HD World: Difference between revisions

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In MuhRO we improved our World into HD.List of improvements:
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[[File:Difference.png|thumb|Difference]]
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Sprites:
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If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!


* Monsters
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* Homunculus
We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.
* Heads
* Classes / mounts
* NPCs
* Male and female items (equipable look and everything else)


Texture:
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We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result.
But see for yourself what result we were able to achieve...


* All map textures
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* All bmp Cards (mob or mvp cards)
In Aldebaran:
* Collections folder
[[File:Vs1.png|none]]
* Pets Cardbmp folder
In our Mainoffice:
* Mini maps
[[File:Vs2.png|none]]
* Illust
In Malaya:
* World map
[[File:Vs3.png|none]]
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World Difference(please open the links to compare):
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If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links:
 
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* Aldebaran https://imgsli.com/MTAzNTM5
* Aldebaran https://imgsli.com/MTAzNTM5
* Amicitia https://imgsli.com/MTAzNTM2
* Amicitia https://imgsli.com/MTAzNTM2
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* Oz Dungeon https://imgsli.com/MTAzNTMw
* Oz Dungeon https://imgsli.com/MTAzNTMw
* Yuno https://imgsli.com/MTAzNTM1
* Yuno https://imgsli.com/MTAzNTM1
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Latest revision as of 10:14, 4 February 2025

Other languages:

If you look at our world, it is not as pixelated as on other servers. But why and how is this possible?!

We think that older textures deserve a refresh without losing their charm. But how did we achieve that? The process is called upscaling. Upscaling is the process of upscaling images to a higher resolution and using algorithms to add missing pixels. This is done with modern machine learning tools.

We did this for thousands of graphics, rerendered the whole world and invested a lot of time and computing power to get to the current result. But see for yourself what result we were able to achieve...

In Aldebaran:

In our Mainoffice:

In Malaya:

If you're curious, just get in the game. You can also do a graphics comparison with a slider beforehand at the following links: