HD World: Difference between revisions

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In MuhRO we improved our World into HD. List of improvements:
If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!


Texture:
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.


* All map textures
We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result.
But see for yourself what result we were able to achieve...
 
In Aldebaran:
[[File:Vs1.png|none]]
In our Mainoffice:
[[File:Vs2.png|none]]
In Malaya:
[[File:Vs3.png|none]]
 
If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:


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World Difference(please open the links to compare):
* Aldebaran https://imgsli.com/MTAzNTM5
* Aldebaran https://imgsli.com/MTAzNTM5
* Amicitia https://imgsli.com/MTAzNTM2
* Amicitia https://imgsli.com/MTAzNTM2

Latest revision as of 08:50, 8 November 2023

If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!

We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.

We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...

In Aldebaran:

In our Mainoffice:

In Malaya:

If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: