Playability S Due to the high Synergy/DPS/Versatility a meister is welcome in any party
Tanking Ability (Physical) B meiser has high defense thanks to mado gear and defensive skills such as skin tmepering(for 100% neutral builds)/neutral barrier = mobile pneuma/and defense machine for additional res and def
Tanking Ability (Magical) D meister is very vurnable to magic the only defensive skill he has is shape shift to change the armor element but still get a lot of dmg
Physical DPS A High Single target DPS but no longer in S tier
Magical DPS F the only reason he even is in f tier is bcs of faw silver sniper which technically is a magic attack :D
Utility A Neutral barrier/rush quake for dps/bots that help with hp and dps
Farming Ability A with a decent Spark blaster build you can kill most content mobs you can farm mvp s/instances
Movement A With accelerate you have perma agi up mount speed that can t be dispelled or reduced and with front/backslide you can move even faster if you have enough acd^^
Limits A All Elements exept ghost melee and range dmg but no magic
Ranged / Melee / Magic A / B / F Triple laser Spark Blaster / mighty smash
Difficulty B meister needs a lot of gear to get going and positioning is key for some situations so he s a bit harder to play but still relatively easy.
Synergy S rush quake to boost dps/defensive and offensive maschine/ ABR's to help with hp/sp / Neutral barrier = mobile pneuma

BIOLO

Biolo

Tier A
Solo Playability A
Party Playability B
Tanking Ability (Physical) B
Tanking Ability (Magical) B
Physical DPS A
Magical DPS D
Utility A
Farming Ability A
Movement S
Limits A
Ranged / Melee / Magic
Difficulty
Synergy C

DRAGON KNIGHT

Dragon Knight

Tier S
Solo Playability S
Party Playability S
Tanking Ability (Physical) A
Tanking Ability (Magical) A
Physical DPS S
Magical DPS D
Utility S
Farming Ability S
Movement C
Limits A
Ranged / Melee / Magic S / A / D
Difficulty S
Synergy F

SHADOW CROSS

Shadow Cross

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

INQUISITOR

Inquisitor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SPIRIT HANDLER

Spirit Handler

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

IMPERIAL GUARD

Imperial Guard

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

WIND HAWK

Wind Hawk

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SKY EMPEROR

Sky Emperor

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

NIGHT WATCH

Night Watch

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

TROUBADOUR & TROUVERE

Troubadure & Trouvere

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ARCH MAGE

Arch Mage

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ELEMENTAL MASTER

Elemental Master

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

CARDINAL

Cardinal

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SHINKIRO & SHIRANUI

Shinkiro & Shiranui

Tier B
Solo Playability S especially as your first character or your farmer since it requires almost no gear to be able to farm in many places
Party Playability C You provide mediocre damage and have no party utility
Tanking Ability (Physical) B Cicada and Mirror Image are nice utility
Tanking Ability (Magical) F Extremely vulnerable to magic
Physical DPS B
Magical DPS C
Utility D You have distorted crescent which you can use to buff
Farming Ability S "Huuma Shuriken - Grasp" is a big ground target aoe that stays on the ground and does damage over time. Every single one of the other core skills is also aoe. You can pick any element through kunai. Most skills are multi-hit and trigger leeching effects easily.
Movement F no movement bonus
Limits A Kunai skills have all elements available but the other skills don t have access to ghost and only limited magic
Ranged / Melee / Magic B / C / C
Difficulty B very easy to get into
Synergy D with disorted crescent you can increase/decrease? :D your partys atk/matk

HYPER NOVICE

Hyper Novice

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

ABYSS CHASER

Abyss Chaser

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

SOUL ASCETIC

Soul Ascetic

Tier
Solo Playability
Party Playability
Tanking Ability (Physical)
Tanking Ability (Magical)
Physical DPS
Magical DPS
Utility
Farming Ability
Movement
Limits
Ranged / Melee / Magic
Difficulty
Synergy

Changelog

  • added Shinkiro/Shiranui
  • added synergy and Meister descriptions
  • 4.1.2023 Completly changed the List
  • 4.1.2023 Changed DPS into Physical & Magical DPS
  • 11,11,2022 upgraded Arch Mage to B Tier | DPS from 6->8 | Vers 5--->6
  • 2,10,22: added scala to the classes